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https://github.com/Swiftgram/Telegram-iOS.git
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example: refactor lottieview to test both c and cpp api
This commit is contained in:
parent
e0d60eb058
commit
6efe7e23f5
@ -45,7 +45,7 @@ main(void)
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app->setup();
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std::string filePath = DEMO_DIR;
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filePath +="image_test.json";
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filePath +="3d.json";
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LottieView *view = new LottieView(app->evas());
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view->setFilePath(filePath.c_str());
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@ -34,222 +34,7 @@ animator(void *data , double pos)
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return EINA_TRUE;
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}
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void LottieView::createVgNode(LOTNode *node, Efl_VG *root)
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{
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Efl_VG *shape = evas_vg_shape_add(root);
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//0: Path
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const float *data = node->mPath.ptPtr;
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if (!data) return;
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for (int i = 0; i < node->mPath.elmCount; i++) {
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switch (node->mPath.elmPtr[i]) {
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case 0:
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evas_vg_shape_append_move_to(shape, data[0], data[1]);
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data += 2;
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break;
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case 1:
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evas_vg_shape_append_line_to(shape, data[0], data[1]);
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data += 2;
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break;
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case 2:
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evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
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data += 6;
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break;
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case 3:
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evas_vg_shape_append_close(shape);
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break;
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default:
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break;
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}
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}
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//1: Stroke
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if (node->mStroke.enable) {
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//Stroke Width
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evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
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//Stroke Cap
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Efl_Gfx_Cap cap;
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switch (node->mStroke.cap) {
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case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
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case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
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case CapRound: cap = EFL_GFX_CAP_ROUND; break;
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default: cap = EFL_GFX_CAP_BUTT; break;
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}
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evas_vg_shape_stroke_cap_set(shape, cap);
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//Stroke Join
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Efl_Gfx_Join join;
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switch (node->mStroke.join) {
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case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
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case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
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case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
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default: join = EFL_GFX_JOIN_MITER; break;
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}
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evas_vg_shape_stroke_join_set(shape, join);
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//Stroke Dash
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if (node->mStroke.dashArraySize > 0) {
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int size = (node->mStroke.dashArraySize / 2);
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Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
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if (dash) {
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for (int i = 0; i <= size; i+=2) {
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dash[i].length = node->mStroke.dashArray[i];
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dash[i].gap = node->mStroke.dashArray[i + 1];
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}
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evas_vg_shape_stroke_dash_set(shape, dash, size);
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free(dash);
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}
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}
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}
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//2: Fill Method
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switch (node->mBrushType) {
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case BrushSolid: {
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float pa = ((float)node->mColor.a) / 255;
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int r = (int)(((float) node->mColor.r) * pa);
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int g = (int)(((float) node->mColor.g) * pa);
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int b = (int)(((float) node->mColor.b) * pa);
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int a = node->mColor.a;
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if (node->mStroke.enable)
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evas_vg_shape_stroke_color_set(shape, r, g, b, a);
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else
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evas_vg_node_color_set(shape, r, g, b, a);
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break;
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}
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case BrushGradient: {
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Efl_VG* grad = NULL;
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if (node->mGradient.type == GradientLinear) {
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grad = evas_vg_gradient_linear_add(root);
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evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
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evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
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}
