mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-15 13:35:19 +00:00
Use libtess2 instead of boost graph and earcut
This commit is contained in:
parent
5ef9c9be73
commit
7617da6aff
@ -377,10 +377,12 @@ official_apple_pay_merchants = [
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"merchant.privatbank.test.telergramios",
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"merchant.privatbank.prod.telergram",
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"merchant.paymaster.test.telegramios",
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#"merchant.paymaster.prod.telegramios",
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"merchant.smartglocal.prod.telegramios",
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"merchant.smartglocal.test.telegramios",
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"merchant.yoomoney.test.telegramios",
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#"merchant.org.telegram.Best2pay.test",
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#"merchant.psbank.test.telegramios",
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]
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official_bundle_ids = [
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Balloon.tgs
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Balloon.tgs
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Fireworks.tgs
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Fireworks.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Hearts.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Hearts.tgs
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Joy.tgs
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BIN
Telegram/Telegram-iOS/Resources/DemoAnimations/Joy.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Money.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Money.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Party.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Party.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Poo.tgs
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Telegram/Telegram-iOS/Resources/DemoAnimations/Poo.tgs
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0
Tests/BUILD
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0
Tests/BUILD
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16
Tests/Common/BUILD
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16
Tests/Common/BUILD
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@ -0,0 +1,16 @@
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filegroup(
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name = "LaunchScreen",
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srcs = [
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"Base.lproj/LaunchScreen.xib",
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],
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visibility = ["//visibility:public"],
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)
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objc_library(
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name = "Main",
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srcs = [
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"Main/main.m"
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],
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visibility = ["//visibility:public"],
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)
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19
Tests/Common/Base.lproj/LaunchScreen.xib
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19
Tests/Common/Base.lproj/LaunchScreen.xib
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="14868" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
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<device id="retina6_1" orientation="portrait" appearance="light"/>
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14824"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<objects>
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<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
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<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
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<view contentMode="scaleToFill" interfaceStyle="light" id="O8c-13-3vw">
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<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
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<color key="backgroundColor" systemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
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<point key="canvasLocation" x="139" y="117"/>
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</view>
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</objects>
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</document>
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7
Tests/Common/Main/main.m
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7
Tests/Common/Main/main.m
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@ -0,0 +1,7 @@
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#import <UIKit/UIKit.h>
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int main(int argc, char *argv[]) {
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@autoreleasepool {
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return UIApplicationMain(argc, argv, @"Application", @"AppDelegate");
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}
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}
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150
Tests/LottieMesh/BUILD
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150
Tests/LottieMesh/BUILD
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@ -0,0 +1,150 @@
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load("@build_bazel_rules_apple//apple:ios.bzl",
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"ios_application",
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)
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load("@build_bazel_rules_swift//swift:swift.bzl",
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"swift_library",
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)
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load("//build-system/bazel-utils:plist_fragment.bzl",
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"plist_fragment",
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)
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filegroup(
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name = "AppResources",
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srcs = glob([
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"Resources/**/*",
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], exclude = ["Resources/**/.*"]),
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)
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swift_library(
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name = "Lib",
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srcs = glob([
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"Sources/**/*.swift",
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]),
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data = [
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":AppResources",
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],
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deps = [
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"//submodules/LottieMeshSwift:LottieMeshSwift",
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],
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)
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plist_fragment(
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name = "BuildNumberInfoPlist",
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extension = "plist",
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template =
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"""
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<key>CFBundleVersion</key>
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<string>1</string>
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"""
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)
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plist_fragment(
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name = "VersionInfoPlist",
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extension = "plist",
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template =
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"""
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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"""
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)
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plist_fragment(
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name = "AppNameInfoPlist",
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extension = "plist",
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template =
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"""
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<key>CFBundleDisplayName</key>
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<string>Test</string>
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"""
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)
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plist_fragment(
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name = "AppInfoPlist",
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extension = "plist",
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template =
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"""
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<key>CFBundleAllowMixedLocalizations</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>Test</string>
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<key>CFBundleIdentifier</key>
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<string>org.telegram.LottieMesh</string>
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<key>CFBundleName</key>
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<string>Telegram</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>ITSAppUsesNonExemptEncryption</key>
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<false/>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>NSAppTransportSecurity</key>
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<dict>
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<key>NSAllowsArbitraryLoads</key>
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<true/>
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</dict>
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<key>UIDeviceFamily</key>
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<array>
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<integer>1</integer>
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<integer>2</integer>
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</array>
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<key>UIFileSharingEnabled</key>
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<false/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UIStatusBarStyle</key>
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<string>UIStatusBarStyleDefault</string>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UIViewControllerBasedStatusBarAppearance</key>
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<false/>
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<key>UIViewEdgeAntialiasing</key>
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<false/>
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<key>UIViewGroupOpacity</key>
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<false/>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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"""
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)
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ios_application(
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name = "LottieMesh",
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bundle_id = "org.telegram.LottieMesh",
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families = ["iphone", "ipad"],
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minimum_os_version = "9.0",
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provisioning_profile = "@build_configuration//provisioning:Wildcard.mobileprovision",
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infoplists = [
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":AppInfoPlist",
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":BuildNumberInfoPlist",
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":VersionInfoPlist",
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],
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resources = [
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"//Tests/Common:LaunchScreen",
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],
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frameworks = [
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],
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deps = [
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"//Tests/Common:Main",
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":Lib",
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],
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)
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1
Tests/LottieMesh/Resources/Cat.json
Normal file
1
Tests/LottieMesh/Resources/Cat.json
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File diff suppressed because one or more lines are too long
1
Tests/LottieMesh/Resources/Fireworks.json
Normal file
1
Tests/LottieMesh/Resources/Fireworks.json
Normal file
File diff suppressed because one or more lines are too long
21
Tests/LottieMesh/Sources/AppDelegate.swift
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21
Tests/LottieMesh/Sources/AppDelegate.swift
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@ -0,0 +1,21 @@
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import Foundation
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import UIKit
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@objc(Application)
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public final class Application: UIApplication {
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}
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@objc(AppDelegate)
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public final class AppDelegate: NSObject, UIApplicationDelegate {
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public var window: UIWindow?
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public func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
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let window = UIWindow()
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self.window = window
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window.rootViewController = ViewController()
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window.makeKeyAndVisible()
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return true
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}
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}
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28
Tests/LottieMesh/Sources/ViewController.swift
Normal file
28
Tests/LottieMesh/Sources/ViewController.swift
Normal file
@ -0,0 +1,28 @@
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import Foundation
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import UIKit
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import LottieMeshSwift
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public final class ViewController: UIViewController {
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override public func viewDidLoad() {
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super.viewDidLoad()
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self.view.backgroundColor = .black
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let path = Bundle.main.path(forResource: "Fireworks", ofType: "json")!
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//let path = Bundle.main.path(forResource: "Cat", ofType: "json")!
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/*for _ in 0 ..< 100 {
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let _ = generateMeshAnimation(data: try! Data(contentsOf: URL(fileURLWithPath: path)))!
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}*/
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if #available(iOS 13.0, *) {
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let animation = generateMeshAnimation(data: try! Data(contentsOf: URL(fileURLWithPath: path)))!
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let renderer = MeshRenderer(wireframe: true)!
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renderer.frame = CGRect(origin: CGPoint(x: 0.0, y: 50.0), size: CGSize(width: 300.0, height: 300.0))
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self.view.addSubview(renderer)
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renderer.add(mesh: animation, offset: CGPoint(), loop: true)
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}
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}
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}
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@ -20,7 +20,7 @@ swift_library(
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"//submodules/Postbox:Postbox",
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"//submodules/TelegramCore:TelegramCore",
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"//submodules/MusicAlbumArtResources:MusicAlbumArtResources",
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#"//submodules/MeshAnimationCache:MeshAnimationCache"
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"//submodules/MeshAnimationCache:MeshAnimationCache"
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],
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visibility = [
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"//visibility:public",
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@ -10,7 +10,7 @@ import AsyncDisplayKit
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import Display
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import DeviceLocationManager
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import TemporaryCachedPeerDataManager
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//import MeshAnimationCache
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import MeshAnimationCache
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public final class TelegramApplicationOpenUrlCompletion {
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public let completion: (Bool) -> Void
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@ -737,7 +737,7 @@ public protocol AccountContext: AnyObject {
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var currentAppConfiguration: Atomic<AppConfiguration> { get }
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var cachedGroupCallContexts: AccountGroupCallContextCache { get }
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//var meshAnimationCache: MeshAnimationCache { get }
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var meshAnimationCache: MeshAnimationCache { get }
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func storeSecureIdPassword(password: String)
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func getStoredSecureIdPassword() -> String?
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|
@ -120,6 +120,7 @@ cc_library(
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]),
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copts = [
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"-Isubmodules/LottieMeshSwift/LottieMesh/boost",
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"-Isubmodules/LottieMeshSwift/libtess2/Include",
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] + optimization_flags,
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hdrs = glob([
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"LottieMesh/PublicHeaders/**/*.h",
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@ -128,6 +129,27 @@ cc_library(
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includes = [
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"LottieMesh/PublicHeaders",
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],
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deps = [
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":libtess2",
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],
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visibility = [
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"//visibility:public",
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],
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)
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cc_library(
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name = "libtess2",
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srcs = glob([
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"libtess2/Sources/**/*.c",
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"libtess2/Sources/**/*.h",
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"libtess2/Include/**/*.h",
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]),
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copts = [
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"-Isubmodules/LottieMeshSwift/libtess2/Include",
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] + optimization_flags,
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hdrs = glob([
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"libtess2/Include/**/*.h",
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]),
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deps = [
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],
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visibility = [
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|
@ -10,9 +10,12 @@ struct Point {
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float x = 0.0f;
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float y = 0.0f;
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explicit Point(float x_, float y_) :
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Point(float x_, float y_) :
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x(x_), y(y_) {
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}
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Point() : Point(0.0f, 0.0f) {
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}
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bool isEqual(Point const &other, float epsilon = 0.0001f) const {
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return std::abs(x - other.x) <= epsilon && std::abs(y - other.y) <= epsilon;
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|
86
submodules/LottieMeshSwift/LottieMesh/Sources/LineSegment.h
Normal file
86
submodules/LottieMeshSwift/LottieMesh/Sources/LineSegment.h
Normal file
@ -0,0 +1,86 @@
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#pragma once
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#include "Vec2.h"
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#include <optional>
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namespace crushedpixel {
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template<typename Vec2>
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struct LineSegment {
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LineSegment(const Vec2 &a, const Vec2 &b) :
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a(a), b(b) {}
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Vec2 a, b;
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/**
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* @return A copy of the line segment, offset by the given vector.
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*/
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LineSegment operator+(const Vec2 &toAdd) const {
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return {Vec2Maths::add(a, toAdd), Vec2Maths::add(b, toAdd)};
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}
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|
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/**
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* @return A copy of the line segment, offset by the given vector.
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*/
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LineSegment operator-(const Vec2 &toRemove) const {
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return {Vec2Maths::subtract(a, toRemove), Vec2Maths::subtract(b, toRemove)};
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}
|
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|
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/**
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* @return The line segment's normal vector.
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*/
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Vec2 normal() const {
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auto dir = direction();
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|
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// return the direction vector
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// rotated by 90 degrees counter-clockwise
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return {-dir.y, dir.x};
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}
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||||
|
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/**
|
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* @return The line segment's direction vector.
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||||
*/
|
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Vec2 direction(bool normalized = true) const {
|
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auto vec = Vec2Maths::subtract(b, a);
|
||||
|
||||
return normalized
|
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? Vec2Maths::normalized(vec)
|
||||
: vec;
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||||
}
|
||||
|
||||
static Vec2 intersection(const LineSegment &a, const LineSegment &b, bool infiniteLines, bool &success) {
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success = true;
|
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|
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// calculate un-normalized direction vectors
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auto r = a.direction(false);
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auto s = b.direction(false);
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||||
|
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auto originDist = Vec2Maths::subtract(b.a, a.a);
|
||||
|
||||
auto uNumerator = Vec2Maths::cross(originDist, r);
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auto denominator = Vec2Maths::cross(r, s);
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||||
|
||||
if (std::abs(denominator) < 0.0001f) {
|
||||
// The lines are parallel
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||||
success = false;
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||||
return Vec2();
|
||||
}
|
||||
|
||||
// solve the intersection positions
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||||
auto u = uNumerator / denominator;
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auto t = Vec2Maths::cross(originDist, s) / denominator;
|
||||
|
||||
if (!infiniteLines && (t < 0 || t > 1 || u < 0 || u > 1)) {
|
||||
// the intersection lies outside of the line segments
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success = false;
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||||
return Vec2();
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||||
}
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||||
|
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// calculate the intersection point
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// a.a + r * t;
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return Vec2Maths::add(a.a, Vec2Maths::multiply(r, t));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
} // namespace crushedpixel
|
@ -4,9 +4,85 @@
|
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#include <LottieMesh/Point.h>
|
||||
#include "Triangulation.h"
|
||||
|
||||
#include "tesselator.h"
|
||||
#include "Polyline2D.h"
|
||||
|
||||
namespace {
|
||||
};
|
||||
|
||||
namespace MeshGenerator {
|
||||
|
||||
std::unique_ptr<Mesh> generateMesh(std::vector<Path> const &paths, std::unique_ptr<Fill> fill, std::unique_ptr<Stroke> stroke) {
|
||||
if (stroke) {
|
||||
std::unique_ptr<Mesh> mesh = std::make_unique<Mesh>();
|
||||
|
||||
for (const auto &path : paths) {
|
||||
crushedpixel::Polyline2D::JointStyle jointStyle = crushedpixel::Polyline2D::JointStyle::ROUND;
|
||||
crushedpixel::Polyline2D::EndCapStyle endCapStyle = crushedpixel::Polyline2D::EndCapStyle::SQUARE;
|
||||
switch (stroke->lineJoin) {
|
||||
case Stroke::LineJoin::Miter:
|
||||
jointStyle = crushedpixel::Polyline2D::JointStyle::MITER;
|
||||
break;
|
||||
case Stroke::LineJoin::Round:
|
||||
jointStyle = crushedpixel::Polyline2D::JointStyle::ROUND;
|
||||
break;
|
||||
case Stroke::LineJoin::Bevel:
|
||||
jointStyle = crushedpixel::Polyline2D::JointStyle::BEVEL;
|
||||
break;
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (stroke->lineCap) {
|
||||
case Stroke::LineCap::Round: {
|
||||
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::ROUND;
|
||||
break;
|
||||
}
|
||||
case Stroke::LineCap::Square: {
|
||||
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::SQUARE;
|
||||
break;
|
||||
}
|
||||
case Stroke::LineCap::Butt: {
|
||||
endCapStyle = crushedpixel::Polyline2D::EndCapStyle::BUTT;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto vertices = crushedpixel::Polyline2D::create(path.points, stroke->lineWidth, jointStyle, endCapStyle);
|
||||
for (const auto &vertex : vertices) {
|
||||
mesh->triangles.push_back((int)mesh->vertices.size());
|
||||
mesh->vertices.push_back(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
assert(mesh->triangles.size() % 3 == 0);
|
||||
return mesh;
|
||||
} else {
|
||||
TESStesselator *tessellator = tessNewTess(NULL);
|
||||
tessSetOption(tessellator, TESS_CONSTRAINED_DELAUNAY_TRIANGULATION, 1);
|
||||
for (const auto &path : paths) {
|
||||
tessAddContour(tessellator, 2, path.points.data(), sizeof(Point), (int)path.points.size());
|
||||
}
|
||||
tessTesselate(tessellator, TESS_WINDING_ODD, TESS_POLYGONS, 3, 2, NULL);
|
||||
|
||||
int vertexCount = tessGetVertexCount(tessellator);
|
||||
const TESSreal *vertices = tessGetVertices(tessellator);
|
||||
int indexCount = tessGetElementCount(tessellator) * 3;
|
||||
const TESSindex *indices = tessGetElements(tessellator);
|
||||
|
||||
std::unique_ptr<Mesh> mesh = std::make_unique<Mesh>();
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
mesh->vertices.push_back(Point(vertices[i * 2 + 0], vertices[i * 2 + 1]));
|
||||
}
|
||||
for (int i = 0; i < indexCount; i++) {
|
||||
mesh->triangles.push_back(indices[i]);
|
||||
}
|
||||
return mesh;
|
||||
}
|
||||
|
||||
std::unique_ptr<PlanarStraightLineGraph> graph;
|
||||
std::unique_ptr<std::vector<Path>> updatedPaths;
|
||||
|
||||
|
446
submodules/LottieMeshSwift/LottieMesh/Sources/Polyline2D.h
Normal file
446
submodules/LottieMeshSwift/LottieMesh/Sources/Polyline2D.h
Normal file
@ -0,0 +1,446 @@
|
||||
#pragma once
|
||||
|
||||
#include "LineSegment.h"
|
||||
#include <vector>
|
||||
#include <iterator>
|
||||
#include <cassert>
|
||||
|
||||
namespace crushedpixel {
|
||||
|
||||
class Polyline2D {
|
||||
public:
|
||||
enum class JointStyle {
|
||||
/**
|
||||
* Corners are drawn with sharp joints.
|
||||
* If the joint's outer angle is too large,
|
||||
* the joint is drawn as beveled instead,
|
||||
* to avoid the miter extending too far out.
|
||||
*/
|
||||
MITER,
|
||||
/**
|
||||
* Corners are flattened.
|
||||
*/
|
||||
BEVEL,
|
||||
/**
|
||||
* Corners are rounded off.
|
||||
*/
|
||||
ROUND
|
||||
};
|
||||
|
||||
enum class EndCapStyle {
|
||||
/**
|
||||
* Path ends are drawn flat,
|
||||
* and don't exceed the actual end point.
|
||||
*/
|
||||
BUTT, // lol
|
||||
/**
|
||||
* Path ends are drawn flat,
|
||||
* but extended beyond the end point
|
||||
* by half the line thickness.
|
||||
*/
|
||||
SQUARE,
|
||||
/**
|
||||
* Path ends are rounded off.
|
||||
*/
|
||||
ROUND,
|
||||
/**
|
||||
* Path ends are connected according to the JointStyle.
|
||||
* When using this EndCapStyle, don't specify the common start/end point twice,
|
||||
* as Polyline2D connects the first and last input point itself.
|
||||
*/
|
||||
JOINT
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a vector of vertices describing a solid path through the input points.
|
||||
* @param points The points of the path.
|
||||
* @param thickness The path's thickness.
|
||||
* @param jointStyle The path's joint style.
|
||||
* @param endCapStyle The path's end cap style.
|
||||
* @param allowOverlap Whether to allow overlapping vertices.
|
||||
* This yields better results when dealing with paths
|
||||
* whose points have a distance smaller than the thickness,
|
||||
* but may introduce overlapping vertices,
|
||||
* which is undesirable when rendering transparent paths.
|
||||
* @return The vertices describing the path.
|
||||
* @tparam Vec2 The vector type to use for the vertices.
|
||||
* Must have public non-const float fields "x" and "y".
|
||||
* Must have a two-args constructor taking x and y values.
|
||||
* See crushedpixel::Vec2 for a type that satisfies these requirements.
|
||||
* @tparam InputCollection The collection type of the input points.
|
||||
* Must contain elements of type Vec2.
|
||||
* Must expose size() and operator[] functions.
