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Various Improvements
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@@ -936,7 +936,7 @@ public final class StandaloneReactionAnimation: ASDisplayNode {
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self.animateReactionSelection(context: context, theme: theme, reaction: reaction, avatarPeers: avatarPeers, playHaptic: playHaptic, isLarge: isLarge, targetView: targetView, addStandaloneReactionAnimation: addStandaloneReactionAnimation, currentItemNode: nil, completion: completion)
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}
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func animateReactionSelection(context: AccountContext, theme: PresentationTheme, reaction: ReactionItem, avatarPeers: [EnginePeer], playHaptic: Bool, isLarge: Bool, targetView: UIView, addStandaloneReactionAnimation: ((StandaloneReactionAnimation) -> Void)?, currentItemNode: ReactionNode?, completion: @escaping () -> Void) {
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func animateReactionSelection(context: AccountContext, theme: PresentationTheme, reaction: ReactionItem, avatarPeers: [EnginePeer], playHaptic: Bool, isLarge: Bool, targetView: UIView, addStandaloneReactionAnimation: ((StandaloneReactionAnimation) -> Void)?, currentItemNode: ReactionNode?, completion: @escaping () -> Void) {
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guard let sourceSnapshotView = targetView.snapshotContentTree() else {
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completion()
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return
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