Use libtess2 instead of boost graph and earcut

This commit is contained in:
Ali 2021-11-12 20:39:58 +04:00
parent 5ef9c9be73
commit 7617da6aff
53 changed files with 6647 additions and 35 deletions

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@ -377,10 +377,12 @@ official_apple_pay_merchants = [
"merchant.privatbank.test.telergramios",
"merchant.privatbank.prod.telergram",
"merchant.paymaster.test.telegramios",
#"merchant.paymaster.prod.telegramios",
"merchant.smartglocal.prod.telegramios",
"merchant.smartglocal.test.telegramios",
"merchant.yoomoney.test.telegramios",
#"merchant.org.telegram.Best2pay.test",
#"merchant.psbank.test.telegramios",
]
official_bundle_ids = [

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0
Tests/BUILD Normal file
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16
Tests/Common/BUILD Normal file
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@ -0,0 +1,16 @@
filegroup(
name = "LaunchScreen",
srcs = [
"Base.lproj/LaunchScreen.xib",
],
visibility = ["//visibility:public"],
)
objc_library(
name = "Main",
srcs = [
"Main/main.m"
],
visibility = ["//visibility:public"],
)

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="14868" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
<device id="retina6_1" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14824"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<view contentMode="scaleToFill" interfaceStyle="light" id="O8c-13-3vw">
<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" systemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<point key="canvasLocation" x="139" y="117"/>
</view>
</objects>
</document>

7
Tests/Common/Main/main.m Normal file
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@ -0,0 +1,7 @@
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, @"Application", @"AppDelegate");
}
}

150
Tests/LottieMesh/BUILD Normal file
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@ -0,0 +1,150 @@
load("@build_bazel_rules_apple//apple:ios.bzl",
"ios_application",
)
load("@build_bazel_rules_swift//swift:swift.bzl",
"swift_library",
)
load("//build-system/bazel-utils:plist_fragment.bzl",
"plist_fragment",
)
filegroup(
name = "AppResources",
srcs = glob([
"Resources/**/*",
], exclude = ["Resources/**/.*"]),
)
swift_library(
name = "Lib",
srcs = glob([
"Sources/**/*.swift",
]),
data = [
":AppResources",
],
deps = [
"//submodules/LottieMeshSwift:LottieMeshSwift",
],
)
plist_fragment(
name = "BuildNumberInfoPlist",
extension = "plist",
template =
"""
<key>CFBundleVersion</key>
<string>1</string>
"""
)
plist_fragment(
name = "VersionInfoPlist",
extension = "plist",
template =
"""
<key>CFBundleShortVersionString</key>
<string>1.0</string>
"""
)
plist_fragment(
name = "AppNameInfoPlist",
extension = "plist",
template =
"""
<key>CFBundleDisplayName</key>
<string>Test</string>
"""
)
plist_fragment(
name = "AppInfoPlist",
extension = "plist",
template =
"""
<key>CFBundleAllowMixedLocalizations</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Test</string>
<key>CFBundleIdentifier</key>
<string>org.telegram.LottieMesh</string>
<key>CFBundleName</key>
<string>Telegram</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIFileSharingEnabled</key>
<false/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleDefault</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UIViewEdgeAntialiasing</key>
<false/>
<key>UIViewGroupOpacity</key>
<false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
"""
)
ios_application(
name = "LottieMesh",
bundle_id = "org.telegram.LottieMesh",
families = ["iphone", "ipad"],
minimum_os_version = "9.0",
provisioning_profile = "@build_configuration//provisioning:Wildcard.mobileprovision",
infoplists = [
":AppInfoPlist",
":BuildNumberInfoPlist",
":VersionInfoPlist",
],
resources = [
"//Tests/Common:LaunchScreen",
],
frameworks = [
],
deps = [
"//Tests/Common:Main",
":Lib",
],
)

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@ -0,0 +1,21 @@
import Foundation
import UIKit
@objc(Application)
public final class Application: UIApplication {
}
@objc(AppDelegate)
public final class AppDelegate: NSObject, UIApplicationDelegate {
public var window: UIWindow?
public func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
let window = UIWindow()
self.window = window
window.rootViewController = ViewController()
window.makeKeyAndVisible()
return true
}
}

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@ -0,0 +1,28 @@
import Foundation
import UIKit
import LottieMeshSwift
public final class ViewController: UIViewController {
override public func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .black
let path = Bundle.main.path(forResource: "Fireworks", ofType: "json")!
//let path = Bundle.main.path(forResource: "Cat", ofType: "json")!
/*for _ in 0 ..< 100 {
let _ = generateMeshAnimation(data: try! Data(contentsOf: URL(fileURLWithPath: path)))!
}*/
if #available(iOS 13.0, *) {
let animation = generateMeshAnimation(data: try! Data(contentsOf: URL(fileURLWithPath: path)))!
let renderer = MeshRenderer(wireframe: true)!
renderer.frame = CGRect(origin: CGPoint(x: 0.0, y: 50.0), size: CGSize(width: 300.0, height: 300.0))
self.view.addSubview(renderer)
renderer.add(mesh: animation, offset: CGPoint(), loop: true)
}
}
}

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@ -20,7 +20,7 @@ swift_library(
"//submodules/Postbox:Postbox",
"//submodules/TelegramCore:TelegramCore",
"//submodules/MusicAlbumArtResources:MusicAlbumArtResources",
#"//submodules/MeshAnimationCache:MeshAnimationCache"
"//submodules/MeshAnimationCache:MeshAnimationCache"
],
visibility = [
"//visibility:public",

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@ -10,7 +10,7 @@ import AsyncDisplayKit
import Display
import DeviceLocationManager
import TemporaryCachedPeerDataManager
//import MeshAnimationCache
import MeshAnimationCache
public final class TelegramApplicationOpenUrlCompletion {
public let completion: (Bool) -> Void
@ -737,7 +737,7 @@ public protocol AccountContext: AnyObject {
var currentAppConfiguration: Atomic<AppConfiguration> { get }
var cachedGroupCallContexts: AccountGroupCallContextCache { get }
//var meshAnimationCache: MeshAnimationCache { get }
var meshAnimationCache: MeshAnimationCache { get }
func storeSecureIdPassword(password: String)
func getStoredSecureIdPassword() -> String?

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@ -120,6 +120,7 @@ cc_library(
]),
copts = [
"-Isubmodules/LottieMeshSwift/LottieMesh/boost",
"-Isubmodules/LottieMeshSwift/libtess2/Include",
] + optimization_flags,
hdrs = glob([
"LottieMesh/PublicHeaders/**/*.h",
@ -128,6 +129,27 @@ cc_library(
includes = [
"LottieMesh/PublicHeaders",
],
deps = [
":libtess2",
],
visibility = [
"//visibility:public",
],
)
cc_library(
name = "libtess2",
srcs = glob([
"libtess2/Sources/**/*.c",
"libtess2/Sources/**/*.h",
"libtess2/Include/**/*.h",
]),
copts = [
"-Isubmodules/LottieMeshSwift/libtess2/Include",
] + optimization_flags,
hdrs = glob([
"libtess2/Include/**/*.h",
]),
deps = [
],
visibility = [

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@ -10,9 +10,12 @@ struct Point {
float x = 0.0f;
float y = 0.0f;
explicit Point(float x_, float y_) :
Point(float x_, float y_) :
x(x_), y(y_) {
}
Point() : Point(0.0f, 0.0f) {
}
bool isEqual(Point const &other, float epsilon = 0.0001f) const {
return std::abs(x - other.x) <= epsilon && std::abs(y - other.y) <= epsilon;

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@ -0,0 +1,86 @@
#pragma once
#include "Vec2.h"
#include <optional>
namespace crushedpixel {
template<typename Vec2>
struct LineSegment {
LineSegment(const Vec2 &a, const Vec2 &b) :
a(a), b(b) {}
Vec2 a, b;
/**
* @return A copy of the line segment, offset by the given vector.
*/
LineSegment operator+(const Vec2 &toAdd) const {
return {Vec2Maths::add(a, toAdd), Vec2Maths::add(b, toAdd)};
}
/**
* @return A copy of the line segment, offset by the given vector.
*/
LineSegment operator-(const Vec2 &toRemove) const {
return {Vec2Maths::subtract(a, toRemove), Vec2Maths::subtract(b, toRemove)};
}
/**
* @return The line segment's normal vector.
*/
Vec2 normal() const {
auto dir = direction();
// return the direction vector
// rotated by 90 degrees counter-clockwise
return {-dir.y, dir.x};
}
/**
* @return The line segment's direction vector.
*/
Vec2 direction(bool normalized = true) const {
auto vec = Vec2Maths::subtract(b, a);
return normalized
? Vec2Maths::normalized(vec)
: vec;
}
static Vec2 intersection(const LineSegment &a, const LineSegment &b, bool infiniteLines, bool &success) {
success = true;
// calculate un-normalized direction vectors
auto r = a.direction(false);
auto s = b.direction(false);
auto originDist = Vec2Maths::subtract(b.a, a.a);
auto uNumerator = Vec2Maths::cross(originDist, r);
auto denominator = Vec2Maths::cross(r, s);
if (std::abs(denominator) < 0.0001f) {
// The lines are parallel
success = false;
return Vec2();
}
// solve the intersection positions
auto u = uNumerator / denominator;
auto t = Vec2Maths::cross(originDist, s) / denominator;
if (!infiniteLines && (t < 0 || t > 1 || u < 0 || u > 1)) {
// the intersection lies outside of the line segments
success = false;
return Vec2();
}
// calculate the intersection point
// a.a + r * t;
return Vec2Maths::add(a.a, Vec2Maths::multiply(r, t));
}
};
} // namespace crushedpixel

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@ -4,9 +4,85 @@
#include <LottieMesh/Point.h>
#include "Triangulation.h"
#include "tesselator.h"
#include "Polyline2D.h"
namespace {
};
namespace MeshGenerator {
std::unique_ptr<Mesh> generateMesh(std::vector<Path> const &paths, std::unique_ptr<Fill> fill, std::unique_ptr<Stroke> stroke) {
if (stroke) {
std::unique_ptr<Mesh> mesh = std::make_unique<Mesh>();
for (const auto &path : paths) {
crushedpixel::Polyline2D::JointStyle jointStyle = crushedpixel::Polyline2D::JointStyle::ROUND;
crushedpixel::Polyline2D::EndCapStyle endCapStyle = crushedpixel::Polyline2D::EndCapStyle::SQUARE;
switch (stroke->lineJoin) {
case Stroke::LineJoin::Miter:
jointStyle = crushedpixel::Polyline2D::JointStyle::MITER;
break;
case Stroke::LineJoin::Round:
jointStyle = crushedpixel::Polyline2D::JointStyle::ROUND;
break;
case Stroke::LineJoin::Bevel:
jointStyle = crushedpixel::Polyline2D::JointStyle::BEVEL;
break;
default: {
break;
}
}
switch (stroke->lineCap) {
case Stroke::LineCap::Round: {
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::ROUND;
break;
}
case Stroke::LineCap::Square: {
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::SQUARE;
break;
}
case Stroke::LineCap::Butt: {
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::BUTT;
break;
}
default: {
break;
}
}
auto vertices = crushedpixel::Polyline2D::create(path.points, stroke->lineWidth, jointStyle, endCapStyle);
for (const auto &vertex : vertices) {
mesh->triangles.push_back((int)mesh->vertices.size());
mesh->vertices.push_back(vertex);
}
}
assert(mesh->triangles.size() % 3 == 0);
return mesh;
} else {
TESStesselator *tessellator = tessNewTess(NULL);
tessSetOption(tessellator, TESS_CONSTRAINED_DELAUNAY_TRIANGULATION, 1);
for (const auto &path : paths) {
tessAddContour(tessellator, 2, path.points.data(), sizeof(Point), (int)path.points.size());
}
tessTesselate(tessellator, TESS_WINDING_ODD, TESS_POLYGONS, 3, 2, NULL);
int vertexCount = tessGetVertexCount(tessellator);
const TESSreal *vertices = tessGetVertices(tessellator);
int indexCount = tessGetElementCount(tessellator) * 3;
const TESSindex *indices = tessGetElements(tessellator);
std::unique_ptr<Mesh> mesh = std::make_unique<Mesh>();
for (int i = 0; i < vertexCount; i++) {
mesh->vertices.push_back(Point(vertices[i * 2 + 0], vertices[i * 2 + 1]));
}
for (int i = 0; i < indexCount; i++) {
mesh->triangles.push_back(indices[i]);
}
return mesh;
}
std::unique_ptr<PlanarStraightLineGraph> graph;
std::unique_ptr<std::vector<Path>> updatedPaths;

