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Implement knockout radial status node
This commit is contained in:
parent
4b4f13386c
commit
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17
submodules/SemanticStatusNode/BUCK
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17
submodules/SemanticStatusNode/BUCK
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load("//Config:buck_rule_macros.bzl", "static_library")
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static_library(
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name = "SemanticStatusNode",
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srcs = glob([
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"Sources/**/*.swift",
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]),
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deps = [
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"//submodules/Display:Display#shared",
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"//submodules/AsyncDisplayKit:AsyncDisplayKit#shared",
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"//submodules/LegacyComponents:LegacyComponents",
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],
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frameworks = [
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"$SDKROOT/System/Library/Frameworks/Foundation.framework",
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"$SDKROOT/System/Library/Frameworks/UIKit.framework",
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],
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)
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531
submodules/SemanticStatusNode/Sources/SemanticStatusNode.swift
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531
submodules/SemanticStatusNode/Sources/SemanticStatusNode.swift
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import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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public enum SemanticStatusNodeState: Equatable {
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case none
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case download
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case play
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case pause
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case progress(value: CGFloat?, cancelEnabled: Bool)
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case customIcon(UIImage)
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}
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private protocol SemanticStatusNodeStateDrawingState: NSObjectProtocol {
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func draw(context: CGContext, size: CGSize)
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}
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private protocol SemanticStatusNodeStateContext: class {
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var isAnimating: Bool { get }
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func drawingState(transitionFraction: CGFloat) -> SemanticStatusNodeStateDrawingState
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}
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private enum SemanticStatusNodeIcon: Equatable {
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case none
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case download
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case play
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case pause
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case custom(UIImage)
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}
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private func svgPath(_ path: StaticString, scale: CGPoint = CGPoint(x: 1.0, y: 1.0), offset: CGPoint = CGPoint()) throws -> UIBezierPath {
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var index: UnsafePointer<UInt8> = path.utf8Start
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let end = path.utf8Start.advanced(by: path.utf8CodeUnitCount)
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let path = UIBezierPath()
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while index < end {
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let c = index.pointee
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index = index.successor()
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if c == 77 { // M
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let x = try readCGFloat(&index, end: end, separator: 44) * scale.x + offset.x
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let y = try readCGFloat(&index, end: end, separator: 32) * scale.y + offset.y
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path.move(to: CGPoint(x: x, y: y))
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} else if c == 76 { // L
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let x = try readCGFloat(&index, end: end, separator: 44) * scale.x + offset.x
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let y = try readCGFloat(&index, end: end, separator: 32) * scale.y + offset.y
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path.addLine(to: CGPoint(x: x, y: y))
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} else if c == 67 { // C
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let x1 = try readCGFloat(&index, end: end, separator: 44) * scale.x + offset.x
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let y1 = try readCGFloat(&index, end: end, separator: 32) * scale.y + offset.y
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let x2 = try readCGFloat(&index, end: end, separator: 44) * scale.x + offset.x
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let y2 = try readCGFloat(&index, end: end, separator: 32) * scale.y + offset.y
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let x = try readCGFloat(&index, end: end, separator: 44) * scale.x + offset.x
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let y = try readCGFloat(&index, end: end, separator: 32) * scale.y + offset.y
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path.addCurve(to: CGPoint(x: x, y: y), controlPoint1: CGPoint(x: x1, y: y1), controlPoint2: CGPoint(x: x2, y: y2))
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} else if c == 32 { // space
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continue
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}
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}
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return path
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}
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private final class SemanticStatusNodeIconContext: SemanticStatusNodeStateContext {
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final class DrawingState: NSObject, SemanticStatusNodeStateDrawingState {
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let transitionFraction: CGFloat
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let icon: SemanticStatusNodeIcon
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init(transitionFraction: CGFloat, icon: SemanticStatusNodeIcon) {
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self.transitionFraction = transitionFraction
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self.icon = icon
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super.init()