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else if (node->mGradient.type == GradientRadial) {
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grad = evas_vg_gradient_radial_add(root);
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evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
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evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
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evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
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}
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if (grad) {
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//Gradient Stop
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Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
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if (stops) {
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for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
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stops[i].offset = node->mGradient.stopPtr[i].pos;
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float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
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stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
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stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
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stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
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stops[i].a = node->mGradient.stopPtr[i].a;
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}
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evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
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free(stops);
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}
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if (node->mStroke.enable)
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evas_vg_shape_stroke_fill_set(shape, grad);
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else
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evas_vg_shape_fill_set(shape, grad);
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}
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break;
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}
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default:
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break;
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}
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//3: Fill Rule
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if (node->mFillRule == FillEvenOdd)
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efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
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else if (node->mFillRule == FillWinding)
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efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
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}
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void LottieView::update(const std::vector<LOTNode *> &renderList)
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{
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Efl_VG *root = evas_vg_container_add(mVg);
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for(auto i : renderList) {
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createVgNode(i, root);
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}
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evas_object_vg_root_node_set(mVg, root);
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}
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void LottieView::updateTree(const LOTLayerNode * node)
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{
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Efl_VG *root = evas_vg_container_add(mVg);
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update(node, root);
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evas_object_vg_root_node_set(mVg, root);
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}
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void LottieView::update(const LOTLayerNode * node, Efl_VG *parent)
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{
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// if the layer is invisible return
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if (!node->mVisible) return;
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// check if this layer is a container layer
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bool hasMatte = false;
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if (node->mLayerList.size) {
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for (unsigned int i = 0; i < node->mLayerList.size; i++) {
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if (hasMatte) {
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hasMatte = false;
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continue;
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}
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// if the layer has matte then
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// the next layer has to be rendered using this layer
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// as matte source
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if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
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hasMatte = true;
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printf("Matte is not supported Yet\n");
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continue;
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}
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update(node->mLayerList.ptr[i], parent);
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}
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}
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// check if this layer has drawable
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if (node->mNodeList.size) {
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for (unsigned int i = 0; i < node->mNodeList.size; i++) {
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createVgNode(node->mNodeList.ptr[i], parent);
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}
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}
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}
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static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
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{
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LottieView *lottie = (LottieView *)data;
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if (lottie->mImage != obj) return;
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lottie->mImage = NULL;
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lottie->stop();
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}
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static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
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{
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LottieView *lottie = (LottieView *)data;
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if (lottie->mVg != obj) return;
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lottie->mVg = NULL;
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lottie->stop();
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}
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void LottieView::initializeBufferObject(Evas *evas)
