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https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-23 06:35:51 +00:00
Refactoring
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@@ -0,0 +1,263 @@
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import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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private func textForTimeout(value: Int) -> String {
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//TODO: localize
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if value > 60 * 60 {
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let hours = value / (60 * 60)
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return "\(hours)h"
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} else {
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let minutes = value / 60
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let seconds = value % 60
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let secondsPadding = seconds < 10 ? "0" : ""
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return "\(minutes):\(secondsPadding)\(seconds)"
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}
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}
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private enum ContentState: Equatable {
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case clock(UIColor)
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case timeout(UIColor, CGFloat)
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}
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private struct ContentParticle {
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var position: CGPoint
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var direction: CGPoint
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var velocity: CGFloat
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var alpha: CGFloat
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var lifetime: Double
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var beginTime: Double
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init(position: CGPoint, direction: CGPoint, velocity: CGFloat, alpha: CGFloat, lifetime: Double, beginTime: Double) {
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self.position = position
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self.direction = direction
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self.velocity = velocity
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self.alpha = alpha
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self.lifetime = lifetime
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self.beginTime = beginTime
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}
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}
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public final class PollBubbleTimerNode: ASDisplayNode {
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private struct Params: Equatable {
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var regularColor: UIColor
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var proximityColor: UIColor
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var timeout: Int32
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var deadlineTimestamp: Int32?
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}
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private let hierarchyTrackingNode: HierarchyTrackingNode
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private var inHierarchyValue: Bool = false
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private var animator: ConstantDisplayLinkAnimator?
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private let textNode: ImmediateTextNode
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private let contentNode: ASDisplayNode
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private var currentContentState: ContentState?
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private var particles: [ContentParticle] = []
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private var currentParams: Params?
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public var reachedTimeout: (() -> Void)?
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override public init() {
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var updateInHierarchy: ((Bool) -> Void)?
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self.hierarchyTrackingNode = HierarchyTrackingNode({ value in
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updateInHierarchy?(value)
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})
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self.textNode = ImmediateTextNode()
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self.textNode.displaysAsynchronously = false
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self.contentNode = ASDisplayNode()
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super.init()
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self.addSubnode(self.textNode)
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self.addSubnode(self.contentNode)
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updateInHierarchy = { [weak self] value in
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guard let strongSelf = self else {
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return
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}
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strongSelf.inHierarchyValue = value
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strongSelf.animator?.isPaused = value
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}
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}
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deinit {
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self.animator?.invalidate()
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}
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public func update(regularColor: UIColor, proximityColor: UIColor, timeout: Int32, deadlineTimestamp: Int32?) {
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let params = Params(
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regularColor: regularColor,
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proximityColor: proximityColor,
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timeout: timeout,
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deadlineTimestamp: deadlineTimestamp
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)
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self.currentParams = params
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self.updateValues()
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}
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private func updateValues() {
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guard let params = self.currentParams else {
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return
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}
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let fractionalTimeout: Double
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if let deadlineTimestamp = params.deadlineTimestamp {
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let fractionalTimestamp = CFAbsoluteTimeGetCurrent() + NSTimeIntervalSince1970
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fractionalTimeout = min(Double(params.timeout), max(0.0, Double(deadlineTimestamp) + 1.0 - fractionalTimestamp))
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} else {
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fractionalTimeout = Double(params.timeout)
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}
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let timeout = Int(round(fractionalTimeout))
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let proximityInterval: Double = 5.0
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let timerInterval: Double = 60.0
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let isProximity = timeout <= Int(proximityInterval)
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let isTimer = timeout <= Int(timerInterval)
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let color = isProximity ? params.proximityColor : params.regularColor
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self.textNode.attributedText = NSAttributedString(string: textForTimeout(value: timeout), font: Font.regular(14.0), textColor: color)
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let textSize = textNode.updateLayout(CGSize(width: 100.0, height: 100.0))
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self.textNode.frame = CGRect(origin: CGPoint(x: -22.0 - textSize.width, y: 0.0), size: textSize)
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let contentState: ContentState
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if isTimer {
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var fraction: CGFloat = 1.0
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if fractionalTimeout <= timerInterval {
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fraction = CGFloat(fractionalTimeout) / min(CGFloat(timerInterval), CGFloat(params.timeout))
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}
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fraction = max(0.0, min(0.99, fraction))
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contentState = .timeout(color, 1.0 - fraction)
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} else {
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contentState = .clock(color)
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}
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if self.currentContentState != contentState {
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self.currentContentState = contentState
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let image: UIImage?
