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Voice Chat UI fixes
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@@ -839,8 +839,7 @@ public final class VoiceChatController: ViewController {
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let sideButtonSize = CGSize(width: 60.0, height: 60.0)
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let centralButtonSize = CGSize(width: 300.0, height: 300.0)
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let sideButtonInset: CGFloat = 27.0
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let actionButtonFrame = CGRect(origin: CGPoint(x: floor((layout.size.width - centralButtonSize.width) / 2.0), y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - centralButtonSize.height) / 2.0)), size: centralButtonSize)
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let actionButtonState: VoiceChatActionButtonState
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@@ -888,7 +887,7 @@ public final class VoiceChatController: ViewController {
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}
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self.actionButton.isUserInteractionEnabled = actionButtonEnabled
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self.actionButton.update(size: centralButtonSize, buttonSize: CGSize(width: 144.0, height: 144.0), state: actionButtonState, title: actionButtonTitle, subtitle: actionButtonSubtitle, animated: true)
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self.actionButton.update(size: centralButtonSize, buttonSize: CGSize(width: 144.0, height: 144.0), state: actionButtonState, title: actionButtonTitle, subtitle: actionButtonSubtitle, simplified: layout.size.width < 330.0, animated: true)
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transition.updateFrame(node: self.actionButton, frame: actionButtonFrame)
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var audioMode: CallControllerButtonsSpeakerMode = .none
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@@ -942,8 +941,12 @@ public final class VoiceChatController: ViewController {
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self.leaveNode.update(size: sideButtonSize, content: CallControllerButtonItemNode.Content(appearance: .color(.custom(0x4d120e)), image: .end), text: self.presentationData.strings.VoiceChat_Leave, transition: .immediate)
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transition.updateFrame(node: self.audioOutputNode, frame: CGRect(origin: CGPoint(x: sideButtonInset, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
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transition.updateFrame(node: self.leaveNode, frame: CGRect(origin: CGPoint(x: layout.size.width - sideButtonInset - sideButtonSize.width, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
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let sideButtonMinimalInset: CGFloat = 16.0
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let sideButtonOffset = min(36.0, floor((((layout.size.width - 144.0) / 2.0) - sideButtonSize.width) / 2.0))
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let sideButtonOrigin = max(sideButtonMinimalInset, floor((layout.size.width - 144.0) / 2.0) - sideButtonOffset - sideButtonSize.width)
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transition.updateFrame(node: self.audioOutputNode, frame: CGRect(origin: CGPoint(x: sideButtonOrigin, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
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transition.updateFrame(node: self.leaveNode, frame: CGRect(origin: CGPoint(x: layout.size.width - sideButtonOrigin - sideButtonSize.width, y: layout.size.height - bottomAreaHeight - layout.intrinsicInsets.bottom + floor((bottomAreaHeight - sideButtonSize.height) / 2.0)), size: sideButtonSize))
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if isFirstTime {
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while !self.enqueuedTransitions.isEmpty {
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