* Tidy the header imports, forward declaring classes and protocols where appropriate to avoid import cycles and using the framework/system header notation for imports occuring in .h files.

* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
This commit is contained in:
Kiel Gillard
2016-07-07 15:12:19 +10:00
parent f7b7bcebeb
commit 6a15ab6130
40 changed files with 450 additions and 94 deletions

View File

@@ -20,6 +20,7 @@
#import <AsyncDisplayKit/ASEditableTextNode.h>
#import <AsyncDisplayKit/ASBasicImageDownloader.h>
#import <AsyncDisplayKit/ASPINRemoteImageDownloader.h>
#import <AsyncDisplayKit/ASMultiplexImageNode.h>
#import <AsyncDisplayKit/ASNetworkImageNode.h>
#import <AsyncDisplayKit/ASPhotosFrameworkImageRequest.h>
@@ -28,6 +29,8 @@
#import <AsyncDisplayKit/ASTableNode.h>
#import <AsyncDisplayKit/ASCollectionView.h>
#import <AsyncDisplayKit/ASCollectionNode.h>
#import <AsyncDisplayKit/ASCollectionViewFlowLayoutInspector.h>
#import <AsyncDisplayKit/ASCollectionViewLayoutFacilitatorProtocol.h>
#import <AsyncDisplayKit/ASCellNode.h>
#import <AsyncDisplayKit/ASScrollNode.h>