|
||||
*/
|
||||
template<typename Vec2, typename InputCollection>
|
||||
static std::vector<Vec2> create(const InputCollection &points, float thickness,
|
||||
JointStyle jointStyle = JointStyle::MITER,
|
||||
EndCapStyle endCapStyle = EndCapStyle::BUTT,
|
||||
bool allowOverlap = false) {
|
||||
std::vector<Vec2> vertices;
|
||||
create(vertices, points, thickness, jointStyle, endCapStyle, allowOverlap);
|
||||
return vertices;
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static std::vector<Vec2> create(const std::vector<Vec2> &points, float thickness,
|
||||
JointStyle jointStyle = JointStyle::MITER,
|
||||
EndCapStyle endCapStyle = EndCapStyle::BUTT,
|
||||
bool allowOverlap = false) {
|
||||
std::vector<Vec2> vertices;
|
||||
create<Vec2, std::vector<Vec2>>(vertices, points, thickness, jointStyle, endCapStyle, allowOverlap);
|
||||
return vertices;
|
||||
}
|
||||
|
||||
template<typename Vec2, typename InputCollection>
|
||||
static size_t create(std::vector<Vec2> &vertices, const InputCollection &points, float thickness,
|
||||
JointStyle jointStyle = JointStyle::MITER,
|
||||
EndCapStyle endCapStyle = EndCapStyle::BUTT,
|
||||
bool allowOverlap = false) {
|
||||
auto numVerticesBefore = vertices.size();
|
||||
|
||||
create<Vec2, InputCollection>(std::back_inserter(vertices), points, thickness,
|
||||
jointStyle, endCapStyle, allowOverlap);
|
||||
|
||||
return vertices.size() - numVerticesBefore;
|
||||
}
|
||||
|
||||
template<typename Vec2, typename InputCollection, typename OutputIterator>
|
||||
static OutputIterator create(OutputIterator vertices, const InputCollection &points, float thickness,
|
||||
JointStyle jointStyle = JointStyle::MITER,
|
||||
EndCapStyle endCapStyle = EndCapStyle::BUTT,
|
||||
bool allowOverlap = false) {
|
||||
// operate on half the thickness to make our lives easier
|
||||
thickness /= 2;
|
||||
|
||||
// create poly segments from the points
|
||||
std::vector<PolySegment<Vec2>> segments;
|
||||
for (size_t i = 0; i + 1 < points.size(); i++) {
|
||||
auto &point1 = points[i];
|
||||
auto &point2 = points[i + 1];
|
||||
|
||||
// to avoid division-by-zero errors,
|
||||
// only create a line segment for non-identical points
|
||||
if (!Vec2Maths::equal(point1, point2)) {
|
||||
segments.emplace_back(LineSegment<Vec2>(point1, point2), thickness);
|
||||
}
|
||||
}
|
||||
|
||||
if (endCapStyle == EndCapStyle::JOINT) {
|
||||
// create a connecting segment from the last to the first point
|
||||
|
||||
auto &point1 = points[points.size() - 1];
|
||||
auto &point2 = points[0];
|
||||
|
||||
// to avoid division-by-zero errors,
|
||||
// only create a line segment for non-identical points
|
||||
if (!Vec2Maths::equal(point1, point2)) {
|
||||
segments.emplace_back(LineSegment<Vec2>(point1, point2), thickness);
|
||||
}
|
||||
}
|
||||
|
||||
if (segments.empty()) {
|
||||
// handle the case of insufficient input points
|
||||
return vertices;
|
||||
}
|
||||
|
||||
Vec2 nextStart1{0, 0};
|
||||
Vec2 nextStart2{0, 0};
|
||||
Vec2 start1{0, 0};
|
||||
Vec2 start2{0, 0};
|
||||
Vec2 end1{0, 0};
|
||||
Vec2 end2{0, 0};
|
||||
|
||||
// calculate the path's global start and end points
|
||||
auto &firstSegment = segments[0];
|
||||
auto &lastSegment = segments[segments.size() - 1];
|
||||
|
||||
auto pathStart1 = firstSegment.edge1.a;
|
||||
auto pathStart2 = firstSegment.edge2.a;
|
||||
auto pathEnd1 = lastSegment.edge1.b;
|
||||
auto pathEnd2 = lastSegment.edge2.b;
|
||||
|
||||
// handle different end cap styles
|
||||
if (endCapStyle == EndCapStyle::SQUARE) {
|
||||
// extend the start/end points by half the thickness
|
||||
pathStart1 = Vec2Maths::subtract(pathStart1, Vec2Maths::multiply(firstSegment.edge1.direction(), thickness));
|
||||
pathStart2 = Vec2Maths::subtract(pathStart2, Vec2Maths::multiply(firstSegment.edge2.direction(), thickness));
|
||||
pathEnd1 = Vec2Maths::add(pathEnd1, Vec2Maths::multiply(lastSegment.edge1.direction(), thickness));
|
||||
pathEnd2 = Vec2Maths::add(pathEnd2, Vec2Maths::multiply(lastSegment.edge2.direction(), thickness));
|
||||
|
||||
} else if (endCapStyle == EndCapStyle::ROUND) {
|
||||
// draw half circle end caps
|
||||
createTriangleFan(vertices, firstSegment.center.a, firstSegment.center.a,
|
||||
firstSegment.edge1.a, firstSegment.edge2.a, false);
|
||||
createTriangleFan(vertices, lastSegment.center.b, lastSegment.center.b,
|
||||
lastSegment.edge1.b, lastSegment.edge2.b, true);
|
||||
|
||||
} else if (endCapStyle == EndCapStyle::JOINT) {
|
||||
// join the last (connecting) segment and the first segment
|
||||
createJoint(vertices, lastSegment, firstSegment, jointStyle,
|
||||
pathEnd1, pathEnd2, pathStart1, pathStart2, allowOverlap);
|
||||
}
|
||||
|
||||
// generate mesh data for path segments
|
||||
for (size_t i = 0; i < segments.size(); i++) {
|
||||
auto &segment = segments[i];
|
||||
|
||||
// calculate start
|
||||
if (i == 0) {
|
||||
// this is the first segment
|
||||
start1 = pathStart1;
|
||||
start2 = pathStart2;
|
||||
}
|
||||
|
||||
if (i + 1 == segments.size()) {
|
||||
// this is the last segment
|
||||
end1 = pathEnd1;
|
||||
end2 = pathEnd2;
|
||||
|
||||
} else {
|
||||
createJoint(vertices, segment, segments[i + 1], jointStyle,
|
||||
end1, end2, nextStart1, nextStart2, allowOverlap);
|
||||
}
|
||||
|
||||
// emit vertices
|
||||
*vertices++ = start1;
|
||||
*vertices++ = start2;
|
||||
*vertices++ = end1;
|
||||
|
||||
*vertices++ = end1;
|
||||
*vertices++ = start2;
|
||||
*vertices++ = end2;
|
||||
|
||||
start1 = nextStart1;
|
||||
start2 = nextStart2;
|
||||
}
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr float pi = 3.14159265358979323846f;
|
||||
|
||||
/**
|
||||
* The threshold for mitered joints.
|
||||
* If the joint's angle is smaller than this angle,
|
||||
* the joint will be drawn beveled instead.
|
||||
*/
|
||||
static constexpr float miterMinAngle = 0.349066; // ~20 degrees
|
||||
|
||||
/**
|
||||
* The minimum angle of a round joint's triangles.
|
||||
*/
|
||||
static constexpr float roundMinAngle = 0.174533; // ~10 degrees
|
||||
|
||||
template<typename Vec2>
|
||||
struct PolySegment {
|
||||
PolySegment(const LineSegment<Vec2> ¢er, float thickness) :
|
||||
center(center),
|
||||
// calculate the segment's outer edges by offsetting
|
||||
// the central line by the normal vector
|
||||
// multiplied with the thickness
|
||||
|
||||
// center + center.normal() * thickness
|
||||
edge1(center + Vec2Maths::multiply(center.normal(), thickness)),
|
||||
edge2(center - Vec2Maths::multiply(center.normal(), thickness)) {}
|
||||
|
||||
LineSegment<Vec2> center, edge1, edge2;
|
||||
};
|
||||
|
||||
template<typename Vec2, typename OutputIterator>
|
||||
static OutputIterator createJoint(OutputIterator vertices,
|
||||
const PolySegment<Vec2> &segment1, const PolySegment<Vec2> &segment2,
|
||||
JointStyle jointStyle, Vec2 &end1, Vec2 &end2,
|
||||
Vec2 &nextStart1, Vec2 &nextStart2,
|
||||
bool allowOverlap) {
|
||||
// calculate the angle between the two line segments
|
||||
auto dir1 = segment1.center.direction();
|
||||
auto dir2 = segment2.center.direction();
|
||||
|
||||
auto angle = Vec2Maths::angle(dir1, dir2);
|
||||
|
||||
// wrap the angle around the 180° mark if it exceeds 90°
|
||||
// for minimum angle detection
|
||||
auto wrappedAngle = angle;
|
||||
if (wrappedAngle > pi / 2) {
|
||||
wrappedAngle = pi - wrappedAngle;
|
||||
}
|
||||
|
||||
if (jointStyle == JointStyle::MITER && wrappedAngle < miterMinAngle) {
|
||||
// the minimum angle for mitered joints wasn't exceeded.
|
||||
// to avoid the intersection point being extremely far out,
|
||||
// thus producing an enormous joint like a rasta on 4/20,
|
||||
// we render the joint beveled instead.
|
||||
jointStyle = JointStyle::BEVEL;
|
||||
}
|
||||
|
||||
if (jointStyle == JointStyle::MITER) {
|
||||
// calculate each edge's intersection point
|
||||
// with the next segment's central line
|
||||
bool sec1Success = true;
|
||||
bool sec2Success = true;
|
||||
auto sec1 = LineSegment<Vec2>::intersection(segment1.edge1, segment2.edge1, true, sec1Success);
|
||||
auto sec2 = LineSegment<Vec2>::intersection(segment1.edge2, segment2.edge2, true, sec2Success);
|
||||
|
||||
end1 = sec1Success ? sec1 : segment1.edge1.b;
|
||||
end2 = sec2Success ? sec2 : segment1.edge2.b;
|
||||
|
||||
nextStart1 = end1;
|
||||
nextStart2 = end2;
|
||||
|
||||
} else {
|
||||
// joint style is either BEVEL or ROUND
|
||||
|
||||
// find out which are the inner edges for this joint
|
||||
auto x1 = dir1.x;
|
||||
auto x2 = dir2.x;
|
||||
auto y1 = dir1.y;
|
||||
auto y2 = dir2.y;
|
||||
|
||||
auto clockwise = x1 * y2 - x2 * y1 < 0;
|
||||
|
||||
const LineSegment<Vec2> *inner1, *inner2, *outer1, *outer2;
|
||||
|
||||
// as the normal vector is rotated counter-clockwise,
|
||||
// the first edge lies to the left
|
||||
// from the central line's perspective,
|
||||
// and the second one to the right.
|
||||
if (clockwise) {
|
||||
outer1 = &segment1.edge1;
|
||||
outer2 = &segment2.edge1;
|
||||
inner1 = &segment1.edge2;
|
||||
inner2 = &segment2.edge2;
|
||||
} else {
|
||||
outer1 = &segment1.edge2;
|
||||
outer2 = &segment2.edge2;
|
||||
inner1 = &segment1.edge1;
|
||||
inner2 = &segment2.edge1;
|
||||
}
|
||||
|
||||
// calculate the intersection point of the inner edges
|
||||
bool innerSecOptSuccess = true;
|
||||
auto innerSecOpt = LineSegment<Vec2>::intersection(*inner1, *inner2, allowOverlap, innerSecOptSuccess);
|
||||
|
||||
auto innerSec = innerSecOptSuccess
|
||||
? innerSecOpt
|
||||
// for parallel lines, simply connect them directly
|
||||
: inner1->b;
|
||||
|
||||
// if there's no inner intersection, flip
|
||||
// the next start position for near-180° turns
|
||||
Vec2 innerStart;
|
||||
if (innerSecOptSuccess) {
|
||||
innerStart = innerSec;
|
||||
} else if (angle > pi / 2) {
|
||||
innerStart = outer1->b;
|
||||
} else {
|
||||
innerStart = inner1->b;
|
||||
}
|
||||
|
||||
if (clockwise) {
|
||||
end1 = outer1->b;
|
||||
end2 = innerSec;
|
||||
|
||||
nextStart1 = outer2->a;
|
||||
nextStart2 = innerStart;
|
||||
|
||||
} else {
|
||||
end1 = innerSec;
|
||||
end2 = outer1->b;
|
||||
|
||||
nextStart1 = innerStart;
|
||||
nextStart2 = outer2->a;
|
||||
}
|
||||
|
||||
// connect the intersection points according to the joint style
|
||||
|
||||
if (jointStyle == JointStyle::BEVEL) {
|
||||
// simply connect the intersection points
|
||||
*vertices++ = outer1->b;
|
||||
*vertices++ = outer2->a;
|
||||
*vertices++ = innerSec;
|
||||
|
||||
} else if (jointStyle == JointStyle::ROUND) {
|
||||
// draw a circle between the ends of the outer edges,
|
||||
// centered at the actual point
|
||||
// with half the line thickness as the radius
|
||||
createTriangleFan(vertices, innerSec, segment1.center.b, outer1->b, outer2->a, clockwise);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a partial circle between two points.
|
||||
* The points must be equally far away from the origin.
|
||||
* @param vertices The vector to add vertices to.
|
||||
* @param connectTo The position to connect the triangles to.
|
||||
* @param origin The circle's origin.
|
||||
* @param start The circle's starting point.
|
||||
* @param end The circle's ending point.
|
||||
* @param clockwise Whether the circle's rotation is clockwise.
|
||||
*/
|
||||
template<typename Vec2, typename OutputIterator>
|
||||
static OutputIterator createTriangleFan(OutputIterator vertices, Vec2 connectTo, Vec2 origin,
|
||||
Vec2 start, Vec2 end, bool clockwise) {
|
||||
|
||||
auto point1 = Vec2Maths::subtract(start, origin);
|
||||
auto point2 = Vec2Maths::subtract(end, origin);
|
||||
|
||||
// calculate the angle between the two points
|
||||
auto angle1 = atan2(point1.y, point1.x);
|
||||
auto angle2 = atan2(point2.y, point2.x);
|
||||
|
||||
// ensure the outer angle is calculated
|
||||
if (clockwise) {
|
||||
if (angle2 > angle1) {
|
||||
angle2 = angle2 - 2 * pi;
|
||||
}
|
||||
} else {
|
||||
if (angle1 > angle2) {
|
||||
angle1 = angle1 - 2 * pi;
|
||||
}
|
||||
}
|
||||
|
||||
auto jointAngle = angle2 - angle1;
|
||||
|
||||
// calculate the amount of triangles to use for the joint
|
||||
auto numTriangles = std::max(1, (int) std::floor(std::abs(jointAngle) / roundMinAngle));
|
||||
|
||||
// calculate the angle of each triangle
|
||||
auto triAngle = jointAngle / numTriangles;
|
||||
|
||||
Vec2 startPoint = start;
|
||||
Vec2 endPoint;
|
||||
for (int t = 0; t < numTriangles; t++) {
|
||||
if (t + 1 == numTriangles) {
|
||||
// it's the last triangle - ensure it perfectly
|
||||
// connects to the next line
|
||||
endPoint = end;
|
||||
} else {
|
||||
auto rot = (t + 1) * triAngle;
|
||||
|
||||
// rotate the original point around the origin
|
||||
endPoint.x = std::cos(rot) * point1.x - std::sin(rot) * point1.y;
|
||||
endPoint.y = std::sin(rot) * point1.x + std::cos(rot) * point1.y;
|
||||
|
||||
// re-add the rotation origin to the target point
|
||||
endPoint = Vec2Maths::add(endPoint, origin);
|
||||
}
|
||||
|
||||
// emit the triangle
|
||||
*vertices++ = startPoint;
|
||||
*vertices++ = endPoint;
|
||||
*vertices++ = connectTo;
|
||||
|
||||
startPoint = endPoint;
|
||||
}
|
||||
|
||||
return vertices;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace crushedpixel
|
99
submodules/LottieMeshSwift/LottieMesh/Sources/Vec2.h
Normal file
99
submodules/LottieMeshSwift/LottieMesh/Sources/Vec2.h
Normal file
@ -0,0 +1,99 @@
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace crushedpixel {
|
||||
|
||||
/**
|
||||
* A two-dimensional float vector.
|
||||
* It exposes the x and y fields
|
||||
* as required by the Polyline2D functions.
|
||||
*/
|
||||
struct Vec2 {
|
||||
Vec2() :
|
||||
Vec2(0, 0) {}
|
||||
|
||||
Vec2(float x, float y) :
|
||||
x(x), y(y) {}
|
||||
|
||||
virtual ~Vec2() = default;
|
||||
|
||||
float x, y;
|
||||
};
|
||||
|
||||
namespace Vec2Maths {
|
||||
|
||||
template<typename Vec2>
|
||||
static bool equal(const Vec2 &a, const Vec2 &b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 multiply(const Vec2 &a, const Vec2 &b) {
|
||||
return {a.x * b.x, a.y * b.y};
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 multiply(const Vec2 &vec, float factor) {
|
||||
return {vec.x * factor, vec.y * factor};
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 divide(const Vec2 &vec, float factor) {
|
||||
return {vec.x / factor, vec.y / factor};
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 add(const Vec2 &a, const Vec2 &b) {
|
||||
return {a.x + b.x, a.y + b.y};
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 subtract(const Vec2 &a, const Vec2 &b) {
|
||||
return {a.x - b.x, a.y - b.y};
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static float magnitude(const Vec2 &vec) {
|
||||
return std::sqrt(vec.x * vec.x + vec.y * vec.y);
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 withLength(const Vec2 &vec, float len) {
|
||||
auto mag = magnitude(vec);
|
||||
auto factor = mag / len;
|
||||
return divide(vec, factor);
|
||||
}
|
||||
|
||||
template<typename Vec2>
|
||||
static Vec2 normalized(const Vec2 &vec) {
|
||||
return withLength(vec, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the dot product of two vectors.
|
||||
*/
|
||||
template<typename Vec2>
|
||||
static float dot(const Vec2 &a, const Vec2 &b) {
|
||||
return a.x * b.x + a.y * b.y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the cross product of two vectors.
|
||||
*/
|
||||
template<typename Vec2>
|
||||
static float cross(const Vec2 &a, const Vec2 &b) {
|
||||
return a.x * b.y - a.y * b.x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the angle between two vectors.
|
||||
*/
|
||||
template<typename Vec2>
|
||||
static float angle(const Vec2 &a, const Vec2 &b) {
|
||||
return std::acos(dot(a, b) / (magnitude(a) * magnitude(b)));
|
||||
}
|
||||
|
||||
} // namespace Vec2Maths
|
||||
|
||||
}
|
@ -94,7 +94,7 @@ float approximateBezierQubicLength(MeshGenerator::Point const &p0, MeshGenerator
|
||||
|
||||
+ (LottieMeshData * _Nullable)generateWithPath:(UIBezierPath * _Nonnull)path fill: (LottieMeshFill * _Nullable)fill stroke:(LottieMeshStroke * _Nullable)stroke {
|
||||
float scale = 1.0f;
|
||||
float flatness = 0.5;
|
||||
float flatness = 1.0;
|
||||
__block MeshGenerator::Point startingPoint(0.0f, 0.0f);
|
||||
__block bool hasStartingPoint = false;
|
||||
__block std::vector<MeshGenerator::Path> paths;
|
||||
|
@ -126,13 +126,13 @@ public final class MeshAnimation {
|
||||
|
||||
static func read(buffer: MeshReadBuffer) -> Segment {
|
||||
let vertCount = Int(buffer.readInt32())
|
||||
var vertices = Data(count: 4 * vertCount * 2)
|
||||
var vertices = Data(count: vertCount)
|
||||
vertices.withUnsafeMutableBytes { bytes in
|
||||
buffer.read(bytes.baseAddress!, length: bytes.count)
|
||||
}
|
||||
|
||||
let triCount = Int(buffer.readInt32())
|
||||
var triangles = Data(count: 3 * triCount * 4)
|
||||
var triangles = Data(count: triCount)
|
||||
triangles.withUnsafeMutableBytes { bytes in
|
||||
buffer.read(bytes.baseAddress!, length: bytes.count)
|
||||
}
|
||||
@ -207,6 +207,7 @@ public final class MeshRenderer: MTKView {
|
||||
private final class RenderingMesh {
|
||||
let mesh: MeshAnimation
|
||||
let offset: CGPoint
|
||||
let loop: Bool
|
||||
var currentFrame: Int = 0
|
||||
let vertexBuffer: MTLBuffer
|
||||
let indexBuffer: MTLBuffer
|
||||
@ -214,9 +215,10 @@ public final class MeshRenderer: MTKView {
|
||||
let maxVertices: Int
|
||||
let maxTriangles: Int
|
||||
|
||||
init(device: MTLDevice, mesh: MeshAnimation, offset: CGPoint) {
|
||||
init(device: MTLDevice, mesh: MeshAnimation, offset: CGPoint, loop: Bool) {
|
||||
self.mesh = mesh
|
||||
self.offset = offset
|
||||
self.loop = loop
|
||||
|
||||
var maxTriangles = 0
|
||||
var maxVertices = 0
|
||||
@ -254,6 +256,7 @@ public final class MeshRenderer: MTKView {
|
||||
}
|
||||
}
|
||||
|
||||
private let wireframe: Bool
|
||||
private let commandQueue: MTLCommandQueue
|
||||
private let drawPassthroughPipelineState: MTLRenderPipelineState
|
||||
private let drawRadialGradientPipelineStates: [Int: MTLRenderPipelineState]
|
||||
@ -272,6 +275,8 @@ public final class MeshRenderer: MTKView {
|
||||
public var allAnimationsCompleted: (() -> Void)?