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{
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if (mRenderMode) {
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mImage = evas_object_image_filled_add(evas);
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evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
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evas_object_image_alpha_set(mImage, EINA_TRUE);
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evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
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} else {
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mVg = evas_object_vg_add(evas);
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evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
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}
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}
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LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
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{
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mPlayer = nullptr;
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LottieView::LottieView(Evas *evas, Strategy s) {
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mPalying = false;
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mReverse = false;
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mRepeatCount = 0;
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@ -257,86 +42,66 @@ LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullpt
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mLoop = false;
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mSpeed = 1;
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mEvas = evas;
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mRenderMode = renderMode;
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mAsyncRender = asyncRender;
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initializeBufferObject(evas);
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switch (s) {
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case Strategy::renderCpp: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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case Strategy::renderCppAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP_ASYNC>(evas);
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break;
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}
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case Strategy::renderC: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C>(evas);
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break;
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}
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case Strategy::renderCAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C_ASYNC>(evas);
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break;
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}
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case Strategy::eflVg: {
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mRenderDelegate = std::make_unique<EflVgRenderStrategy>(evas);
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break;
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}
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default:
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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}
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LottieView::~LottieView()
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{
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if (mRenderTask.valid())
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mRenderTask.get();
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if (mAnimator) ecore_animator_del(mAnimator);
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if (mVg) evas_object_del(mVg);
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if (mImage) evas_object_del(mImage);
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}
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Evas_Object *LottieView::getImage() {
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if (mRenderMode) {
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return mImage;
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} else {
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return mVg;
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}
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return mRenderDelegate->renderObject();
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}
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void LottieView::show()
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{
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if (mRenderMode) {
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evas_object_show(mImage);
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} else {
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evas_object_show(mVg);
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}
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mRenderDelegate->show();
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seek(0);
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}
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void LottieView::hide()
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{
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if (mRenderMode) {
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evas_object_hide(mImage);
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} else {
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evas_object_hide(mVg);
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}
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mRenderDelegate->hide();
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}
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void LottieView::seek(float pos)
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{
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if (!mPlayer) return;
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if (!mRenderDelegate) return;
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mPos = mapProgress(pos);
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// check if the pos maps to the current frame
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if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
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if (mCurFrame == mRenderDelegate->frameAtPos(mPos)) return;
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mCurFrame = mPlayer->frameAtPos(mPos);
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mCurFrame = mRenderDelegate->frameAtPos(mPos);
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if (mRenderMode) {
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int width , height;
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evas_object_image_size_get(mImage, &width, &height);
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if (mAsyncRender) {
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if (mRenderTask.valid()) return;
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mDirty = true;
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auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(mImage);
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rlottie::Surface surface(buffer, width, height, bytesperline);
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mRenderTask = mPlayer->render(mCurFrame, surface);
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// to force a redraw
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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} else {
