* Tidy the header imports, forward declaring classes and protocols where appropriate to avoid import cycles and using the framework/system header notation for imports occuring in .h files.

* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
This commit is contained in:
Kiel Gillard
2016-07-07 15:12:19 +10:00
parent f7b7bcebeb
commit 6a15ab6130
40 changed files with 450 additions and 94 deletions

View File

@@ -10,13 +10,13 @@
#if TARGET_OS_IOS
#import "ASMapNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
#import <AsyncDisplayKit/ASCenterLayoutSpec.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASLayout.h>
#import "ASDisplayNode+Subclasses.h"
#import "ASDisplayNodeExtras.h"
#import "ASInsetLayoutSpec.h"
#import "ASCenterLayoutSpec.h"
#import "ASThread.h"
#import "ASInternalHelpers.h"
#import "ASLayout.h"
@interface ASMapNode()
{