|
||||
|
||||
public init?(wireframe: Bool = false) {
|
||||
self.wireframe = wireframe
|
||||
|
||||
let mainBundle = Bundle(for: MeshRenderer.self)
|
||||
|
||||
guard let path = mainBundle.path(forResource: "LottieMeshSwiftBundle", ofType: "bundle") else {
|
||||
@ -357,6 +362,7 @@ public final class MeshRenderer: MTKView {
|
||||
self.displayLink = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.displayLinkEvent))
|
||||
if #available(iOS 15.0, *) {
|
||||
self.displayLink?.preferredFrameRateRange = CAFrameRateRange(minimum: 60.0, maximum: 60.0, preferred: 60.0)
|
||||
//self.displayLink?.preferredFrameRateRange = CAFrameRateRange(minimum: 10.0, maximum: 60.0, preferred: 10.0)
|
||||
}
|
||||
self.displayLink?.add(to: .main, forMode: .common)
|
||||
self.displayLink?.isPaused = false
|
||||
@ -372,8 +378,8 @@ public final class MeshRenderer: MTKView {
|
||||
self.displayLink?.invalidate()
|
||||
}
|
||||
|
||||
public func add(mesh: MeshAnimation, offset: CGPoint) {
|
||||
self.meshes.append(RenderingMesh(device: self.device!, mesh: mesh, offset: offset))
|
||||
public func add(mesh: MeshAnimation, offset: CGPoint, loop: Bool = false) {
|
||||
self.meshes.append(RenderingMesh(device: self.device!, mesh: mesh, offset: offset, loop: loop))
|
||||
}
|
||||
|
||||
@objc private func displayLinkEvent() {
|
||||
@ -400,9 +406,9 @@ public final class MeshRenderer: MTKView {
|
||||
}
|
||||
|
||||
renderEncoder.setCullMode(.none)
|
||||
/*if displayDebug {
|
||||
if self.wireframe {
|
||||
renderEncoder.setTriangleFillMode(.lines)
|
||||
}*/
|
||||
}
|
||||
|
||||
func addTriangle(vertexData: UnsafeMutablePointer<Float>, maxVertices: Int, nextVertexIndex: inout Int, vertices: Data, triangles: Data, triangleIndex: Int) {
|
||||
assert(nextVertexIndex + 3 <= maxVertices)
|
||||
@ -534,7 +540,11 @@ public final class MeshRenderer: MTKView {
|
||||
|
||||
let nextFrame = mesh.currentFrame + 1
|
||||
if nextFrame >= mesh.mesh.frames.count {
|
||||
removeMeshes.append(i)
|
||||
if mesh.loop {
|
||||
mesh.currentFrame = 0
|
||||
} else {
|
||||
removeMeshes.append(i)
|
||||
}
|
||||
} else {
|
||||
mesh.currentFrame = nextFrame
|
||||
}
|
||||
|
242
submodules/LottieMeshSwift/libtess2/Include/tesselator.h
Executable file
242
submodules/LottieMeshSwift/libtess2/Include/tesselator.h
Executable file
@ -0,0 +1,242 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#ifndef TESSELATOR_H
|
||||
#define TESSELATOR_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// See OpenGL Red Book for description of the winding rules
|
||||
// http://www.glprogramming.com/red/chapter11.html
|
||||
enum TessWindingRule
|
||||
{
|
||||
TESS_WINDING_ODD,
|
||||
TESS_WINDING_NONZERO,
|
||||
TESS_WINDING_POSITIVE,
|
||||
TESS_WINDING_NEGATIVE,
|
||||
TESS_WINDING_ABS_GEQ_TWO,
|
||||
};
|
||||
|
||||
// The contents of the tessGetElements() depends on element type being passed to tessTesselate().
|
||||
// Tesselation result element types:
|
||||
// TESS_POLYGONS
|
||||
// Each element in the element array is polygon defined as 'polySize' number of vertex indices.
|
||||
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
|
||||
// Example, drawing a polygon:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// for (int i = 0; i < nelems; i++) {
|
||||
// const TESSindex* poly = &elems[i * polySize];
|
||||
// glBegin(GL_POLYGON);
|
||||
// for (int j = 0; j < polySize; j++) {
|
||||
// if (poly[j] == TESS_UNDEF) break;
|
||||
// glVertex2fv(&verts[poly[j]*vertexSize]);
|
||||
// }
|
||||
// glEnd();
|
||||
// }
|
||||
//
|
||||
// TESS_CONNECTED_POLYGONS
|
||||
// Each element in the element array is polygon defined as 'polySize' number of vertex indices,
|
||||
// followed by 'polySize' indices to neighour polygons, that is each element is 'polySize' * 2 indices.
|
||||
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
|
||||
// If a polygon edge is a boundary, that is, not connected to another polygon, the neighbour index is TESS_UNDEF.
|
||||
// Example, flood fill based on seed polygon:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// unsigned char* visited = (unsigned char*)calloc(nelems);
|
||||
// TESSindex stack[50];
|
||||
// int nstack = 0;
|
||||
// stack[nstack++] = seedPoly;
|
||||
// visited[startPoly] = 1;
|
||||
// while (nstack > 0) {
|
||||
// TESSindex idx = stack[--nstack];
|
||||
// const TESSindex* poly = &elems[idx * polySize * 2];
|
||||
// const TESSindex* nei = &poly[polySize];
|
||||
// for (int i = 0; i < polySize; i++) {
|
||||
// if (poly[i] == TESS_UNDEF) break;
|
||||
// if (nei[i] != TESS_UNDEF && !visited[nei[i]])
|
||||
// stack[nstack++] = nei[i];
|
||||
// visited[nei[i]] = 1;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// TESS_BOUNDARY_CONTOURS
|
||||
// Each element in the element array is [base index, count] pair defining a range of vertices for a contour.
|
||||
// The first value is index to first vertex in contour and the second value is number of vertices in the contour.
|
||||
// Example, drawing contours:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// for (int i = 0; i < nelems; i++) {
|
||||
// const TESSindex base = elems[i * 2];
|
||||
// const TESSindex count = elems[i * 2 + 1];
|
||||
// glBegin(GL_LINE_LOOP);
|
||||
// for (int j = 0; j < count; j++) {
|
||||
// glVertex2fv(&verts[(base+j) * vertexSize]);
|
||||
// }
|
||||
// glEnd();
|
||||
// }
|
||||
|
||||
enum TessElementType
|
||||
{
|
||||
TESS_POLYGONS,
|
||||
TESS_CONNECTED_POLYGONS,
|
||||
TESS_BOUNDARY_CONTOURS,
|
||||
};
|
||||
|
||||
|
||||
// TESS_CONSTRAINED_DELAUNAY_TRIANGULATION
|
||||
// If enabled, the initial triagulation is improved with non-robust Constrained Delayney triangulation.
|
||||
// Disable by default.
|
||||
//
|
||||
// TESS_REVERSE_CONTOURS
|
||||
// If enabled, tessAddContour() will treat CW contours as CCW and vice versa
|
||||
// Disabled by default.
|
||||
|
||||
enum TessOption
|
||||
{
|
||||
TESS_CONSTRAINED_DELAUNAY_TRIANGULATION,
|
||||
TESS_REVERSE_CONTOURS
|
||||
};
|
||||
|
||||
typedef float TESSreal;
|
||||
typedef int TESSindex;
|
||||
typedef struct TESStesselator TESStesselator;
|
||||
typedef struct TESSalloc TESSalloc;
|
||||
|
||||
#define TESS_UNDEF (~(TESSindex)0)
|
||||
|
||||
#define TESS_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
|
||||
|
||||
// Custom memory allocator interface.
|
||||
// The internal memory allocator allocates mesh edges, vertices and faces
|
||||
// as well as dictionary nodes and active regions in buckets and uses simple
|
||||
// freelist to speed up the allocation. The bucket size should roughly match your
|
||||
// expected input data. For example if you process only hundreds of vertices,
|
||||
// a bucket size of 128 might be ok, where as when processing thousands of vertices
|
||||
// bucket size of 1024 might be approproate. The bucket size is a compromise between
|
||||
// how often to allocate memory from the system versus how much extra space the system
|
||||
// should allocate. Reasonable defaults are show in commects below, they will be used if
|
||||
// the bucket sizes are zero.
|
||||
//
|
||||
// The use may left the memrealloc to be null. In that case, the tesselator will not try to
|
||||
// dynamically grow int's internal arrays. The tesselator only needs the reallocation when it
|
||||
// has found intersecting segments and needs to add new vertex. This defency can be cured by
|
||||
// allocating some extra vertices beforehand. The 'extraVertices' variable allows to specify
|
||||
// number of expected extra vertices.
|
||||
struct TESSalloc
|
||||
{
|
||||
void *(*memalloc)( void *userData, unsigned int size );
|
||||
void *(*memrealloc)( void *userData, void* ptr, unsigned int size );
|
||||
void (*memfree)( void *userData, void *ptr );
|
||||
void* userData; // User data passed to the allocator functions.
|
||||
int meshEdgeBucketSize; // 512
|
||||
int meshVertexBucketSize; // 512
|
||||
int meshFaceBucketSize; // 256
|
||||
int dictNodeBucketSize; // 512
|
||||
int regionBucketSize; // 256
|
||||
int extraVertices; // Number of extra vertices allocated for the priority queue.
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Example use:
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
// tessNewTess() - Creates a new tesselator.
|
||||
// Use tessDeleteTess() to delete the tesselator.
|
||||
// Parameters:
|
||||
// alloc - pointer to a filled TESSalloc struct or NULL to use default malloc based allocator.
|
||||
// Returns:
|
||||
// new tesselator object.
|
||||
TESStesselator* tessNewTess( TESSalloc* alloc );
|
||||
|
||||
// tessDeleteTess() - Deletes a tesselator.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object to be deleted.
|
||||
void tessDeleteTess( TESStesselator *tess );
|
||||
|
||||
// tessAddContour() - Adds a contour to be tesselated.
|
||||
// The type of the vertex coordinates is assumed to be TESSreal.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object.
|
||||
// size - number of coordinates per vertex. Must be 2 or 3.
|
||||
// pointer - pointer to the first coordinate of the first vertex in the array.
|
||||
// stride - defines offset in bytes between consecutive vertices.
|
||||
// count - number of vertices in contour.
|
||||
void tessAddContour( TESStesselator *tess, int size, const void* pointer, int stride, int count );
|
||||
|
||||
// tessSetOption() - Toggles optional tessellation parameters
|
||||
// Parameters:
|
||||
// option - one of TessOption
|
||||
// value - 1 if enabled, 0 if disabled.
|
||||
void tessSetOption( TESStesselator *tess, int option, int value );
|
||||
|
||||
// tessTesselate() - tesselate contours.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object.
|
||||
// windingRule - winding rules used for tesselation, must be one of TessWindingRule.
|
||||
// elementType - defines the tesselation result element type, must be one of TessElementType.
|
||||
// polySize - defines maximum vertices per polygons if output is polygons.
|
||||
// vertexSize - defines the number of coordinates in tesselation result vertex, must be 2 or 3.
|
||||
// normal - defines the normal of the input contours, of null the normal is calculated automatically.
|
||||
// Returns:
|
||||
// 1 if succeed, 0 if failed.
|
||||
int tessTesselate( TESStesselator *tess, int windingRule, int elementType, int polySize, int vertexSize, const TESSreal* normal );
|
||||
|
||||
// tessGetVertexCount() - Returns number of vertices in the tesselated output.
|
||||
int tessGetVertexCount( TESStesselator *tess );
|
||||
|
||||
// tessGetVertices() - Returns pointer to first coordinate of first vertex.
|
||||
const TESSreal* tessGetVertices( TESStesselator *tess );
|
||||
|
||||
// tessGetVertexIndices() - Returns pointer to first vertex index.
|
||||
// Vertex indices can be used to map the generated vertices to the original vertices.
|
||||
// Every point added using tessAddContour() will get a new index starting at 0.
|
||||
// New vertices generated at the intersections of segments are assigned value TESS_UNDEF.
|
||||
const TESSindex* tessGetVertexIndices( TESStesselator *tess );
|
||||
|
||||
// tessGetElementCount() - Returns number of elements in the the tesselated output.
|
||||
int tessGetElementCount( TESStesselator *tess );
|
||||
|
||||
// tessGetElements() - Returns pointer to the first element.
|
||||
const TESSindex* tessGetElements( TESStesselator *tess );
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // TESSELATOR_H
|
191
submodules/LottieMeshSwift/libtess2/Sources/bucketalloc.c
Executable file
191
submodules/LottieMeshSwift/libtess2/Sources/bucketalloc.c
Executable file
@ -0,0 +1,191 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "../Include/tesselator.h"
|
||||
|
||||
//#define CHECK_BOUNDS
|
||||
|
||||
typedef struct BucketAlloc BucketAlloc;
|
||||
typedef struct Bucket Bucket;
|
||||
|
||||
struct Bucket
|
||||
{
|
||||
Bucket *next;
|
||||
};
|
||||
|
||||
struct BucketAlloc
|
||||
{
|
||||
void *freelist;
|
||||
Bucket *buckets;
|
||||
unsigned int itemSize;
|
||||
unsigned int bucketSize;
|
||||
const char *name;
|
||||
TESSalloc* alloc;
|
||||
};
|
||||
|
||||
static int CreateBucket( struct BucketAlloc* ba )
|
||||
{
|
||||
size_t size;
|
||||
Bucket* bucket;
|
||||
void* freelist;
|
||||
unsigned char* head;
|
||||
unsigned char* it;
|
||||
|
||||
// Allocate memory for the bucket
|
||||
size = sizeof(Bucket) + ba->itemSize * ba->bucketSize;
|
||||
bucket = (Bucket*)ba->alloc->memalloc( ba->alloc->userData, size );
|
||||
if ( !bucket )
|
||||
return 0;
|
||||
bucket->next = 0;
|
||||
|
||||
// Add the bucket into the list of buckets.
|
||||
bucket->next = ba->buckets;
|
||||
ba->buckets = bucket;
|
||||
|
||||
// Add new items to the free list.
|
||||
freelist = ba->freelist;
|
||||
head = (unsigned char*)bucket + sizeof(Bucket);
|
||||
it = head + ba->itemSize * ba->bucketSize;
|
||||
do
|
||||
{
|
||||
it -= ba->itemSize;
|
||||
// Store pointer to next free item.
|
||||
*((void**)it) = freelist;
|
||||
// Pointer to next location containing a free item.
|
||||
freelist = (void*)it;
|
||||
}
|
||||
while ( it != head );
|
||||
// Update pointer to next location containing a free item.
|
||||
ba->freelist = (void*)it;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void *NextFreeItem( struct BucketAlloc *ba )
|
||||
{
|
||||
return *(void**)ba->freelist;
|
||||
}
|
||||
|
||||
struct BucketAlloc* createBucketAlloc( TESSalloc* alloc, const char* name,
|
||||
unsigned int itemSize, unsigned int bucketSize )
|
||||
{
|
||||
BucketAlloc* ba = (BucketAlloc*)alloc->memalloc( alloc->userData, sizeof(BucketAlloc) );
|
||||
|
||||
ba->alloc = alloc;
|
||||
ba->name = name;
|
||||
ba->itemSize = itemSize;
|
||||
if ( ba->itemSize < sizeof(void*) )
|
||||
ba->itemSize = sizeof(void*);
|
||||
ba->bucketSize = bucketSize;
|
||||
ba->freelist = 0;
|
||||
ba->buckets = 0;
|
||||
|
||||
if ( !CreateBucket( ba ) )
|
||||
{
|
||||
alloc->memfree( alloc->userData, ba );
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ba;
|
||||
}
|
||||
|
||||
void* bucketAlloc( struct BucketAlloc *ba )
|
||||
{
|
||||
void *it;
|
||||
|
||||
// If running out of memory, allocate new bucket and update the freelist.
|
||||
if ( !ba->freelist || !NextFreeItem( ba ) )
|
||||
{
|
||||
if ( !CreateBucket( ba ) )
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pop item from in front of the free list.
|
||||
it = ba->freelist;
|
||||
ba->freelist = NextFreeItem( ba );
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
void bucketFree( struct BucketAlloc *ba, void *ptr )
|
||||
{
|
||||
#ifdef CHECK_BOUNDS
|
||||
int inBounds = 0;
|
||||
Bucket *bucket;
|
||||
|
||||
// Check that the pointer is allocated with this allocator.
|
||||
bucket = ba->buckets;
|
||||
while ( bucket )
|
||||
{
|
||||
void *bucketMin = (void*)((unsigned char*)bucket + sizeof(Bucket));
|
||||
void *bucketMax = (void*)((unsigned char*)bucket + sizeof(Bucket) + ba->itemSize * ba->bucketSize);
|
||||
if ( ptr >= bucketMin && ptr < bucketMax )
|
||||
{
|
||||
inBounds = 1;
|
||||
break;
|
||||
}
|
||||
bucket = bucket->next;
|
||||
}
|
||||
|
||||
if ( inBounds )
|
||||
{
|
||||
// Add the node in front of the free list.
|
||||
*(void**)ptr = ba->freelist;
|
||||
ba->freelist = ptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("ERROR! pointer 0x%p does not belong to allocator '%s'\n", ba->name);
|
||||
}
|
||||
#else
|
||||
// Add the node in front of the free list.
|
||||
*(void**)ptr = ba->freelist;
|
||||
ba->freelist = ptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void deleteBucketAlloc( struct BucketAlloc *ba )
|
||||
{
|
||||
TESSalloc* alloc = ba->alloc;
|
||||
Bucket *bucket = ba->buckets;
|
||||
Bucket *next;
|
||||
while ( bucket )
|
||||
{
|
||||
next = bucket->next;
|
||||
alloc->memfree( alloc->userData, bucket );
|
||||
bucket = next;
|
||||
}
|
||||
ba->freelist = 0;
|
||||
ba->buckets = 0;
|
||||
alloc->memfree( alloc->userData, ba );
|
||||
}
|
51
submodules/LottieMeshSwift/libtess2/Sources/bucketalloc.h
Executable file
51
submodules/LottieMeshSwift/libtess2/Sources/bucketalloc.h
Executable file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#ifndef MEMALLOC_H
|
||||
#define MEMALLOC_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "tesselator.h"
|
||||
|
||||
struct BucketAlloc *createBucketAlloc( TESSalloc* alloc, const char *name,
|
||||
unsigned int itemSize, unsigned int bucketSize );
|
||||
void *bucketAlloc( struct BucketAlloc *ba);
|
||||
void bucketFree( struct BucketAlloc *ba, void *ptr );
|
||||
void deleteBucketAlloc( struct BucketAlloc *ba );
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
109
submodules/LottieMeshSwift/libtess2/Sources/dict.c
Executable file
109
submodules/LottieMeshSwift/libtess2/Sources/dict.c
Executable file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
#include "../Include/tesselator.h"
|
||||
#include "bucketalloc.h"
|
||||
#include "dict.h"
|
||||
|
||||
/* really tessDictListNewDict */
|
||||
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) )
|
||||
{
|
||||
Dict *dict = (Dict *)alloc->memalloc( alloc->userData, sizeof( Dict ));
|
||||
DictNode *head;
|
||||
|
||||
if (dict == NULL) return NULL;
|
||||
|
||||
head = &dict->head;
|
||||
|
||||
head->key = NULL;
|
||||
head->next = head;
|
||||
head->prev = head;
|
||||
|
||||
dict->frame = frame;
|
||||
dict->leq = leq;
|
||||
|
||||
if (alloc->dictNodeBucketSize < 16)
|
||||
alloc->dictNodeBucketSize = 16;
|
||||
if (alloc->dictNodeBucketSize > 4096)
|
||||
alloc->dictNodeBucketSize = 4096;
|
||||
dict->nodePool = createBucketAlloc( alloc, "Dict", sizeof(DictNode), alloc->dictNodeBucketSize );
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
/* really tessDictListDeleteDict */
|
||||
void dictDeleteDict( TESSalloc* alloc, Dict *dict )
|
||||
{
|
||||
deleteBucketAlloc( dict->nodePool );
|
||||
alloc->memfree( alloc->userData, dict );
|
||||
}
|
||||
|
||||
/* really tessDictListInsertBefore */
|
||||
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key )
|
||||
{
|
||||
DictNode *newNode;
|
||||
|
||||
do {
|
||||
node = node->prev;
|
||||
} while( node->key != NULL && ! (*dict->leq)(dict->frame, node->key, key));
|
||||
|
||||
newNode = (DictNode *)bucketAlloc( dict->nodePool );
|
||||
if (newNode == NULL) return NULL;
|
||||
|
||||
newNode->key = key;
|
||||
newNode->next = node->next;
|
||||
node->next->prev = newNode;
|
||||
newNode->prev = node;
|
||||
node->next = newNode;
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
/* really tessDictListDelete */
|
||||
void dictDelete( Dict *dict, DictNode *node ) /*ARGSUSED*/
|
||||
{
|
||||
node->next->prev = node->prev;
|
||||
node->prev->next = node->next;
|
||||
bucketFree( dict->nodePool, node );
|
||||
}
|
||||
|
||||
/* really tessDictListSearch */
|
||||
DictNode *dictSearch( Dict *dict, DictKey key )
|
||||
{
|
||||
DictNode *node = &dict->head;
|
||||
|
||||
do {
|
||||
node = node->next;
|
||||
} while( node->key != NULL && ! (*dict->leq)(dict->frame, key, node->key));
|
||||
|
||||
return node;
|
||||
}
|
74
submodules/LottieMeshSwift/libtess2/Sources/dict.h
Executable file
74
submodules/LottieMeshSwift/libtess2/Sources/dict.h
Executable file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef DICT_LIST_H
|
||||
#define DICT_LIST_H
|
||||
|
||||
typedef void *DictKey;
|
||||
typedef struct Dict Dict;
|
||||
typedef struct DictNode DictNode;
|
||||
|
||||
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) );
|
||||
|
||||
void dictDeleteDict( TESSalloc* alloc, Dict *dict );
|
||||
|
||||
/* Search returns the node with the smallest key greater than or equal
|
||||
* to the given key. If there is no such key, returns a node whose
|
||||
* key is NULL. Similarly, Succ(Max(d)) has a NULL key, etc.