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@ -0,0 +1,446 @@
#pragma once
#include "LineSegment.h"
#include <vector>
#include <iterator>
#include <cassert>
namespace crushedpixel {
class Polyline2D {
public:
enum class JointStyle {
/**
* Corners are drawn with sharp joints.
* If the joint's outer angle is too large,
* the joint is drawn as beveled instead,
* to avoid the miter extending too far out.
*/
MITER,
/**
* Corners are flattened.
*/
BEVEL,
/**
* Corners are rounded off.
*/
ROUND
};
enum class EndCapStyle {
/**
* Path ends are drawn flat,
* and don't exceed the actual end point.
*/
BUTT, // lol
/**
* Path ends are drawn flat,
* but extended beyond the end point
* by half the line thickness.
*/
SQUARE,
/**
* Path ends are rounded off.
*/
ROUND,
/**
* Path ends are connected according to the JointStyle.
* When using this EndCapStyle, don't specify the common start/end point twice,
* as Polyline2D connects the first and last input point itself.
*/
JOINT
};
/**
* Creates a vector of vertices describing a solid path through the input points.
* @param points The points of the path.
* @param thickness The path's thickness.
* @param jointStyle The path's joint style.
* @param endCapStyle The path's end cap style.
* @param allowOverlap Whether to allow overlapping vertices.
* This yields better results when dealing with paths
* whose points have a distance smaller than the thickness,
* but may introduce overlapping vertices,
* which is undesirable when rendering transparent paths.
* @return The vertices describing the path.
* @tparam Vec2 The vector type to use for the vertices.
* Must have public non-const float fields "x" and "y".
* Must have a two-args constructor taking x and y values.
* See crushedpixel::Vec2 for a type that satisfies these requirements.
* @tparam InputCollection The collection type of the input points.
* Must contain elements of type Vec2.
* Must expose size() and operator[] functions.
*/
template<typename Vec2, typename InputCollection>
static std::vector<Vec2> create(const InputCollection &points, float thickness,
JointStyle jointStyle = JointStyle::MITER,
EndCapStyle endCapStyle = EndCapStyle::BUTT,
bool allowOverlap = false) {
std::vector<Vec2> vertices;
create(vertices, points, thickness, jointStyle, endCapStyle, allowOverlap);
return vertices;
}
template<typename Vec2>
static std::vector<Vec2> create(const std::vector<Vec2> &points, float thickness,
JointStyle jointStyle = JointStyle::MITER,
EndCapStyle endCapStyle = EndCapStyle::BUTT,
bool allowOverlap = false) {
std::vector<Vec2> vertices;
create<Vec2, std::vector<Vec2>>(vertices, points, thickness, jointStyle, endCapStyle, allowOverlap);
return vertices;
}
template<typename Vec2, typename InputCollection>
static size_t create(std::vector<Vec2> &vertices, const InputCollection &points, float thickness,
JointStyle jointStyle = JointStyle::MITER,
EndCapStyle endCapStyle = EndCapStyle::BUTT,
bool allowOverlap = false) {
auto numVerticesBefore = vertices.size();
create<Vec2, InputCollection>(std::back_inserter(vertices), points, thickness,
jointStyle, endCapStyle, allowOverlap);
return vertices.size() - numVerticesBefore;
}
template<typename Vec2, typename InputCollection, typename OutputIterator>
static OutputIterator create(OutputIterator vertices, const InputCollection &points, float thickness,
JointStyle jointStyle = JointStyle::MITER,
EndCapStyle endCapStyle = EndCapStyle::BUTT,
bool allowOverlap = false) {
// operate on half the thickness to make our lives easier
thickness /= 2;
// create poly segments from the points
std::vector<PolySegment<Vec2>> segments;
for (size_t i = 0; i + 1 < points.size(); i++) {
auto &point1 = points[i];
auto &point2 = points[i + 1];
// to avoid division-by-zero errors,
// only create a line segment for non-identical points
if (!Vec2Maths::equal(point1, point2)) {
segments.emplace_back(LineSegment<Vec2>(point1, point2), thickness);
}
}
if (endCapStyle == EndCapStyle::JOINT) {
// create a connecting segment from the last to the first point
auto &point1 = points[points.size() - 1];
auto &point2 = points[0];
// to avoid division-by-zero errors,
// only create a line segment for non-identical points
if (!Vec2Maths::equal(point1, point2)) {
segments.emplace_back(LineSegment<Vec2>(point1, point2), thickness);
}
}
if (segments.empty()) {
// handle the case of insufficient input points
return vertices;
}
Vec2 nextStart1{0, 0};
Vec2 nextStart2{0, 0};
Vec2 start1{0, 0};
Vec2 start2{0, 0};
Vec2 end1{0, 0};
Vec2 end2{0, 0};
// calculate the path's global start and end points
auto &firstSegment = segments[0];
auto &lastSegment = segments[segments.size() - 1];
auto pathStart1 = firstSegment.edge1.a;
auto pathStart2 = firstSegment.edge2.a;
auto pathEnd1 = lastSegment.edge1.b;
auto pathEnd2 = lastSegment.edge2.b;
// handle different end cap styles
if (endCapStyle == EndCapStyle::SQUARE) {
// extend the start/end points by half the thickness
pathStart1 = Vec2Maths::subtract(pathStart1, Vec2Maths::multiply(firstSegment.edge1.direction(), thickness));
pathStart2 = Vec2Maths::subtract(pathStart2, Vec2Maths::multiply(firstSegment.edge2.direction(), thickness));
pathEnd1 = Vec2Maths::add(pathEnd1, Vec2Maths::multiply(lastSegment.edge1.direction(), thickness));
pathEnd2 = Vec2Maths::add(pathEnd2, Vec2Maths::multiply(lastSegment.edge2.direction(), thickness));
} else if (endCapStyle == EndCapStyle::ROUND) {
// draw half circle end caps
createTriangleFan(vertices, firstSegment.center.a, firstSegment.center.a,
firstSegment.edge1.a, firstSegment.edge2.a, false);
createTriangleFan(vertices, lastSegment.center.b, lastSegment.center.b,
lastSegment.edge1.b, lastSegment.edge2.b, true);
} else if (endCapStyle == EndCapStyle::JOINT) {
// join the last (connecting) segment and the first segment
createJoint(vertices, lastSegment, firstSegment, jointStyle,
pathEnd1, pathEnd2, pathStart1, pathStart2, allowOverlap);
}
// generate mesh data for path segments
for (size_t i = 0; i < segments.size(); i++) {
auto &segment = segments[i];
// calculate start
if (i == 0) {
// this is the first segment
start1 = pathStart1;
start2 = pathStart2;
}
if (i + 1 == segments.size()) {
// this is the last segment
end1 = pathEnd1;
end2 = pathEnd2;
} else {
createJoint(vertices, segment, segments[i + 1], jointStyle,
end1, end2, nextStart1, nextStart2, allowOverlap);
}
// emit vertices
*vertices++ = start1;
*vertices++ = start2;
*vertices++ = end1;
*vertices++ = end1;
*vertices++ = start2;
*vertices++ = end2;
start1 = nextStart1;
start2 = nextStart2;
}
return vertices;
}
private:
static constexpr float pi = 3.14159265358979323846f;
/**
* The threshold for mitered joints.
* If the joint's angle is smaller than this angle,
* the joint will be drawn beveled instead.
*/
static constexpr float miterMinAngle = 0.349066; // ~20 degrees
/**
* The minimum angle of a round joint's triangles.
*/
static constexpr float roundMinAngle = 0.174533; // ~10 degrees
template<typename Vec2>
struct PolySegment {
PolySegment(const LineSegment<Vec2> &center, float thickness) :
center(center),
// calculate the segment's outer edges by offsetting
// the central line by the normal vector
// multiplied with the thickness
// center + center.normal() * thickness
edge1(center + Vec2Maths::multiply(center.normal(), thickness)),
edge2(center - Vec2Maths::multiply(center.normal(), thickness)) {}
LineSegment<Vec2> center, edge1, edge2;
};
template<typename Vec2, typename OutputIterator>
static OutputIterator createJoint(OutputIterator vertices,
const PolySegment<Vec2> &segment1, const PolySegment<Vec2> &segment2,
JointStyle jointStyle, Vec2 &end1, Vec2 &end2,
Vec2 &nextStart1, Vec2 &nextStart2,
bool allowOverlap) {
// calculate the angle between the two line segments
auto dir1 = segment1.center.direction();
auto dir2 = segment2.center.direction();
auto angle = Vec2Maths::angle(dir1, dir2);
// wrap the angle around the 180° mark if it exceeds 90°
// for minimum angle detection
auto wrappedAngle = angle;
if (wrappedAngle > pi / 2) {
wrappedAngle = pi - wrappedAngle;
}
if (jointStyle == JointStyle::MITER && wrappedAngle < miterMinAngle) {
// the minimum angle for mitered joints wasn't exceeded.
// to avoid the intersection point being extremely far out,
// thus producing an enormous joint like a rasta on 4/20,
// we render the joint beveled instead.
jointStyle = JointStyle::BEVEL;
}
if (jointStyle == JointStyle::MITER) {
// calculate each edge's intersection point
// with the next segment's central line
bool sec1Success = true;
bool sec2Success = true;
auto sec1 = LineSegment<Vec2>::intersection(segment1.edge1, segment2.edge1, true, sec1Success);
auto sec2 = LineSegment<Vec2>::intersection(segment1.edge2, segment2.edge2, true, sec2Success);
end1 = sec1Success ? sec1 : segment1.edge1.b;
end2 = sec2Success ? sec2 : segment1.edge2.b;
nextStart1 = end1;
nextStart2 = end2;
} else {
// joint style is either BEVEL or ROUND
// find out which are the inner edges for this joint
auto x1 = dir1.x;
auto x2 = dir2.x;
auto y1 = dir1.y;
auto y2 = dir2.y;
auto clockwise = x1 * y2 - x2 * y1 < 0;
const LineSegment<Vec2> *inner1, *inner2, *outer1, *outer2;
// as the normal vector is rotated counter-clockwise,
// the first edge lies to the left
// from the central line's perspective,
// and the second one to the right.
if (clockwise) {
outer1 = &segment1.edge1;
outer2 = &segment2.edge1;
inner1 = &segment1.edge2;
inner2 = &segment2.edge2;
} else {
outer1 = &segment1.edge2;
outer2 = &segment2.edge2;
inner1 = &segment1.edge1;
inner2 = &segment2.edge1;
}
// calculate the intersection point of the inner edges
bool innerSecOptSuccess = true;
auto innerSecOpt = LineSegment<Vec2>::intersection(*inner1, *inner2, allowOverlap, innerSecOptSuccess);
auto innerSec = innerSecOptSuccess
? innerSecOpt
// for parallel lines, simply connect them directly
: inner1->b;
// if there's no inner intersection, flip
// the next start position for near-180° turns
Vec2 innerStart;
if (innerSecOptSuccess) {
innerStart = innerSec;
} else if (angle > pi / 2) {
innerStart = outer1->b;
} else {
innerStart = inner1->b;
}
if (clockwise) {
end1 = outer1->b;
end2 = innerSec;
nextStart1 = outer2->a;
nextStart2 = innerStart;
} else {
end1 = innerSec;
end2 = outer1->b;
nextStart1 = innerStart;
nextStart2 = outer2->a;
}
// connect the intersection points according to the joint style
if (jointStyle == JointStyle::BEVEL) {
// simply connect the intersection points
*vertices++ = outer1->b;
*vertices++ = outer2->a;
*vertices++ = innerSec;
} else if (jointStyle == JointStyle::ROUND) {
// draw a circle between the ends of the outer edges,
// centered at the actual point
// with half the line thickness as the radius
createTriangleFan(vertices, innerSec, segment1.center.b, outer1->b, outer2->a, clockwise);
} else {
assert(false);
}
}
return vertices;
}
/**
* Creates a partial circle between two points.
* The points must be equally far away from the origin.
* @param vertices The vector to add vertices to.
* @param connectTo The position to connect the triangles to.
* @param origin The circle's origin.
* @param start The circle's starting point.
* @param end The circle's ending point.
* @param clockwise Whether the circle's rotation is clockwise.
*/
template<typename Vec2, typename OutputIterator>
static OutputIterator createTriangleFan(OutputIterator vertices, Vec2 connectTo, Vec2 origin,
Vec2 start, Vec2 end, bool clockwise) {
auto point1 = Vec2Maths::subtract(start, origin);
auto point2 = Vec2Maths::subtract(end, origin);
// calculate the angle between the two points
auto angle1 = atan2(point1.y, point1.x);
auto angle2 = atan2(point2.y, point2.x);
// ensure the outer angle is calculated
if (clockwise) {
if (angle2 > angle1) {
angle2 = angle2 - 2 * pi;
}
} else {
if (angle1 > angle2) {
angle1 = angle1 - 2 * pi;
}
}
auto jointAngle = angle2 - angle1;
// calculate the amount of triangles to use for the joint
auto numTriangles = std::max(1, (int) std::floor(std::abs(jointAngle) / roundMinAngle));
// calculate the angle of each triangle
auto triAngle = jointAngle / numTriangles;
Vec2 startPoint = start;
Vec2 endPoint;
for (int t = 0; t < numTriangles; t++) {
if (t + 1 == numTriangles) {
// it's the last triangle - ensure it perfectly
// connects to the next line
endPoint = end;
} else {
auto rot = (t + 1) * triAngle;
// rotate the original point around the origin
endPoint.x = std::cos(rot) * point1.x - std::sin(rot) * point1.y;
endPoint.y = std::sin(rot) * point1.x + std::cos(rot) * point1.y;
// re-add the rotation origin to the target point
endPoint = Vec2Maths::add(endPoint, origin);
}
// emit the triangle
*vertices++ = startPoint;
*vertices++ = endPoint;
*vertices++ = connectTo;
startPoint = endPoint;
}
return vertices;
}
};
} // namespace crushedpixel

View File

@ -0,0 +1,99 @@
#pragma once
#include <cmath>
namespace crushedpixel {
/**
* A two-dimensional float vector.
* It exposes the x and y fields
* as required by the Polyline2D functions.
*/
struct Vec2 {
Vec2() :
Vec2(0, 0) {}
Vec2(float x, float y) :
x(x), y(y) {}
virtual ~Vec2() = default;
float x, y;
};
namespace Vec2Maths {
template<typename Vec2>
static bool equal(const Vec2 &a, const Vec2 &b) {
return a.x == b.x && a.y == b.y;
}
template<typename Vec2>
static Vec2 multiply(const Vec2 &a, const Vec2 &b) {
return {a.x * b.x, a.y * b.y};
}
template<typename Vec2>
static Vec2 multiply(const Vec2 &vec, float factor) {
return {vec.x * factor, vec.y * factor};
}
template<typename Vec2>
static Vec2 divide(const Vec2 &vec, float factor) {
return {vec.x / factor, vec.y / factor};
}
template<typename Vec2>
static Vec2 add(const Vec2 &a, const Vec2 &b) {
return {a.x + b.x, a.y + b.y};
}
template<typename Vec2>
static Vec2 subtract(const Vec2 &a, const Vec2 &b) {
return {a.x - b.x, a.y - b.y};
}
template<typename Vec2>
static float magnitude(const Vec2 &vec) {
return std::sqrt(vec.x * vec.x + vec.y * vec.y);
}
template<typename Vec2>
static Vec2 withLength(const Vec2 &vec, float len) {
auto mag = magnitude(vec);
auto factor = mag / len;
return divide(vec, factor);
}
template<typename Vec2>
static Vec2 normalized(const Vec2 &vec) {
return withLength(vec, 1);
}
/**
* Calculates the dot product of two vectors.
*/
template<typename Vec2>
static float dot(const Vec2 &a, const Vec2 &b) {
return a.x * b.x + a.y * b.y;
}
/**
* Calculates the cross product of two vectors.
*/
template<typename Vec2>
static float cross(const Vec2 &a, const Vec2 &b) {
return a.x * b.y - a.y * b.x;
}
/**
* Calculates the angle between two vectors.
*/
template<typename Vec2>
static float angle(const Vec2 &a, const Vec2 &b) {
return std::acos(dot(a, b) / (magnitude(a) * magnitude(b)));
}
} // namespace Vec2Maths
}

View File

@ -94,7 +94,7 @@ float approximateBezierQubicLength(MeshGenerator::Point const &p0, MeshGenerator
+ (LottieMeshData * _Nullable)generateWithPath:(UIBezierPath * _Nonnull)path fill: (LottieMeshFill * _Nullable)fill stroke:(LottieMeshStroke * _Nullable)stroke {
float scale = 1.0f;
float flatness = 0.5;
float flatness = 1.0;
__block MeshGenerator::Point startingPoint(0.0f, 0.0f);
__block bool hasStartingPoint = false;
__block std::vector<MeshGenerator::Path> paths;