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auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
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size_t bytesperline = evas_object_image_stride_get(mImage);
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rlottie::Surface surface(buffer, width, height, bytesperline);
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mPlayer->renderSync(mCurFrame, surface);
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evas_object_image_data_set(mImage, surface.buffer());
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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}
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} else {
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const LOTLayerNode *root = mPlayer->renderTree(mCurFrame, mw, mh);
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updateTree(root);
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}
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mRenderDelegate->renderRequest(mCurFrame);
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}
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float LottieView::getPos()
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@ -346,57 +111,27 @@ float LottieView::getPos()
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void LottieView::render()
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{
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if (!mPlayer) return;
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if (!mDirty) return;
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mDirty = false;
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if (mRenderMode) {
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if (!mRenderTask.valid()) return;
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auto surface = mRenderTask.get();
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evas_object_image_data_set(mImage, surface.buffer());
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evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
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}
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mRenderDelegate->renderFlush();
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}
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void LottieView::setFilePath(const char *filePath)
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{
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if (mPlayer = Animation::loadFromFile(filePath)) {
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mFrameRate = mPlayer->frameRate();
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mTotalFrame = mPlayer->totalFrame();
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} else {
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printf("load failed file %s\n", filePath);
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}
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mRenderDelegate->loadFromFile(filePath);
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}
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void LottieView::loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
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{
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if (mPlayer = Animation::loadFromData(jsonData, key, resourcePath)) {
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mFrameRate = mPlayer->frameRate();
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mTotalFrame = mPlayer->totalFrame();
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} else {
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printf("load failed from data key : %s\n", key.c_str());
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}
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mRenderDelegate->loadFromData(jsonData, key, resourcePath);
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}
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void LottieView::setSize(int w, int h)
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{
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mw = w; mh = h;
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mRenderDelegate->resize(w, h);
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}
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if (mRenderMode) {
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evas_object_resize(mImage, w, h);
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evas_object_image_size_set(mImage, w, h);
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} else {
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evas_object_resize(mVg, w, h);
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}
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}
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void LottieView::setPos(int x, int y)
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{
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if (mRenderMode) {
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evas_object_move(mImage, x, y);
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} else {
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evas_object_move(mVg, x, y);
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}
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mRenderDelegate->setPos(x, y);
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}
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void LottieView::finished()
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@ -421,8 +156,6 @@ void LottieView::setRepeatMode(LottieView::RepeatMode mode)
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void LottieView::play()
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{
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if (!mPlayer) return;
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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mReverse = false;
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@ -446,8 +179,6 @@ void LottieView::stop()
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void LottieView::restart()
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{
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if (!mPlayer) return;
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mCurCount--;
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if (mLoop || mRepeatCount) {
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if (mRepeatMode == LottieView::RepeatMode::Reverse)
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@ -36,6 +36,244 @@
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#include "rlottie_capi.h"
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#include<future>
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#include <cmath>
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class RenderStrategy {
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public:
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virtual ~RenderStrategy() {
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evas_object_del(renderObject());
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}
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RenderStrategy(Evas_Object *obj):_renderObject(obj){}
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virtual void loadFromFile(const char *filePath) = 0;
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virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0;
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virtual size_t totalFrame() = 0;
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virtual double frameRate() = 0;