|
||||
*/
|
||||
DictNode *dictSearch( Dict *dict, DictKey key );
|
||||
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
|
||||
void dictDelete( Dict *dict, DictNode *node );
|
||||
|
||||
#define dictKey(n) ((n)->key)
|
||||
#define dictSucc(n) ((n)->next)
|
||||
#define dictPred(n) ((n)->prev)
|
||||
#define dictMin(d) ((d)->head.next)
|
||||
#define dictMax(d) ((d)->head.prev)
|
||||
#define dictInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
|
||||
|
||||
|
||||
/*** Private data structures ***/
|
||||
|
||||
struct DictNode {
|
||||
DictKey key;
|
||||
DictNode *next;
|
||||
DictNode *prev;
|
||||
};
|
||||
|
||||
struct Dict {
|
||||
DictNode head;
|
||||
void *frame;
|
||||
struct BucketAlloc *nodePool;
|
||||
int (*leq)(void *frame, DictKey key1, DictKey key2);
|
||||
};
|
||||
|
||||
#endif
|
293
submodules/LottieMeshSwift/libtess2/Sources/geom.c
Executable file
293
submodules/LottieMeshSwift/libtess2/Sources/geom.c
Executable file
@ -0,0 +1,293 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <assert.h>
|
||||
#include "mesh.h"
|
||||
#include "geom.h"
|
||||
#include <math.h>
|
||||
|
||||
int tesvertLeq( TESSvertex *u, TESSvertex *v )
|
||||
{
|
||||
/* Returns TRUE if u is lexicographically <= v. */
|
||||
|
||||
return VertLeq( u, v );
|
||||
}
|
||||
|
||||
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
|
||||
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
|
||||
* Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
|
||||
* If uw is vertical (and thus passes thru v), the result is zero.
|
||||
*
|
||||
* The calculation is extremely accurate and stable, even when v
|
||||
* is very close to u or w. In particular if we set v->t = 0 and
|
||||
* let r be the negated result (this evaluates (uw)(v->s)), then
|
||||
* r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( VertLeq( u, v ) && VertLeq( v, w ));
|
||||
|
||||
gapL = v->s - u->s;
|
||||
gapR = w->s - v->s;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
if( gapL < gapR ) {
|
||||
return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR));
|
||||
} else {
|
||||
return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR));
|
||||
}
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Returns a number whose sign matches EdgeEval(u,v,w) but which
|
||||
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
|
||||
* as v is above, on, or below the edge uw.
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( VertLeq( u, v ) && VertLeq( v, w ));
|
||||
|
||||
gapL = v->s - u->s;
|
||||
gapR = w->s - v->s;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
return (v->t - w->t) * gapL + (v->t - u->t) * gapR;
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Define versions of EdgeSign, EdgeEval with s and t transposed.
|
||||
*/
|
||||
|
||||
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
|
||||
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
|
||||
* Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
|
||||
* If uw is vertical (and thus passes thru v), the result is zero.
|
||||
*
|
||||
* The calculation is extremely accurate and stable, even when v
|
||||
* is very close to u or w. In particular if we set v->s = 0 and
|
||||
* let r be the negated result (this evaluates (uw)(v->t)), then
|
||||
* r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( TransLeq( u, v ) && TransLeq( v, w ));
|
||||
|
||||
gapL = v->t - u->t;
|
||||
gapR = w->t - v->t;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
if( gapL < gapR ) {
|
||||
return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR));
|
||||
} else {
|
||||
return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR));
|
||||
}
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Returns a number whose sign matches TransEval(u,v,w) but which
|
||||
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
|
||||
* as v is above, on, or below the edge uw.
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( TransLeq( u, v ) && TransLeq( v, w ));
|
||||
|
||||
gapL = v->t - u->t;
|
||||
gapR = w->t - v->t;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
return (v->s - w->s) * gapL + (v->s - u->s) * gapR;
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* For almost-degenerate situations, the results are not reliable.
|
||||
* Unless the floating-point arithmetic can be performed without
|
||||
* rounding errors, *any* implementation will give incorrect results
|
||||
* on some degenerate inputs, so the client must have some way to
|
||||
* handle this situation.
|
||||
*/
|
||||
return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0;
|
||||
}
|
||||
|
||||
/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
|
||||
* or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces
|
||||
* this in the rare case that one argument is slightly negative.
|
||||
* The implementation is extremely stable numerically.
|
||||
* In particular it guarantees that the result r satisfies
|
||||
* MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
|
||||
* even when a and b differ greatly in magnitude.
|
||||
*/
|
||||
#define RealInterpolate(a,x,b,y) \
|
||||
(a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b, \
|
||||
((a <= b) ? ((b == 0) ? ((x+y) / 2) \
|
||||
: (x + (y-x) * (a/(a+b)))) \
|
||||
: (y + (x-y) * (b/(a+b)))))
|
||||
|
||||
#ifndef FOR_TRITE_TEST_PROGRAM
|
||||
#define Interpolate(a,x,b,y) RealInterpolate(a,x,b,y)
|
||||
#else
|
||||
|
||||
/* Claim: the ONLY property the sweep algorithm relies on is that
|
||||
* MIN(x,y) <= r <= MAX(x,y). This is a nasty way to test that.
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
extern int RandomInterpolate;
|
||||
|
||||
double Interpolate( double a, double x, double b, double y)
|
||||
{
|
||||
printf("*********************%d\n",RandomInterpolate);
|
||||
if( RandomInterpolate ) {
|
||||
a = 1.2 * drand48() - 0.1;
|
||||
a = (a < 0) ? 0 : ((a > 1) ? 1 : a);
|
||||
b = 1.0 - a;
|
||||
}
|
||||
return RealInterpolate(a,x,b,y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#define Swap(a,b) if (1) { TESSvertex *t = a; a = b; b = t; } else
|
||||
|
||||
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1,
|
||||
TESSvertex *o2, TESSvertex *d2,
|
||||
TESSvertex *v )
|
||||
/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
|
||||
* The computed point is guaranteed to lie in the intersection of the
|
||||
* bounding rectangles defined by each edge.
|
||||
*/
|
||||
{
|
||||
TESSreal z1, z2;
|
||||
|
||||
/* This is certainly not the most efficient way to find the intersection
|
||||
* of two line segments, but it is very numerically stable.
|
||||
*
|
||||
* Strategy: find the two middle vertices in the VertLeq ordering,
|
||||
* and interpolate the intersection s-value from these. Then repeat
|
||||
* using the TransLeq ordering to find the intersection t-value.
|
||||
*/
|
||||
|
||||
if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); }
|
||||
if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); }
|
||||
if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
|
||||
|
||||
if( ! VertLeq( o2, d1 )) {
|
||||
/* Technically, no intersection -- do our best */
|
||||
v->s = (o2->s + d1->s) / 2;
|
||||
} else if( VertLeq( d1, d2 )) {
|
||||
/* Interpolate between o2 and d1 */
|
||||
z1 = EdgeEval( o1, o2, d1 );
|
||||
z2 = EdgeEval( o2, d1, d2 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->s = Interpolate( z1, o2->s, z2, d1->s );
|
||||
} else {
|
||||
/* Interpolate between o2 and d2 */
|
||||
z1 = EdgeSign( o1, o2, d1 );
|
||||
z2 = -EdgeSign( o1, d2, d1 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->s = Interpolate( z1, o2->s, z2, d2->s );
|
||||
}
|
||||
|
||||
/* Now repeat the process for t */
|
||||
|
||||
if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); }
|
||||
if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); }
|
||||
if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
|
||||
|
||||
if( ! TransLeq( o2, d1 )) {
|
||||
/* Technically, no intersection -- do our best */
|
||||
v->t = (o2->t + d1->t) / 2;
|
||||
} else if( TransLeq( d1, d2 )) {
|
||||
/* Interpolate between o2 and d1 */
|
||||
z1 = TransEval( o1, o2, d1 );
|
||||
z2 = TransEval( o2, d1, d2 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->t = Interpolate( z1, o2->t, z2, d1->t );
|
||||
} else {
|
||||
/* Interpolate between o2 and d2 */
|
||||
z1 = TransSign( o1, o2, d1 );
|
||||
z2 = -TransSign( o1, d2, d1 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->t = Interpolate( z1, o2->t, z2, d2->t );
|
||||
}
|
||||
}
|
||||
|
||||
TESSreal inCircle( TESSvertex *v, TESSvertex *v0, TESSvertex *v1, TESSvertex *v2 ) {
|
||||
TESSreal adx, ady, bdx, bdy, cdx, cdy;
|
||||
TESSreal abdet, bcdet, cadet;
|
||||
TESSreal alift, blift, clift;
|
||||
|
||||
adx = v0->s - v->s;
|
||||
ady = v0->t - v->t;
|
||||
bdx = v1->s - v->s;
|
||||
bdy = v1->t - v->t;
|
||||
cdx = v2->s - v->s;
|
||||
cdy = v2->t - v->t;
|
||||
|
||||
abdet = adx * bdy - bdx * ady;
|
||||
bcdet = bdx * cdy - cdx * bdy;
|
||||
cadet = cdx * ady - adx * cdy;
|
||||
|
||||
alift = adx * adx + ady * ady;
|
||||
blift = bdx * bdx + bdy * bdy;
|
||||
clift = cdx * cdx + cdy * cdy;
|
||||
|
||||
return alift * bcdet + blift * cadet + clift * abdet;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns 1 is edge is locally delaunay
|
||||
*/
|
||||
int tesedgeIsLocallyDelaunay( TESShalfEdge *e )
|
||||
{
|
||||
return inCircle(e->Sym->Lnext->Lnext->Org, e->Lnext->Org, e->Lnext->Lnext->Org, e->Org) < 0;
|
||||
}
|
78
submodules/LottieMeshSwift/libtess2/Sources/geom.h
Executable file
78
submodules/LottieMeshSwift/libtess2/Sources/geom.h
Executable file
@ -0,0 +1,78 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef GEOM_H
|
||||
#define GEOM_H
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
#ifdef NO_BRANCH_CONDITIONS
|
||||
/* MIPS architecture has special instructions to evaluate boolean
|
||||
* conditions -- more efficient than branching, IF you can get the
|
||||
* compiler to generate the right instructions (SGI compiler doesn't)
|
||||
*/
|
||||
#define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
|
||||
#define VertLeq(u,v) (((u)->s < (v)->s) | \
|
||||
((u)->s == (v)->s & (u)->t <= (v)->t))
|
||||
#else
|
||||
#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
|
||||
#define VertLeq(u,v) (((u)->s < (v)->s) || ((u)->s == (v)->s && (u)->t <= (v)->t))
|
||||
#endif
|
||||
|
||||
#define EdgeEval(u,v,w) tesedgeEval(u,v,w)
|
||||
#define EdgeSign(u,v,w) tesedgeSign(u,v,w)
|
||||
|
||||
/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
|
||||
|
||||
#define TransLeq(u,v) (((u)->t < (v)->t) || ((u)->t == (v)->t && (u)->s <= (v)->s))
|
||||
#define TransEval(u,v,w) testransEval(u,v,w)
|
||||
#define TransSign(u,v,w) testransSign(u,v,w)
|
||||
|
||||
|
||||
#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
|
||||
#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
|
||||
#define EdgeIsInternal(e) e->Rface && e->Rface->inside
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
|
||||
|
||||
#define VertCCW(u,v,w) tesvertCCW(u,v,w)
|
||||
|
||||
int tesvertLeq( TESSvertex *u, TESSvertex *v );
|
||||
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1, TESSvertex *o2, TESSvertex *d2, TESSvertex *v );
|
||||
int tesedgeIsLocallyDelaunay( TESShalfEdge *e );
|
||||
|
||||
#endif
|
917
submodules/LottieMeshSwift/libtess2/Sources/mesh.c
Executable file
917
submodules/LottieMeshSwift/libtess2/Sources/mesh.c
Executable file
@ -0,0 +1,917 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
#include "mesh.h"
|
||||
#include "geom.h"
|
||||
#include "bucketalloc.h"
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
/************************ Utility Routines ************************/
|
||||
|
||||
/* Allocate and free half-edges in pairs for efficiency.
|
||||
* The *only* place that should use this fact is allocation/free.
|
||||
*/
|
||||
typedef struct { TESShalfEdge e, eSym; } EdgePair;
|
||||
|
||||
/* MakeEdge creates a new pair of half-edges which form their own loop.
|
||||
* No vertex or face structures are allocated, but these must be assigned
|
||||
* before the current edge operation is completed.
|
||||
*/
|
||||
static TESShalfEdge *MakeEdge( TESSmesh* mesh, TESShalfEdge *eNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESShalfEdge *eSym;
|
||||
TESShalfEdge *ePrev;
|
||||
EdgePair *pair = (EdgePair *)bucketAlloc( mesh->edgeBucket );
|
||||
if (pair == NULL) return NULL;
|
||||
|
||||
e = &pair->e;
|
||||
eSym = &pair->eSym;
|
||||
|
||||
/* Make sure eNext points to the first edge of the edge pair */
|
||||
if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
|
||||
|
||||
/* Insert in circular doubly-linked list before eNext.
|
||||
* Note that the prev pointer is stored in Sym->next.
|
||||
*/
|
||||
ePrev = eNext->Sym->next;
|
||||
eSym->next = ePrev;
|
||||
ePrev->Sym->next = e;
|
||||
e->next = eNext;
|
||||
eNext->Sym->next = eSym;
|
||||
|
||||
e->Sym = eSym;
|
||||
e->Onext = e;
|
||||
e->Lnext = eSym;
|
||||
e->Org = NULL;
|
||||
e->Lface = NULL;
|
||||
e->winding = 0;
|
||||
e->activeRegion = NULL;
|
||||
e->mark = 0;
|
||||
|
||||
eSym->Sym = e;
|
||||
eSym->Onext = eSym;
|
||||
eSym->Lnext = e;
|
||||
eSym->Org = NULL;
|
||||
eSym->Lface = NULL;
|
||||
eSym->winding = 0;
|
||||
eSym->activeRegion = NULL;
|
||||
eSym->mark = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
|
||||
* CS348a notes (see mesh.h). Basically it modifies the mesh so that
|
||||
* a->Onext and b->Onext are exchanged. This can have various effects
|
||||
* depending on whether a and b belong to different face or vertex rings.
|
||||
* For more explanation see tessMeshSplice() below.
|
||||
*/
|
||||
static void Splice( TESShalfEdge *a, TESShalfEdge *b )
|
||||
{
|
||||
TESShalfEdge *aOnext = a->Onext;
|
||||
TESShalfEdge *bOnext = b->Onext;
|
||||
|
||||
aOnext->Sym->Lnext = b;
|
||||
bOnext->Sym->Lnext = a;
|
||||
a->Onext = bOnext;
|
||||
b->Onext = aOnext;
|
||||
}
|
||||
|
||||
/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
|
||||
* origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
|
||||
* a place to insert the new vertex in the global vertex list. We insert
|
||||
* the new vertex *before* vNext so that algorithms which walk the vertex
|
||||
* list will not see the newly created vertices.
|
||||
*/
|
||||
static void MakeVertex( TESSvertex *newVertex,
|
||||
TESShalfEdge *eOrig, TESSvertex *vNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESSvertex *vPrev;
|
||||
TESSvertex *vNew = newVertex;
|
||||
|
||||
assert(vNew != NULL);
|
||||
|
||||
/* insert in circular doubly-linked list before vNext */
|
||||
vPrev = vNext->prev;
|
||||
vNew->prev = vPrev;
|
||||
vPrev->next = vNew;
|
||||
vNew->next = vNext;
|
||||
vNext->prev = vNew;
|
||||
|
||||
vNew->anEdge = eOrig;
|
||||
/* leave coords, s, t undefined */
|
||||
|
||||
/* fix other edges on this vertex loop */
|
||||
e = eOrig;
|
||||
do {
|
||||
e->Org = vNew;
|
||||
e = e->Onext;
|
||||
} while( e != eOrig );
|
||||
}
|
||||
|
||||
/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
|
||||
* face of all edges in the face loop to which eOrig belongs. "fNext" gives
|
||||
* a place to insert the new face in the global face list. We insert
|
||||
* the new face *before* fNext so that algorithms which walk the face
|
||||
* list will not see the newly created faces.
|
||||
*/
|
||||
static void MakeFace( TESSface *newFace, TESShalfEdge *eOrig, TESSface *fNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESSface *fPrev;
|
||||
TESSface *fNew = newFace;
|
||||
|
||||
assert(fNew != NULL);
|
||||
|
||||
/* insert in circular doubly-linked list before fNext */
|
||||
fPrev = fNext->prev;
|
||||
fNew->prev = fPrev;
|
||||
fPrev->next = fNew;
|
||||
fNew->next = fNext;
|
||||
fNext->prev = fNew;
|
||||
|
||||
fNew->anEdge = eOrig;
|
||||
fNew->trail = NULL;
|
||||
fNew->marked = FALSE;
|
||||
|
||||
/* The new face is marked "inside" if the old one was. This is a
|
||||
* convenience for the common case where a face has been split in two.
|
||||
*/
|
||||
fNew->inside = fNext->inside;
|
||||
|
||||
/* fix other edges on this face loop */
|
||||
e = eOrig;
|
||||
do {
|
||||
e->Lface = fNew;
|
||||
e = e->Lnext;
|
||||
} while( e != eOrig );
|
||||
}
|
||||
|
||||
/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
|
||||
* and removes from the global edge list.
|
||||
*/
|
||||
static void KillEdge( TESSmesh *mesh, TESShalfEdge *eDel )
|
||||
{
|
||||
TESShalfEdge *ePrev, *eNext;
|
||||
|
||||
/* Half-edges are allocated in pairs, see EdgePair above */
|
||||
if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
eNext = eDel->next;
|
||||
ePrev = eDel->Sym->next;
|
||||
eNext->Sym->next = ePrev;
|
||||
ePrev->Sym->next = eNext;
|
||||
|
||||
bucketFree( mesh->edgeBucket, eDel );
|
||||
}
|
||||
|
||||
|
||||
/* KillVertex( vDel ) destroys a vertex and removes it from the global
|
||||
* vertex list. It updates the vertex loop to point to a given new vertex.