View File

@ -126,13 +126,13 @@ public final class MeshAnimation {
static func read(buffer: MeshReadBuffer) -> Segment {
let vertCount = Int(buffer.readInt32())
var vertices = Data(count: 4 * vertCount * 2)
var vertices = Data(count: vertCount)
vertices.withUnsafeMutableBytes { bytes in
buffer.read(bytes.baseAddress!, length: bytes.count)
}
let triCount = Int(buffer.readInt32())
var triangles = Data(count: 3 * triCount * 4)
var triangles = Data(count: triCount)
triangles.withUnsafeMutableBytes { bytes in
buffer.read(bytes.baseAddress!, length: bytes.count)
}
@ -207,6 +207,7 @@ public final class MeshRenderer: MTKView {
private final class RenderingMesh {
let mesh: MeshAnimation
let offset: CGPoint
let loop: Bool
var currentFrame: Int = 0
let vertexBuffer: MTLBuffer
let indexBuffer: MTLBuffer
@ -214,9 +215,10 @@ public final class MeshRenderer: MTKView {
let maxVertices: Int
let maxTriangles: Int
init(device: MTLDevice, mesh: MeshAnimation, offset: CGPoint) {
init(device: MTLDevice, mesh: MeshAnimation, offset: CGPoint, loop: Bool) {
self.mesh = mesh
self.offset = offset
self.loop = loop
var maxTriangles = 0
var maxVertices = 0
@ -254,6 +256,7 @@ public final class MeshRenderer: MTKView {
}
}
private let wireframe: Bool
private let commandQueue: MTLCommandQueue
private let drawPassthroughPipelineState: MTLRenderPipelineState
private let drawRadialGradientPipelineStates: [Int: MTLRenderPipelineState]
@ -272,6 +275,8 @@ public final class MeshRenderer: MTKView {
public var allAnimationsCompleted: (() -> Void)?
public init?(wireframe: Bool = false) {
self.wireframe = wireframe
let mainBundle = Bundle(for: MeshRenderer.self)
guard let path = mainBundle.path(forResource: "LottieMeshSwiftBundle", ofType: "bundle") else {
@ -357,6 +362,7 @@ public final class MeshRenderer: MTKView {
self.displayLink = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.displayLinkEvent))
if #available(iOS 15.0, *) {
self.displayLink?.preferredFrameRateRange = CAFrameRateRange(minimum: 60.0, maximum: 60.0, preferred: 60.0)
//self.displayLink?.preferredFrameRateRange = CAFrameRateRange(minimum: 10.0, maximum: 60.0, preferred: 10.0)
}
self.displayLink?.add(to: .main, forMode: .common)
self.displayLink?.isPaused = false
@ -372,8 +378,8 @@ public final class MeshRenderer: MTKView {
self.displayLink?.invalidate()
}
public func add(mesh: MeshAnimation, offset: CGPoint) {
self.meshes.append(RenderingMesh(device: self.device!, mesh: mesh, offset: offset))
public func add(mesh: MeshAnimation, offset: CGPoint, loop: Bool = false) {
self.meshes.append(RenderingMesh(device: self.device!, mesh: mesh, offset: offset, loop: loop))
}
@objc private func displayLinkEvent() {
@ -400,9 +406,9 @@ public final class MeshRenderer: MTKView {
}
renderEncoder.setCullMode(.none)
/*if displayDebug {
if self.wireframe {
renderEncoder.setTriangleFillMode(.lines)
}*/
}
func addTriangle(vertexData: UnsafeMutablePointer<Float>, maxVertices: Int, nextVertexIndex: inout Int, vertices: Data, triangles: Data, triangleIndex: Int) {
assert(nextVertexIndex + 3 <= maxVertices)
@ -534,7 +540,11 @@ public final class MeshRenderer: MTKView {
let nextFrame = mesh.currentFrame + 1
if nextFrame >= mesh.mesh.frames.count {
removeMeshes.append(i)
if mesh.loop {
mesh.currentFrame = 0
} else {
removeMeshes.append(i)
}
} else {
mesh.currentFrame = nextFrame
}

View File

@ -0,0 +1,242 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Mikko Mononen, July 2009.
*/
#ifndef TESSELATOR_H
#define TESSELATOR_H
#ifdef __cplusplus
extern "C" {
#endif
// See OpenGL Red Book for description of the winding rules
// http://www.glprogramming.com/red/chapter11.html
enum TessWindingRule
{
TESS_WINDING_ODD,
TESS_WINDING_NONZERO,
TESS_WINDING_POSITIVE,
TESS_WINDING_NEGATIVE,
TESS_WINDING_ABS_GEQ_TWO,
};
// The contents of the tessGetElements() depends on element type being passed to tessTesselate().
// Tesselation result element types:
// TESS_POLYGONS
// Each element in the element array is polygon defined as 'polySize' number of vertex indices.
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
// Example, drawing a polygon:
// const int nelems = tessGetElementCount(tess);
// const TESSindex* elems = tessGetElements(tess);
// for (int i = 0; i < nelems; i++) {
// const TESSindex* poly = &elems[i * polySize];
// glBegin(GL_POLYGON);
// for (int j = 0; j < polySize; j++) {
// if (poly[j] == TESS_UNDEF) break;
// glVertex2fv(&verts[poly[j]*vertexSize]);
// }
// glEnd();
// }
//
// TESS_CONNECTED_POLYGONS
// Each element in the element array is polygon defined as 'polySize' number of vertex indices,
// followed by 'polySize' indices to neighour polygons, that is each element is 'polySize' * 2 indices.
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
// If a polygon edge is a boundary, that is, not connected to another polygon, the neighbour index is TESS_UNDEF.
// Example, flood fill based on seed polygon:
// const int nelems = tessGetElementCount(tess);
// const TESSindex* elems = tessGetElements(tess);
// unsigned char* visited = (unsigned char*)calloc(nelems);
// TESSindex stack[50];
// int nstack = 0;
// stack[nstack++] = seedPoly;
// visited[startPoly] = 1;
// while (nstack > 0) {
// TESSindex idx = stack[--nstack];
// const TESSindex* poly = &elems[idx * polySize * 2];
// const TESSindex* nei = &poly[polySize];
// for (int i = 0; i < polySize; i++) {
// if (poly[i] == TESS_UNDEF) break;
// if (nei[i] != TESS_UNDEF && !visited[nei[i]])
// stack[nstack++] = nei[i];
// visited[nei[i]] = 1;
// }
// }
// }
//
// TESS_BOUNDARY_CONTOURS
// Each element in the element array is [base index, count] pair defining a range of vertices for a contour.
// The first value is index to first vertex in contour and the second value is number of vertices in the contour.
// Example, drawing contours:
// const int nelems = tessGetElementCount(tess);
// const TESSindex* elems = tessGetElements(tess);
// for (int i = 0; i < nelems; i++) {
// const TESSindex base = elems[i * 2];
// const TESSindex count = elems[i * 2 + 1];
// glBegin(GL_LINE_LOOP);
// for (int j = 0; j < count; j++) {
// glVertex2fv(&verts[(base+j) * vertexSize]);
// }
// glEnd();
// }
enum TessElementType
{
TESS_POLYGONS,
TESS_CONNECTED_POLYGONS,
TESS_BOUNDARY_CONTOURS,
};
// TESS_CONSTRAINED_DELAUNAY_TRIANGULATION
// If enabled, the initial triagulation is improved with non-robust Constrained Delayney triangulation.
// Disable by default.
//
// TESS_REVERSE_CONTOURS
// If enabled, tessAddContour() will treat CW contours as CCW and vice versa
// Disabled by default.
enum TessOption
{
TESS_CONSTRAINED_DELAUNAY_TRIANGULATION,
TESS_REVERSE_CONTOURS
};
typedef float TESSreal;
typedef int TESSindex;
typedef struct TESStesselator TESStesselator;
typedef struct TESSalloc TESSalloc;
#define TESS_UNDEF (~(TESSindex)0)
#define TESS_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
// Custom memory allocator interface.
// The internal memory allocator allocates mesh edges, vertices and faces
// as well as dictionary nodes and active regions in buckets and uses simple
// freelist to speed up the allocation. The bucket size should roughly match your
// expected input data. For example if you process only hundreds of vertices,
// a bucket size of 128 might be ok, where as when processing thousands of vertices
// bucket size of 1024 might be approproate. The bucket size is a compromise between
// how often to allocate memory from the system versus how much extra space the system
// should allocate. Reasonable defaults are show in commects below, they will be used if
// the bucket sizes are zero.
//
// The use may left the memrealloc to be null. In that case, the tesselator will not try to
// dynamically grow int's internal arrays. The tesselator only needs the reallocation when it
// has found intersecting segments and needs to add new vertex. This defency can be cured by
// allocating some extra vertices beforehand. The 'extraVertices' variable allows to specify
// number of expected extra vertices.
struct TESSalloc
{
void *(*memalloc)( void *userData, unsigned int size );
void *(*memrealloc)( void *userData, void* ptr, unsigned int size );
void (*memfree)( void *userData, void *ptr );
void* userData; // User data passed to the allocator functions.
int meshEdgeBucketSize; // 512
int meshVertexBucketSize; // 512
int meshFaceBucketSize; // 256
int dictNodeBucketSize; // 512
int regionBucketSize; // 256
int extraVertices; // Number of extra vertices allocated for the priority queue.
};
//
// Example use:
//
//
//
//
// tessNewTess() - Creates a new tesselator.
// Use tessDeleteTess() to delete the tesselator.
// Parameters:
// alloc - pointer to a filled TESSalloc struct or NULL to use default malloc based allocator.
// Returns:
// new tesselator object.
TESStesselator* tessNewTess( TESSalloc* alloc );
// tessDeleteTess() - Deletes a tesselator.
// Parameters:
// tess - pointer to tesselator object to be deleted.
void tessDeleteTess( TESStesselator *tess );
// tessAddContour() - Adds a contour to be tesselated.
// The type of the vertex coordinates is assumed to be TESSreal.
// Parameters:
// tess - pointer to tesselator object.
// size - number of coordinates per vertex. Must be 2 or 3.
// pointer - pointer to the first coordinate of the first vertex in the array.
// stride - defines offset in bytes between consecutive vertices.
// count - number of vertices in contour.
void tessAddContour( TESStesselator *tess, int size, const void* pointer, int stride, int count );
// tessSetOption() - Toggles optional tessellation parameters
// Parameters:
// option - one of TessOption
// value - 1 if enabled, 0 if disabled.
void tessSetOption( TESStesselator *tess, int option, int value );
// tessTesselate() - tesselate contours.
// Parameters:
// tess - pointer to tesselator object.
// windingRule - winding rules used for tesselation, must be one of TessWindingRule.
// elementType - defines the tesselation result element type, must be one of TessElementType.
// polySize - defines maximum vertices per polygons if output is polygons.
// vertexSize - defines the number of coordinates in tesselation result vertex, must be 2 or 3.
// normal - defines the normal of the input contours, of null the normal is calculated automatically.
// Returns:
// 1 if succeed, 0 if failed.
int tessTesselate( TESStesselator *tess, int windingRule, int elementType, int polySize, int vertexSize, const TESSreal* normal );
// tessGetVertexCount() - Returns number of vertices in the tesselated output.
int tessGetVertexCount( TESStesselator *tess );
// tessGetVertices() - Returns pointer to first coordinate of first vertex.
const TESSreal* tessGetVertices( TESStesselator *tess );
// tessGetVertexIndices() - Returns pointer to first vertex index.
// Vertex indices can be used to map the generated vertices to the original vertices.
// Every point added using tessAddContour() will get a new index starting at 0.
// New vertices generated at the intersections of segments are assigned value TESS_UNDEF.
const TESSindex* tessGetVertexIndices( TESStesselator *tess );
// tessGetElementCount() - Returns number of elements in the the tesselated output.
int tessGetElementCount( TESStesselator *tess );
// tessGetElements() - Returns pointer to the first element.
const TESSindex* tessGetElements( TESStesselator *tess );
#ifdef __cplusplus
};
#endif
#endif // TESSELATOR_H

View File

@ -0,0 +1,191 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Mikko Mononen, July 2009.
*/
#include <stdio.h>
#include <stdlib.h>
#include "../Include/tesselator.h"
//#define CHECK_BOUNDS
typedef struct BucketAlloc BucketAlloc;
typedef struct Bucket Bucket;
struct Bucket
{
Bucket *next;
};
struct BucketAlloc
{
void *freelist;
Bucket *buckets;
unsigned int itemSize;
unsigned int bucketSize;
const char *name;
TESSalloc* alloc;
};
static int CreateBucket( struct BucketAlloc* ba )
{
size_t size;
Bucket* bucket;
void* freelist;
unsigned char* head;
unsigned char* it;
// Allocate memory for the bucket
size = sizeof(Bucket) + ba->itemSize * ba->bucketSize;
bucket = (Bucket*)ba->alloc->memalloc( ba->alloc->userData, size );
if ( !bucket )
return 0;
bucket->next = 0;
// Add the bucket into the list of buckets.
bucket->next = ba->buckets;
ba->buckets = bucket;
// Add new items to the free list.
freelist = ba->freelist;
head = (unsigned char*)bucket + sizeof(Bucket);
it = head + ba->itemSize * ba->bucketSize;
do
{
it -= ba->itemSize;
// Store pointer to next free item.
*((void**)it) = freelist;
// Pointer to next location containing a free item.
freelist = (void*)it;
}
while ( it != head );
// Update pointer to next location containing a free item.
ba->freelist = (void*)it;
return 1;
}
static void *NextFreeItem( struct BucketAlloc *ba )
{
return *(void**)ba->freelist;
}
struct BucketAlloc* createBucketAlloc( TESSalloc* alloc, const char* name,
unsigned int itemSize, unsigned int bucketSize )
{
BucketAlloc* ba = (BucketAlloc*)alloc->memalloc( alloc->userData, sizeof(BucketAlloc) );
ba->alloc = alloc;
ba->name = name;
ba->itemSize = itemSize;
if ( ba->itemSize < sizeof(void*) )
ba->itemSize = sizeof(void*);
ba->bucketSize = bucketSize;
ba->freelist = 0;
ba->buckets = 0;
if ( !CreateBucket( ba ) )
{
alloc->memfree( alloc->userData, ba );
return 0;
}
return ba;
}
void* bucketAlloc( struct BucketAlloc *ba )
{
void *it;
// If running out of memory, allocate new bucket and update the freelist.
if ( !ba->freelist || !NextFreeItem( ba ) )
{
if ( !CreateBucket( ba ) )
return 0;
}
// Pop item from in front of the free list.
it = ba->freelist;
ba->freelist = NextFreeItem( ba );
return it;
}
void bucketFree( struct BucketAlloc *ba, void *ptr )
{
#ifdef CHECK_BOUNDS
int inBounds = 0;
Bucket *bucket;
// Check that the pointer is allocated with this allocator.
bucket = ba->buckets;
while ( bucket )
{
void *bucketMin = (void*)((unsigned char*)bucket + sizeof(Bucket));
void *bucketMax = (void*)((unsigned char*)bucket + sizeof(Bucket) + ba->itemSize * ba->bucketSize);
if ( ptr >= bucketMin && ptr < bucketMax )
{
inBounds = 1;
break;
}
bucket = bucket->next;
}
if ( inBounds )
{
// Add the node in front of the free list.
*(void**)ptr = ba->freelist;
ba->freelist = ptr;
}
else
{
printf("ERROR! pointer 0x%p does not belong to allocator '%s'\n", ba->name);
}
#else
// Add the node in front of the free list.
*(void**)ptr = ba->freelist;
ba->freelist = ptr;
#endif
}
void deleteBucketAlloc( struct BucketAlloc *ba )
{
TESSalloc* alloc = ba->alloc;
Bucket *bucket = ba->buckets;
Bucket *next;
while ( bucket )
{
next = bucket->next;
alloc->memfree( alloc->userData, bucket );
bucket = next;
}
ba->freelist = 0;
ba->buckets = 0;
alloc->memfree( alloc->userData, ba );
}

View File

@ -0,0 +1,51 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Mikko Mononen, July 2009.
*/
#ifndef MEMALLOC_H
#define MEMALLOC_H
#ifdef __cplusplus
extern "C" {
#endif
#include "tesselator.h"
struct BucketAlloc *createBucketAlloc( TESSalloc* alloc, const char *name,
unsigned int itemSize, unsigned int bucketSize );
void *bucketAlloc( struct BucketAlloc *ba);
void bucketFree( struct BucketAlloc *ba, void *ptr );
void deleteBucketAlloc( struct BucketAlloc *ba );
#ifdef __cplusplus
};
#endif
#endif