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virtual size_t frameAtPos(double pos) = 0;
|
||||
virtual double duration() = 0;
|
||||
virtual void renderRequest(int frame) = 0;
|
||||
virtual void renderFlush() {}
|
||||
virtual void resize(int width, int height) = 0;
|
||||
virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);}
|
||||
void show() {evas_object_show(_renderObject);}
|
||||
void hide() {evas_object_hide(_renderObject);}
|
||||
Evas_Object* renderObject() const {return _renderObject;}
|
||||
private:
|
||||
Evas_Object *_renderObject;
|
||||
};
|
||||
|
||||
class CppApiBase : public RenderStrategy {
|
||||
public:
|
||||
CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {}
|
||||
|
||||
void loadFromFile(const char *filePath)
|
||||
{
|
||||
mPlayer = rlottie::Animation::loadFromFile(filePath);
|
||||
|
||||
if (!mPlayer) {
|
||||
printf("load failed file %s\n", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
|
||||
{
|
||||
mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath);
|
||||
if (!mPlayer) {
|
||||
printf("load failed from data\n");
|
||||
}
|
||||
}
|
||||
|
||||
size_t totalFrame() {
|
||||
return mPlayer->totalFrame();
|
||||
|
||||
}
|
||||
double duration() {
|
||||
return mPlayer->duration();
|
||||
}
|
||||
|
||||
double frameRate() {
|
||||
return mPlayer->frameRate();
|
||||
}
|
||||
|
||||
size_t frameAtPos(double pos) {
|
||||
return mPlayer->frameAtPos(pos);
|
||||
}
|
||||
protected:
|
||||
std::unique_ptr<rlottie::Animation> mPlayer;
|
||||
};
|
||||
|
||||
class RlottieRenderStrategyCBase : public RenderStrategy {
|
||||
public:
|
||||
RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) {
|
||||
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
|
||||
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
|
||||
}
|
||||
void resize(int width, int height) {
|
||||
evas_object_resize(renderObject(), width, height);
|
||||
evas_object_image_size_set(renderObject(), width, height);
|
||||
}
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy : public CppApiBase {
|
||||
public:
|
||||
RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) {
|
||||
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
|
||||
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
|
||||
}
|
||||
void resize(int width, int height) {
|
||||
evas_object_resize(renderObject(), width, height);
|
||||
evas_object_image_size_set(renderObject(), width, height);
|
||||
}
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_CPP : public RlottieRenderStrategy {
|
||||
public:
|
||||
RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {}
|
||||
|
||||
void renderRequest(int frame) {
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
rlottie::Surface surface(buffer, width, height, bytesperline);
|
||||
mPlayer->renderSync(frame, surface);
|
||||
evas_object_image_data_set(image, surface.buffer());
|
||||
evas_object_image_data_update_add(image, 0 , 0, surface.width(), surface.height());
|
||||
}
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy_CPP {
|
||||
public:
|
||||
RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy_CPP(evas) {}
|
||||
~RlottieRenderStrategy_CPP_ASYNC() {
|
||||
if (mRenderTask.valid())
|
||||
mRenderTask.get();
|
||||
}
|
||||
void renderRequest(int frame) {
|
||||
if (mRenderTask.valid()) return;
|
||||
mDirty = true;
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
rlottie::Surface surface(buffer, width, height, bytesperline);
|
||||
mRenderTask = mPlayer->render(frame, surface);
|
||||
// to force a redraw
|
||||
evas_object_image_data_update_add(renderObject(), 0 , 0, surface.width(), surface.height());
|
||||
}
|
||||
|
||||
void renderFlush() {
|
||||
if (!mDirty) return;
|
||||
|
||||
if (!mRenderTask.valid()) return;
|
||||
|
||||
auto surface = mRenderTask.get();
|
||||
evas_object_image_data_set(renderObject(), surface.buffer());
|
||||
evas_object_image_data_update_add(renderObject(), 0 , 0, surface.width(), surface.height());
|
||||
mDirty = false;
|
||||
}
|
||||
private:
|
||||
std::future<rlottie::Surface> mRenderTask;
|
||||
bool mDirty{true};
|
||||
};
|
||||
|
||||
|
||||
class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase {
|
||||
public:
|
||||
RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {}
|
||||
~RlottieRenderStrategy_C() {
|
||||
if (mPlayer) lottie_animation_destroy(mPlayer);
|
||||
}
|
||||
void loadFromFile(const char *filePath)
|
||||
{
|
||||
mPlayer = lottie_animation_from_file(filePath);
|
||||
|
||||
if (!mPlayer) {
|
||||
printf("load failed file %s\n", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
|
||||
{
|
||||
mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str());
|
||||
if (!mPlayer) {
|
||||
printf("load failed from data\n");
|
||||
}
|
||||
}
|
||||
|
||||
size_t totalFrame() {
|
||||
return lottie_animation_get_totalframe(mPlayer);
|
||||
|
||||
}
|
||||
|
||||
double frameRate() {
|
||||
return lottie_animation_get_framerate(mPlayer);
|
||||
}
|
||||
|
||||
size_t frameAtPos(double pos) {
|
||||
return lottie_animation_get_frame_at_pos(mPlayer, pos);
|
||||
}
|
||||
|
||||
double duration() {
|
||||
return lottie_animation_get_duration(mPlayer);
|
||||
}
|
||||
|
||||
void renderRequest(int frame) {
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
lottie_animation_render_async(mPlayer, frame, buffer, width, height, bytesperline);
|
||||
lottie_animation_render_flush(mPlayer);
|
||||
evas_object_image_data_set(image, buffer);
|
||||
evas_object_image_data_update_add(image, 0 , 0, width, height);
|
||||
}
|
||||
|
||||
protected:
|
||||
Lottie_Animation *mPlayer;
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C {
|
||||
public:
|
||||
RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {}
|
||||
~RlottieRenderStrategy_C_ASYNC() {
|
||||
if (mDirty) lottie_animation_render_flush(mPlayer);
|
||||
}
|
||||
void renderRequest(int frame) {
|
||||
if (mDirty) return;
|
||||
mDirty = true;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &mWidth, &mHeight);
|
||||
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline);
|
||||
// to force a redraw
|
||||
evas_object_image_data_update_add(renderObject(), 0 , 0, mWidth, mWidth);
|
||||
}
|
||||
|
||||
void renderFlush() {
|
||||
if (!mDirty) return;
|
||||
lottie_animation_render_flush(mPlayer);
|
||||
evas_object_image_data_set(renderObject(), mBuffer);
|
||||
evas_object_image_data_update_add(renderObject(), 0 , 0, mWidth, mHeight);
|
||||
mDirty = false;
|
||||
}
|
||||
private:
|
||||
uint32_t * mBuffer;
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
bool mDirty{false};
|
||||
};
|
||||
|
||||
enum class Strategy {
|
||||
renderCpp = 0,
|
||||
renderCppAsync,
|
||||
renderC,
|
||||
renderCAsync,
|
||||
eflVg
|
||||
};
|
||||
|
||||
class LottieView
|
||||
{
|
||||
public:
|
||||
@ -43,7 +281,7 @@ public:
|
||||
Restart,
|
||||
Reverse
|
||||
};
|
||||
LottieView(Evas *evas, bool renderMode = true, bool asyncRender = true);
|
||||
LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync);
|
||||
~LottieView();
|
||||
Evas_Object *getImage();
|
||||
void setSize(int w, int h);
|
||||
@ -56,8 +294,8 @@ public:
|
||||
void setSpeed(float speed) { mSpeed = speed;}
|
||||
void setRepeatCount(int count);
|
||||
void setRepeatMode(LottieView::RepeatMode mode);
|
||||
float getFrameRate() const { return mFrameRate; }
|
||||
long getTotalFrame() const { return mTotalFrame; }
|
||||
float getFrameRate() const { return mRenderDelegate->frameRate(); }
|
||||
long getTotalFrame() const { return mRenderDelegate->totalFrame(); }
|
||||
public:
|
||||
void seek(float pos);
|
||||
float getPos();
|
||||
@ -93,7 +331,7 @@ private:
|
||||
float duration() const {
|
||||
// usually we run the animation for mPlayer->duration()
|
||||
// but now run animation for segmented duration.