|
||||
*/
|
||||
static void KillVertex( TESSmesh *mesh, TESSvertex *vDel, TESSvertex *newOrg )
|
||||
{
|
||||
TESShalfEdge *e, *eStart = vDel->anEdge;
|
||||
TESSvertex *vPrev, *vNext;
|
||||
|
||||
/* change the origin of all affected edges */
|
||||
e = eStart;
|
||||
do {
|
||||
e->Org = newOrg;
|
||||
e = e->Onext;
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
vPrev = vDel->prev;
|
||||
vNext = vDel->next;
|
||||
vNext->prev = vPrev;
|
||||
vPrev->next = vNext;
|
||||
|
||||
bucketFree( mesh->vertexBucket, vDel );
|
||||
}
|
||||
|
||||
/* KillFace( fDel ) destroys a face and removes it from the global face
|
||||
* list. It updates the face loop to point to a given new face.
|
||||
*/
|
||||
static void KillFace( TESSmesh *mesh, TESSface *fDel, TESSface *newLface )
|
||||
{
|
||||
TESShalfEdge *e, *eStart = fDel->anEdge;
|
||||
TESSface *fPrev, *fNext;
|
||||
|
||||
/* change the left face of all affected edges */
|
||||
e = eStart;
|
||||
do {
|
||||
e->Lface = newLface;
|
||||
e = e->Lnext;
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
fPrev = fDel->prev;
|
||||
fNext = fDel->next;
|
||||
fNext->prev = fPrev;
|
||||
fPrev->next = fNext;
|
||||
|
||||
bucketFree( mesh->faceBucket, fDel );
|
||||
}
|
||||
|
||||
|
||||
/****************** Basic Edge Operations **********************/
|
||||
|
||||
/* tessMeshMakeEdge creates one edge, two vertices, and a loop (face).
|
||||
* The loop consists of the two new half-edges.
|
||||
*/
|
||||
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh )
|
||||
{
|
||||
TESSvertex *newVertex1 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
|
||||
TESSvertex *newVertex2 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
|
||||
TESSface *newFace = (TESSface*)bucketAlloc(mesh->faceBucket);
|
||||
TESShalfEdge *e;
|
||||
|
||||
/* if any one is null then all get freed */
|
||||
if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
|
||||
if (newVertex1 != NULL) bucketFree( mesh->vertexBucket, newVertex1 );
|
||||
if (newVertex2 != NULL) bucketFree( mesh->vertexBucket, newVertex2 );
|
||||
if (newFace != NULL) bucketFree( mesh->faceBucket, newFace );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
e = MakeEdge( mesh, &mesh->eHead );
|
||||
if (e == NULL) return NULL;
|
||||
|
||||
MakeVertex( newVertex1, e, &mesh->vHead );
|
||||
MakeVertex( newVertex2, e->Sym, &mesh->vHead );
|
||||
MakeFace( newFace, e, &mesh->fHead );
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
|
||||
* mesh connectivity and topology. It changes the mesh so that
|
||||
* eOrg->Onext <- OLD( eDst->Onext )
|
||||
* eDst->Onext <- OLD( eOrg->Onext )
|
||||
* where OLD(...) means the value before the meshSplice operation.
|
||||
*
|
||||
* This can have two effects on the vertex structure:
|
||||
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
||||
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
||||
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
||||
*
|
||||
* Similarly (and independently) for the face structure,
|
||||
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
||||
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
||||
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
||||
*
|
||||
* Some special cases:
|
||||
* If eDst == eOrg, the operation has no effect.
|
||||
* If eDst == eOrg->Lnext, the new face will have a single edge.
|
||||
* If eDst == eOrg->Lprev, the old face will have a single edge.
|
||||
* If eDst == eOrg->Onext, the new vertex will have a single edge.
|
||||
* If eDst == eOrg->Oprev, the old vertex will have a single edge.
|
||||
*/
|
||||
int tessMeshSplice( TESSmesh* mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
|
||||
{
|
||||
int joiningLoops = FALSE;
|
||||
int joiningVertices = FALSE;
|
||||
|
||||
if( eOrg == eDst ) return 1;
|
||||
|
||||
if( eDst->Org != eOrg->Org ) {
|
||||
/* We are merging two disjoint vertices -- destroy eDst->Org */
|
||||
joiningVertices = TRUE;
|
||||
KillVertex( mesh, eDst->Org, eOrg->Org );
|
||||
}
|
||||
if( eDst->Lface != eOrg->Lface ) {
|
||||
/* We are connecting two disjoint loops -- destroy eDst->Lface */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDst->Lface, eOrg->Lface );
|
||||
}
|
||||
|
||||
/* Change the edge structure */
|
||||
Splice( eDst, eOrg );
|
||||
|
||||
if( ! joiningVertices ) {
|
||||
TESSvertex *newVertex = (TESSvertex*)bucketAlloc( mesh->vertexBucket );
|
||||
if (newVertex == NULL) return 0;
|
||||
|
||||
/* We split one vertex into two -- the new vertex is eDst->Org.
|
||||
* Make sure the old vertex points to a valid half-edge.
|
||||
*/
|
||||
MakeVertex( newVertex, eDst, eOrg->Org );
|
||||
eOrg->Org->anEdge = eOrg;
|
||||
}
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace = (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return 0;
|
||||
|
||||
/* We split one loop into two -- the new loop is eDst->Lface.
|
||||
* Make sure the old face points to a valid half-edge.
|
||||
*/
|
||||
MakeFace( newFace, eDst, eOrg->Lface );
|
||||
eOrg->Lface->anEdge = eOrg;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
|
||||
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
||||
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
||||
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
||||
* would create isolated vertices, those are deleted as well.
|
||||
*
|
||||
* This function could be implemented as two calls to tessMeshSplice
|
||||
* plus a few calls to memFree, but this would allocate and delete
|
||||
* unnecessary vertices and faces.
|
||||
*/
|
||||
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel )
|
||||
{
|
||||
TESShalfEdge *eDelSym = eDel->Sym;
|
||||
int joiningLoops = FALSE;
|
||||
|
||||
/* First step: disconnect the origin vertex eDel->Org. We make all
|
||||
* changes to get a consistent mesh in this "intermediate" state.
|
||||
*/
|
||||
if( eDel->Lface != eDel->Rface ) {
|
||||
/* We are joining two loops into one -- remove the left face */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDel->Lface, eDel->Rface );
|
||||
}
|
||||
|
||||
if( eDel->Onext == eDel ) {
|
||||
KillVertex( mesh, eDel->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
|
||||
eDel->Rface->anEdge = eDel->Oprev;
|
||||
eDel->Org->anEdge = eDel->Onext;
|
||||
|
||||
Splice( eDel, eDel->Oprev );
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return 0;
|
||||
|
||||
/* We are splitting one loop into two -- create a new loop for eDel. */
|
||||
MakeFace( newFace, eDel, eDel->Lface );
|
||||
}
|
||||
}
|
||||
|
||||
/* Claim: the mesh is now in a consistent state, except that eDel->Org
|
||||
* may have been deleted. Now we disconnect eDel->Dst.
|
||||
*/
|
||||
if( eDelSym->Onext == eDelSym ) {
|
||||
KillVertex( mesh, eDelSym->Org, NULL );
|
||||
KillFace( mesh, eDelSym->Lface, NULL );
|
||||
} else {
|
||||
/* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
|
||||
eDel->Lface->anEdge = eDelSym->Oprev;
|
||||
eDelSym->Org->anEdge = eDelSym->Onext;
|
||||
Splice( eDelSym, eDelSym->Oprev );
|
||||
}
|
||||
|
||||
/* Any isolated vertices or faces have already been freed. */
|
||||
KillEdge( mesh, eDel );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/******************** Other Edge Operations **********************/
|
||||
|
||||
/* All these routines can be implemented with the basic edge
|
||||
* operations above. They are provided for convenience and efficiency.
|
||||
*/
|
||||
|
||||
|
||||
/* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
||||
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*/
|
||||
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg )
|
||||
{
|
||||
TESShalfEdge *eNewSym;
|
||||
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
|
||||
if (eNew == NULL) return NULL;
|
||||
|
||||
eNewSym = eNew->Sym;
|
||||
|
||||
/* Connect the new edge appropriately */
|
||||
Splice( eNew, eOrg->Lnext );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eNew->Org = eOrg->Dst;
|
||||
{
|
||||
TESSvertex *newVertex= (TESSvertex*)bucketAlloc( mesh->vertexBucket );
|
||||
if (newVertex == NULL) return NULL;
|
||||
|
||||
MakeVertex( newVertex, eNewSym, eNew->Org );
|
||||
}
|
||||
eNew->Lface = eNewSym->Lface = eOrg->Lface;
|
||||
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
||||
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*/
|
||||
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg )
|
||||
{
|
||||
TESShalfEdge *eNew;
|
||||
TESShalfEdge *tempHalfEdge= tessMeshAddEdgeVertex( mesh, eOrg );
|
||||
if (tempHalfEdge == NULL) return NULL;
|
||||
|
||||
eNew = tempHalfEdge->Sym;
|
||||
|
||||
/* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
|
||||
Splice( eOrg->Sym, eOrg->Sym->Oprev );
|
||||
Splice( eOrg->Sym, eNew );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eOrg->Dst = eNew->Org;
|
||||
eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */
|
||||
eNew->Rface = eOrg->Rface;
|
||||
eNew->winding = eOrg->winding; /* copy old winding information */
|
||||
eNew->Sym->winding = eOrg->Sym->winding;
|
||||
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
||||
* to eDst->Org, and returns the corresponding half-edge eNew.
|
||||
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
||||
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
||||
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
||||
*
|
||||
* If (eOrg == eDst), the new face will have only two edges.
|
||||
* If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
|
||||
* If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
|
||||
*/
|
||||
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
|
||||
{
|
||||
TESShalfEdge *eNewSym;
|
||||
int joiningLoops = FALSE;
|
||||
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
|
||||
if (eNew == NULL) return NULL;
|
||||
|
||||
eNewSym = eNew->Sym;
|
||||
|
||||
if( eDst->Lface != eOrg->Lface ) {
|
||||
/* We are connecting two disjoint loops -- destroy eDst->Lface */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDst->Lface, eOrg->Lface );
|
||||
}
|
||||
|
||||
/* Connect the new edge appropriately */
|
||||
Splice( eNew, eOrg->Lnext );
|
||||
Splice( eNewSym, eDst );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eNew->Org = eOrg->Dst;
|
||||
eNewSym->Org = eDst->Org;
|
||||
eNew->Lface = eNewSym->Lface = eOrg->Lface;
|
||||
|
||||
/* Make sure the old face points to a valid half-edge */
|
||||
eOrg->Lface->anEdge = eNewSym;
|
||||
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return NULL;
|
||||
|
||||
/* We split one loop into two -- the new loop is eNew->Lface */
|
||||
MakeFace( newFace, eNew, eOrg->Lface );
|
||||
}
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/******************** Other Operations **********************/
|
||||
|
||||
/* tessMeshZapFace( fZap ) destroys a face and removes it from the
|
||||
* global face list. All edges of fZap will have a NULL pointer as their
|
||||
* left face. Any edges which also have a NULL pointer as their right face
|
||||
* are deleted entirely (along with any isolated vertices this produces).
|
||||
* An entire mesh can be deleted by zapping its faces, one at a time,
|
||||
* in any order. Zapped faces cannot be used in further mesh operations!
|
||||
*/
|
||||
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap )
|
||||
{
|
||||
TESShalfEdge *eStart = fZap->anEdge;
|
||||
TESShalfEdge *e, *eNext, *eSym;
|
||||
TESSface *fPrev, *fNext;
|
||||
|
||||
/* walk around face, deleting edges whose right face is also NULL */
|
||||
eNext = eStart->Lnext;
|
||||
do {
|
||||
e = eNext;
|
||||
eNext = e->Lnext;
|
||||
|
||||
e->Lface = NULL;
|
||||
if( e->Rface == NULL ) {
|
||||
/* delete the edge -- see TESSmeshDelete above */
|
||||
|
||||
if( e->Onext == e ) {
|
||||
KillVertex( mesh, e->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that e->Org points to a valid half-edge */
|
||||
e->Org->anEdge = e->Onext;
|
||||
Splice( e, e->Oprev );
|
||||
}
|
||||
eSym = e->Sym;
|
||||
if( eSym->Onext == eSym ) {
|
||||
KillVertex( mesh, eSym->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that eSym->Org points to a valid half-edge */
|
||||
eSym->Org->anEdge = eSym->Onext;
|
||||
Splice( eSym, eSym->Oprev );
|
||||
}
|
||||
KillEdge( mesh, e );
|
||||
}
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
fPrev = fZap->prev;
|
||||
fNext = fZap->next;
|
||||
fNext->prev = fPrev;
|
||||
fPrev->next = fNext;
|
||||
|
||||
bucketFree( mesh->faceBucket, fZap );
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
|
||||
* and no loops (what we usually call a "face").
|
||||
*/
|
||||
TESSmesh *tessMeshNewMesh( TESSalloc* alloc )
|
||||
{
|
||||
TESSvertex *v;
|
||||
TESSface *f;
|
||||
TESShalfEdge *e;
|
||||
TESShalfEdge *eSym;
|
||||
TESSmesh *mesh = (TESSmesh *)alloc->memalloc( alloc->userData, sizeof( TESSmesh ));
|
||||
if (mesh == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (alloc->meshEdgeBucketSize < 16)
|
||||
alloc->meshEdgeBucketSize = 16;
|
||||
if (alloc->meshEdgeBucketSize > 4096)
|
||||
alloc->meshEdgeBucketSize = 4096;
|
||||
|
||||
if (alloc->meshVertexBucketSize < 16)
|
||||
alloc->meshVertexBucketSize = 16;
|
||||
if (alloc->meshVertexBucketSize > 4096)
|
||||
alloc->meshVertexBucketSize = 4096;
|
||||
|
||||
if (alloc->meshFaceBucketSize < 16)
|
||||
alloc->meshFaceBucketSize = 16;
|
||||
if (alloc->meshFaceBucketSize > 4096)
|
||||
alloc->meshFaceBucketSize = 4096;
|
||||
|
||||
mesh->edgeBucket = createBucketAlloc( alloc, "Mesh Edges", sizeof(EdgePair), alloc->meshEdgeBucketSize );
|
||||
mesh->vertexBucket = createBucketAlloc( alloc, "Mesh Vertices", sizeof(TESSvertex), alloc->meshVertexBucketSize );
|
||||
mesh->faceBucket = createBucketAlloc( alloc, "Mesh Faces", sizeof(TESSface), alloc->meshFaceBucketSize );
|
||||
|
||||
v = &mesh->vHead;
|
||||
f = &mesh->fHead;
|
||||
e = &mesh->eHead;
|
||||
eSym = &mesh->eHeadSym;
|
||||
|
||||
v->next = v->prev = v;
|
||||
v->anEdge = NULL;
|
||||
|
||||
f->next = f->prev = f;
|
||||
f->anEdge = NULL;
|
||||
f->trail = NULL;
|
||||
f->marked = FALSE;
|
||||
f->inside = FALSE;
|
||||
|
||||
e->next = e;
|
||||
e->Sym = eSym;
|
||||
e->Onext = NULL;
|
||||
e->Lnext = NULL;
|
||||
e->Org = NULL;
|
||||
e->Lface = NULL;
|
||||
e->winding = 0;
|
||||
e->activeRegion = NULL;
|
||||
|
||||
eSym->next = eSym;
|
||||
eSym->Sym = e;
|
||||
eSym->Onext = NULL;
|
||||
eSym->Lnext = NULL;
|
||||
eSym->Org = NULL;
|
||||
eSym->Lface = NULL;
|
||||
eSym->winding = 0;
|
||||
eSym->activeRegion = NULL;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
|
||||
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
||||
*/
|
||||
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 )
|
||||
{
|
||||
TESSface *f1 = &mesh1->fHead;
|
||||
TESSvertex *v1 = &mesh1->vHead;
|
||||
TESShalfEdge *e1 = &mesh1->eHead;
|
||||
TESSface *f2 = &mesh2->fHead;
|
||||
TESSvertex *v2 = &mesh2->vHead;
|
||||
TESShalfEdge *e2 = &mesh2->eHead;
|
||||
|
||||
/* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
|
||||
if( f2->next != f2 ) {
|
||||
f1->prev->next = f2->next;
|
||||
f2->next->prev = f1->prev;
|
||||
f2->prev->next = f1;
|
||||
f1->prev = f2->prev;
|
||||
}
|
||||
|
||||
if( v2->next != v2 ) {
|
||||
v1->prev->next = v2->next;
|
||||
v2->next->prev = v1->prev;
|
||||
v2->prev->next = v1;
|
||||
v1->prev = v2->prev;
|
||||
}
|
||||
|
||||
if( e2->next != e2 ) {
|
||||
e1->Sym->next->Sym->next = e2->next;
|
||||
e2->next->Sym->next = e1->Sym->next;
|
||||
e2->Sym->next->Sym->next = e1;
|
||||
e1->Sym->next = e2->Sym->next;
|
||||
}
|
||||
|
||||
alloc->memfree( alloc->userData, mesh2 );
|
||||
return mesh1;
|
||||
}
|
||||
|
||||
|
||||
static int CountFaceVerts( TESSface *f )
|
||||
{
|
||||
TESShalfEdge *eCur = f->anEdge;
|
||||
int n = 0;
|
||||
do
|
||||
{
|
||||
n++;
|
||||
eCur = eCur->Lnext;
|
||||
}
|
||||
while (eCur != f->anEdge);
|
||||
return n;
|
||||
}
|
||||
|
||||
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace )
|
||||
{
|
||||
TESShalfEdge *e, *eNext, *eSym;
|
||||
TESShalfEdge *eHead = &mesh->eHead;
|
||||
TESSvertex *va, *vb, *vc, *vd, *ve, *vf;
|
||||
int leftNv, rightNv;
|
||||
|
||||
for( e = eHead->next; e != eHead; e = eNext )
|
||||
{
|
||||
eNext = e->next;
|
||||
eSym = e->Sym;
|
||||
if( !eSym )
|
||||
continue;
|
||||
|
||||
// Both faces must be inside
|
||||
if( !e->Lface || !e->Lface->inside )
|
||||
continue;
|
||||
if( !eSym->Lface || !eSym->Lface->inside )
|
||||
continue;
|
||||
|
||||
leftNv = CountFaceVerts( e->Lface );
|
||||
rightNv = CountFaceVerts( eSym->Lface );
|
||||
if( (leftNv+rightNv-2) > maxVertsPerFace )
|
||||
continue;
|
||||
|
||||
// Merge if the resulting poly is convex.