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#include <stddef.h>
#include "../Include/tesselator.h"
#include "bucketalloc.h"
#include "dict.h"
/* really tessDictListNewDict */
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) )
{
Dict *dict = (Dict *)alloc->memalloc( alloc->userData, sizeof( Dict ));
DictNode *head;
if (dict == NULL) return NULL;
head = &dict->head;
head->key = NULL;
head->next = head;
head->prev = head;
dict->frame = frame;
dict->leq = leq;
if (alloc->dictNodeBucketSize < 16)
alloc->dictNodeBucketSize = 16;
if (alloc->dictNodeBucketSize > 4096)
alloc->dictNodeBucketSize = 4096;
dict->nodePool = createBucketAlloc( alloc, "Dict", sizeof(DictNode), alloc->dictNodeBucketSize );
return dict;
}
/* really tessDictListDeleteDict */
void dictDeleteDict( TESSalloc* alloc, Dict *dict )
{
deleteBucketAlloc( dict->nodePool );
alloc->memfree( alloc->userData, dict );
}
/* really tessDictListInsertBefore */
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key )
{
DictNode *newNode;
do {
node = node->prev;
} while( node->key != NULL && ! (*dict->leq)(dict->frame, node->key, key));
newNode = (DictNode *)bucketAlloc( dict->nodePool );
if (newNode == NULL) return NULL;
newNode->key = key;
newNode->next = node->next;
node->next->prev = newNode;
newNode->prev = node;
node->next = newNode;
return newNode;
}
/* really tessDictListDelete */
void dictDelete( Dict *dict, DictNode *node ) /*ARGSUSED*/
{
node->next->prev = node->prev;
node->prev->next = node->next;
bucketFree( dict->nodePool, node );
}
/* really tessDictListSearch */
DictNode *dictSearch( Dict *dict, DictKey key )
{
DictNode *node = &dict->head;
do {
node = node->next;
} while( node->key != NULL && ! (*dict->leq)(dict->frame, key, node->key));
return node;
}

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef DICT_LIST_H
#define DICT_LIST_H
typedef void *DictKey;
typedef struct Dict Dict;
typedef struct DictNode DictNode;
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) );
void dictDeleteDict( TESSalloc* alloc, Dict *dict );
/* Search returns the node with the smallest key greater than or equal
* to the given key. If there is no such key, returns a node whose
* key is NULL. Similarly, Succ(Max(d)) has a NULL key, etc.
*/
DictNode *dictSearch( Dict *dict, DictKey key );
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
void dictDelete( Dict *dict, DictNode *node );
#define dictKey(n) ((n)->key)
#define dictSucc(n) ((n)->next)
#define dictPred(n) ((n)->prev)
#define dictMin(d) ((d)->head.next)
#define dictMax(d) ((d)->head.prev)
#define dictInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
/*** Private data structures ***/
struct DictNode {
DictKey key;
DictNode *next;
DictNode *prev;
};
struct Dict {
DictNode head;
void *frame;
struct BucketAlloc *nodePool;
int (*leq)(void *frame, DictKey key1, DictKey key2);
};
#endif

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
//#include "tesos.h"
#include <assert.h>
#include "mesh.h"
#include "geom.h"
#include <math.h>
int tesvertLeq( TESSvertex *u, TESSvertex *v )
{
/* Returns TRUE if u is lexicographically <= v. */
return VertLeq( u, v );
}
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
{
/* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
* Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
* If uw is vertical (and thus passes thru v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->t = 0 and
* let r be the negated result (this evaluates (uw)(v->s)), then
* r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
*/
TESSreal gapL, gapR;
assert( VertLeq( u, v ) && VertLeq( v, w ));
gapL = v->s - u->s;
gapR = w->s - v->s;
if( gapL + gapR > 0 ) {
if( gapL < gapR ) {
return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR));
} else {
return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR));
}
}
/* vertical line */
return 0;
}
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
{
/* Returns a number whose sign matches EdgeEval(u,v,w) but which
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
* as v is above, on, or below the edge uw.
*/
TESSreal gapL, gapR;
assert( VertLeq( u, v ) && VertLeq( v, w ));
gapL = v->s - u->s;
gapR = w->s - v->s;
if( gapL + gapR > 0 ) {
return (v->t - w->t) * gapL + (v->t - u->t) * gapR;
}
/* vertical line */
return 0;
}
/***********************************************************************
* Define versions of EdgeSign, EdgeEval with s and t transposed.
*/
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
{
/* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
* Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
* If uw is vertical (and thus passes thru v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->s = 0 and
* let r be the negated result (this evaluates (uw)(v->t)), then
* r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
*/
TESSreal gapL, gapR;
assert( TransLeq( u, v ) && TransLeq( v, w ));
gapL = v->t - u->t;
gapR = w->t - v->t;
if( gapL + gapR > 0 ) {
if( gapL < gapR ) {
return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR));
} else {
return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR));
}
}
/* vertical line */
return 0;
}
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
{
/* Returns a number whose sign matches TransEval(u,v,w) but which
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
* as v is above, on, or below the edge uw.
*/
TESSreal gapL, gapR;
assert( TransLeq( u, v ) && TransLeq( v, w ));
gapL = v->t - u->t;
gapR = w->t - v->t;
if( gapL + gapR > 0 ) {
return (v->s - w->s) * gapL + (v->s - u->s) * gapR;
}
/* vertical line */
return 0;
}
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w )
{
/* For almost-degenerate situations, the results are not reliable.
* Unless the floating-point arithmetic can be performed without
* rounding errors, *any* implementation will give incorrect results
* on some degenerate inputs, so the client must have some way to
* handle this situation.
*/
return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0;
}
/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
* or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces
* this in the rare case that one argument is slightly negative.
* The implementation is extremely stable numerically.
* In particular it guarantees that the result r satisfies
* MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
* even when a and b differ greatly in magnitude.
*/
#define RealInterpolate(a,x,b,y) \
(a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b, \
((a <= b) ? ((b == 0) ? ((x+y) / 2) \
: (x + (y-x) * (a/(a+b)))) \
: (y + (x-y) * (b/(a+b)))))
#ifndef FOR_TRITE_TEST_PROGRAM
#define Interpolate(a,x,b,y) RealInterpolate(a,x,b,y)
#else
/* Claim: the ONLY property the sweep algorithm relies on is that
* MIN(x,y) <= r <= MAX(x,y). This is a nasty way to test that.
*/
#include <stdlib.h>
extern int RandomInterpolate;
double Interpolate( double a, double x, double b, double y)
{
printf("*********************%d\n",RandomInterpolate);
if( RandomInterpolate ) {
a = 1.2 * drand48() - 0.1;
a = (a < 0) ? 0 : ((a > 1) ? 1 : a);
b = 1.0 - a;
}
return RealInterpolate(a,x,b,y);
}
#endif
#define Swap(a,b) if (1) { TESSvertex *t = a; a = b; b = t; } else
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1,
TESSvertex *o2, TESSvertex *d2,
TESSvertex *v )
/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
* The computed point is guaranteed to lie in the intersection of the
* bounding rectangles defined by each edge.
*/
{
TESSreal z1, z2;
/* This is certainly not the most efficient way to find the intersection
* of two line segments, but it is very numerically stable.
*
* Strategy: find the two middle vertices in the VertLeq ordering,
* and interpolate the intersection s-value from these. Then repeat
* using the TransLeq ordering to find the intersection t-value.
*/
if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); }
if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); }
if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
if( ! VertLeq( o2, d1 )) {
/* Technically, no intersection -- do our best */
v->s = (o2->s + d1->s) / 2;
} else if( VertLeq( d1, d2 )) {
/* Interpolate between o2 and d1 */
z1 = EdgeEval( o1, o2, d1 );
z2 = EdgeEval( o2, d1, d2 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->s = Interpolate( z1, o2->s, z2, d1->s );
} else {
/* Interpolate between o2 and d2 */
z1 = EdgeSign( o1, o2, d1 );
z2 = -EdgeSign( o1, d2, d1 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->s = Interpolate( z1, o2->s, z2, d2->s );
}
/* Now repeat the process for t */
if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); }
if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); }
if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
if( ! TransLeq( o2, d1 )) {
/* Technically, no intersection -- do our best */
v->t = (o2->t + d1->t) / 2;
} else if( TransLeq( d1, d2 )) {
/* Interpolate between o2 and d1 */
z1 = TransEval( o1, o2, d1 );
z2 = TransEval( o2, d1, d2 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->t = Interpolate( z1, o2->t, z2, d1->t );
} else {
/* Interpolate between o2 and d2 */
z1 = TransSign( o1, o2, d1 );
z2 = -TransSign( o1, d2, d1 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->t = Interpolate( z1, o2->t, z2, d2->t );
}
}
TESSreal inCircle( TESSvertex *v, TESSvertex *v0, TESSvertex *v1, TESSvertex *v2 ) {
TESSreal adx, ady, bdx, bdy, cdx, cdy;
TESSreal abdet, bcdet, cadet;
TESSreal alift, blift, clift;
adx = v0->s - v->s;
ady = v0->t - v->t;
bdx = v1->s - v->s;
bdy = v1->t - v->t;
cdx = v2->s - v->s;
cdy = v2->t - v->t;
abdet = adx * bdy - bdx * ady;
bcdet = bdx * cdy - cdx * bdy;
cadet = cdx * ady - adx * cdy;
alift = adx * adx + ady * ady;
blift = bdx * bdx + bdy * bdy;
clift = cdx * cdx + cdy * cdy;
return alift * bcdet + blift * cadet + clift * abdet;
}
/*
Returns 1 is edge is locally delaunay
*/
int tesedgeIsLocallyDelaunay( TESShalfEdge *e )
{
return inCircle(e->Sym->Lnext->Lnext->Org, e->Lnext->Org, e->Lnext->Lnext->Org, e->Org) < 0;
}

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef GEOM_H
#define GEOM_H
#include "mesh.h"
#ifdef NO_BRANCH_CONDITIONS
/* MIPS architecture has special instructions to evaluate boolean
* conditions -- more efficient than branching, IF you can get the
* compiler to generate the right instructions (SGI compiler doesn't)
*/
#define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
#define VertLeq(u,v) (((u)->s < (v)->s) | \
((u)->s == (v)->s & (u)->t <= (v)->t))
#else
#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
#define VertLeq(u,v) (((u)->s < (v)->s) || ((u)->s == (v)->s && (u)->t <= (v)->t))
#endif
#define EdgeEval(u,v,w) tesedgeEval(u,v,w)
#define EdgeSign(u,v,w) tesedgeSign(u,v,w)
/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
#define TransLeq(u,v) (((u)->t < (v)->t) || ((u)->t == (v)->t && (u)->s <= (v)->s))
#define TransEval(u,v,w) testransEval(u,v,w)
#define TransSign(u,v,w) testransSign(u,v,w)
#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
#define EdgeIsInternal(e) e->Rface && e->Rface->inside
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
#define VertCCW(u,v,w) tesvertCCW(u,v,w)
int tesvertLeq( TESSvertex *u, TESSvertex *v );
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w );
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1, TESSvertex *o2, TESSvertex *d2, TESSvertex *v );
int tesedgeIsLocallyDelaunay( TESShalfEdge *e );
#endif