|
||||
return mPlayer->duration() * fabs(mMaxprogress - mMinProgress);
|
||||
return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress);
|
||||
}
|
||||
void createVgNode(LOTNode *node, Efl_VG *root);
|
||||
void update(const std::vector<LOTNode *> &);
|
||||
@ -101,41 +339,220 @@ private:
|
||||
void update(const LOTLayerNode *, Efl_VG *parent);
|
||||
void restart();
|
||||
public:
|
||||
int mw;
|
||||
int mh;
|
||||
Evas *mEvas;
|
||||
Efl_VG *mRoot;
|
||||
Evas_Object *mVg;
|
||||
int mRepeatCount;
|
||||
LottieView::RepeatMode mRepeatMode;
|
||||
std::unique_ptr<rlottie::Animation> mPlayer;
|
||||
size_t mCurFrame{UINT_MAX};
|
||||
Ecore_Animator *mAnimator{nullptr};
|
||||
bool mLoop;
|
||||
int mCurCount;
|
||||
bool mReverse;
|
||||
bool mPalying;
|
||||
Evas_Object *mImage;
|
||||
float mSpeed;
|
||||
bool mRenderMode;
|
||||
bool mAsyncRender;
|
||||
bool mDirty;
|
||||
float mPos;
|
||||
float mFrameRate;
|
||||
long mTotalFrame;
|
||||
std::future<rlottie::Surface> mRenderTask;
|
||||
|
||||
//keep a segment of the animation default is [0, 1]
|
||||
float mMinProgress{0};
|
||||
float mMaxprogress{1};
|
||||
std::unique_ptr<RenderStrategy> mRenderDelegate;
|
||||
};
|
||||
|
||||
class LottieViewCApi
|
||||
{
|
||||
|
||||
class EflVgRenderStrategy : public CppApiBase {
|
||||
int mW;
|
||||
int mH;
|
||||
public:
|
||||
private:
|
||||
Evas *mEvas;
|
||||
Lottie_Animation *mAnimation;
|
||||
EflVgRenderStrategy(Evas *evas):CppApiBase(evas_object_vg_add(evas)) {}
|
||||
|
||||
void resize(int width, int height) {
|
||||
mW = width;
|
||||
mH = height;
|
||||
evas_object_resize(renderObject(), width, height);
|
||||
}
|
||||
|
||||
void renderRequest(int frame) {
|
||||
const LOTLayerNode *root = mPlayer->renderTree(frame, mW, mH);
|
||||
updateTree(root);
|
||||
}
|
||||
|
||||
void updateTree(const LOTLayerNode * node)
|
||||
{
|
||||
Efl_VG *root = evas_vg_container_add(renderObject());
|
||||
update(node, root);
|
||||
evas_object_vg_root_node_set(renderObject(), root);
|
||||
}
|
||||
|
||||
void createVgNode(LOTNode *node, Efl_VG *root)
|
||||
{
|
||||
Efl_VG *shape = evas_vg_shape_add(root);
|
||||
|
||||
//0: Path
|
||||
const float *data = node->mPath.ptPtr;
|
||||
if (!data) return;
|
||||
|
||||
for (int i = 0; i < node->mPath.elmCount; i++) {
|
||||
switch (node->mPath.elmPtr[i]) {
|
||||
case 0:
|
||||
evas_vg_shape_append_move_to(shape, data[0], data[1]);
|
||||
data += 2;
|
||||
break;
|
||||
case 1:
|
||||
evas_vg_shape_append_line_to(shape, data[0], data[1]);
|
||||
data += 2;
|
||||
break;
|
||||
case 2:
|
||||
evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
|
||||
data += 6;
|
||||
break;
|
||||
case 3:
|
||||
evas_vg_shape_append_close(shape);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//1: Stroke
|
||||
if (node->mStroke.enable) {
|
||||
//Stroke Width
|
||||
evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
|
||||
|
||||
//Stroke Cap
|
||||
Efl_Gfx_Cap cap;
|
||||
switch (node->mStroke.cap) {
|
||||
case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
|
||||
case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
|
||||
case CapRound: cap = EFL_GFX_CAP_ROUND; break;
|
||||
default: cap = EFL_GFX_CAP_BUTT; break;
|
||||
}
|
||||
evas_vg_shape_stroke_cap_set(shape, cap);
|
||||
|
||||
//Stroke Join
|
||||
Efl_Gfx_Join join;
|
||||
switch (node->mStroke.join) {
|
||||
case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
|
||||
case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
|
||||
case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
|
||||
default: join = EFL_GFX_JOIN_MITER; break;
|
||||
}
|
||||
