Search filters fixes

This commit is contained in:
Ilya Laktyushin
2020-09-28 22:56:49 +04:00
parent 880bbe0c5e
commit 78c90bceaf
5 changed files with 53 additions and 26 deletions

View File

@@ -230,7 +230,7 @@ private final class LocalizationListSearchContainerNode: SearchDisplayController
let (duration, curve) = listViewAnimationDurationAndCurve(transition: transition)
self.listNode.frame = CGRect(origin: CGPoint(), size: layout.size)
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: navigationBarHeight, left: 0.0, bottom: layout.insets(options: [.input]).bottom, right: 0.0), duration: duration, curve: curve), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: navigationBarHeight, left: layout.safeInsets.left, bottom: layout.insets(options: [.input]).bottom, right: layout.safeInsets.right), duration: duration, curve: curve), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
if !self.hasValidLayout {
self.hasValidLayout = true