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Don't crash when CGContext is nil
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df9819f285
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@ -237,7 +237,7 @@ using AS::MutexLocker;
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UIImage *image = nil;
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UIImage *image = nil;
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if (shouldCreateGraphicsContext && !currentContext) {
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if (shouldCreateGraphicsContext && !currentContext) {
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ASDisplayNodeAssert(NO, @"Failed to create a CGContext (size: %@)", NSStringFromCGSize(bounds.size));
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//ASDisplayNodeAssert(NO, @"Failed to create a CGContext (size: %@)", NSStringFromCGSize(bounds.size));
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return nil;
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return nil;
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}
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}
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