|
||||
//
|
||||
// vf--ve--vd
|
||||
// ^|
|
||||
// left e || right
|
||||
// |v
|
||||
// va--vb--vc
|
||||
|
||||
va = e->Lprev->Org;
|
||||
vb = e->Org;
|
||||
vc = e->Sym->Lnext->Dst;
|
||||
|
||||
vd = e->Sym->Lprev->Org;
|
||||
ve = e->Sym->Org;
|
||||
vf = e->Lnext->Dst;
|
||||
|
||||
if( VertCCW( va, vb, vc ) && VertCCW( vd, ve, vf ) ) {
|
||||
if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
|
||||
if( !tessMeshDelete( mesh, e ) )
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void tessMeshFlipEdge( TESSmesh *mesh, TESShalfEdge *edge )
|
||||
{
|
||||
TESShalfEdge *a0 = edge;
|
||||
TESShalfEdge *a1 = a0->Lnext;
|
||||
TESShalfEdge *a2 = a1->Lnext;
|
||||
TESShalfEdge *b0 = edge->Sym;
|
||||
TESShalfEdge *b1 = b0->Lnext;
|
||||
TESShalfEdge *b2 = b1->Lnext;
|
||||
|
||||
TESSvertex *aOrg = a0->Org;
|
||||
TESSvertex *aOpp = a2->Org;
|
||||
TESSvertex *bOrg = b0->Org;
|
||||
TESSvertex *bOpp = b2->Org;
|
||||
|
||||
TESSface *fa = a0->Lface;
|
||||
TESSface *fb = b0->Lface;
|
||||
|
||||
assert(EdgeIsInternal(edge));
|
||||
assert(a2->Lnext == a0);
|
||||
assert(b2->Lnext == b0);
|
||||
|
||||
a0->Org = bOpp;
|
||||
a0->Onext = b1->Sym;
|
||||
b0->Org = aOpp;
|
||||
b0->Onext = a1->Sym;
|
||||
a2->Onext = b0;
|
||||
b2->Onext = a0;
|
||||
b1->Onext = a2->Sym;
|
||||
a1->Onext = b2->Sym;
|
||||
|
||||
a0->Lnext = a2;
|
||||
a2->Lnext = b1;
|
||||
b1->Lnext = a0;
|
||||
|
||||
b0->Lnext = b2;
|
||||
b2->Lnext = a1;
|
||||
a1->Lnext = b0;
|
||||
|
||||
a1->Lface = fb;
|
||||
b1->Lface = fa;
|
||||
|
||||
fa->anEdge = a0;
|
||||
fb->anEdge = b0;
|
||||
|
||||
if (aOrg->anEdge == a0) aOrg->anEdge = b1;
|
||||
if (bOrg->anEdge == b0) bOrg->anEdge = a1;
|
||||
|
||||
assert( a0->Lnext->Onext->Sym == a0 );
|
||||
assert( a0->Onext->Sym->Lnext == a0 );
|
||||
assert( a0->Org->anEdge->Org == a0->Org );
|
||||
|
||||
|
||||
assert( a1->Lnext->Onext->Sym == a1 );
|
||||
assert( a1->Onext->Sym->Lnext == a1 );
|
||||
assert( a1->Org->anEdge->Org == a1->Org );
|
||||
|
||||
assert( a2->Lnext->Onext->Sym == a2 );
|
||||
assert( a2->Onext->Sym->Lnext == a2 );
|
||||
assert( a2->Org->anEdge->Org == a2->Org );
|
||||
|
||||
assert( b0->Lnext->Onext->Sym == b0 );
|
||||
assert( b0->Onext->Sym->Lnext == b0 );
|
||||
assert( b0->Org->anEdge->Org == b0->Org );
|
||||
|
||||
assert( b1->Lnext->Onext->Sym == b1 );
|
||||
assert( b1->Onext->Sym->Lnext == b1 );
|
||||
assert( b1->Org->anEdge->Org == b1->Org );
|
||||
|
||||
assert( b2->Lnext->Onext->Sym == b2 );
|
||||
assert( b2->Onext->Sym->Lnext == b2 );
|
||||
assert( b2->Org->anEdge->Org == b2->Org );
|
||||
|
||||
assert(aOrg->anEdge->Org == aOrg);
|
||||
assert(bOrg->anEdge->Org == bOrg);
|
||||
|
||||
assert(a0->Oprev->Onext->Org == a0->Org);
|
||||
}
|
||||
|
||||
#ifdef DELETE_BY_ZAPPING
|
||||
|
||||
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*/
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
|
||||
{
|
||||
TESSface *fHead = &mesh->fHead;
|
||||
|
||||
while( fHead->next != fHead ) {
|
||||
tessMeshZapFace( fHead->next );
|
||||
}
|
||||
assert( mesh->vHead.next == &mesh->vHead );
|
||||
|
||||
alloc->memfree( alloc->userData, mesh );
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*/
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
|
||||
{
|
||||
deleteBucketAlloc(mesh->edgeBucket);
|
||||
deleteBucketAlloc(mesh->vertexBucket);
|
||||
deleteBucketAlloc(mesh->faceBucket);
|
||||
|
||||
alloc->memfree( alloc->userData, mesh );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
/* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
|
||||
*/
|
||||
void tessMeshCheckMesh( TESSmesh *mesh )
|
||||
{
|
||||
TESSface *fHead = &mesh->fHead;
|
||||
TESSvertex *vHead = &mesh->vHead;
|
||||
TESShalfEdge *eHead = &mesh->eHead;
|
||||
TESSface *f, *fPrev;
|
||||
TESSvertex *v, *vPrev;
|
||||
TESShalfEdge *e, *ePrev;
|
||||
|
||||
for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
|
||||
assert( f->prev == fPrev );
|
||||
e = f->anEdge;
|
||||
do {
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
assert( e->Lface == f );
|
||||
e = e->Lnext;
|
||||
} while( e != f->anEdge );
|
||||
}
|
||||
assert( f->prev == fPrev && f->anEdge == NULL );
|
||||
|
||||
for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
|
||||
assert( v->prev == vPrev );
|
||||
e = v->anEdge;
|
||||
do {
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
assert( e->Org == v );
|
||||
e = e->Onext;
|
||||
} while( e != v->anEdge );
|
||||
}
|
||||
assert( v->prev == vPrev && v->anEdge == NULL );
|
||||
|
||||
for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
|
||||
assert( e->Sym->next == ePrev->Sym );
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Org != NULL );
|
||||
assert( e->Dst != NULL );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
}
|
||||
assert( e->Sym->next == ePrev->Sym
|
||||
&& e->Sym == &mesh->eHeadSym
|
||||
&& e->Sym->Sym == e
|
||||
&& e->Org == NULL && e->Dst == NULL
|
||||
&& e->Lface == NULL && e->Rface == NULL );
|
||||
}
|
||||
|
||||
#endif
|
269
submodules/LottieMeshSwift/libtess2/Sources/mesh.h
Executable file
269
submodules/LottieMeshSwift/libtess2/Sources/mesh.h
Executable file
@ -0,0 +1,269 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef MESH_H
|
||||
#define MESH_H
|
||||
|
||||
#include "../Include/tesselator.h"
|
||||
|
||||
typedef struct TESSmesh TESSmesh;
|
||||
typedef struct TESSvertex TESSvertex;
|
||||
typedef struct TESSface TESSface;
|
||||
typedef struct TESShalfEdge TESShalfEdge;
|
||||
typedef struct ActiveRegion ActiveRegion;
|
||||
|
||||
/* The mesh structure is similar in spirit, notation, and operations
|
||||
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
|
||||
* for the manipulation of general subdivisions and the computation of
|
||||
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
|
||||
* For a simplified description, see the course notes for CS348a,
|
||||
* "Mathematical Foundations of Computer Graphics", available at the
|
||||
* Stanford bookstore (and taught during the fall quarter).
|
||||
* The implementation also borrows a tiny subset of the graph-based approach
|
||||
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
|
||||
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
|
||||
*
|
||||
* The fundamental data structure is the "half-edge". Two half-edges
|
||||
* go together to make an edge, but they point in opposite directions.
|
||||
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
|
||||
* its origin vertex (Org), the face on its left side (Lface), and the
|
||||
* adjacent half-edges in the CCW direction around the origin vertex
|
||||
* (Onext) and around the left face (Lnext). There is also a "next"
|
||||
* pointer for the global edge list (see below).
|
||||
*
|
||||
* The notation used for mesh navigation:
|
||||
* Sym = the mate of a half-edge (same edge, but opposite direction)
|
||||
* Onext = edge CCW around origin vertex (keep same origin)
|
||||
* Dnext = edge CCW around destination vertex (keep same dest)
|
||||
* Lnext = edge CCW around left face (dest becomes new origin)
|
||||
* Rnext = edge CCW around right face (origin becomes new dest)
|
||||
*
|
||||
* "prev" means to substitute CW for CCW in the definitions above.
|
||||
*
|
||||
* The mesh keeps global lists of all vertices, faces, and edges,
|
||||
* stored as doubly-linked circular lists with a dummy header node.
|
||||
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
|
||||
*
|
||||
* The circular edge list is special; since half-edges always occur
|
||||
* in pairs (e and e->Sym), each half-edge stores a pointer in only
|
||||
* one direction. Starting at eHead and following the e->next pointers
|
||||
* will visit each *edge* once (ie. e or e->Sym, but not both).
|
||||
* e->Sym stores a pointer in the opposite direction, thus it is
|
||||
* always true that e->Sym->next->Sym->next == e.
|
||||
*
|
||||
* Each vertex has a pointer to next and previous vertices in the
|
||||
* circular list, and a pointer to a half-edge with this vertex as
|
||||
* the origin (NULL if this is the dummy header). There is also a
|
||||
* field "data" for client data.
|
||||
*
|
||||
* Each face has a pointer to the next and previous faces in the
|
||||
* circular list, and a pointer to a half-edge with this face as
|
||||
* the left face (NULL if this is the dummy header). There is also
|
||||
* a field "data" for client data.
|
||||
*
|
||||
* Note that what we call a "face" is really a loop; faces may consist
|
||||
* of more than one loop (ie. not simply connected), but there is no
|
||||
* record of this in the data structure. The mesh may consist of
|
||||
* several disconnected regions, so it may not be possible to visit
|
||||
* the entire mesh by starting at a half-edge and traversing the edge
|
||||
* structure.
|
||||
*
|
||||
* The mesh does NOT support isolated vertices; a vertex is deleted along
|
||||
* with its last edge. Similarly when two faces are merged, one of the
|
||||
* faces is deleted (see tessMeshDelete below). For mesh operations,
|
||||
* all face (loop) and vertex pointers must not be NULL. However, once
|
||||
* mesh manipulation is finished, TESSmeshZapFace can be used to delete
|
||||
* faces of the mesh, one at a time. All external faces can be "zapped"
|
||||
* before the mesh is returned to the client; then a NULL face indicates
|
||||
* a region which is not part of the output polygon.
|
||||
*/
|
||||
|
||||
struct TESSvertex {
|
||||
TESSvertex *next; /* next vertex (never NULL) */
|
||||
TESSvertex *prev; /* previous vertex (never NULL) */
|
||||
TESShalfEdge *anEdge; /* a half-edge with this origin */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
TESSreal coords[3]; /* vertex location in 3D */
|
||||
TESSreal s, t; /* projection onto the sweep plane */
|
||||
int pqHandle; /* to allow deletion from priority queue */
|
||||
TESSindex n; /* to allow identify unique vertices */
|
||||
TESSindex idx; /* to allow map result to original verts */
|
||||
};
|
||||
|
||||
struct TESSface {
|
||||
TESSface *next; /* next face (never NULL) */
|
||||
TESSface *prev; /* previous face (never NULL) */
|
||||
TESShalfEdge *anEdge; /* a half edge with this left face */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
TESSface *trail; /* "stack" for conversion to strips */
|
||||
TESSindex n; /* to allow identiy unique faces */
|
||||
char marked; /* flag for conversion to strips */
|
||||
char inside; /* this face is in the polygon interior */
|
||||
};
|
||||
|
||||
struct TESShalfEdge {
|
||||
TESShalfEdge *next; /* doubly-linked list (prev==Sym->next) */
|
||||
TESShalfEdge *Sym; /* same edge, opposite direction */
|
||||
TESShalfEdge *Onext; /* next edge CCW around origin */
|
||||
TESShalfEdge *Lnext; /* next edge CCW around left face */
|
||||
TESSvertex *Org; /* origin vertex (Overtex too long) */
|
||||
TESSface *Lface; /* left face */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
|
||||
int winding; /* change in winding number when crossing
|
||||
from the right face to the left face */
|
||||
int mark; /* Used by the Edge Flip algorithm */
|
||||
};
|
||||
|
||||
#define Rface Sym->Lface
|
||||
#define Dst Sym->Org
|
||||
|
||||
#define Oprev Sym->Lnext
|
||||
#define Lprev Onext->Sym
|
||||
#define Dprev Lnext->Sym
|
||||
#define Rprev Sym->Onext
|
||||
#define Dnext Rprev->Sym /* 3 pointers */
|
||||
#define Rnext Oprev->Sym /* 3 pointers */
|
||||
|
||||
struct TESSmesh {
|
||||
TESSvertex vHead; /* dummy header for vertex list */
|
||||
TESSface fHead; /* dummy header for face list */
|
||||
TESShalfEdge eHead; /* dummy header for edge list */
|
||||
TESShalfEdge eHeadSym; /* and its symmetric counterpart */
|
||||
|
||||
struct BucketAlloc* edgeBucket;
|
||||
struct BucketAlloc* vertexBucket;
|
||||
struct BucketAlloc* faceBucket;
|
||||
};
|
||||
|
||||
/* The mesh operations below have three motivations: completeness,
|
||||
* convenience, and efficiency. The basic mesh operations are MakeEdge,
|
||||
* Splice, and Delete. All the other edge operations can be implemented
|
||||
* in terms of these. The other operations are provided for convenience
|
||||
* and/or efficiency.
|
||||
*
|
||||
* When a face is split or a vertex is added, they are inserted into the
|
||||
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
|
||||
* This makes it easier to process all vertices or faces in the global lists
|
||||
* without worrying about processing the same data twice. As a convenience,
|
||||
* when a face is split, the "inside" flag is copied from the old face.
|
||||
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
|
||||
* f->trail, e->winding) is set to zero.
|
||||
*
|
||||
* ********************** Basic Edge Operations **************************
|
||||
*
|
||||
* tessMeshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
|
||||
* The loop (face) consists of the two new half-edges.
|
||||
*
|
||||
* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
|
||||
* mesh connectivity and topology. It changes the mesh so that
|
||||
* eOrg->Onext <- OLD( eDst->Onext )
|
||||
* eDst->Onext <- OLD( eOrg->Onext )
|
||||
* where OLD(...) means the value before the meshSplice operation.
|
||||
*
|
||||
* This can have two effects on the vertex structure:
|
||||
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
||||
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
||||
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
||||
*
|
||||
* Similarly (and independently) for the face structure,
|
||||
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
||||
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
||||
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
||||
*
|
||||
* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
|
||||
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
||||
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
||||
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
||||
* would create isolated vertices, those are deleted as well.
|
||||
*
|
||||
* ********************** Other Edge Operations **************************
|
||||
*
|
||||
* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
||||
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
||||
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
||||
* to eDst->Org, and returns the corresponding half-edge eNew.
|
||||
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
||||
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
||||
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
||||
*
|
||||
* ************************ Other Operations *****************************
|
||||
*
|
||||
* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
|
||||
* and no loops (what we usually call a "face").
|
||||
*
|
||||
* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
|
||||
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
||||
*
|
||||
* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*
|
||||
* tessMeshZapFace( fZap ) destroys a face and removes it from the
|
||||
* global face list. All edges of fZap will have a NULL pointer as their
|
||||
* left face. Any edges which also have a NULL pointer as their right face
|
||||
* are deleted entirely (along with any isolated vertices this produces).
|
||||
* An entire mesh can be deleted by zapping its faces, one at a time,
|
||||
* in any order. Zapped faces cannot be used in further mesh operations!
|
||||
*
|
||||
* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
|
||||
*/
|
||||
|
||||
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh );
|
||||
int tessMeshSplice( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
|
||||
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel );
|
||||
|
||||
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg );
|
||||
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg );
|
||||
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
|
||||
|
||||
TESSmesh *tessMeshNewMesh( TESSalloc* alloc );
|
||||
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 );
|
||||
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace );
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh );
|
||||
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap );
|
||||
|
||||
void tessMeshFlipEdge( TESSmesh *mesh, TESShalfEdge *edge );
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define tessMeshCheckMesh( mesh )
|
||||
#else
|
||||
void tessMeshCheckMesh( TESSmesh *mesh );
|
||||
#endif
|
||||
|
||||
#endif
|
514
submodules/LottieMeshSwift/libtess2/Sources/priorityq.c
Executable file
514
submodules/LottieMeshSwift/libtess2/Sources/priorityq.c
Executable file
@ -0,0 +1,514 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
#include "../Include/tesselator.h"
|
||||
#include "priorityq.h"
|
||||
|
||||
|
||||
#define INIT_SIZE 32
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
#ifdef FOR_TRITE_TEST_PROGRAM
|
||||
#define LEQ(x,y) (*pq->leq)(x,y)
|
||||
#else
|
||||
/* Violates modularity, but a little faster */
|
||||
#include "geom.h"
|
||||
#define LEQ(x,y) VertLeq((TESSvertex *)x, (TESSvertex *)y)
|
||||
#endif
|
||||
|
||||
|
||||
/* Include all the code for the regular heap-based queue here. */
|
||||
|
||||
/* The basic operations are insertion of a new key (pqInsert),
|
||||
* and examination/extraction of a key whose value is minimum
|
||||
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
|
||||
* for this purpose pqInsert returns a "handle" which is supplied
|
||||
* as the argument.
|
||||
*
|
||||
* An initial heap may be created efficiently by calling pqInsert
|
||||
* repeatedly, then calling pqInit. In any case pqInit must be called
|
||||
* before any operations other than pqInsert are used.
|
||||
*
|
||||
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
|
||||
* This may also be tested with pqIsEmpty.
|
||||
*/
|
||||
|
||||
|
||||
/* Since we support deletion the data structure is a little more
|
||||
* complicated than an ordinary heap. "nodes" is the heap itself;
|
||||
* active nodes are stored in the range 1..pq->size. When the
|
||||
* heap exceeds its allocated size (pq->max), its size doubles.
|
||||
* The children of node i are nodes 2i and 2i+1.
|
||||
*
|
||||
* Each node stores an index into an array "handles". Each handle
|
||||
* stores a key, plus a pointer back to the node which currently
|
||||
* represents that key (ie. nodes[handles[i].node].handle == i).
|
||||
*/
|
||||
|
||||
|
||||
#define pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
|
||||
#define pqHeapIsEmpty(pq) ((pq)->size == 0)
|
||||
|
||||
|
||||
|
||||
/* really pqHeapNewPriorityQHeap */
|
||||
PriorityQHeap *pqHeapNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
|
||||
{
|
||||
PriorityQHeap *pq = (PriorityQHeap *)alloc->memalloc( alloc->userData, sizeof( PriorityQHeap ));
|
||||
if (pq == NULL) return NULL;
|
||||
|
||||
pq->size = 0;
|
||||
pq->max = size;
|
||||
pq->nodes = (PQnode *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->nodes[0]) );
|
||||
if (pq->nodes == NULL) {
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->handles = (PQhandleElem *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->handles[0]) );
|
||||
if (pq->handles == NULL) {
|
||||
alloc->memfree( alloc->userData, pq->nodes );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->initialized = FALSE;
|
||||
pq->freeList = 0;
|
||||
pq->leq = leq;
|
||||
|
||||
pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
|
||||
pq->handles[1].key = NULL;
|
||||
return pq;
|
||||
}
|
||||
|
||||
/* really pqHeapDeletePriorityQHeap */
|
||||
void pqHeapDeletePriorityQ( TESSalloc* alloc, PriorityQHeap *pq )
|
||||
{
|
||||
alloc->memfree( alloc->userData, pq->handles );
|
||||
alloc->memfree( alloc->userData, pq->nodes );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
}
|
||||
|
||||
|
||||
static void FloatDown( PriorityQHeap *pq, int curr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hCurr, hChild;
|
||||
int child;
|
||||
|
||||
hCurr = n[curr].handle;
|
||||
for( ;; ) {
|
||||
child = curr << 1;
|
||||
if( child < pq->size && LEQ( h[n[child+1].handle].key,
|
||||
h[n[child].handle].key )) {
|
||||
++child;
|
||||
}
|
||||
|
||||
assert(child <= pq->max);
|
||||
|
||||
hChild = n[child].handle;
|
||||
if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
|
||||
n[curr].handle = hCurr;
|
||||
h[hCurr].node = curr;
|
||||
break;
|
||||
}
|
||||
n[curr].handle = hChild;
|
||||
h[hChild].node = curr;
|
||||
curr = child;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void FloatUp( PriorityQHeap *pq, int curr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hCurr, hParent;
|
||||
int parent;
|
||||
|
||||
hCurr = n[curr].handle;
|
||||
for( ;; ) {
|
||||
parent = curr >> 1;
|
||||
hParent = n[parent].handle;
|
||||
if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
|
||||
n[curr].handle = hCurr;
|
||||
h[hCurr].node = curr;
|
||||
break;
|
||||
}
|
||||
n[curr].handle = hParent;
|
||||
h[hParent].node = curr;
|
||||
curr = parent;
|
||||
}
|
||||
}
|
||||
|
||||
/* really pqHeapInit */
|
||||
void pqHeapInit( PriorityQHeap *pq )
|
||||
{
|
||||
int i;
|
||||
|
||||
/* This method of building a heap is O(n), rather than O(n lg n). */
|
||||
|
||||
for( i = pq->size; i >= 1; --i ) {
|
||||
FloatDown( pq, i );
|
||||
}
|
||||
pq->initialized = TRUE;
|
||||
}
|
||||
|
||||
/* really pqHeapInsert */
|
||||
/* returns INV_HANDLE iff out of memory */
|
||||
PQhandle pqHeapInsert( TESSalloc* alloc, PriorityQHeap *pq, PQkey keyNew )
|
||||
{
|
||||
int curr;
|
||||
PQhandle free;
|
||||
|
||||
curr = ++ pq->size;
|
||||
if( (curr*2) > pq->max ) {
|
||||
if (!alloc->memrealloc)
|
||||
{
|
||||
return INV_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PQnode *saveNodes= pq->nodes;
|
||||
PQhandleElem *saveHandles= pq->handles;
|
||||
|
||||
// If the heap overflows, double its size.