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
//#include "tesos.h"
#include <stddef.h>
#include <assert.h>
#include "mesh.h"
#include "geom.h"
#include "bucketalloc.h"
#define TRUE 1
#define FALSE 0
/************************ Utility Routines ************************/
/* Allocate and free half-edges in pairs for efficiency.
* The *only* place that should use this fact is allocation/free.
*/
typedef struct { TESShalfEdge e, eSym; } EdgePair;
/* MakeEdge creates a new pair of half-edges which form their own loop.
* No vertex or face structures are allocated, but these must be assigned
* before the current edge operation is completed.
*/
static TESShalfEdge *MakeEdge( TESSmesh* mesh, TESShalfEdge *eNext )
{
TESShalfEdge *e;
TESShalfEdge *eSym;
TESShalfEdge *ePrev;
EdgePair *pair = (EdgePair *)bucketAlloc( mesh->edgeBucket );
if (pair == NULL) return NULL;
e = &pair->e;
eSym = &pair->eSym;
/* Make sure eNext points to the first edge of the edge pair */
if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
/* Insert in circular doubly-linked list before eNext.
* Note that the prev pointer is stored in Sym->next.
*/
ePrev = eNext->Sym->next;
eSym->next = ePrev;
ePrev->Sym->next = e;
e->next = eNext;
eNext->Sym->next = eSym;
e->Sym = eSym;
e->Onext = e;
e->Lnext = eSym;
e->Org = NULL;
e->Lface = NULL;
e->winding = 0;
e->activeRegion = NULL;
e->mark = 0;
eSym->Sym = e;
eSym->Onext = eSym;
eSym->Lnext = e;
eSym->Org = NULL;
eSym->Lface = NULL;
eSym->winding = 0;
eSym->activeRegion = NULL;
eSym->mark = 0;
return e;
}
/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
* CS348a notes (see mesh.h). Basically it modifies the mesh so that
* a->Onext and b->Onext are exchanged. This can have various effects
* depending on whether a and b belong to different face or vertex rings.
* For more explanation see tessMeshSplice() below.
*/
static void Splice( TESShalfEdge *a, TESShalfEdge *b )
{
TESShalfEdge *aOnext = a->Onext;
TESShalfEdge *bOnext = b->Onext;
aOnext->Sym->Lnext = b;
bOnext->Sym->Lnext = a;
a->Onext = bOnext;
b->Onext = aOnext;
}
/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
* origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
* a place to insert the new vertex in the global vertex list. We insert
* the new vertex *before* vNext so that algorithms which walk the vertex
* list will not see the newly created vertices.
*/
static void MakeVertex( TESSvertex *newVertex,
TESShalfEdge *eOrig, TESSvertex *vNext )
{
TESShalfEdge *e;
TESSvertex *vPrev;
TESSvertex *vNew = newVertex;
assert(vNew != NULL);
/* insert in circular doubly-linked list before vNext */
vPrev = vNext->prev;
vNew->prev = vPrev;
vPrev->next = vNew;
vNew->next = vNext;
vNext->prev = vNew;
vNew->anEdge = eOrig;
/* leave coords, s, t undefined */
/* fix other edges on this vertex loop */
e = eOrig;
do {
e->Org = vNew;
e = e->Onext;
} while( e != eOrig );
}
/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
* face of all edges in the face loop to which eOrig belongs. "fNext" gives
* a place to insert the new face in the global face list. We insert
* the new face *before* fNext so that algorithms which walk the face
* list will not see the newly created faces.
*/
static void MakeFace( TESSface *newFace, TESShalfEdge *eOrig, TESSface *fNext )
{
TESShalfEdge *e;
TESSface *fPrev;
TESSface *fNew = newFace;
assert(fNew != NULL);
/* insert in circular doubly-linked list before fNext */
fPrev = fNext->prev;
fNew->prev = fPrev;
fPrev->next = fNew;
fNew->next = fNext;
fNext->prev = fNew;
fNew->anEdge = eOrig;
fNew->trail = NULL;
fNew->marked = FALSE;
/* The new face is marked "inside" if the old one was. This is a
* convenience for the common case where a face has been split in two.
*/
fNew->inside = fNext->inside;
/* fix other edges on this face loop */
e = eOrig;
do {
e->Lface = fNew;
e = e->Lnext;
} while( e != eOrig );
}
/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
* and removes from the global edge list.
*/
static void KillEdge( TESSmesh *mesh, TESShalfEdge *eDel )
{
TESShalfEdge *ePrev, *eNext;
/* Half-edges are allocated in pairs, see EdgePair above */
if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
/* delete from circular doubly-linked list */
eNext = eDel->next;
ePrev = eDel->Sym->next;
eNext->Sym->next = ePrev;
ePrev->Sym->next = eNext;
bucketFree( mesh->edgeBucket, eDel );
}
/* KillVertex( vDel ) destroys a vertex and removes it from the global
* vertex list. It updates the vertex loop to point to a given new vertex.
*/
static void KillVertex( TESSmesh *mesh, TESSvertex *vDel, TESSvertex *newOrg )
{
TESShalfEdge *e, *eStart = vDel->anEdge;
TESSvertex *vPrev, *vNext;
/* change the origin of all affected edges */
e = eStart;
do {
e->Org = newOrg;
e = e->Onext;
} while( e != eStart );
/* delete from circular doubly-linked list */
vPrev = vDel->prev;
vNext = vDel->next;
vNext->prev = vPrev;
vPrev->next = vNext;
bucketFree( mesh->vertexBucket, vDel );
}
/* KillFace( fDel ) destroys a face and removes it from the global face
* list. It updates the face loop to point to a given new face.
*/
static void KillFace( TESSmesh *mesh, TESSface *fDel, TESSface *newLface )
{
TESShalfEdge *e, *eStart = fDel->anEdge;
TESSface *fPrev, *fNext;
/* change the left face of all affected edges */
e = eStart;
do {
e->Lface = newLface;
e = e->Lnext;
} while( e != eStart );
/* delete from circular doubly-linked list */
fPrev = fDel->prev;
fNext = fDel->next;
fNext->prev = fPrev;
fPrev->next = fNext;
bucketFree( mesh->faceBucket, fDel );
}
/****************** Basic Edge Operations **********************/
/* tessMeshMakeEdge creates one edge, two vertices, and a loop (face).
* The loop consists of the two new half-edges.
*/
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh )
{
TESSvertex *newVertex1 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
TESSvertex *newVertex2 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
TESSface *newFace = (TESSface*)bucketAlloc(mesh->faceBucket);
TESShalfEdge *e;
/* if any one is null then all get freed */
if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
if (newVertex1 != NULL) bucketFree( mesh->vertexBucket, newVertex1 );
if (newVertex2 != NULL) bucketFree( mesh->vertexBucket, newVertex2 );
if (newFace != NULL) bucketFree( mesh->faceBucket, newFace );
return NULL;
}
e = MakeEdge( mesh, &mesh->eHead );
if (e == NULL) return NULL;
MakeVertex( newVertex1, e, &mesh->vHead );
MakeVertex( newVertex2, e->Sym, &mesh->vHead );
MakeFace( newFace, e, &mesh->fHead );
return e;
}
/* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
* mesh connectivity and topology. It changes the mesh so that
* eOrg->Onext <- OLD( eDst->Onext )
* eDst->Onext <- OLD( eOrg->Onext )
* where OLD(...) means the value before the meshSplice operation.
*
* This can have two effects on the vertex structure:
* - if eOrg->Org != eDst->Org, the two vertices are merged together
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
*
* Similarly (and independently) for the face structure,
* - if eOrg->Lface == eDst->Lface, one loop is split into two
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
*
* Some special cases:
* If eDst == eOrg, the operation has no effect.
* If eDst == eOrg->Lnext, the new face will have a single edge.
* If eDst == eOrg->Lprev, the old face will have a single edge.
* If eDst == eOrg->Onext, the new vertex will have a single edge.
* If eDst == eOrg->Oprev, the old vertex will have a single edge.
*/
int tessMeshSplice( TESSmesh* mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
{
int joiningLoops = FALSE;
int joiningVertices = FALSE;
if( eOrg == eDst ) return 1;
if( eDst->Org != eOrg->Org ) {
/* We are merging two disjoint vertices -- destroy eDst->Org */
joiningVertices = TRUE;
KillVertex( mesh, eDst->Org, eOrg->Org );
}
if( eDst->Lface != eOrg->Lface ) {
/* We are connecting two disjoint loops -- destroy eDst->Lface */
joiningLoops = TRUE;
KillFace( mesh, eDst->Lface, eOrg->Lface );
}
/* Change the edge structure */
Splice( eDst, eOrg );
if( ! joiningVertices ) {
TESSvertex *newVertex = (TESSvertex*)bucketAlloc( mesh->vertexBucket );
if (newVertex == NULL) return 0;
/* We split one vertex into two -- the new vertex is eDst->Org.
* Make sure the old vertex points to a valid half-edge.
*/
MakeVertex( newVertex, eDst, eOrg->Org );
eOrg->Org->anEdge = eOrg;
}
if( ! joiningLoops ) {
TESSface *newFace = (TESSface*)bucketAlloc( mesh->faceBucket );
if (newFace == NULL) return 0;
/* We split one loop into two -- the new loop is eDst->Lface.
* Make sure the old face points to a valid half-edge.
*/
MakeFace( newFace, eDst, eOrg->Lface );
eOrg->Lface->anEdge = eOrg;
}
return 1;
}
/* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
* the newly created loop will contain eDel->Dst. If the deletion of eDel
* would create isolated vertices, those are deleted as well.
*
* This function could be implemented as two calls to tessMeshSplice
* plus a few calls to memFree, but this would allocate and delete
* unnecessary vertices and faces.
*/
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel )
{
TESShalfEdge *eDelSym = eDel->Sym;
int joiningLoops = FALSE;
/* First step: disconnect the origin vertex eDel->Org. We make all
* changes to get a consistent mesh in this "intermediate" state.
*/
if( eDel->Lface != eDel->Rface ) {
/* We are joining two loops into one -- remove the left face */
joiningLoops = TRUE;
KillFace( mesh, eDel->Lface, eDel->Rface );
}
if( eDel->Onext == eDel ) {
KillVertex( mesh, eDel->Org, NULL );
} else {
/* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
eDel->Rface->anEdge = eDel->Oprev;
eDel->Org->anEdge = eDel->Onext;
Splice( eDel, eDel->Oprev );
if( ! joiningLoops ) {
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
if (newFace == NULL) return 0;
/* We are splitting one loop into two -- create a new loop for eDel. */
MakeFace( newFace, eDel, eDel->Lface );
}
}
/* Claim: the mesh is now in a consistent state, except that eDel->Org
* may have been deleted. Now we disconnect eDel->Dst.
*/
if( eDelSym->Onext == eDelSym ) {
KillVertex( mesh, eDelSym->Org, NULL );
KillFace( mesh, eDelSym->Lface, NULL );
} else {
/* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
eDel->Lface->anEdge = eDelSym->Oprev;
eDelSym->Org->anEdge = eDelSym->Onext;
Splice( eDelSym, eDelSym->Oprev );
}
/* Any isolated vertices or faces have already been freed. */
KillEdge( mesh, eDel );
return 1;
}
/******************** Other Edge Operations **********************/
/* All these routines can be implemented with the basic edge
* operations above. They are provided for convenience and efficiency.
*/
/* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
* eOrg and eNew will have the same left face.
*/
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg )
{
TESShalfEdge *eNewSym;
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
if (eNew == NULL) return NULL;
eNewSym = eNew->Sym;
/* Connect the new edge appropriately */
Splice( eNew, eOrg->Lnext );
/* Set the vertex and face information */
eNew->Org = eOrg->Dst;
{
TESSvertex *newVertex= (TESSvertex*)bucketAlloc( mesh->vertexBucket );
if (newVertex == NULL) return NULL;
MakeVertex( newVertex, eNewSym, eNew->Org );
}
eNew->Lface = eNewSym->Lface = eOrg->Lface;
return eNew;
}
/* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
* eOrg and eNew will have the same left face.
*/
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg )
{
TESShalfEdge *eNew;
TESShalfEdge *tempHalfEdge= tessMeshAddEdgeVertex( mesh, eOrg );
if (tempHalfEdge == NULL) return NULL;
eNew = tempHalfEdge->Sym;
/* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
Splice( eOrg->Sym, eOrg->Sym->Oprev );
Splice( eOrg->Sym, eNew );
/* Set the vertex and face information */
eOrg->Dst = eNew->Org;
eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */
eNew->Rface = eOrg->Rface;
eNew->winding = eOrg->winding; /* copy old winding information */
eNew->Sym->winding = eOrg->Sym->winding;
return eNew;
}
/* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
* to eDst->Org, and returns the corresponding half-edge eNew.
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
* loops are merged into one, and the loop eDst->Lface is destroyed.
*
* If (eOrg == eDst), the new face will have only two edges.
* If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
* If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
*/
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
{
TESShalfEdge *eNewSym;
int joiningLoops = FALSE;
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
if (eNew == NULL) return NULL;
eNewSym = eNew->Sym;
if( eDst->Lface != eOrg->Lface ) {
/* We are connecting two disjoint loops -- destroy eDst->Lface */
joiningLoops = TRUE;
KillFace( mesh, eDst->Lface, eOrg->Lface );
}
/* Connect the new edge appropriately */
Splice( eNew, eOrg->Lnext );
Splice( eNewSym, eDst );
/* Set the vertex and face information */
eNew->Org = eOrg->Dst;
eNewSym->Org = eDst->Org;
eNew->Lface = eNewSym->Lface = eOrg->Lface;
/* Make sure the old face points to a valid half-edge */
eOrg->Lface->anEdge = eNewSym;
if( ! joiningLoops ) {
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
if (newFace == NULL) return NULL;
/* We split one loop into two -- the new loop is eNew->Lface */
MakeFace( newFace, eNew, eOrg->Lface );
}
return eNew;
}
/******************** Other Operations **********************/
/* tessMeshZapFace( fZap ) destroys a face and removes it from the
* global face list. All edges of fZap will have a NULL pointer as their
* left face. Any edges which also have a NULL pointer as their right face
* are deleted entirely (along with any isolated vertices this produces).
* An entire mesh can be deleted by zapping its faces, one at a time,
* in any order. Zapped faces cannot be used in further mesh operations!
*/
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap )
{
TESShalfEdge *eStart = fZap->anEdge;
TESShalfEdge *e, *eNext, *eSym;
TESSface *fPrev, *fNext;
/* walk around face, deleting edges whose right face is also NULL */
eNext = eStart->Lnext;
do {
e = eNext;
eNext = e->Lnext;
e->Lface = NULL;
if( e->Rface == NULL ) {
/* delete the edge -- see TESSmeshDelete above */
if( e->Onext == e ) {
KillVertex( mesh, e->Org, NULL );
} else {
/* Make sure that e->Org points to a valid half-edge */
e->Org->anEdge = e->Onext;
Splice( e, e->Oprev );
}
eSym = e->Sym;
if( eSym->Onext == eSym ) {
KillVertex( mesh, eSym->Org, NULL );
} else {
/* Make sure that eSym->Org points to a valid half-edge */
eSym->Org->anEdge = eSym->Onext;
Splice( eSym, eSym->Oprev );
}
KillEdge( mesh, e );
}
} while( e != eStart );
/* delete from circular doubly-linked list */
fPrev = fZap->prev;
fNext = fZap->next;
fNext->prev = fPrev;
fPrev->next = fNext;
bucketFree( mesh->faceBucket, fZap );
}
/* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
* and no loops (what we usually call a "face").
*/
TESSmesh *tessMeshNewMesh( TESSalloc* alloc )
{
TESSvertex *v;
TESSface *f;
TESShalfEdge *e;
TESShalfEdge *eSym;
TESSmesh *mesh = (TESSmesh *)alloc->memalloc( alloc->userData, sizeof( TESSmesh ));
if (mesh == NULL) {
return NULL;
}
if (alloc->meshEdgeBucketSize < 16)
alloc->meshEdgeBucketSize = 16;
if (alloc->meshEdgeBucketSize > 4096)
alloc->meshEdgeBucketSize = 4096;
if (alloc->meshVertexBucketSize < 16)
alloc->meshVertexBucketSize = 16;
if (alloc->meshVertexBucketSize > 4096)
alloc->meshVertexBucketSize = 4096;
if (alloc->meshFaceBucketSize < 16)
alloc->meshFaceBucketSize = 16;
if (alloc->meshFaceBucketSize > 4096)
alloc->meshFaceBucketSize = 4096;
mesh->edgeBucket = createBucketAlloc( alloc, "Mesh Edges", sizeof(EdgePair), alloc->meshEdgeBucketSize );
mesh->vertexBucket = createBucketAlloc( alloc, "Mesh Vertices", sizeof(TESSvertex), alloc->meshVertexBucketSize );
mesh->faceBucket = createBucketAlloc( alloc, "Mesh Faces", sizeof(TESSface), alloc->meshFaceBucketSize );
v = &mesh->vHead;
f = &mesh->fHead;
e = &mesh->eHead;
eSym = &mesh->eHeadSym;
v->next = v->prev = v;
v->anEdge = NULL;
f->next = f->prev = f;
f->anEdge = NULL;
f->trail = NULL;
f->marked = FALSE;
f->inside = FALSE;
e->next = e;
e->Sym = eSym;
e->Onext = NULL;
e->Lnext = NULL;
e->Org = NULL;
e->Lface = NULL;
e->winding = 0;
e->activeRegion = NULL;
eSym->next = eSym;
eSym->Sym = e;
eSym->Onext = NULL;
eSym->Lnext = NULL;
eSym->Org = NULL;
eSym->Lface = NULL;
eSym->winding = 0;
eSym->activeRegion = NULL;
return mesh;
}
/* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
* both meshes, and returns the new mesh (the old meshes are destroyed).
*/
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 )
{
TESSface *f1 = &mesh1->fHead;
TESSvertex *v1 = &mesh1->vHead;
TESShalfEdge *e1 = &mesh1->eHead;
TESSface *f2 = &mesh2->fHead;
TESSvertex *v2 = &mesh2->vHead;
TESShalfEdge *e2 = &mesh2->eHead;
/* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
if( f2->next != f2 ) {
f1->prev->next = f2->next;
f2->next->prev = f1->prev;
f2->prev->next = f1;
f1->prev = f2->prev;
}
if( v2->next != v2 ) {
v1->prev->next = v2->next;
v2->next->prev = v1->prev;
v2->prev->next = v1;
v1->prev = v2->prev;
}
if( e2->next != e2 ) {
e1->Sym->next->Sym->next = e2->next;
e2->next->Sym->next = e1->Sym->next;
e2->Sym->next->Sym->next = e1;
e1->Sym->next = e2->Sym->next;
}
alloc->memfree( alloc->userData, mesh2 );
return mesh1;
}
static int CountFaceVerts( TESSface *f )
{
TESShalfEdge *eCur = f->anEdge;
int n = 0;
do
{
n++;
eCur = eCur->Lnext;
}
while (eCur != f->anEdge);
return n;
}
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace )
{
TESShalfEdge *e, *eNext, *eSym;
TESShalfEdge *eHead = &mesh->eHead;
TESSvertex *va, *vb, *vc, *vd, *ve, *vf;
int leftNv, rightNv;
for( e = eHead->next; e != eHead; e = eNext )
{
eNext = e->next;
eSym = e->Sym;
if( !eSym )
continue;
// Both faces must be inside
if( !e->Lface || !e->Lface->inside )
continue;
if( !eSym->Lface || !eSym->Lface->inside )
continue;
leftNv = CountFaceVerts( e->Lface );
rightNv = CountFaceVerts( eSym->Lface );
if( (leftNv+rightNv-2) > maxVertsPerFace )
continue;
// Merge if the resulting poly is convex.
//
// vf--ve--vd
// ^|
// left e || right
// |v
// va--vb--vc
va = e->Lprev->Org;
vb = e->Org;
vc = e->Sym->Lnext->Dst;
vd = e->Sym->Lprev->Org;
ve = e->Sym->Org;
vf = e->Lnext->Dst;
if( VertCCW( va, vb, vc ) && VertCCW( vd, ve, vf ) ) {
if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
if( !tessMeshDelete( mesh, e ) )
return 0;
}
}
return 1;
}
void tessMeshFlipEdge( TESSmesh *mesh, TESShalfEdge *edge )
{
TESShalfEdge *a0 = edge;
TESShalfEdge *a1 = a0->Lnext;
TESShalfEdge *a2 = a1->Lnext;
TESShalfEdge *b0 = edge->Sym;
TESShalfEdge *b1 = b0->Lnext;
TESShalfEdge *b2 = b1->Lnext;
TESSvertex *aOrg = a0->Org;
TESSvertex *aOpp = a2->Org;
TESSvertex *bOrg = b0->Org;
TESSvertex *bOpp = b2->Org;
TESSface *fa = a0->Lface;
TESSface *fb = b0->Lface;
assert(EdgeIsInternal(edge));
assert(a2->Lnext == a0);
assert(b2->Lnext == b0);
a0->Org = bOpp;
a0->Onext = b1->Sym;
b0->Org = aOpp;
b0->Onext = a1->Sym;
a2->Onext = b0;
b2->Onext = a0;
b1->Onext = a2->Sym;
a1->Onext = b2->Sym;
a0->Lnext = a2;
a2->Lnext = b1;
b1->Lnext = a0;
b0->Lnext = b2;
b2->Lnext = a1;
a1->Lnext = b0;
a1->Lface = fb;
b1->Lface = fa;
fa->anEdge = a0;
fb->anEdge = b0;
if (aOrg->anEdge == a0) aOrg->anEdge = b1;
if (bOrg->anEdge == b0) bOrg->anEdge = a1;
assert( a0->Lnext->Onext->Sym == a0 );
assert( a0->Onext->Sym->Lnext == a0 );
assert( a0->Org->anEdge->Org == a0->Org );
assert( a1->Lnext->Onext->Sym == a1 );
assert( a1->Onext->Sym->Lnext == a1 );
assert( a1->Org->anEdge->Org == a1->Org );
assert( a2->Lnext->Onext->Sym == a2 );
assert( a2->Onext->Sym->Lnext == a2 );
assert( a2->Org->anEdge->Org == a2->Org );
assert( b0->Lnext->Onext->Sym == b0 );
assert( b0->Onext->Sym->Lnext == b0 );
assert( b0->Org->anEdge->Org == b0->Org );
assert( b1->Lnext->Onext->Sym == b1 );
assert( b1->Onext->Sym->Lnext == b1 );
assert( b1->Org->anEdge->Org == b1->Org );
assert( b2->Lnext->Onext->Sym == b2 );
assert( b2->Onext->Sym->Lnext == b2 );
assert( b2->Org->anEdge->Org == b2->Org );
assert(aOrg->anEdge->Org == aOrg);
assert(bOrg->anEdge->Org == bOrg);
assert(a0->Oprev->Onext->Org == a0->Org);
}
#ifdef DELETE_BY_ZAPPING
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
{
TESSface *fHead = &mesh->fHead;
while( fHead->next != fHead ) {
tessMeshZapFace( fHead->next );
}
assert( mesh->vHead.next == &mesh->vHead );
alloc->memfree( alloc->userData, mesh );
}
#else
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
{
deleteBucketAlloc(mesh->edgeBucket);
deleteBucketAlloc(mesh->vertexBucket);
deleteBucketAlloc(mesh->faceBucket);
alloc->memfree( alloc->userData, mesh );
}
#endif
#ifndef NDEBUG
/* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
*/
void tessMeshCheckMesh( TESSmesh *mesh )
{
TESSface *fHead = &mesh->fHead;
TESSvertex *vHead = &mesh->vHead;
TESShalfEdge *eHead = &mesh->eHead;
TESSface *f, *fPrev;
TESSvertex *v, *vPrev;
TESShalfEdge *e, *ePrev;
for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
assert( f->prev == fPrev );
e = f->anEdge;
do {
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
assert( e->Lface == f );
e = e->Lnext;
} while( e != f->anEdge );
}
assert( f->prev == fPrev && f->anEdge == NULL );
for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
assert( v->prev == vPrev );
e = v->anEdge;
do {
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
assert( e->Org == v );
e = e->Onext;
} while( e != v->anEdge );
}
assert( v->prev == vPrev && v->anEdge == NULL );
for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
assert( e->Sym->next == ePrev->Sym );
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Org != NULL );
assert( e->Dst != NULL );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
}
assert( e->Sym->next == ePrev->Sym
&& e->Sym == &mesh->eHeadSym
&& e->Sym->Sym == e
&& e->Org == NULL && e->Dst == NULL
&& e->Lface == NULL && e->Rface == NULL );
}
#endif