evas_vg_shape_stroke_join_set(shape, join);
|
||||
|
||||
//Stroke Dash
|
||||
if (node->mStroke.dashArraySize > 0) {
|
||||
int size = (node->mStroke.dashArraySize / 2);
|
||||
Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
|
||||
if (dash) {
|
||||
for (int i = 0; i <= size; i+=2) {
|
||||
dash[i].length = node->mStroke.dashArray[i];
|
||||
dash[i].gap = node->mStroke.dashArray[i + 1];
|
||||
}
|
||||
evas_vg_shape_stroke_dash_set(shape, dash, size);
|
||||
free(dash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//2: Fill Method
|
||||
switch (node->mBrushType) {
|
||||
case BrushSolid: {
|
||||
float pa = ((float)node->mColor.a) / 255;
|
||||
int r = (int)(((float) node->mColor.r) * pa);
|
||||
int g = (int)(((float) node->mColor.g) * pa);
|
||||
int b = (int)(((float) node->mColor.b) * pa);
|
||||
int a = node->mColor.a;
|
||||
if (node->mStroke.enable)
|
||||
evas_vg_shape_stroke_color_set(shape, r, g, b, a);
|
||||
else
|
||||
evas_vg_node_color_set(shape, r, g, b, a);
|
||||
break;
|
||||
}
|
||||
case BrushGradient: {
|
||||
Efl_VG* grad = NULL;
|
||||
if (node->mGradient.type == GradientLinear) {
|
||||
grad = evas_vg_gradient_linear_add(root);
|
||||
evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
|
||||
evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
|
||||
|
||||
}
|
||||
else if (node->mGradient.type == GradientRadial) {
|
||||
grad = evas_vg_gradient_radial_add(root);
|
||||
evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
|
||||
evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
|
||||
evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
|
||||
}
|
||||
|
||||
if (grad) {
|
||||
//Gradient Stop
|
||||
Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
|
||||
if (stops) {
|
||||
for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
|
||||
stops[i].offset = node->mGradient.stopPtr[i].pos;
|
||||
float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
|
||||
stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
|
||||
stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
|
||||
stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
|
||||
stops[i].a = node->mGradient.stopPtr[i].a;
|
||||
}
|
||||
evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
|
||||
free(stops);
|
||||
}
|
||||
if (node->mStroke.enable)
|
||||
evas_vg_shape_stroke_fill_set(shape, grad);
|
||||
else
|
||||
evas_vg_shape_fill_set(shape, grad);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
//3: Fill Rule
|
||||
// if (node->mFillRule == FillEvenOdd)
|
||||
// efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
|
||||
// else if (node->mFillRule == FillWinding)
|
||||
// efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
|
||||
}
|
||||
|
||||
void update(const std::vector<LOTNode *> &renderList)
|
||||
{
|
||||
Efl_VG *root = evas_vg_container_add(renderObject());
|
||||
for(auto i : renderList) {
|
||||
createVgNode(i, root);
|
||||
}
|
||||
evas_object_vg_root_node_set(renderObject(), root);
|
||||
}
|
||||
|
||||
void update(const LOTLayerNode * node, Efl_VG *parent)
|
||||
{
|
||||
// if the layer is invisible return
|
||||
if (!node->mVisible) return;
|
||||
|
||||
// check if this layer is a container layer
|
||||
bool hasMatte = false;
|
||||
if (node->mLayerList.size) {
|
||||
for (unsigned int i = 0; i < node->mLayerList.size; i++) {
|
||||
if (hasMatte) {
|
||||
hasMatte = false;
|
||||
continue;
|
||||
}
|
||||
// if the layer has matte then
|
||||
// the next layer has to be rendered using this layer
|
||||
// as matte source
|
||||
if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
|
||||
hasMatte = true;
|
||||