|
||||
pq->max <<= 1;
|
||||
pq->nodes = (PQnode *)alloc->memrealloc( alloc->userData, pq->nodes,
|
||||
(size_t)((pq->max + 1) * sizeof( pq->nodes[0] )));
|
||||
if (pq->nodes == NULL) {
|
||||
pq->nodes = saveNodes; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
pq->handles = (PQhandleElem *)alloc->memrealloc( alloc->userData, pq->handles,
|
||||
(size_t) ((pq->max + 1) * sizeof( pq->handles[0] )));
|
||||
if (pq->handles == NULL) {
|
||||
pq->handles = saveHandles; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( pq->freeList == 0 ) {
|
||||
free = curr;
|
||||
} else {
|
||||
free = pq->freeList;
|
||||
pq->freeList = pq->handles[free].node;
|
||||
}
|
||||
|
||||
pq->nodes[curr].handle = free;
|
||||
pq->handles[free].node = curr;
|
||||
pq->handles[free].key = keyNew;
|
||||
|
||||
if( pq->initialized ) {
|
||||
FloatUp( pq, curr );
|
||||
}
|
||||
assert(free != INV_HANDLE);
|
||||
return free;
|
||||
}
|
||||
|
||||
/* really pqHeapExtractMin */
|
||||
PQkey pqHeapExtractMin( PriorityQHeap *pq )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hMin = n[1].handle;
|
||||
PQkey min = h[hMin].key;
|
||||
|
||||
if( pq->size > 0 ) {
|
||||
n[1].handle = n[pq->size].handle;
|
||||
h[n[1].handle].node = 1;
|
||||
|
||||
h[hMin].key = NULL;
|
||||
h[hMin].node = pq->freeList;
|
||||
pq->freeList = hMin;
|
||||
|
||||
if( -- pq->size > 0 ) {
|
||||
FloatDown( pq, 1 );
|
||||
}
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
/* really pqHeapDelete */
|
||||
void pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
int curr;
|
||||
|
||||
assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
|
||||
|
||||
curr = h[hCurr].node;
|
||||
n[curr].handle = n[pq->size].handle;
|
||||
h[n[curr].handle].node = curr;
|
||||
|
||||
if( curr <= -- pq->size ) {
|
||||
if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
|
||||
FloatDown( pq, curr );
|
||||
} else {
|
||||
FloatUp( pq, curr );
|
||||
}
|
||||
}
|
||||
h[hCurr].key = NULL;
|
||||
h[hCurr].node = pq->freeList;
|
||||
pq->freeList = hCurr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Now redefine all the function names to map to their "Sort" versions. */
|
||||
|
||||
/* really tessPqSortNewPriorityQ */
|
||||
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
|
||||
{
|
||||
PriorityQ *pq = (PriorityQ *)alloc->memalloc( alloc->userData, sizeof( PriorityQ ));
|
||||
if (pq == NULL) return NULL;
|
||||
|
||||
pq->heap = pqHeapNewPriorityQ( alloc, size, leq );
|
||||
if (pq->heap == NULL) {
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// pq->keys = (PQkey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
|
||||
pq->keys = (PQkey *)alloc->memalloc( alloc->userData, size * sizeof(pq->keys[0]) );
|
||||
if (pq->keys == NULL) {
|
||||
pqHeapDeletePriorityQ( alloc, pq->heap );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->size = 0;
|
||||
pq->max = size; //INIT_SIZE;
|
||||
pq->initialized = FALSE;
|
||||
pq->leq = leq;
|
||||
|
||||
return pq;
|
||||
}
|
||||
|
||||
/* really tessPqSortDeletePriorityQ */
|
||||
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq )
|
||||
{
|
||||
assert(pq != NULL);
|
||||
if (pq->heap != NULL) pqHeapDeletePriorityQ( alloc, pq->heap );
|
||||
if (pq->order != NULL) alloc->memfree( alloc->userData, pq->order );
|
||||
if (pq->keys != NULL) alloc->memfree( alloc->userData, pq->keys );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
}
|
||||
|
||||
|
||||
#define LT(x,y) (! LEQ(y,x))
|
||||
#define GT(x,y) (! LEQ(x,y))
|
||||
#define Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
|
||||
|
||||
/* really tessPqSortInit */
|
||||
int pqInit( TESSalloc* alloc, PriorityQ *pq )
|
||||
{
|
||||
PQkey **p, **r, **i, **j, *piv;
|
||||
struct { PQkey **p, **r; } Stack[50], *top = Stack;
|
||||
unsigned int seed = 2016473283;
|
||||
|
||||
/* Create an array of indirect pointers to the keys, so that we
|
||||
* the handles we have returned are still valid.
|
||||
*/
|
||||
/*
|
||||
pq->order = (PQkey **)memAlloc( (size_t)
|
||||
(pq->size * sizeof(pq->order[0])) );
|
||||
*/
|
||||
pq->order = (PQkey **)alloc->memalloc( alloc->userData,
|
||||
(size_t)((pq->size+1) * sizeof(pq->order[0])) );
|
||||
/* the previous line is a patch to compensate for the fact that IBM */
|
||||
/* machines return a null on a malloc of zero bytes (unlike SGI), */
|
||||
/* so we have to put in this defense to guard against a memory */
|
||||
/* fault four lines down. from fossum@austin.ibm.com. */
|
||||
if (pq->order == NULL) return 0;
|
||||
|
||||
p = pq->order;
|
||||
r = p + pq->size - 1;
|
||||
for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
|
||||
*i = piv;
|
||||
}
|
||||
|
||||
/* Sort the indirect pointers in descending order,
|
||||
* using randomized Quicksort
|
||||
*/
|
||||
top->p = p; top->r = r; ++top;
|
||||
while( --top >= Stack ) {
|
||||
p = top->p;
|
||||
r = top->r;
|
||||
while( r > p + 10 ) {
|
||||
seed = seed * 1539415821 + 1;
|
||||
i = p + seed % (r - p + 1);
|
||||
piv = *i;
|
||||
*i = *p;
|
||||
*p = piv;
|
||||
i = p - 1;
|
||||
j = r + 1;
|
||||
do {
|
||||
do { ++i; } while( GT( **i, *piv ));
|
||||
do { --j; } while( LT( **j, *piv ));
|
||||
Swap( i, j );
|
||||
} while( i < j );
|
||||
Swap( i, j ); /* Undo last swap */
|
||||
if( i - p < r - j ) {
|
||||
top->p = j+1; top->r = r; ++top;
|
||||
r = i-1;
|
||||
} else {
|
||||
top->p = p; top->r = i-1; ++top;
|
||||
p = j+1;
|
||||
}
|
||||
}
|
||||
/* Insertion sort small lists */
|
||||
for( i = p+1; i <= r; ++i ) {
|
||||
piv = *i;
|
||||
for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
|
||||
*j = *(j-1);
|
||||
}
|
||||
*j = piv;
|
||||
}
|
||||
}
|
||||
pq->max = pq->size;
|
||||
pq->initialized = TRUE;
|
||||
pqHeapInit( pq->heap ); /* always succeeds */
|
||||
|
||||
#ifndef NDEBUG
|
||||
p = pq->order;
|
||||
r = p + pq->size - 1;
|
||||
for( i = p; i < r; ++i ) {
|
||||
assert( LEQ( **(i+1), **i ));
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* really tessPqSortInsert */
|
||||
/* returns INV_HANDLE iff out of memory */
|
||||
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey keyNew )
|
||||
{
|
||||
int curr;
|
||||
|
||||
if( pq->initialized ) {
|
||||
return pqHeapInsert( alloc, pq->heap, keyNew );
|
||||
}
|
||||
curr = pq->size;
|
||||
if( ++ pq->size >= pq->max ) {
|
||||
if (!alloc->memrealloc)
|
||||
{
|
||||
return INV_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PQkey *saveKey= pq->keys;
|
||||
// If the heap overflows, double its size.
|
||||
pq->max <<= 1;
|
||||
pq->keys = (PQkey *)alloc->memrealloc( alloc->userData, pq->keys,
|
||||
(size_t)(pq->max * sizeof( pq->keys[0] )));
|
||||
if (pq->keys == NULL) {
|
||||
pq->keys = saveKey; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert(curr != INV_HANDLE);
|
||||
pq->keys[curr] = keyNew;
|
||||
|
||||
/* Negative handles index the sorted array. */
|
||||
return -(curr+1);
|
||||
}
|
||||
|
||||
/* really tessPqSortExtractMin */
|
||||
PQkey pqExtractMin( PriorityQ *pq )
|
||||
{
|
||||
PQkey sortMin, heapMin;
|
||||
|
||||
if( pq->size == 0 ) {
|
||||
return pqHeapExtractMin( pq->heap );
|
||||
}
|
||||
sortMin = *(pq->order[pq->size-1]);
|
||||
if( ! pqHeapIsEmpty( pq->heap )) {
|
||||
heapMin = pqHeapMinimum( pq->heap );
|
||||
if( LEQ( heapMin, sortMin )) {
|
||||
return pqHeapExtractMin( pq->heap );
|
||||
}
|
||||
}
|
||||
do {
|
||||
-- pq->size;
|
||||
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
|
||||
return sortMin;
|
||||
}
|
||||
|
||||
/* really tessPqSortMinimum */
|
||||
PQkey pqMinimum( PriorityQ *pq )
|
||||
{
|
||||
PQkey sortMin, heapMin;
|
||||
|
||||
if( pq->size == 0 ) {
|
||||
return pqHeapMinimum( pq->heap );
|
||||
}
|
||||
sortMin = *(pq->order[pq->size-1]);
|
||||
if( ! pqHeapIsEmpty( pq->heap )) {
|
||||
heapMin = pqHeapMinimum( pq->heap );
|
||||
if( LEQ( heapMin, sortMin )) {
|
||||
return heapMin;
|
||||
}
|
||||
}
|
||||
return sortMin;
|
||||
}
|
||||
|
||||
/* really tessPqSortIsEmpty */
|
||||
int pqIsEmpty( PriorityQ *pq )
|
||||
{
|
||||
return (pq->size == 0) && pqHeapIsEmpty( pq->heap );
|
||||
}
|
||||
|
||||
/* really tessPqSortDelete */
|
||||
void pqDelete( PriorityQ *pq, PQhandle curr )
|
||||
{
|
||||
if( curr >= 0 ) {
|
||||
pqHeapDelete( pq->heap, curr );
|
||||
return;
|
||||
}
|
||||
curr = -(curr+1);
|
||||
assert( curr < pq->max && pq->keys[curr] != NULL );
|
||||
|
||||
pq->keys[curr] = NULL;
|
||||
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
|
||||
-- pq->size;
|
||||
}
|
||||
}
|
104
submodules/LottieMeshSwift/libtess2/Sources/priorityq.h
Executable file
104
submodules/LottieMeshSwift/libtess2/Sources/priorityq.h
Executable file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef PRIORITYQ_H
|
||||
#define PRIORITYQ_H
|
||||
|
||||
/* The basic operations are insertion of a new key (pqInsert),
|
||||
* and examination/extraction of a key whose value is minimum
|
||||
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
|
||||
* for this purpose pqInsert returns a "handle" which is supplied
|
||||
* as the argument.
|
||||
*
|
||||
* An initial heap may be created efficiently by calling pqInsert
|
||||
* repeatedly, then calling pqInit. In any case pqInit must be called
|
||||
* before any operations other than pqInsert are used.
|
||||
*
|
||||
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
|
||||
* This may also be tested with pqIsEmpty.
|
||||
*/
|
||||
|
||||
/* Since we support deletion the data structure is a little more
|
||||
* complicated than an ordinary heap. "nodes" is the heap itself;
|
||||
* active nodes are stored in the range 1..pq->size. When the
|
||||
* heap exceeds its allocated size (pq->max), its size doubles.
|
||||
* The children of node i are nodes 2i and 2i+1.
|
||||
*
|
||||
* Each node stores an index into an array "handles". Each handle
|
||||
* stores a key, plus a pointer back to the node which currently
|
||||
* represents that key (ie. nodes[handles[i].node].handle == i).
|
||||
*/
|
||||
|
||||
typedef void *PQkey;
|
||||
typedef int PQhandle;
|
||||
typedef struct PriorityQHeap PriorityQHeap;
|
||||
|
||||
#define INV_HANDLE 0x0fffffff
|
||||
|
||||
typedef struct { PQhandle handle; } PQnode;
|
||||
typedef struct { PQkey key; PQhandle node; } PQhandleElem;
|
||||
|
||||
struct PriorityQHeap {
|
||||
|
||||
PQnode *nodes;
|
||||
PQhandleElem *handles;
|
||||
int size, max;
|
||||
PQhandle freeList;
|
||||
int initialized;
|
||||
|
||||
int (*leq)(PQkey key1, PQkey key2);
|
||||
};
|
||||
|
||||
typedef struct PriorityQ PriorityQ;
|
||||
|
||||
struct PriorityQ {
|
||||
PriorityQHeap *heap;
|
||||
|
||||
PQkey *keys;
|
||||
PQkey **order;
|
||||
PQhandle size, max;
|
||||
int initialized;
|
||||
|
||||
int (*leq)(PQkey key1, PQkey key2);
|
||||
};
|
||||
|
||||
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) );
|
||||
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq );
|
||||
|
||||
int pqInit( TESSalloc* alloc, PriorityQ *pq );
|
||||
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey key );
|
||||
PQkey pqExtractMin( PriorityQ *pq );
|
||||
void pqDelete( PriorityQ *pq, PQhandle handle );
|
||||
|
||||
PQkey pqMinimum( PriorityQ *pq );
|
||||
int pqIsEmpty( PriorityQ *pq );
|
||||
|
||||
#endif
|
1324
submodules/LottieMeshSwift/libtess2/Sources/sweep.c
Executable file
1324
submodules/LottieMeshSwift/libtess2/Sources/sweep.c
Executable file
File diff suppressed because it is too large
Load Diff
74
submodules/LottieMeshSwift/libtess2/Sources/sweep.h
Executable file
74
submodules/LottieMeshSwift/libtess2/Sources/sweep.h
Executable file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef SWEEP_H
|
||||
#define SWEEP_H
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
/* tessComputeInterior( tess ) computes the planar arrangement specified
|
||||
* by the given contours, and further subdivides this arrangement
|
||||
* into regions. Each region is marked "inside" if it belongs
|
||||
* to the polygon, according to the rule given by tess->windingRule.
|
||||
* Each interior region is guaranteed be monotone.
|
||||
*/
|
||||
int tessComputeInterior( TESStesselator *tess );
|
||||
|
||||
|
||||
/* The following is here *only* for access by debugging routines */
|
||||
|
||||
#include "dict.h"
|
||||
|
||||
/* For each pair of adjacent edges crossing the sweep line, there is
|
||||
* an ActiveRegion to represent the region between them. The active
|
||||
* regions are kept in sorted order in a dynamic dictionary. As the
|
||||
* sweep line crosses each vertex, we update the affected regions.