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef MESH_H
#define MESH_H
#include "../Include/tesselator.h"
typedef struct TESSmesh TESSmesh;
typedef struct TESSvertex TESSvertex;
typedef struct TESSface TESSface;
typedef struct TESShalfEdge TESShalfEdge;
typedef struct ActiveRegion ActiveRegion;
/* The mesh structure is similar in spirit, notation, and operations
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
* for the manipulation of general subdivisions and the computation of
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
* For a simplified description, see the course notes for CS348a,
* "Mathematical Foundations of Computer Graphics", available at the
* Stanford bookstore (and taught during the fall quarter).
* The implementation also borrows a tiny subset of the graph-based approach
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
*
* The fundamental data structure is the "half-edge". Two half-edges
* go together to make an edge, but they point in opposite directions.
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
* its origin vertex (Org), the face on its left side (Lface), and the
* adjacent half-edges in the CCW direction around the origin vertex
* (Onext) and around the left face (Lnext). There is also a "next"
* pointer for the global edge list (see below).
*
* The notation used for mesh navigation:
* Sym = the mate of a half-edge (same edge, but opposite direction)
* Onext = edge CCW around origin vertex (keep same origin)
* Dnext = edge CCW around destination vertex (keep same dest)
* Lnext = edge CCW around left face (dest becomes new origin)
* Rnext = edge CCW around right face (origin becomes new dest)
*
* "prev" means to substitute CW for CCW in the definitions above.
*
* The mesh keeps global lists of all vertices, faces, and edges,
* stored as doubly-linked circular lists with a dummy header node.
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
*
* The circular edge list is special; since half-edges always occur
* in pairs (e and e->Sym), each half-edge stores a pointer in only
* one direction. Starting at eHead and following the e->next pointers
* will visit each *edge* once (ie. e or e->Sym, but not both).
* e->Sym stores a pointer in the opposite direction, thus it is
* always true that e->Sym->next->Sym->next == e.
*
* Each vertex has a pointer to next and previous vertices in the
* circular list, and a pointer to a half-edge with this vertex as
* the origin (NULL if this is the dummy header). There is also a
* field "data" for client data.
*
* Each face has a pointer to the next and previous faces in the
* circular list, and a pointer to a half-edge with this face as
* the left face (NULL if this is the dummy header). There is also
* a field "data" for client data.
*
* Note that what we call a "face" is really a loop; faces may consist
* of more than one loop (ie. not simply connected), but there is no
* record of this in the data structure. The mesh may consist of
* several disconnected regions, so it may not be possible to visit
* the entire mesh by starting at a half-edge and traversing the edge
* structure.
*
* The mesh does NOT support isolated vertices; a vertex is deleted along
* with its last edge. Similarly when two faces are merged, one of the
* faces is deleted (see tessMeshDelete below). For mesh operations,
* all face (loop) and vertex pointers must not be NULL. However, once
* mesh manipulation is finished, TESSmeshZapFace can be used to delete
* faces of the mesh, one at a time. All external faces can be "zapped"
* before the mesh is returned to the client; then a NULL face indicates
* a region which is not part of the output polygon.
*/
struct TESSvertex {
TESSvertex *next; /* next vertex (never NULL) */
TESSvertex *prev; /* previous vertex (never NULL) */
TESShalfEdge *anEdge; /* a half-edge with this origin */
/* Internal data (keep hidden) */
TESSreal coords[3]; /* vertex location in 3D */
TESSreal s, t; /* projection onto the sweep plane */
int pqHandle; /* to allow deletion from priority queue */
TESSindex n; /* to allow identify unique vertices */
TESSindex idx; /* to allow map result to original verts */
};
struct TESSface {
TESSface *next; /* next face (never NULL) */
TESSface *prev; /* previous face (never NULL) */
TESShalfEdge *anEdge; /* a half edge with this left face */
/* Internal data (keep hidden) */
TESSface *trail; /* "stack" for conversion to strips */
TESSindex n; /* to allow identiy unique faces */
char marked; /* flag for conversion to strips */
char inside; /* this face is in the polygon interior */
};
struct TESShalfEdge {
TESShalfEdge *next; /* doubly-linked list (prev==Sym->next) */
TESShalfEdge *Sym; /* same edge, opposite direction */
TESShalfEdge *Onext; /* next edge CCW around origin */
TESShalfEdge *Lnext; /* next edge CCW around left face */
TESSvertex *Org; /* origin vertex (Overtex too long) */
TESSface *Lface; /* left face */
/* Internal data (keep hidden) */
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
int winding; /* change in winding number when crossing
from the right face to the left face */
int mark; /* Used by the Edge Flip algorithm */
};
#define Rface Sym->Lface
#define Dst Sym->Org
#define Oprev Sym->Lnext
#define Lprev Onext->Sym
#define Dprev Lnext->Sym
#define Rprev Sym->Onext
#define Dnext Rprev->Sym /* 3 pointers */
#define Rnext Oprev->Sym /* 3 pointers */
struct TESSmesh {
TESSvertex vHead; /* dummy header for vertex list */
TESSface fHead; /* dummy header for face list */
TESShalfEdge eHead; /* dummy header for edge list */
TESShalfEdge eHeadSym; /* and its symmetric counterpart */
struct BucketAlloc* edgeBucket;
struct BucketAlloc* vertexBucket;
struct BucketAlloc* faceBucket;
};
/* The mesh operations below have three motivations: completeness,
* convenience, and efficiency. The basic mesh operations are MakeEdge,
* Splice, and Delete. All the other edge operations can be implemented
* in terms of these. The other operations are provided for convenience
* and/or efficiency.
*
* When a face is split or a vertex is added, they are inserted into the
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
* This makes it easier to process all vertices or faces in the global lists
* without worrying about processing the same data twice. As a convenience,
* when a face is split, the "inside" flag is copied from the old face.
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
* f->trail, e->winding) is set to zero.
*
* ********************** Basic Edge Operations **************************
*
* tessMeshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
* The loop (face) consists of the two new half-edges.
*
* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
* mesh connectivity and topology. It changes the mesh so that
* eOrg->Onext <- OLD( eDst->Onext )
* eDst->Onext <- OLD( eOrg->Onext )
* where OLD(...) means the value before the meshSplice operation.
*
* This can have two effects on the vertex structure:
* - if eOrg->Org != eDst->Org, the two vertices are merged together
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
*
* Similarly (and independently) for the face structure,
* - if eOrg->Lface == eDst->Lface, one loop is split into two
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
*
* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
* the newly created loop will contain eDel->Dst. If the deletion of eDel
* would create isolated vertices, those are deleted as well.
*
* ********************** Other Edge Operations **************************
*
* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
* eOrg and eNew will have the same left face.
*
* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
* eOrg and eNew will have the same left face.
*
* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
* to eDst->Org, and returns the corresponding half-edge eNew.
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
* loops are merged into one, and the loop eDst->Lface is destroyed.
*
* ************************ Other Operations *****************************
*
* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
* and no loops (what we usually call a "face").
*
* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
* both meshes, and returns the new mesh (the old meshes are destroyed).
*
* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
*
* tessMeshZapFace( fZap ) destroys a face and removes it from the
* global face list. All edges of fZap will have a NULL pointer as their
* left face. Any edges which also have a NULL pointer as their right face
* are deleted entirely (along with any isolated vertices this produces).
* An entire mesh can be deleted by zapping its faces, one at a time,
* in any order. Zapped faces cannot be used in further mesh operations!
*
* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
*/
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh );
int tessMeshSplice( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel );
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg );
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg );
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
TESSmesh *tessMeshNewMesh( TESSalloc* alloc );
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 );
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace );
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh );
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap );
void tessMeshFlipEdge( TESSmesh *mesh, TESShalfEdge *edge );
#ifdef NDEBUG
#define tessMeshCheckMesh( mesh )
#else
void tessMeshCheckMesh( TESSmesh *mesh );
#endif
#endif