printf("Matte is not supported Yet\n");
|
||||
continue;
|
||||
}
|
||||
update(node->mLayerList.ptr[i], parent);
|
||||
}
|
||||
}
|
||||
|
||||
// check if this layer has drawable
|
||||
if (node->mNodeList.size) {
|
||||
for (unsigned int i = 0; i < node->mNodeList.size; i++) {
|
||||
createVgNode(node->mNodeList.ptr[i], parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif //LOTTIEVIEW_H
|
||||
|
@ -147,7 +147,7 @@ create_layout(Evas_Object *parent, const char *file)
|
||||
elm_layout_file_set(layout, edjPath.c_str(), "layout");
|
||||
|
||||
//LOTTIEVIEW
|
||||
LottieView *view = new LottieView(evas_object_evas_get(layout), renderMode);
|
||||
LottieView *view = new LottieView(evas_object_evas_get(layout), Strategy::renderCppAsync);
|
||||
view->setFilePath(file);
|
||||
view->setSize(500, 500);
|
||||
|
||||
|
@ -35,10 +35,9 @@ using namespace std;
|
||||
class LottieViewTest
|
||||
{
|
||||
public:
|
||||
LottieViewTest(EvasApp *app, bool renderMode) {
|
||||
LottieViewTest(EvasApp *app, Strategy st) {
|
||||
mStrategy = st;
|
||||
mApp = app;
|
||||
mRenderMode = renderMode;
|
||||
ecore_animator_frametime_set(1.0/120.0);
|
||||
}
|
||||
|
||||
void show(int numberOfImage) {
|
||||
@ -56,7 +55,7 @@ public:
|
||||
int resourceSize = resource.size();
|
||||
for (int i = 0 ; i < numberOfImage; i++) {
|
||||
int index = i % resourceSize;
|
||||
std::unique_ptr<LottieView> view(new LottieView(mApp->evas(), mRenderMode));
|
||||
std::unique_ptr<LottieView> view(new LottieView(mApp->evas(), mStrategy));
|
||||
view->setFilePath(resource[index].c_str());
|
||||
view->setPos(posx, posy);
|
||||
view->setSize(vw, vh);
|
||||
@ -85,7 +84,7 @@ public:
|
||||
|
||||
public:
|
||||
EvasApp *mApp;
|
||||
bool mRenderMode = false;
|
||||
Strategy mStrategy;
|
||||
std::vector<std::unique_ptr<LottieView>> mViews;
|
||||
};
|
||||
|
||||
@ -106,16 +105,31 @@ onRenderPreCb(void *data, void *extra)
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
if (argc > 1) {
|
||||
if (!strcmp(argv[1],"--help") || !strcmp(argv[1],"-h")) {
|
||||
printf("Usage ./lottieviewTest 1 \n");
|
||||
printf("\t 0 - Test Lottie SYNC Renderer with CPP API\n");
|
||||
printf("\t 1 - Test Lottie ASYNC Renderer with CPP API\n");
|
||||
printf("\t 2 - Test Lottie SYNC Renderer with C API\n");
|
||||
printf("\t 3 - Test Lottie ASYNC Renderer with C API\n");
|
||||
printf("\t 4 - Test Lottie Tree Api using Efl VG Render\n");
|
||||
printf("\t Default is ./lottieviewTest 1 \n");
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
printf("Run ./lottieviewTest -h for more option\n");
|
||||
}
|
||||
|
||||
EvasApp *app = new EvasApp(800, 800);
|
||||
app->setup();
|
||||
|
||||
bool renderMode = true;
|
||||
Strategy st = Strategy::renderCppAsync;
|
||||
if (argc > 1) {
|
||||
if (!strcmp(argv[1],"--disable-render"))
|
||||
renderMode = false;
|
||||
int option = atoi(argv[1]);
|
||||
st = static_cast<Strategy>(option);
|
||||
}
|
||||
LottieViewTest *view = new LottieViewTest(app, renderMode);
|
||||
view->show(250);
|
||||
LottieViewTest *view = new LottieViewTest(app, st);
|
||||
view->show(150);
|
||||
|
||||
app->addExitCb(onExitCb, view);
|
||||
app->addRenderPreCb(onRenderPreCb, view);
|
||||
|
@ -57,7 +57,7 @@ public:
|
||||
|
||||
private:
|
||||
void show() {
|
||||
mView = std::make_unique<LottieView>(mApp->evas(), mRenderMode);
|
||||
mView = std::make_unique<LottieView>(mApp->evas(), Strategy::renderCAsync);
|
||||
mView->setFilePath(mResourceList[mCurIndex].c_str());
|
||||
mView->setPos(0, 0);
|
||||
mView->setSize(mApp->width(), mApp->height());
|
||||
|
Loading…
x
Reference in New Issue
Block a user