|
||||
*/
|
||||
|
||||
struct ActiveRegion {
|
||||
TESShalfEdge *eUp; /* upper edge, directed right to left */
|
||||
DictNode *nodeUp; /* dictionary node corresponding to eUp */
|
||||
int windingNumber; /* used to determine which regions are
|
||||
* inside the polygon */
|
||||
int inside; /* is this region inside the polygon? */
|
||||
int sentinel; /* marks fake edges at t = +/-infinity */
|
||||
int dirty; /* marks regions where the upper or lower
|
||||
* edge has changed, but we haven't checked
|
||||
* whether they intersect yet */
|
||||
int fixUpperEdge; /* marks temporary edges introduced when
|
||||
* we process a "right vertex" (one without
|
||||
* any edges leaving to the right) */
|
||||
};
|
||||
|
||||
#define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
|
||||
#define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
|
||||
|
||||
#endif
|
1114
submodules/LottieMeshSwift/libtess2/Sources/tess.c
Executable file
1114
submodules/LottieMeshSwift/libtess2/Sources/tess.c
Executable file
File diff suppressed because it is too large
Load Diff
93
submodules/LottieMeshSwift/libtess2/Sources/tess.h
Executable file
93
submodules/LottieMeshSwift/libtess2/Sources/tess.h
Executable file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef TESS_H
|
||||
#define TESS_H
|
||||
|
||||
#include <setjmp.h>
|
||||
#include "bucketalloc.h"
|
||||
#include "mesh.h"
|
||||
#include "dict.h"
|
||||
#include "priorityq.h"
|
||||
#include "../Include/tesselator.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//typedef struct TESStesselator TESStesselator;
|
||||
|
||||
struct TESStesselator {
|
||||
|
||||
/*** state needed for collecting the input data ***/
|
||||
TESSmesh *mesh; /* stores the input contours, and eventually
|
||||
the tessellation itself */
|
||||
int outOfMemory;
|
||||
|
||||
/*** state needed for projecting onto the sweep plane ***/
|
||||
|
||||
TESSreal normal[3]; /* user-specified normal (if provided) */
|
||||
TESSreal sUnit[3]; /* unit vector in s-direction (debugging) */
|
||||
TESSreal tUnit[3]; /* unit vector in t-direction (debugging) */
|
||||
|
||||
TESSreal bmin[2];
|
||||
TESSreal bmax[2];
|
||||
|
||||
int processCDT; /* option to run Constrained Delayney pass. */
|
||||
int reverseContours; /* tessAddContour() will treat CCW contours as CW and vice versa */
|
||||
|
||||
/*** state needed for the line sweep ***/
|
||||
int windingRule; /* rule for determining polygon interior */
|
||||
|
||||
Dict *dict; /* edge dictionary for sweep line */
|
||||
PriorityQ *pq; /* priority queue of vertex events */
|
||||
TESSvertex *event; /* current sweep event being processed */
|
||||
|
||||
struct BucketAlloc* regionPool;
|
||||
|
||||
TESSindex vertexIndexCounter;
|
||||
|
||||
TESSreal *vertices;
|
||||
TESSindex *vertexIndices;
|
||||
int vertexCount;
|
||||
TESSindex *elements;
|
||||
int elementCount;
|
||||
|
||||
TESSalloc alloc;
|
||||
|
||||
jmp_buf env; /* place to jump to when memAllocs fail */
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
@ -14,6 +14,7 @@ swift_library(
|
||||
"//submodules/Postbox:Postbox",
|
||||
"//submodules/SSignalKit/SwiftSignalKit:SwiftSignalKit",
|
||||
"//submodules/GZip:GZip",
|
||||
"//submodules/AppBundle:AppBundle",
|
||||
],
|
||||
visibility = [
|
||||
"//visibility:public",
|
||||
|
@ -3,8 +3,7 @@ import LottieMeshSwift
|
||||
import Postbox
|
||||
import SwiftSignalKit
|
||||
import GZip
|
||||
|
||||
#error("Exclude")
|
||||
import AppBundle
|
||||
|
||||
public final class MeshAnimationCache {
|
||||
private final class Item {
|
||||
@ -16,14 +15,14 @@ public final class MeshAnimationCache {
|
||||
|
||||
private let mediaBox: MediaBox
|
||||
|
||||
private var items: [MediaResourceId: Item] = [:]
|
||||
private var items: [String: Item] = [:]
|
||||
|
||||
public init(mediaBox: MediaBox) {
|
||||
self.mediaBox = mediaBox
|
||||
}
|
||||
|
||||
public func get(resource: MediaResource) -> MeshAnimation? {
|
||||
if let item = self.items[resource.id] {
|
||||
if let item = self.items[resource.id.stringRepresentation] {
|
||||
if let animation = item.animation {
|
||||
return animation
|
||||
} else if let readyPath = item.readyPath, let data = try? Data(contentsOf: URL(fileURLWithPath: readyPath)) {
|
||||
@ -36,7 +35,7 @@ public final class MeshAnimationCache {
|
||||
}
|
||||
} else {
|
||||
let item = Item()
|
||||
self.items[resource.id] = item
|
||||
self.items[resource.id.stringRepresentation] = item
|
||||
|
||||
let path = self.mediaBox.cachedRepresentationPathForId(resource.id.stringRepresentation, representationId: "mesh-animation", keepDuration: .general)
|
||||
if let data = try? Data(contentsOf: URL(fileURLWithPath: path)) {
|
||||
@ -50,6 +49,35 @@ public final class MeshAnimationCache {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public func get(bundleName: String) -> MeshAnimation? {
|
||||
if let item = self.items[bundleName] {
|
||||
if let animation = item.animation {
|
||||
return animation
|
||||
} else if let readyPath = item.readyPath, let data = try? Data(contentsOf: URL(fileURLWithPath: readyPath)) {
|
||||
let buffer = MeshReadBuffer(data: data)
|
||||
let animation = MeshAnimation.read(buffer: buffer)
|
||||
item.animation = animation
|
||||
return animation
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
} else {
|
||||
let item = Item()
|
||||
self.items[bundleName] = item
|
||||
|
||||
let path = self.mediaBox.cachedRepresentationPathForId(bundleName, representationId: "mesh-animation", keepDuration: .general)
|
||||
if let data = try? Data(contentsOf: URL(fileURLWithPath: path)) {
|
||||
let animation = MeshAnimation.read(buffer: MeshReadBuffer(data: data))
|
||||
item.readyPath = path
|
||||
item.animation = animation
|
||||
return animation
|
||||
} else {
|
||||
self.cache(item: item, bundleName: bundleName)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func cache(item: Item, resource: MediaResource) {
|
||||
let mediaBox = self.mediaBox
|
||||
@ -89,7 +117,53 @@ public final class MeshAnimationCache {
|
||||
return
|
||||
}
|
||||
if let animationAndPath = animationAndPath {
|
||||
if let item = strongSelf.items[resource.id] {
|
||||
if let item = strongSelf.items[resource.id.stringRepresentation] {
|
||||
item.isPending = false
|
||||
item.animation = animationAndPath.0
|
||||
item.readyPath = animationAndPath.1
|
||||
}
|
||||
}
|
||||
}))
|
||||
}
|
||||
|
||||
private func cache(item: Item, bundleName: String) {
|
||||
let mediaBox = self.mediaBox
|
||||
item.isPending = true
|
||||
item.disposable.set((Signal<(MeshAnimation, String)?, NoError> { subscriber in
|
||||
guard let path = getAppBundle().path(forResource: bundleName, ofType: "tgs") else {
|
||||
subscriber.putNext(nil)
|
||||
subscriber.putCompletion()
|
||||
return EmptyDisposable
|
||||
}
|
||||
|
||||
guard let zippedData = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
|
||||
subscriber.putNext(nil)
|
||||
subscriber.putCompletion()
|
||||
return EmptyDisposable
|
||||
}
|
||||
let jsonData = TGGUnzipData(zippedData, 1 * 1024 * 1024) ?? zippedData
|
||||
if let animation = generateMeshAnimation(data: jsonData) {
|
||||
let buffer = MeshWriteBuffer()
|
||||
animation.write(buffer: buffer)
|
||||
mediaBox.storeCachedResourceRepresentation(bundleName, representationId: "mesh-animation", keepDuration: .general, data: buffer.makeData(), completion: { path in
|
||||
subscriber.putNext((animation, path))
|
||||
subscriber.putCompletion()
|
||||
})
|
||||
} else {
|
||||
subscriber.putNext(nil)
|
||||
subscriber.putCompletion()
|
||||
return EmptyDisposable
|
||||
}
|
||||
|
||||
return EmptyDisposable
|
||||
}
|
||||
|> runOn(Queue.concurrentDefaultQueue())
|
||||
|> deliverOnMainQueue).start(next: { [weak self] animationAndPath in
|
||||
guard let strongSelf = self else {
|
||||
return
|
||||
}
|
||||
if let animationAndPath = animationAndPath {
|
||||
if let item = strongSelf.items[bundleName] {
|
||||
item.isPending = false
|
||||
item.animation = animationAndPath.0
|
||||
item.readyPath = animationAndPath.1
|
||||
|
@ -213,7 +213,7 @@ public final class MediaBox {
|
||||
return ResourceStorePaths(partial: "\(fileNameForId(id))_partial", complete: "\(fileNameForId(id))")
|
||||
}
|
||||
|
||||
private func cachedRepresentationPathsForId(_ id: MediaResourceId, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration) -> ResourceStorePaths {
|
||||
private func cachedRepresentationPathsForId(_ id: String, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration) -> ResourceStorePaths {
|
||||
let cacheString: String
|
||||
switch keepDuration {
|
||||
case .general:
|
||||
@ -784,14 +784,22 @@ public final class MediaBox {
|
||||
|
||||
public func storeCachedResourceRepresentation(_ resource: MediaResource, representation: CachedMediaResourceRepresentation, data: Data) {
|
||||
self.dataQueue.async {
|
||||
let path = self.cachedRepresentationPathsForId(resource.id, representationId: representation.uniqueId, keepDuration: representation.keepDuration).complete
|
||||
let path = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representation.uniqueId, keepDuration: representation.keepDuration).complete
|
||||
let _ = try? data.write(to: URL(fileURLWithPath: path))
|
||||
}
|
||||
}
|
||||
|
||||
public func storeCachedResourceRepresentation(_ resource: MediaResource, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration, data: Data, completion: @escaping (String) -> Void = { _ in }) {
|
||||
self.dataQueue.async {
|
||||
let path = self.cachedRepresentationPathsForId(resource.id, representationId: representationId, keepDuration: keepDuration).complete
|
||||
let path = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representationId, keepDuration: keepDuration).complete
|
||||
let _ = try? data.write(to: URL(fileURLWithPath: path))
|
||||
completion(path)
|
||||
}
|
||||
}
|
||||
|
||||
public func storeCachedResourceRepresentation(_ resourceId: String, representationId: String, keepDuration: CachedMediaRepresentationKeepDuration, data: Data, completion: @escaping (String) -> Void = { _ in }) {
|
||||
self.dataQueue.async {
|
||||
let path = self.cachedRepresentationPathsForId(resourceId, representationId: representationId, keepDuration: keepDuration).complete
|
||||
let _ = try? data.write(to: URL(fileURLWithPath: path))
|
||||
completion(path)
|
||||
}
|
||||
@ -802,7 +810,7 @@ public final class MediaBox {
|
||||
let disposable = MetaDisposable()
|
||||
|
||||
let begin: () -> Void = {
|
||||
let paths = self.cachedRepresentationPathsForId(resource.id, representationId: representation.uniqueId, keepDuration: representation.keepDuration)
|
||||
let paths = self.cachedRepresentationPathsForId(resource.id.stringRepresentation, representationId: representation.uniqueId, keepDuration: representation.keepDuration)
|
||||
if let size = fileSize(paths.complete) {
|
||||
self.timeBasedCleanup.touch(paths: [
|
||||
paths.complete
|
||||
@ -971,7 +979,7 @@ public final class MediaBox {
|
||||
let begin: () -> Void = {
|
||||
let paths: ResourceStorePaths
|
||||
if let baseResourceId = baseResourceId {
|
||||
paths = self.cachedRepresentationPathsForId(MediaResourceId(baseResourceId), representationId: id, keepDuration: keepDuration)
|
||||
paths = self.cachedRepresentationPathsForId(MediaResourceId(baseResourceId).stringRepresentation, representationId: id, keepDuration: keepDuration)
|
||||
} else {
|
||||
paths = self.storePathsForId(MediaResourceId(id))
|
||||
}
|
||||
|
45
submodules/TelegramCallsUI/Sources/ReactionStrip.swift
Normal file
45
submodules/TelegramCallsUI/Sources/ReactionStrip.swift
Normal file
@ -0,0 +1,45 @@
|
||||
import Foundation
|
||||
import UIKit
|
||||
import AsyncDisplayKit
|
||||
import Display
|
||||
|
||||
final class ReactionStrip: ASDisplayNode {
|
||||
private var labelValues: [String] = []
|
||||
private var labelNodes: [ImmediateTextNode] = []
|
||||
|
||||
var selected: ((String) -> Void)?
|
||||
|
||||
override init() {
|
||||
self.labelValues = ["🧡", "🎆", "🎈", "🎉", "👍", "👎", "💩", "💸", "😂"]
|
||||
|
||||
super.init()
|
||||
|
||||
for labelValue in self.labelValues {
|
||||
let labelNode = ImmediateTextNode()
|
||||
labelNode.attributedText = NSAttributedString(string: labelValue, font: Font.regular(20.0), textColor: .black)
|
||||
self.labelNodes.append(labelNode)
|
||||
self.addSubnode(labelNode)
|
||||
labelNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.labelTapGesture(_:))))
|
||||
}
|
||||
}
|
||||
|
||||
@objc private func labelTapGesture(_ recognizer: UITapGestureRecognizer) {
|
||||
if case .ended = recognizer.state {
|
||||
for i in 0 ..< self.labelNodes.count {
|
||||
if self.labelNodes[i].view === recognizer.view {
|
||||
self.selected?(self.labelValues[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func update(size: CGSize) {
|
||||
var labelOrigin = CGPoint(x: 0.0, y: 0.0)
|
||||
for labelNode in self.labelNodes {
|
||||
let labelSize = labelNode.updateLayout(CGSize(width: 100.0, height: 100.0))
|
||||
labelNode.frame = CGRect(origin: labelOrigin, size: labelSize)
|
||||
labelOrigin.x += labelSize.width + 10.0
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ import MapResourceToAvatarSizes
|
||||
import SolidRoundedButtonNode
|
||||
import AudioBlob
|
||||
import DeviceAccess
|
||||
import LottieMeshSwift
|
||||
|
||||
let panelBackgroundColor = UIColor(rgb: 0x1c1c1e)
|
||||
let secondaryPanelBackgroundColor = UIColor(rgb: 0x2c2c2e)
|
||||
@ -39,8 +40,8 @@ let fullscreenBackgroundColor = UIColor(rgb: 0x000000)
|
||||
private let smallButtonSize = CGSize(width: 36.0, height: 36.0)
|
||||
private let sideButtonSize = CGSize(width: 56.0, height: 56.0)
|
||||
private let topPanelHeight: CGFloat = 63.0
|
||||
let bottomAreaHeight: CGFloat = 206.0
|
||||
private let fullscreenBottomAreaHeight: CGFloat = 80.0
|
||||
let bottomAreaHeight: CGFloat = 206.0 + 32.0
|
||||
private let fullscreenBottomAreaHeight: CGFloat = 80.0 + 32.0
|
||||
private let bottomGradientHeight: CGFloat = 70.0
|
||||
|
||||
func decorationCornersImage(top: Bool, bottom: Bool, dark: Bool) -> UIImage? {
|
||||
@ -780,11 +781,14 @@ public final class VoiceChatController: ViewController {
|
||||
fileprivate let switchCameraButton: CallControllerButtonItemNode
|
||||
fileprivate let leaveButton: CallControllerButtonItemNode
|
||||
fileprivate let actionButton: VoiceChatActionButton
|
||||
fileprivate let reactionStrip: ReactionStrip
|
||||
private let leftBorderNode: ASDisplayNode
|
||||
private let rightBorderNode: ASDisplayNode
|
||||
private let mainStageContainerNode: ASDisplayNode
|
||||
private let mainStageBackgroundNode: ASDisplayNode
|
||||
private let mainStageNode: VoiceChatMainStageNode
|
||||
|
||||
private var meshAnimationView: UIView?
|
||||
|
||||
private let transitionMaskView: UIView
|
||||
private let transitionMaskTopFillLayer: CALayer
|
||||
@ -1056,6 +1060,7 @@ public final class VoiceChatController: ViewController {
|
||||
self.switchCameraButton.isUserInteractionEnabled = false
|
||||
self.leaveButton = CallControllerButtonItemNode()
|
||||
self.actionButton = VoiceChatActionButton()
|
||||
self.reactionStrip = ReactionStrip()
|
||||
|
||||
if self.isScheduling {
|
||||
self.cameraButton.alpha = 0.0
|
||||
@ -1136,8 +1141,38 @@ public final class VoiceChatController: ViewController {
|
||||
|
||||
self.participantsNode = VoiceChatTimerNode(strings: self.presentationData.strings, dateTimeFormat: self.presentationData.dateTimeFormat)
|
||||
|
||||
if #available(iOS 13.0, *) {
|
||||
self.meshAnimationView = MeshRenderer()
|
||||
self.meshAnimationView?.isUserInteractionEnabled = false
|
||||
}
|
||||
|
||||
super.init()
|
||||
|
||||
self.reactionStrip.selected = { [weak self] value in
|
||||
guard let strongSelf = self else {
|
||||
return
|
||||
}
|
||||
let mapping: [String: String] = [
|
||||
"🧡": "Hearts",
|
||||
"🎆": "Fireworks",
|
||||
"🎈": "Balloon",
|
||||
"🎉": "Party",
|
||||
"👍": "SuperThumbsUp1",
|
||||
"👎": "SuperThumbsDown",
|
||||
"💩": "Poo",
|
||||
"💸": "Money",
|
||||
"😂": "Joy"
|
||||
]
|
||||
|
||||
if let name = mapping[value] {
|
||||
if #available(iOS 13.0, *) {
|
||||
if let animation = call.accountContext.meshAnimationCache.get(bundleName: name), let meshAnimationView = strongSelf.meshAnimationView as? MeshRenderer {
|
||||
meshAnimationView.add(mesh: animation, offset: CGPoint())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let context = self.context
|
||||
let currentAccountPeer = self.context.account.postbox.loadedPeerWithId(context.account.peerId)
|
||||
|> map { peer in
|
||||
@ -1840,6 +1875,11 @@ public final class VoiceChatController: ViewController {
|
||||
|
||||
self.addSubnode(self.dimNode)
|
||||
self.addSubnode(self.contentContainer)
|
||||
|
||||
if let meshAnimationView = self.meshAnimationView {
|
||||
self.view.addSubview(meshAnimationView)
|
||||
}
|
||||
|
||||
self.contentContainer.addSubnode(self.backgroundNode)
|
||||
|
||||
self.contentContainer.addSubnode(self.listContainer)
|
||||
@ -1856,6 +1896,7 @@ public final class VoiceChatController: ViewController {
|
||||
self.contentContainer.addSubnode(self.mainStageContainerNode)
|
||||
self.contentContainer.addSubnode(self.transitionContainerNode)
|
||||
self.contentContainer.addSubnode(self.bottomPanelNode)
|
||||
self.contentContainer.addSubnode(self.reactionStrip)
|
||||
self.contentContainer.addSubnode(self.timerNode)
|
||||
self.contentContainer.addSubnode(self.scheduleTextNode)
|
||||
self.contentContainer.addSubnode(self.fullscreenListContainer)
|
||||
@ -4277,6 +4318,12 @@ public final class VoiceChatController: ViewController {
|
||||
let previousLayout = self.validLayout?.0
|
||||
self.validLayout = (layout, navigationHeight)
|
||||
|
||||
if #available(iOS 13.0, *) {
|
||||
if let meshAnimationView = self.meshAnimationView as? MeshRenderer {
|
||||
meshAnimationView.frame = CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - layout.size.width), size: CGSize(width: layout.size.width, height: layout.size.width))
|
||||
}
|
||||
}
|
||||
|
||||
let size = layout.size
|
||||
let contentWidth: CGFloat
|
||||
let headerWidth: CGFloat
|
||||
@ -4734,6 +4781,9 @@ public final class VoiceChatController: ViewController {
|
||||
} : nil)
|
||||
}
|
||||
|
||||
transition.updateFrame(node: self.reactionStrip, frame: CGRect(origin: CGPoint(x: 12.0, y: size.height - 44.0 - 10.0), size: CGSize(width: size.width - 12.0 * 2.0, height: 44.0)))
|
||||
self.reactionStrip.update(size: self.reactionStrip.bounds.size)
|
||||
|
||||
self.cameraButton.isUserInteractionEnabled = hasCameraButton
|
||||
|
||||
var buttonsTransition: ContainedViewLayoutTransition = .immediate
|
||||
|
@ -243,8 +243,8 @@ swift_library(
|
||||
"//submodules/AdUI:AdUI",
|
||||
"//submodules/SparseItemGrid:SparseItemGrid",
|
||||
"//submodules/CalendarMessageScreen:CalendarMessageScreen",
|
||||
#"//submodules/LottieMeshSwift:LottieMeshSwift",
|
||||
#"//submodules/MeshAnimationCache:MeshAnimationCache",
|
||||
"//submodules/LottieMeshSwift:LottieMeshSwift",
|
||||
"//submodules/MeshAnimationCache:MeshAnimationCache",
|
||||
"//submodules/DirectMediaImageCache:DirectMediaImageCache",
|
||||
] + select({
|
||||
"@build_bazel_rules_apple//apple:ios_armv7": [],
|
||||
|
@ -16,7 +16,7 @@ import TelegramCallsUI
|
||||
import TelegramBaseController
|
||||
import AsyncDisplayKit
|
||||
import PresentationDataUtils
|
||||
//import MeshAnimationCache
|
||||
import MeshAnimationCache
|
||||
|
||||
private final class DeviceSpecificContactImportContext {
|
||||
let disposable = MetaDisposable()
|
||||
@ -156,7 +156,7 @@ public final class AccountContextImpl: AccountContext {
|
||||
private var experimentalUISettingsDisposable: Disposable?
|
||||
|
||||
public let cachedGroupCallContexts: AccountGroupCallContextCache
|
||||
//public let meshAnimationCache: MeshAnimationCache
|
||||
public let meshAnimationCache: MeshAnimationCache
|
||||
|
||||
public init(sharedContext: SharedAccountContextImpl, account: Account, limitsConfiguration: LimitsConfiguration, contentSettings: ContentSettings, appConfiguration: AppConfiguration, temp: Bool = false)
|
||||
{
|
||||
@ -189,7 +189,7 @@ public final class AccountContextImpl: AccountContext {
|
||||
}
|
||||
|
||||
self.cachedGroupCallContexts = AccountGroupCallContextCacheImpl()
|
||||
//self.meshAnimationCache = MeshAnimationCache(mediaBox: account.postbox.mediaBox)
|
||||
self.meshAnimationCache = MeshAnimationCache(mediaBox: account.postbox.mediaBox)
|
||||
|
||||
let updatedLimitsConfiguration = account.postbox.preferencesView(keys: [PreferencesKeys.limitsConfiguration])
|
||||
|> map { preferences -> LimitsConfiguration in
|
||||
|
@ -24,7 +24,7 @@ import ShimmerEffect
|
||||
import WallpaperBackgroundNode
|
||||
import LocalMediaResources
|
||||
import AppBundle
|
||||
//import LottieMeshSwift
|
||||
import LottieMeshSwift
|
||||
|
||||
private let nameFont = Font.medium(14.0)
|
||||
private let inlineBotPrefixFont = Font.regular(14.0)
|
||||
@ -1435,7 +1435,7 @@ class ChatMessageAnimatedStickerItemNode: ChatMessageItemView {
|
||||
|
||||
let incomingMessage = item.message.effectivelyIncoming(item.context.account.peerId)
|
||||
|
||||
/*if #available(iOS 13.0, *), item.context.sharedContext.immediateExperimentalUISettings.acceleratedStickers, let meshAnimation = item.context.meshAnimationCache.get(resource: file.resource) {
|
||||
if #available(iOS 13.0, *), item.context.sharedContext.immediateExperimentalUISettings.acceleratedStickers, let meshAnimation = item.context.meshAnimationCache.get(resource: file.resource) {
|
||||
var overlayMeshAnimationNode: ChatMessageTransitionNode.DecorationItemNode?
|
||||
if let current = self.overlayMeshAnimationNode {
|
||||
overlayMeshAnimationNode = current
|
||||
@ -1466,7 +1466,7 @@ class ChatMessageAnimatedStickerItemNode: ChatMessageItemView {
|
||||
if let meshRenderer = overlayMeshAnimationNode?.contentView as? MeshRenderer {
|
||||
meshRenderer.add(mesh: meshAnimation, offset: CGPoint(x: CGFloat.random(in: -30.0 ... 30.0), y: CGFloat.random(in: -30.0 ... 30.0)))
|
||||
}
|
||||
} else*/ do {
|
||||
} else {
|
||||
let pathPrefix = item.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(file.resource.id)
|
||||
let additionalAnimationNode = AnimatedStickerNode()
|
||||
additionalAnimationNode.setup(source: source, width: Int(animationSize.width * 2.0), height: Int(animationSize.height * 2.0), playbackMode: .once, mode: .direct(cachePathPrefix: pathPrefix))
|
||||
|
@ -803,7 +803,7 @@ static void (*InternalVoipLoggingFunction)(NSString *) = NULL;
|
||||
[list addObject:@"2.7.7"];
|
||||
[list addObject:@"3.0.0"];
|
||||
if (includeReference) {
|
||||
//[list addObject:@"4.0.0"];
|
||||
[list addObject:@"4.0.0"];
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user