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/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
//#include "tesos.h"
#include <stddef.h>
#include <assert.h>
#include "../Include/tesselator.h"
#include "priorityq.h"
#define INIT_SIZE 32
#define TRUE 1
#define FALSE 0
#ifdef FOR_TRITE_TEST_PROGRAM
#define LEQ(x,y) (*pq->leq)(x,y)
#else
/* Violates modularity, but a little faster */
#include "geom.h"
#define LEQ(x,y) VertLeq((TESSvertex *)x, (TESSvertex *)y)
#endif
/* Include all the code for the regular heap-based queue here. */
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
* for this purpose pqInsert returns a "handle" which is supplied
* as the argument.
*
* An initial heap may be created efficiently by calling pqInsert
* repeatedly, then calling pqInit. In any case pqInit must be called
* before any operations other than pqInsert are used.
*
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
* This may also be tested with pqIsEmpty.
*/
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself;
* active nodes are stored in the range 1..pq->size. When the
* heap exceeds its allocated size (pq->max), its size doubles.
* The children of node i are nodes 2i and 2i+1.
*
* Each node stores an index into an array "handles". Each handle
* stores a key, plus a pointer back to the node which currently
* represents that key (ie. nodes[handles[i].node].handle == i).
*/
#define pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
#define pqHeapIsEmpty(pq) ((pq)->size == 0)
/* really pqHeapNewPriorityQHeap */
PriorityQHeap *pqHeapNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQHeap *pq = (PriorityQHeap *)alloc->memalloc( alloc->userData, sizeof( PriorityQHeap ));
if (pq == NULL) return NULL;
pq->size = 0;
pq->max = size;
pq->nodes = (PQnode *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->nodes[0]) );
if (pq->nodes == NULL) {
alloc->memfree( alloc->userData, pq );
return NULL;
}
pq->handles = (PQhandleElem *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->handles[0]) );
if (pq->handles == NULL) {
alloc->memfree( alloc->userData, pq->nodes );
alloc->memfree( alloc->userData, pq );
return NULL;
}
pq->initialized = FALSE;
pq->freeList = 0;
pq->leq = leq;
pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
pq->handles[1].key = NULL;
return pq;
}
/* really pqHeapDeletePriorityQHeap */
void pqHeapDeletePriorityQ( TESSalloc* alloc, PriorityQHeap *pq )
{
alloc->memfree( alloc->userData, pq->handles );
alloc->memfree( alloc->userData, pq->nodes );
alloc->memfree( alloc->userData, pq );
}
static void FloatDown( PriorityQHeap *pq, int curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hChild;
int child;
hCurr = n[curr].handle;
for( ;; ) {
child = curr << 1;
if( child < pq->size && LEQ( h[n[child+1].handle].key,
h[n[child].handle].key )) {
++child;
}
assert(child <= pq->max);
hChild = n[child].handle;
if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hChild;
h[hChild].node = curr;
curr = child;
}
}
static void FloatUp( PriorityQHeap *pq, int curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hParent;
int parent;
hCurr = n[curr].handle;
for( ;; ) {
parent = curr >> 1;
hParent = n[parent].handle;
if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hParent;
h[hParent].node = curr;
curr = parent;
}
}
/* really pqHeapInit */
void pqHeapInit( PriorityQHeap *pq )
{
int i;
/* This method of building a heap is O(n), rather than O(n lg n). */
for( i = pq->size; i >= 1; --i ) {
FloatDown( pq, i );
}
pq->initialized = TRUE;
}
/* really pqHeapInsert */
/* returns INV_HANDLE iff out of memory */
PQhandle pqHeapInsert( TESSalloc* alloc, PriorityQHeap *pq, PQkey keyNew )
{
int curr;
PQhandle free;
curr = ++ pq->size;
if( (curr*2) > pq->max ) {
if (!alloc->memrealloc)
{
return INV_HANDLE;
}
else
{
PQnode *saveNodes= pq->nodes;
PQhandleElem *saveHandles= pq->handles;
// If the heap overflows, double its size.
pq->max <<= 1;
pq->nodes = (PQnode *)alloc->memrealloc( alloc->userData, pq->nodes,
(size_t)((pq->max + 1) * sizeof( pq->nodes[0] )));
if (pq->nodes == NULL) {
pq->nodes = saveNodes; // restore ptr to free upon return
return INV_HANDLE;
}
pq->handles = (PQhandleElem *)alloc->memrealloc( alloc->userData, pq->handles,
(size_t) ((pq->max + 1) * sizeof( pq->handles[0] )));
if (pq->handles == NULL) {
pq->handles = saveHandles; // restore ptr to free upon return
return INV_HANDLE;
}
}
}
if( pq->freeList == 0 ) {
free = curr;
} else {
free = pq->freeList;
pq->freeList = pq->handles[free].node;
}
pq->nodes[curr].handle = free;
pq->handles[free].node = curr;
pq->handles[free].key = keyNew;
if( pq->initialized ) {
FloatUp( pq, curr );
}
assert(free != INV_HANDLE);
return free;
}
/* really pqHeapExtractMin */
PQkey pqHeapExtractMin( PriorityQHeap *pq )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hMin = n[1].handle;
PQkey min = h[hMin].key;
if( pq->size > 0 ) {
n[1].handle = n[pq->size].handle;
h[n[1].handle].node = 1;
h[hMin].key = NULL;
h[hMin].node = pq->freeList;
pq->freeList = hMin;
if( -- pq->size > 0 ) {
FloatDown( pq, 1 );
}
}
return min;
}
/* really pqHeapDelete */
void pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
int curr;
assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
curr = h[hCurr].node;
n[curr].handle = n[pq->size].handle;
h[n[curr].handle].node = curr;
if( curr <= -- pq->size ) {
if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
FloatDown( pq, curr );
} else {
FloatUp( pq, curr );
}
}
h[hCurr].key = NULL;
h[hCurr].node = pq->freeList;
pq->freeList = hCurr;
}
/* Now redefine all the function names to map to their "Sort" versions. */
/* really tessPqSortNewPriorityQ */
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQ *pq = (PriorityQ *)alloc->memalloc( alloc->userData, sizeof( PriorityQ ));
if (pq == NULL) return NULL;
pq->heap = pqHeapNewPriorityQ( alloc, size, leq );
if (pq->heap == NULL) {
alloc->memfree( alloc->userData, pq );
return NULL;
}
// pq->keys = (PQkey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
pq->keys = (PQkey *)alloc->memalloc( alloc->userData, size * sizeof(pq->keys[0]) );
if (pq->keys == NULL) {
pqHeapDeletePriorityQ( alloc, pq->heap );
alloc->memfree( alloc->userData, pq );
return NULL;
}
pq->size = 0;
pq->max = size; //INIT_SIZE;
pq->initialized = FALSE;
pq->leq = leq;
return pq;
}
/* really tessPqSortDeletePriorityQ */
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq )
{
assert(pq != NULL);
if (pq->heap != NULL) pqHeapDeletePriorityQ( alloc, pq->heap );
if (pq->order != NULL) alloc->memfree( alloc->userData, pq->order );
if (pq->keys != NULL) alloc->memfree( alloc->userData, pq->keys );
alloc->memfree( alloc->userData, pq );
}
#define LT(x,y) (! LEQ(y,x))
#define GT(x,y) (! LEQ(x,y))
#define Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
/* really tessPqSortInit */
int pqInit( TESSalloc* alloc, PriorityQ *pq )
{
PQkey **p, **r, **i, **j, *piv;
struct { PQkey **p, **r; } Stack[50], *top = Stack;
unsigned int seed = 2016473283;
/* Create an array of indirect pointers to the keys, so that we
* the handles we have returned are still valid.
*/
/*
pq->order = (PQkey **)memAlloc( (size_t)
(pq->size * sizeof(pq->order[0])) );
*/
pq->order = (PQkey **)alloc->memalloc( alloc->userData,
(size_t)((pq->size+1) * sizeof(pq->order[0])) );
/* the previous line is a patch to compensate for the fact that IBM */
/* machines return a null on a malloc of zero bytes (unlike SGI), */
/* so we have to put in this defense to guard against a memory */
/* fault four lines down. from fossum@austin.ibm.com. */
if (pq->order == NULL) return 0;
p = pq->order;
r = p + pq->size - 1;
for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
*i = piv;
}
/* Sort the indirect pointers in descending order,
* using randomized Quicksort
*/
top->p = p; top->r = r; ++top;
while( --top >= Stack ) {
p = top->p;
r = top->r;
while( r > p + 10 ) {
seed = seed * 1539415821 + 1;
i = p + seed % (r - p + 1);
piv = *i;
*i = *p;
*p = piv;
i = p - 1;
j = r + 1;
do {
do { ++i; } while( GT( **i, *piv ));
do { --j; } while( LT( **j, *piv ));
Swap( i, j );
} while( i < j );
Swap( i, j ); /* Undo last swap */
if( i - p < r - j ) {
top->p = j+1; top->r = r; ++top;
r = i-1;
} else {
top->p = p; top->r = i-1; ++top;
p = j+1;
}
}
/* Insertion sort small lists */
for( i = p+1; i <= r; ++i ) {
piv = *i;
for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
*j = *(j-1);
}
*j = piv;
}
}
pq->max = pq->size;
pq->initialized = TRUE;
pqHeapInit( pq->heap ); /* always succeeds */
#ifndef NDEBUG
p = pq->order;
r = p + pq->size - 1;
for( i = p; i < r; ++i ) {
assert( LEQ( **(i+1), **i ));
}
#endif
return 1;
}
/* really tessPqSortInsert */
/* returns INV_HANDLE iff out of memory */
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey keyNew )
{
int curr;
if( pq->initialized ) {
return pqHeapInsert( alloc, pq->heap, keyNew );
}
curr = pq->size;
if( ++ pq->size >= pq->max ) {
if (!alloc->memrealloc)
{
return INV_HANDLE;
}
else
{
PQkey *saveKey= pq->keys;
// If the heap overflows, double its size.
pq->max <<= 1;
pq->keys = (PQkey *)alloc->memrealloc( alloc->userData, pq->keys,
(size_t)(pq->max * sizeof( pq->keys[0] )));
if (pq->keys == NULL) {
pq->keys = saveKey; // restore ptr to free upon return
return INV_HANDLE;
}
}
}
assert(curr != INV_HANDLE);
pq->keys[curr] = keyNew;
/* Negative handles index the sorted array. */
return -(curr+1);
}
/* really tessPqSortExtractMin */
PQkey pqExtractMin( PriorityQ *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return pqHeapExtractMin( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! pqHeapIsEmpty( pq->heap )) {
heapMin = pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return pqHeapExtractMin( pq->heap );
}
}
do {
-- pq->size;
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
return sortMin;
}
/* really tessPqSortMinimum */
PQkey pqMinimum( PriorityQ *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return pqHeapMinimum( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! pqHeapIsEmpty( pq->heap )) {
heapMin = pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return heapMin;
}
}
return sortMin;
}
/* really tessPqSortIsEmpty */
int pqIsEmpty( PriorityQ *pq )
{
return (pq->size == 0) && pqHeapIsEmpty( pq->heap );
}
/* really tessPqSortDelete */
void pqDelete( PriorityQ *pq, PQhandle curr )
{
if( curr >= 0 ) {
pqHeapDelete( pq->heap, curr );
return;
}
curr = -(curr+1);
assert( curr < pq->max && pq->keys[curr] != NULL );
pq->keys[curr] = NULL;
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
-- pq->size;
}
}

View File

@ -0,0 +1,104 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef PRIORITYQ_H
#define PRIORITYQ_H
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
* for this purpose pqInsert returns a "handle" which is supplied
* as the argument.
*
* An initial heap may be created efficiently by calling pqInsert
* repeatedly, then calling pqInit. In any case pqInit must be called
* before any operations other than pqInsert are used.
*
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
* This may also be tested with pqIsEmpty.
*/
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself;
* active nodes are stored in the range 1..pq->size. When the
* heap exceeds its allocated size (pq->max), its size doubles.
* The children of node i are nodes 2i and 2i+1.
*
* Each node stores an index into an array "handles". Each handle
* stores a key, plus a pointer back to the node which currently
* represents that key (ie. nodes[handles[i].node].handle == i).
*/
typedef void *PQkey;
typedef int PQhandle;
typedef struct PriorityQHeap PriorityQHeap;
#define INV_HANDLE 0x0fffffff
typedef struct { PQhandle handle; } PQnode;
typedef struct { PQkey key; PQhandle node; } PQhandleElem;
struct PriorityQHeap {
PQnode *nodes;
PQhandleElem *handles;
int size, max;
PQhandle freeList;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
typedef struct PriorityQ PriorityQ;
struct PriorityQ {
PriorityQHeap *heap;
PQkey *keys;
PQkey **order;
PQhandle size, max;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) );
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq );
int pqInit( TESSalloc* alloc, PriorityQ *pq );
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey key );
PQkey pqExtractMin( PriorityQ *pq );
void pqDelete( PriorityQ *pq, PQhandle handle );
PQkey pqMinimum( PriorityQ *pq );
int pqIsEmpty( PriorityQ *pq );
#endif

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@ -0,0 +1,74 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef SWEEP_H
#define SWEEP_H
#include "mesh.h"
/* tessComputeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
int tessComputeInterior( TESStesselator *tess );
/* The following is here *only* for access by debugging routines */
#include "dict.h"
/* For each pair of adjacent edges crossing the sweep line, there is
* an ActiveRegion to represent the region between them. The active
* regions are kept in sorted order in a dynamic dictionary. As the
* sweep line crosses each vertex, we update the affected regions.
*/
struct ActiveRegion {
TESShalfEdge *eUp; /* upper edge, directed right to left */
DictNode *nodeUp; /* dictionary node corresponding to eUp */
int windingNumber; /* used to determine which regions are
* inside the polygon */
int inside; /* is this region inside the polygon? */
int sentinel; /* marks fake edges at t = +/-infinity */
int dirty; /* marks regions where the upper or lower
* edge has changed, but we haven't checked
* whether they intersect yet */
int fixUpperEdge; /* marks temporary edges introduced when
* we process a "right vertex" (one without
* any edges leaving to the right) */
};
#define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
#define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
#endif

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@ -0,0 +1,93 @@
/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*/
#ifndef TESS_H
#define TESS_H
#include <setjmp.h>
#include "bucketalloc.h"
#include "mesh.h"
#include "dict.h"
#include "priorityq.h"
#include "../Include/tesselator.h"
#ifdef __cplusplus
extern "C" {
#endif
//typedef struct TESStesselator TESStesselator;
struct TESStesselator {
/*** state needed for collecting the input data ***/
TESSmesh *mesh; /* stores the input contours, and eventually
the tessellation itself */
int outOfMemory;
/*** state needed for projecting onto the sweep plane ***/
TESSreal normal[3]; /* user-specified normal (if provided) */
TESSreal sUnit[3]; /* unit vector in s-direction (debugging) */
TESSreal tUnit[3]; /* unit vector in t-direction (debugging) */
TESSreal bmin[2];
TESSreal bmax[2];
int processCDT; /* option to run Constrained Delayney pass. */
int reverseContours; /* tessAddContour() will treat CCW contours as CW and vice versa */
/*** state needed for the line sweep ***/
int windingRule; /* rule for determining polygon interior */
Dict *dict; /* edge dictionary for sweep line */
PriorityQ *pq; /* priority queue of vertex events */
TESSvertex *event; /* current sweep event being processed */
struct BucketAlloc* regionPool;
TESSindex vertexIndexCounter;
TESSreal *vertices;
TESSindex *vertexIndices;
int vertexCount;
TESSindex *elements;
int elementCount;
TESSalloc alloc;
jmp_buf env; /* place to jump to when memAllocs fail */
};
#ifdef __cplusplus
};
#endif
#endif

View File

@ -14,6 +14,7 @@ swift_library(
"//submodules/Postbox:Postbox",
"//submodules/SSignalKit/SwiftSignalKit:SwiftSignalKit",
"//submodules/GZip:GZip",
"//submodules/AppBundle:AppBundle",
],
visibility = [
"//visibility:public",

View File

@ -3,8 +3,7 @@ import LottieMeshSwift
import Postbox
import SwiftSignalKit
import GZip
#error("Exclude")
import AppBundle
public final class MeshAnimationCache {
private final class Item {
@ -16,14 +15,14 @@ public final class MeshAnimationCache {
private let mediaBox: MediaBox
private var items: [MediaResourceId: Item] = [:]
private var items: [String: Item] = [:]
public init(mediaBox: MediaBox) {
self.mediaBox = mediaBox
}
public func get(resource: MediaResource) -> MeshAnimation? {
if let item = self.items[resource.id] {
if let item = self.items[resource.id.stringRepresentation] {
if let animation = item.animation {
return animation
} else if let readyPath = item.readyPath, let data = try? Data(contentsOf: URL(fileURLWithPath: readyPath)) {
@ -36,7 +35,7 @@ public final class MeshAnimationCache {
}
} else {
let item = Item()
self.items[resource.id] = item
self.items[resource.id.stringRepresentation] = item
let path = self.mediaBox.cachedRepresentationPathForId(resource.id.stringRepresentation, representationId: "mesh-animation", keepDuration: .general)
if let data = try? Data(contentsOf: URL(fileURLWithPath: path)) {
@ -50,6 +49,35 @@ public final class MeshAnimationCache {
}
}
}
public func get(bundleName: String) -> MeshAnimation? {
if let item = self.items[bundleName] {
if let animation = item.animation {
return animation
} else if let readyPath = item.readyPath, let data = try? Data(contentsOf: URL(fileURLWithPath: readyPath)) {
let buffer = MeshReadBuffer(data: data)
let animation = MeshAnimation.read(buffer: buffer)
item.animation = animation
return animation
} else {
return nil
}
} else {
let item = Item()
self.items[bundleName] = item
let path = self.mediaBox.cachedRepresentationPathForId(bundleName, representationId: "mesh-animation", keepDuration: .general)
if let data = try? Data(contentsOf: URL(fileURLWithPath: path)) {
let animation = MeshAnimation.read(buffer: MeshReadBuffer(data: data))
item.readyPath = path
item.animation = animation
return animation
} else {
self.cache(item: item, bundleName: bundleName)
return nil
}
}
}
private func cache(item: Item, resource: MediaResource) {
let mediaBox = self.mediaBox
@ -89,7 +117,53 @@ public final class MeshAnimationCache {
return
}
if let animationAndPath = animationAndPath {
if let item = strongSelf.items[resource.id] {
if let item = strongSelf.items[resource.id.stringRepresentation] {
item.isPending = false
item.animation = animationAndPath.0
item.readyPath = animationAndPath.1
}
}
}))
}
private func cache(item: Item, bundleName: String) {
let mediaBox = self.mediaBox
item.isPending = true
item.disposable.set((Signal<(MeshAnimation, String)?, NoError> { subscriber in
guard let path = getAppBundle().path(forResource: bundleName, ofType: "tgs") else {
subscriber.putNext(nil)
subscriber.putCompletion()
return EmptyDisposable
}
guard let zippedData = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
subscriber.putNext(nil)
subscriber.putCompletion()
return EmptyDisposable
}
let jsonData = TGGUnzipData(zippedData, 1 * 1024 * 1024) ?? zippedData
if let animation = generateMeshAnimation(data: jsonData) {
let buffer = MeshWriteBuffer()
animation.write(buffer: buffer)
mediaBox.storeCachedResourceRepresentation(bundleName, representationId: "mesh-animation", keepDuration: .general, data: buffer.makeData(), completion: { path in
subscriber.putNext((animation, path))
subscriber.putCompletion()
})
} else {
subscriber.putNext(nil)
subscriber.putCompletion()
return EmptyDisposable
}
return EmptyDisposable
}
|> runOn(Queue.concurrentDefaultQueue())
|> deliverOnMainQueue).start(next: { [weak self] animationAndPath in
guard let strongSelf = self else {
return
}
if let animationAndPath = animationAndPath {
if let item = strongSelf.items[bundleName] {
item.isPending = false
item.animation = animationAndPath.0
item.readyPath = animationAndPath.1

