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* Tidy the header imports, forward declaring classes and protocols where appropriate to avoid import cycles and using the framework/system header notation for imports occuring in .h files.
* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided. * Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this. * Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library. * Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
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@@ -10,13 +10,13 @@
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#if TARGET_OS_IOS
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#import "ASMapNode.h"
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
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#import <AsyncDisplayKit/ASCenterLayoutSpec.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASLayout.h>
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#import "ASDisplayNode+Subclasses.h"
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#import "ASDisplayNodeExtras.h"
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#import "ASInsetLayoutSpec.h"
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#import "ASCenterLayoutSpec.h"
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#import "ASThread.h"
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#import "ASInternalHelpers.h"
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#import "ASLayout.h"
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@interface ASMapNode()
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{
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