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https://github.com/Swiftgram/Telegram-iOS.git
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Various Improvements
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@@ -51,6 +51,7 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
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private var theme: SolidRoundedButtonTheme
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private var font: SolidRoundedButtonFont
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private var fontSize: CGFloat
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private let gloss: Bool
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private let buttonBackgroundNode: ASDisplayNode
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@@ -100,9 +101,7 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
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}
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}
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}
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private let gloss: Bool
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public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, fontSize: CGFloat = 17.0, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
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self.theme = theme
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self.font = font
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@@ -167,50 +166,6 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
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}
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}
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public func transitionToProgress() {
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guard self.progressNode == nil else {
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return
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}
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self.isUserInteractionEnabled = false
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let buttonOffset = self.buttonBackgroundNode.frame.minX
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let buttonWidth = self.buttonBackgroundNode.frame.width
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
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let progressNode = ASImageNode()
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progressNode.displaysAsynchronously = false
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
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self.insertSubnode(progressNode, at: 0)
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self.progressNode = progressNode
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let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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basicAnimation.duration = 0.5
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basicAnimation.fromValue = NSNumber(value: Float(0.0))
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basicAnimation.toValue = NSNumber(value: Float.pi * 2.0)
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basicAnimation.repeatCount = Float.infinity
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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basicAnimation.beginTime = 1.0
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progressNode.layer.add(basicAnimation, forKey: "progressRotation")
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self.buttonBackgroundNode.cornerRadius = self.buttonHeight / 2.0
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self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
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self.buttonBackgroundNode.alpha = 0.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
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progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
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self.titleNode.alpha = 0.0
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self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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self.subtitleNode.alpha = 0.0
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self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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}
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public override func didLoad() {
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super.didLoad()
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@@ -222,6 +177,11 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
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let shimmerView = ShimmerEffectForegroundView()
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self.shimmerView = shimmerView
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if #available(iOS 13.0, *) {
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shimmerView.layer.cornerCurve = .continuous
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shimmerView.layer.cornerRadius = self.buttonCornerRadius
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}
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let borderView = UIView()
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borderView.isUserInteractionEnabled = false
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self.borderView = borderView
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@@ -362,6 +322,51 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
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@objc private func buttonPressed() {
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self.pressed?()
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}
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public func transitionToProgress() {
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guard self.progressNode == nil else {
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return
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}
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self.isUserInteractionEnabled = false
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let buttonOffset = self.buttonBackgroundNode.frame.minX
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let buttonWidth = self.buttonBackgroundNode.frame.width
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
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let progressNode = ASImageNode()
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progressNode.displaysAsynchronously = false
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
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self.insertSubnode(progressNode, at: 0)
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self.progressNode = progressNode
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let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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basicAnimation.duration = 0.5
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basicAnimation.fromValue = NSNumber(value: Float(0.0))
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basicAnimation.toValue = NSNumber(value: Float.pi * 2.0)
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basicAnimation.repeatCount = Float.infinity
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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basicAnimation.beginTime = 1.0
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progressNode.layer.add(basicAnimation, forKey: "progressRotation")
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self.buttonBackgroundNode.cornerRadius = self.buttonHeight / 2.0
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self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
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self.buttonBackgroundNode.alpha = 0.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
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progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
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self.titleNode.alpha = 0.0
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self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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self.subtitleNode.alpha = 0.0
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self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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}
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}
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public final class SolidRoundedButtonView: UIView {
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