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Shuffle & Cleanup Stuff (#3080)
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Source/ASDisplayNodeExtras.h
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187
Source/ASDisplayNodeExtras.h
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//
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// ASDisplayNodeExtras.h
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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/**
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* Sets the debugName field for these nodes to the given symbol names, within the domain of "self.class"
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* For instance, in `MYButtonNode` if you call `ASSetDebugNames(self.titleNode, _countNode)` the debug names
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* for the nodes will be set to `MYButtonNode.titleNode` and `MYButtonNode.countNode`.
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*/
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#if DEBUG
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#define ASSetDebugNames(...) _ASSetDebugNames(self.class, @"" # __VA_ARGS__, __VA_ARGS__, nil)
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#else
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#define ASSetDebugNames(...)
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#endif
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/// For deallocation of objects on the main thread across multiple run loops.
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extern void ASPerformMainThreadDeallocation(_Nullable id object);
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// Because inline methods can't be extern'd and need to be part of the translation unit of code
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// that compiles with them to actually inline, we both declare and define these in the header.
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ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesVisible(ASInterfaceState interfaceState)
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{
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return ((interfaceState & ASInterfaceStateVisible) == ASInterfaceStateVisible);
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}
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ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesDisplay(ASInterfaceState interfaceState)
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{
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return ((interfaceState & ASInterfaceStateDisplay) == ASInterfaceStateDisplay);
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}
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ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesPreload(ASInterfaceState interfaceState)
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{
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return ((interfaceState & ASInterfaceStatePreload) == ASInterfaceStatePreload);
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}
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ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesMeasureLayout(ASInterfaceState interfaceState)
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{
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return ((interfaceState & ASInterfaceStateMeasureLayout) == ASInterfaceStateMeasureLayout);
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}
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__unused static NSString * _Nonnull NSStringFromASInterfaceState(ASInterfaceState interfaceState)
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{
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NSMutableArray *states = [NSMutableArray array];
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if (interfaceState == ASInterfaceStateNone) {
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[states addObject:@"No state"];
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}
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if (ASInterfaceStateIncludesMeasureLayout(interfaceState)) {
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[states addObject:@"MeasureLayout"];
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}
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if (ASInterfaceStateIncludesPreload(interfaceState)) {
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[states addObject:@"Preload"];
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}
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if (ASInterfaceStateIncludesDisplay(interfaceState)) {
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[states addObject:@"Display"];
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}
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if (ASInterfaceStateIncludesVisible(interfaceState)) {
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[states addObject:@"Visible"];
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}
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return [NSString stringWithFormat:@"{ %@ }", [states componentsJoinedByString:@" | "]];
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}
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NS_ASSUME_NONNULL_BEGIN
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ASDISPLAYNODE_EXTERN_C_BEGIN
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/**
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Returns the appropriate interface state for a given ASDisplayNode and window
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*/
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extern ASInterfaceState ASInterfaceStateForDisplayNode(ASDisplayNode *displayNode, UIWindow *window) AS_WARN_UNUSED_RESULT;
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/**
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Given a layer, returns the associated display node, if any.
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*/
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extern ASDisplayNode * _Nullable ASLayerToDisplayNode(CALayer * _Nullable layer) AS_WARN_UNUSED_RESULT;
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/**
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Given a view, returns the associated display node, if any.
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*/
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extern ASDisplayNode * _Nullable ASViewToDisplayNode(UIView * _Nullable view) AS_WARN_UNUSED_RESULT;
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/**
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Given a node, returns the root of the node heirarchy (where supernode == nil)
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*/
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extern ASDisplayNode *ASDisplayNodeUltimateParentOfNode(ASDisplayNode *node) AS_WARN_UNUSED_RESULT;
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/**
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If traverseSublayers == YES, this function will walk the layer hierarchy, spanning discontinuous sections of the node hierarchy\
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(e.g. the layers of UIKit intermediate views in UIViewControllers, UITableView, UICollectionView).
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In the event that a node's backing layer is not created yet, the function will only walk the direct subnodes instead
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of forcing the layer hierarchy to be created.
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*/
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extern void ASDisplayNodePerformBlockOnEveryNode(CALayer * _Nullable layer, ASDisplayNode * _Nullable node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node));
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/**
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This function will walk the node hierarchy in a breadth first fashion. It does run the block on the node provided
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directly to the function call. It does NOT traverse sublayers.
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*/
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extern void ASDisplayNodePerformBlockOnEveryNodeBFS(ASDisplayNode *node, void(^block)(ASDisplayNode *node));
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/**
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Identical to ASDisplayNodePerformBlockOnEveryNode, except it does not run the block on the
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node provided directly to the function call - only on all descendants.
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*/
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extern void ASDisplayNodePerformBlockOnEverySubnode(ASDisplayNode *node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node));
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/**
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Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block.
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*/
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extern ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernode(ASDisplayNode * _Nullable node, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class.
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*/
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extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
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/**
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* Given a layer, find the window it lives in, if any.
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*/
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extern UIWindow * _Nullable ASFindWindowOfLayer(CALayer *layer) AS_WARN_UNUSED_RESULT;
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/**
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* Given two nodes, finds their most immediate common parent. Used for geometry conversion methods.
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* NOTE: It is an error to try to convert between nodes which do not share a common ancestor. This behavior is
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* disallowed in UIKit documentation and the behavior is left undefined. The output does not have a rigorously defined
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* failure mode (i.e. returning CGPointZero or returning the point exactly as passed in). Rather than track the internal
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* undefined and undocumented behavior of UIKit in ASDisplayNode, this operation is defined to be incorrect in all
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* circumstances and must be fixed wherever encountered.
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*/
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extern ASDisplayNode * _Nullable ASDisplayNodeFindClosestCommonAncestor(ASDisplayNode *node1, ASDisplayNode *node2) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, collects all descendants. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies.
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*/
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extern NSArray<ASDisplayNode *> *ASCollectDisplayNodes(ASDisplayNode *node) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block.
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*/
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extern NSArray<ASDisplayNode *> *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class.
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*/
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extern NSArray<__kindof ASDisplayNode *> *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses down the node hierarchy, returning the depth-first display node, including the start node that pass the block.
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*/
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extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstNode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses down the node hierarchy, returning the depth-first display node, excluding the start node, that pass the block
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*/
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extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
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/**
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Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class.
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*/
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extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
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extern UIColor *ASDisplayNodeDefaultPlaceholderColor() AS_WARN_UNUSED_RESULT;
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extern UIColor *ASDisplayNodeDefaultTintColor() AS_WARN_UNUSED_RESULT;
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/**
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Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported.
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*/
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extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node);
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extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node);
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// Not to be called directly.
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extern void _ASSetDebugNames(Class _Nonnull owningClass, NSString * _Nonnull names, ASDisplayNode * _Nullable object, ...);
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ASDISPLAYNODE_EXTERN_C_END
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NS_ASSUME_NONNULL_END
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