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Refactor SwitchNode
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109
submodules/SwitchNode/Sources/IconSwitchNode.swift
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109
submodules/SwitchNode/Sources/IconSwitchNode.swift
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@@ -0,0 +1,109 @@
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import Foundation
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import Display
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import UIKit
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import AsyncDisplayKit
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import LegacyComponents
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private final class IconSwitchNodeViewLayer: CALayer {
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override func setNeedsDisplay() {
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}
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}
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private final class IconSwitchNodeView: TGIconSwitchView {
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override class var layerClass: AnyClass {
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return IconSwitchNodeViewLayer.self
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}
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}
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open class IconSwitchNode: ASDisplayNode {
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public var valueUpdated: ((Bool) -> Void)?
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public var frameColor = UIColor(rgb: 0xe0e0e0) {
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didSet {
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if self.isNodeLoaded {
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(self.view as! UISwitch).tintColor = self.frameColor
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}
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}
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}
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public var handleColor = UIColor(rgb: 0xffffff) {
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didSet {
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if self.isNodeLoaded {
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//(self.view as! UISwitch).thumbTintColor = self.handleColor
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}
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}
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}
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public var contentColor = UIColor(rgb: 0x42d451) {
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didSet {
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if self.isNodeLoaded {
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(self.view as! UISwitch).onTintColor = self.contentColor
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}
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}
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}
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public var positiveContentColor = UIColor(rgb: 0x00ff00) {
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didSet {
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if self.isNodeLoaded {
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(self.view as! IconSwitchNodeView).setPositiveContentColor(self.positiveContentColor)
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}
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}
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}
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public var negativeContentColor = UIColor(rgb: 0xff0000) {
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didSet {
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if self.isNodeLoaded {
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(self.view as! IconSwitchNodeView).setNegativeContentColor(self.negativeContentColor)
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}
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}
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}
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private var _isOn: Bool = false
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public var isOn: Bool {
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get {
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return self._isOn
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} set(value) {
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if (value != self._isOn) {
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self._isOn = value
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if self.isNodeLoaded {
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(self.view as! UISwitch).setOn(value, animated: false)
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}
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}
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}
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}
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override public init() {
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super.init()
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self.setViewBlock({
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return IconSwitchNodeView()
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})
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}
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override open func didLoad() {
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super.didLoad()
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(self.view as! UISwitch).backgroundColor = self.backgroundColor
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(self.view as! UISwitch).tintColor = self.frameColor
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//(self.view as! UISwitch).thumbTintColor = self.handleColor
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(self.view as! UISwitch).onTintColor = self.contentColor
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(self.view as! IconSwitchNodeView).setNegativeContentColor(self.negativeContentColor)
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(self.view as! IconSwitchNodeView).setPositiveContentColor(self.positiveContentColor)
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(self.view as! UISwitch).setOn(self._isOn, animated: false)
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(self.view as! UISwitch).addTarget(self, action: #selector(switchValueChanged(_:)), for: .valueChanged)
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}
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public func setOn(_ value: Bool, animated: Bool) {
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self._isOn = value
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if self.isNodeLoaded {
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(self.view as! UISwitch).setOn(value, animated: animated)
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}
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}
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override open func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
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return CGSize(width: 51.0, height: 31.0)
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}
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@objc func switchValueChanged(_ view: UISwitch) {
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self.valueUpdated?(view.isOn)
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}
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}
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