View File

@ -213,7 +213,7 @@ public final class MediaBox {
return ResourceStorePaths(partial: "\(fileNameForId(id))_partial", complete: "\(fileNameForId(id))")
}
private func cachedRepresentationPathsForId(_ id: MediaResourceId, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration) -> ResourceStorePaths {
private func cachedRepresentationPathsForId(_ id: String, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration) -> ResourceStorePaths {
let cacheString: String
switch keepDuration {
case .general:
@ -784,14 +784,22 @@ public final class MediaBox {
public func storeCachedResourceRepresentation(_ resource: MediaResource, representation: CachedMediaResourceRepresentation, data: Data) {
self.dataQueue.async {
let path = self.cachedRepresentationPathsForId(resource.id, representationId: representation.uniqueId, keepDuration: representation.keepDuration).complete
let path = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representation.uniqueId, keepDuration: representation.keepDuration).complete
let _ = try? data.write(to: URL(fileURLWithPath: path))
}
}
public func storeCachedResourceRepresentation(_ resource: MediaResource, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration, data: Data, completion: @escaping (String) -> Void = { _ in }) {
self.dataQueue.async {
let path = self.cachedRepresentationPathsForId(resource.id, representationId: representationId, keepDuration: keepDuration).complete
let path = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representationId, keepDuration: keepDuration).complete
let _ = try? data.write(to: URL(fileURLWithPath: path))
completion(path)
}
}
public func storeCachedResourceRepresentation(_ resourceId: String, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration, data: Data, completion: @escaping (String) -> Void = { _ in }) {
self.dataQueue.async {
let path = self.cachedRepresentationPathsForId(resourceId, representationId: representationId, keepDuration: keepDuration).complete
let _ = try? data.write(to: URL(fileURLWithPath: path))
completion(path)
}
@ -802,7 +810,7 @@ public final class MediaBox {
let disposable = MetaDisposable()
let begin: () -> Void = {
let paths = self.cachedRepresentationPathsForId(resource.id, representationId: representation.uniqueId, keepDuration: representation.keepDuration)
let paths = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representation.uniqueId, keepDuration: representation.keepDuration)
if let size = fileSize(paths.complete) {
self.timeBasedCleanup.touch(paths: [
paths.complete
@ -971,7 +979,7 @@ public final class MediaBox {
let begin: () -> Void = {
let paths: ResourceStorePaths
if let baseResourceId = baseResourceId {
paths = self.cachedRepresentationPathsForId(MediaResourceId(baseResourceId), representationId: id, keepDuration: keepDuration)
paths = self.cachedRepresentationPathsForId(MediaResourceId(baseResourceId).stringRepresentation, representationId: id, keepDuration: keepDuration)
} else {
paths = self.storePathsForId(MediaResourceId(id))
}

View File

@ -0,0 +1,45 @@
import Foundation
import UIKit
import AsyncDisplayKit
import Display
final class ReactionStrip: ASDisplayNode {
private var labelValues: [String] = []
private var labelNodes: [ImmediateTextNode] = []
var selected: ((String) -> Void)?
override init() {
self.labelValues = ["🧡", "🎆", "🎈", "🎉", "👍", "👎", "💩", "💸", "😂"]
super.init()
for labelValue in self.labelValues {
let labelNode = ImmediateTextNode()
labelNode.attributedText = NSAttributedString(string: labelValue, font: Font.regular(20.0), textColor: .black)
self.labelNodes.append(labelNode)
self.addSubnode(labelNode)
labelNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.labelTapGesture(_:))))
}
}
@objc private func labelTapGesture(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state {
for i in 0 ..< self.labelNodes.count {
if self.labelNodes[i].view === recognizer.view {
self.selected?(self.labelValues[i])
break
}
}
}
}
func update(size: CGSize) {
var labelOrigin = CGPoint(x: 0.0, y: 0.0)
for labelNode in self.labelNodes {
let labelSize = labelNode.updateLayout(CGSize(width: 100.0, height: 100.0))
labelNode.frame = CGRect(origin: labelOrigin, size: labelSize)
labelOrigin.x += labelSize.width + 10.0
}
}
}

View File

@ -32,6 +32,7 @@ import MapResourceToAvatarSizes
import SolidRoundedButtonNode
import AudioBlob
import DeviceAccess
import LottieMeshSwift
let panelBackgroundColor = UIColor(rgb: 0x1c1c1e)
let secondaryPanelBackgroundColor = UIColor(rgb: 0x2c2c2e)
@ -39,8 +40,8 @@ let fullscreenBackgroundColor = UIColor(rgb: 0x000000)
private let smallButtonSize = CGSize(width: 36.0, height: 36.0)
private let sideButtonSize = CGSize(width: 56.0, height: 56.0)
private let topPanelHeight: CGFloat = 63.0
let bottomAreaHeight: CGFloat = 206.0
private let fullscreenBottomAreaHeight: CGFloat = 80.0
let bottomAreaHeight: CGFloat = 206.0 + 32.0
private let fullscreenBottomAreaHeight: CGFloat = 80.0 + 32.0
private let bottomGradientHeight: CGFloat = 70.0
func decorationCornersImage(top: Bool, bottom: Bool, dark: Bool) -> UIImage? {
@ -780,11 +781,14 @@ public final class VoiceChatController: ViewController {
fileprivate let switchCameraButton: CallControllerButtonItemNode
fileprivate let leaveButton: CallControllerButtonItemNode
fileprivate let actionButton: VoiceChatActionButton
fileprivate let reactionStrip: ReactionStrip
private let leftBorderNode: ASDisplayNode
private let rightBorderNode: ASDisplayNode
private let mainStageContainerNode: ASDisplayNode
private let mainStageBackgroundNode: ASDisplayNode
private let mainStageNode: VoiceChatMainStageNode
private var meshAnimationView: UIView?
private let transitionMaskView: UIView
private let transitionMaskTopFillLayer: CALayer
@ -1056,6 +1060,7 @@ public final class VoiceChatController: ViewController {
self.switchCameraButton.isUserInteractionEnabled = false
self.leaveButton = CallControllerButtonItemNode()
self.actionButton = VoiceChatActionButton()
self.reactionStrip = ReactionStrip()
if self.isScheduling {
self.cameraButton.alpha = 0.0
@ -1136,8 +1141,38 @@ public final class VoiceChatController: ViewController {
self.participantsNode = VoiceChatTimerNode(strings: self.presentationData.strings, dateTimeFormat: self.presentationData.dateTimeFormat)
if #available(iOS 13.0, *) {
self.meshAnimationView = MeshRenderer()
self.meshAnimationView?.isUserInteractionEnabled = false
}
super.init()
self.reactionStrip.selected = { [weak self] value in
guard let strongSelf = self else {
return
}
let mapping: [String: String] = [
"🧡": "Hearts",
"🎆": "Fireworks",
"🎈": "Balloon",
"🎉": "Party",
"👍": "SuperThumbsUp1",
"👎": "SuperThumbsDown",
"💩": "Poo",
"💸": "Money",
"😂": "Joy"
]
if let name = mapping[value] {
if #available(iOS 13.0, *) {
if let animation = call.accountContext.meshAnimationCache.get(bundleName: name), let meshAnimationView = strongSelf.meshAnimationView as? MeshRenderer {
meshAnimationView.add(mesh: animation, offset: CGPoint())
}
}
}
}
let context = self.context
let currentAccountPeer = self.context.account.postbox.loadedPeerWithId(context.account.peerId)
|> map { peer in
@ -1840,6 +1875,11 @@ public final class VoiceChatController: ViewController {
self.addSubnode(self.dimNode)
self.addSubnode(self.contentContainer)
if let meshAnimationView = self.meshAnimationView {
self.view.addSubview(meshAnimationView)
}
self.contentContainer.addSubnode(self.backgroundNode)
self.contentContainer.addSubnode(self.listContainer)
@ -1856,6 +1896,7 @@ public final class VoiceChatController: ViewController {
self.contentContainer.addSubnode(self.mainStageContainerNode)
self.contentContainer.addSubnode(self.transitionContainerNode)
self.contentContainer.addSubnode(self.bottomPanelNode)
self.contentContainer.addSubnode(self.reactionStrip)
self.contentContainer.addSubnode(self.timerNode)
self.contentContainer.addSubnode(self.scheduleTextNode)
self.contentContainer.addSubnode(self.fullscreenListContainer)
@ -4277,6 +4318,12 @@ public final class VoiceChatController: ViewController {
let previousLayout = self.validLayout?.0
self.validLayout = (layout, navigationHeight)
if #available(iOS 13.0, *) {
if let meshAnimationView = self.meshAnimationView as? MeshRenderer {
meshAnimationView.frame = CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - layout.size.width), size: CGSize(width: layout.size.width, height: layout.size.width))
}
}
let size = layout.size
let contentWidth: CGFloat
let headerWidth: CGFloat
@ -4734,6 +4781,9 @@ public final class VoiceChatController: ViewController {
} : nil)
}
transition.updateFrame(node: self.reactionStrip, frame: CGRect(origin: CGPoint(x: 12.0, y: size.height - 44.0 - 10.0), size: CGSize(width: size.width - 12.0 * 2.0, height: 44.0)))
self.reactionStrip.update(size: self.reactionStrip.bounds.size)
self.cameraButton.isUserInteractionEnabled = hasCameraButton
var buttonsTransition: ContainedViewLayoutTransition = .immediate

View File

@ -243,8 +243,8 @@ swift_library(
"//submodules/AdUI:AdUI",
"//submodules/SparseItemGrid:SparseItemGrid",
"//submodules/CalendarMessageScreen:CalendarMessageScreen",
#"//submodules/LottieMeshSwift:LottieMeshSwift",
#"//submodules/MeshAnimationCache:MeshAnimationCache",
"//submodules/LottieMeshSwift:LottieMeshSwift",
"//submodules/MeshAnimationCache:MeshAnimationCache",
"//submodules/DirectMediaImageCache:DirectMediaImageCache",
] + select({
"@build_bazel_rules_apple//apple:ios_armv7": [],

View File

@ -16,7 +16,7 @@ import TelegramCallsUI
import TelegramBaseController
import AsyncDisplayKit
import PresentationDataUtils
//import MeshAnimationCache
import MeshAnimationCache
private final class DeviceSpecificContactImportContext {
let disposable = MetaDisposable()
@ -156,7 +156,7 @@ public final class AccountContextImpl: AccountContext {
private var experimentalUISettingsDisposable: Disposable?
public let cachedGroupCallContexts: AccountGroupCallContextCache
//public let meshAnimationCache: MeshAnimationCache
public let meshAnimationCache: MeshAnimationCache
public init(sharedContext: SharedAccountContextImpl, account: Account, limitsConfiguration: LimitsConfiguration, contentSettings: ContentSettings, appConfiguration: AppConfiguration, temp: Bool = false)
{
@ -189,7 +189,7 @@ public final class AccountContextImpl: AccountContext {
}
self.cachedGroupCallContexts = AccountGroupCallContextCacheImpl()
//self.meshAnimationCache = MeshAnimationCache(mediaBox: account.postbox.mediaBox)
self.meshAnimationCache = MeshAnimationCache(mediaBox: account.postbox.mediaBox)
let updatedLimitsConfiguration = account.postbox.preferencesView(keys: [PreferencesKeys.limitsConfiguration])
|> map { preferences -> LimitsConfiguration in

View File

@ -24,7 +24,7 @@ import ShimmerEffect
import WallpaperBackgroundNode
import LocalMediaResources
import AppBundle
//import LottieMeshSwift
import LottieMeshSwift
private let nameFont = Font.medium(14.0)
private let inlineBotPrefixFont = Font.regular(14.0)
@ -1435,7 +1435,7 @@ class ChatMessageAnimatedStickerItemNode: ChatMessageItemView {
let incomingMessage = item.message.effectivelyIncoming(item.context.account.peerId)
/*if #available(iOS 13.0, *), item.context.sharedContext.immediateExperimentalUISettings.acceleratedStickers, let meshAnimation = item.context.meshAnimationCache.get(resource: file.resource) {
if #available(iOS 13.0, *), item.context.sharedContext.immediateExperimentalUISettings.acceleratedStickers, let meshAnimation = item.context.meshAnimationCache.get(resource: file.resource) {
var overlayMeshAnimationNode: ChatMessageTransitionNode.DecorationItemNode?
if let current = self.overlayMeshAnimationNode {
overlayMeshAnimationNode = current
@ -1466,7 +1466,7 @@ class ChatMessageAnimatedStickerItemNode: ChatMessageItemView {
if let meshRenderer = overlayMeshAnimationNode?.contentView as? MeshRenderer {
meshRenderer.add(mesh: meshAnimation, offset: CGPoint(x: CGFloat.random(in: -30.0 ... 30.0), y: CGFloat.random(in: -30.0 ... 30.0)))
}
} else*/ do {
} else {
let pathPrefix = item.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(file.resource.id)
let additionalAnimationNode = AnimatedStickerNode()
additionalAnimationNode.setup(source: source, width: Int(animationSize.width * 2.0), height: Int(animationSize.height * 2.0), playbackMode: .once, mode: .direct(cachePathPrefix: pathPrefix))

View File

@ -803,7 +803,7 @@ static void (*InternalVoipLoggingFunction)(NSString *) = NULL;
[list addObject:@"2.7.7"];
[list addObject:@"3.0.0"];
if (includeReference) {
//[list addObject:@"4.0.0"];
[list addObject:@"4.0.0"];
}
return list;
}