mirror of
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Giveaway improvements
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@@ -2,25 +2,30 @@ import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import ComponentFlow
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import TelegramPresentationData
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import ItemListUI
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import PresentationDataUtils
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import SolidRoundedButtonNode
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import ButtonComponent
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final class CreateGiveawayFooterItem: ItemListControllerFooterItem {
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let theme: PresentationTheme
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let title: String
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let badgeCount: Int32
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let isLoading: Bool
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let action: () -> Void
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init(theme: PresentationTheme, title: String, action: @escaping () -> Void) {
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init(theme: PresentationTheme, title: String, badgeCount: Int32, isLoading: Bool, action: @escaping () -> Void) {
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self.theme = theme
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self.title = title
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self.badgeCount = badgeCount
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self.isLoading = isLoading
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self.action = action
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}
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func isEqual(to: ItemListControllerFooterItem) -> Bool {
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if let item = to as? CreateGiveawayFooterItem {
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return self.theme === item.theme && self.title == item.title
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return self.theme === item.theme && self.title == item.title && self.badgeCount == item.badgeCount && self.isLoading == item.isLoading
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} else {
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return false
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}
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@@ -39,10 +44,11 @@ final class CreateGiveawayFooterItem: ItemListControllerFooterItem {
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final class CreateGiveawayFooterItemNode: ItemListControllerFooterItemNode {
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private let backgroundNode: NavigationBackgroundNode
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private let separatorNode: ASDisplayNode
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private let buttonNode: SolidRoundedButtonNode
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private let button = ComponentView<Empty>()
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private var validLayout: ContainerViewLayout?
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private var currentIsLoading = false
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var item: CreateGiveawayFooterItem {
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didSet {
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self.updateItem()
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@@ -58,26 +64,32 @@ final class CreateGiveawayFooterItemNode: ItemListControllerFooterItemNode {
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self.backgroundNode = NavigationBackgroundNode(color: item.theme.rootController.tabBar.backgroundColor)
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self.separatorNode = ASDisplayNode()
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self.buttonNode = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(backgroundColor: .black, foregroundColor: .white), height: 50.0, cornerRadius: 11.0)
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super.init()
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self.addSubnode(self.backgroundNode)
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self.addSubnode(self.separatorNode)
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self.addSubnode(self.buttonNode)
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self.updateItem()
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}
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private func updateItem() {
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self.backgroundNode.updateColor(color: self.item.theme.rootController.tabBar.backgroundColor, transition: .immediate)
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self.separatorNode.backgroundColor = self.item.theme.rootController.tabBar.separatorColor
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self.buttonNode.updateTheme(SolidRoundedButtonTheme(backgroundColor: self.item.theme.list.itemCheckColors.fillColor, foregroundColor: self.item.theme.list.itemCheckColors.foregroundColor))
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self.buttonNode.title = self.item.title
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self.buttonNode.pressed = { [weak self] in
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self?.item.action()
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}
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// if self.item.isLoading != self.currentIsLoading {
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// self.currentIsLoading = self.item.isLoading
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//
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// if self.currentIsLoading {
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// self.buttonNode.transitionToProgress()
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// } else {
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// self.buttonNode.transitionFromProgress()
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// }
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// }
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// self.buttonNode.pressed = { [weak self] in
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// self?.item.action()
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// }
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}
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override func updateBackgroundAlpha(_ alpha: CGFloat, transition: ContainedViewLayoutTransition) {
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@@ -86,16 +98,16 @@ final class CreateGiveawayFooterItemNode: ItemListControllerFooterItemNode {
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}
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override func updateLayout(layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) -> CGFloat {
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let hadLayout = self.validLayout != nil
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self.validLayout = layout
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let buttonInset: CGFloat = 16.0
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let buttonWidth = layout.size.width - layout.safeInsets.left - layout.safeInsets.right - buttonInset * 2.0
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let buttonHeight = self.buttonNode.updateLayout(width: buttonWidth, transition: transition)
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let inset: CGFloat = 9.0
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let insets = layout.insets(options: [.input])
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var panelHeight: CGFloat = buttonHeight + inset * 2.0
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var panelHeight: CGFloat = 50.0 + inset * 2.0
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let totalPanelHeight: CGFloat
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if let inputHeight = layout.inputHeight, inputHeight > 0.0 {
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totalPanelHeight = panelHeight + insets.bottom
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@@ -105,7 +117,53 @@ final class CreateGiveawayFooterItemNode: ItemListControllerFooterItemNode {
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}
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let panelFrame = CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - totalPanelHeight), size: CGSize(width: layout.size.width, height: panelHeight))
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transition.updateFrame(node: self.buttonNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + buttonInset, y: panelFrame.minY + inset), size: CGSize(width: buttonWidth, height: buttonHeight)))
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var buttonTransition: Transition = .easeInOut(duration: 0.2)
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if !hadLayout {
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buttonTransition = .immediate
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}
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let buttonSize = self.button.update(
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transition: buttonTransition,
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component: AnyComponent(
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ButtonComponent(
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background: ButtonComponent.Background(
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color: self.item.theme.list.itemCheckColors.fillColor,
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foreground: self.item.theme.list.itemCheckColors.foregroundColor,
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pressedColor: self.item.theme.list.itemCheckColors.fillColor.withMultipliedAlpha(0.9)
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),
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content: AnyComponentWithIdentity(
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id: AnyHashable(0),
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component: AnyComponent(ButtonTextContentComponent(
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text: self.item.title,
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badge: Int(self.item.badgeCount),
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textColor: self.item.theme.list.itemCheckColors.foregroundColor,
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badgeBackground: self.item.theme.list.itemCheckColors.foregroundColor,
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badgeForeground: self.item.theme.list.itemCheckColors.fillColor,
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badgeStyle: .roundedRectangle,
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badgeIconName: "Premium/BoostButtonIcon",
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combinedAlignment: true
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))
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),
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isEnabled: true,
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displaysProgress: self.item.isLoading,
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action: { [weak self] in
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guard let self else {
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return
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}
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self.item.action()
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}
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)
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),
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environment: {},
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containerSize: CGSize(width: buttonWidth, height: 50.0)
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)
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if let view = self.button.view {
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if view.superview == nil {
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self.view.addSubview(view)
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}
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transition.updateFrame(view: view, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + buttonInset, y: panelFrame.minY + inset), size: buttonSize))
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}
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transition.updateFrame(node: self.backgroundNode, frame: panelFrame)
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self.backgroundNode.update(size: panelFrame.size, transition: transition)
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