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let diameter: CGFloat = 14.0
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let inset: CGFloat = 8.0
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let lineWidth: CGFloat = 1.2
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switch contentState {
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case let .clock(color):
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image = generateImage(CGSize(width: diameter + inset, height: diameter + inset), rotatedContext: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setStrokeColor(color.cgColor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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let clockFrame = CGRect(origin: CGPoint(x: (size.width - diameter) / 2.0, y: (size.height - diameter) / 2.0), size: CGSize(width: diameter, height: diameter))
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context.strokeEllipse(in: clockFrame.insetBy(dx: lineWidth / 2.0, dy: lineWidth / 2.0))
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context.move(to: CGPoint(x: size.width / 2.0, y: size.height / 2.0))
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context.addLine(to: CGPoint(x: size.width / 2.0, y: clockFrame.minY + 4.0))
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context.strokePath()
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let topWidth: CGFloat = 4.0
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context.move(to: CGPoint(x: size.width / 2.0 - topWidth / 2.0, y: clockFrame.minY - 2.0))
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context.addLine(to: CGPoint(x: size.width / 2.0 + topWidth / 2.0, y: clockFrame.minY - 2.0))
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context.strokePath()
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})
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case let .timeout(color, fraction):
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let timestamp = CACurrentMediaTime()
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let center = CGPoint(x: (diameter + inset) / 2.0, y: (diameter + inset) / 2.0)
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let radius: CGFloat = (diameter - lineWidth / 2.0) / 2.0
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let startAngle: CGFloat = -CGFloat.pi / 2.0
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let endAngle: CGFloat = -CGFloat.pi / 2.0 + 2.0 * CGFloat.pi * fraction
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let v = CGPoint(x: sin(endAngle), y: -cos(endAngle))
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let c = CGPoint(x: -v.y * radius + center.x, y: v.x * radius + center.y)
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let dt: CGFloat = 1.0 / 60.0
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var removeIndices: [Int] = []
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for i in 0 ..< self.particles.count {
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let currentTime = timestamp - self.particles[i].beginTime
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if currentTime > self.particles[i].lifetime {
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removeIndices.append(i)
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} else {
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let input: CGFloat = CGFloat(currentTime / self.particles[i].lifetime)
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let decelerated: CGFloat = (1.0 - (1.0 - input) * (1.0 - input))
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self.particles[i].alpha = 1.0 - decelerated
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var p = self.particles[i].position
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let d = self.particles[i].direction
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let v = self.particles[i].velocity
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p = CGPoint(x: p.x + d.x * v * dt, y: p.y + d.y * v * dt)
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self.particles[i].position = p
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}
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}
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for i in removeIndices.reversed() {
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self.particles.remove(at: i)
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}
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let newParticleCount = 1
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for _ in 0 ..< newParticleCount {
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let degrees: CGFloat = CGFloat(arc4random_uniform(140)) - 40.0
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let angle: CGFloat = degrees * CGFloat.pi / 180.0
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let direction = CGPoint(x: v.x * cos(angle) - v.y * sin(angle), y: v.x * sin(angle) + v.y * cos(angle))
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let velocity = (20.0 + (CGFloat(arc4random()) / CGFloat(UINT32_MAX)) * 4.0) * 0.3
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let lifetime = Double(0.4 + CGFloat(arc4random_uniform(100)) * 0.01)
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let particle = ContentParticle(position: c, direction: direction, velocity: velocity, alpha: 1.0, lifetime: lifetime, beginTime: timestamp)
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self.particles.append(particle)
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}
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image = generateImage(CGSize(width: diameter + inset, height: diameter + inset), rotatedContext: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setStrokeColor(color.cgColor)
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context.setFillColor(color.cgColor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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let path = CGMutablePath()
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path.addArc(center: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
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context.addPath(path)
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context.strokePath()
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for particle in self.particles {
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let size: CGFloat = 1.15
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context.setAlpha(particle.alpha)
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context.fillEllipse(in: CGRect(origin: CGPoint(x: particle.position.x - size / 2.0, y: particle.position.y - size / 2.0), size: CGSize(width: size, height: size)))
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}
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})
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}
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self.contentNode.contents = image?.cgImage
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if let image = image {
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self.contentNode.frame = CGRect(origin: CGPoint(x: -image.size.width, y: -3.0), size: image.size)
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}
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}
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if let reachedTimeout = self.reachedTimeout, fractionalTimeout <= .ulpOfOne {
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reachedTimeout()
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}
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if fractionalTimeout <= .ulpOfOne {
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self.animator?.invalidate()
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self.animator = nil
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} else {
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if self.animator == nil {
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let animator = ConstantDisplayLinkAnimator(update: { [weak self] in
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self?.updateValues()
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})
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self.animator = animator
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animator.isPaused = self.inHierarchyValue
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}
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}
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}
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}
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