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https://github.com/Swiftgram/Telegram-iOS.git
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Adjust ripple
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@@ -122,6 +122,10 @@ private func transformCoordinate(
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} else {
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rippleAmount = absRippleAmount
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}
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if distance <= 40.0 {
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rippleAmount *= 0.5
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}
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// A vector of length `amplitude` that points away from position.
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let n: CGPoint
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@@ -147,7 +151,7 @@ func transformToFitQuad2(frame: CGRect, topLeft tl: CGPoint, topRight tr: CGPoin
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quadBR: CGPoint(x: br.x - frameTopLeft.x, y: br.y - frameTopLeft.y)
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)
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let anchorPoint = frame.center
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let anchorPoint = frame.origin
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let anchorOffset = CGPoint(x: anchorPoint.x - frame.origin.x, y: anchorPoint.y - frame.origin.y)
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let transPos = CATransform3DMakeTranslation(anchorOffset.x, anchorOffset.y, 0)
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let transNeg = CATransform3DMakeTranslation(-anchorOffset.x, -anchorOffset.y, 0)
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@@ -196,21 +200,6 @@ private func boundingBox(forQuadWithTR tr: CGPoint, tl: CGPoint, bl: CGPoint, br
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}
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func rectToQuad(rect: CGRect, quadTL topLeft: CGPoint, quadTR topRight: CGPoint, quadBL bottomLeft: CGPoint, quadBR bottomRight: CGPoint) -> CATransform3D {
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/*if "".isEmpty {
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let destination = Perspective(Quadrilateral(
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topLeft,
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topRight,
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bottomLeft,
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bottomRight
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))
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// Starting perspective is the current overlay frame or could be another 4 points.
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let start = Perspective(Quadrilateral(rect.origin, rect.size))
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// Caclulate CATransform3D from start to destination
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return start.projectiveTransform(destination: destination)
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}*/
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return rectToQuad(rect: rect, quadTLX: topLeft.x, quadTLY: topLeft.y, quadTRX: topRight.x, quadTRY: topRight.y, quadBLX: bottomLeft.x, quadBLY: bottomLeft.y, quadBRX: bottomRight.x, quadBRY: bottomRight.y)
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}
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@@ -493,7 +482,7 @@ open class SpaceWarpNodeImpl: ASDisplayNode, SpaceWarpNode {
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}
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instanceBounds.append(frame)
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instancePositions.append(frame.center)
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instancePositions.append(frame.origin)
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instanceTransforms.append(transform)
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}
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