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}
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func draw(context: CGContext, size: CGSize) {
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context.saveGState()
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: max(0.01, self.transitionFraction), y: max(0.01, self.transitionFraction))
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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context.setBlendMode(.destinationOut)
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context.setFillColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
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context.setStrokeColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
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switch self.icon {
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case .none:
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break
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case .play:
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let diameter = size.width
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let factor = diameter / 50.0
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let size = CGSize(width: 15.0, height: 18.0)
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context.translateBy(x: (diameter - size.width) / 2.0 + 1.5, y: (diameter - size.height) / 2.0)
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if (diameter < 40.0) {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: factor, y: factor)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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let _ = try? drawSvgPath(context, path: "M1.71891969,0.209353049 C0.769586558,-0.350676705 0,0.0908839327 0,1.18800046 L0,16.8564753 C0,17.9569971 0.750549162,18.357187 1.67393713,17.7519379 L14.1073836,9.60224049 C15.0318735,8.99626906 15.0094718,8.04970371 14.062401,7.49100858 L1.71891969,0.209353049 ")
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context.fillPath()
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if (diameter < 40.0) {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: 1.0 / 0.8, y: 1.0 / 0.8)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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context.translateBy(x: -(diameter - size.width) / 2.0 - 1.5, y: -(diameter - size.height) / 2.0)
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case .pause:
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let diameter = size.width
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let factor = diameter / 50.0
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let size = CGSize(width: 15.0, height: 16.0)
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context.translateBy(x: (diameter - size.width) / 2.0, y: (diameter - size.height) / 2.0)
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if (diameter < 40.0) {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: factor, y: factor)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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let _ = try? drawSvgPath(context, path: "M0,1.00087166 C0,0.448105505 0.443716645,0 0.999807492,0 L4.00019251,0 C4.55237094,0 5,0.444630861 5,1.00087166 L5,14.9991283 C5,15.5518945 4.55628335,16 4.00019251,16 L0.999807492,16 C0.447629061,16 0,15.5553691 0,14.9991283 L0,1.00087166 Z M10,1.00087166 C10,0.448105505 10.4437166,0 10.9998075,0 L14.0001925,0 C14.5523709,0 15,0.444630861 15,1.00087166 L15,14.9991283 C15,15.5518945 14.5562834,16 14.0001925,16 L10.9998075,16 C10.4476291,16 10,15.5553691 10,14.9991283 L10,1.00087166 ")
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context.fillPath()
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if (diameter < 40.0) {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: 1.0 / 0.8, y: 1.0 / 0.8)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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context.translateBy(x: -(diameter - size.width) / 2.0, y: -(diameter - size.height) / 2.0)
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case let .custom(image):
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let diameter = size.width
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let imageRect = CGRect(origin: CGPoint(x: floor((diameter - image.size.width) / 2.0), y: floor((diameter - image.size.height) / 2.0)), size: image.size)
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context.saveGState()
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context.translateBy(x: imageRect.midX, y: imageRect.midY)
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context.scaleBy(x: 1.0, y: -1.0)
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context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
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context.clip(to: imageRect, mask: image.cgImage!)
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context.fill(imageRect)
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context.restoreGState()
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case .download:
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let diameter = size.width
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let factor = diameter / 50.0
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let lineWidth: CGFloat = max(1.6, 2.25 * factor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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context.setLineJoin(.round)
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let arrowHeadSize: CGFloat = 15.0 * factor
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let arrowLength: CGFloat = 18.0 * factor
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let arrowHeadOffset: CGFloat = 1.0 * factor
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let leftPath = UIBezierPath()
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leftPath.lineWidth = lineWidth
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leftPath.lineCapStyle = .round
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leftPath.lineJoinStyle = .round
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leftPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0 + arrowHeadOffset))
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leftPath.addLine(to: CGPoint(x: diameter / 2.0 - arrowHeadSize / 2.0, y: diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
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leftPath.stroke()
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let rightPath = UIBezierPath()
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rightPath.lineWidth = lineWidth
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rightPath.lineCapStyle = .round
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rightPath.lineJoinStyle = .round
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rightPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0 + arrowHeadOffset))
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rightPath.addLine(to: CGPoint(x: diameter / 2.0 + arrowHeadSize / 2.0, y: diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
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rightPath.stroke()
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let bodyPath = UIBezierPath()
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bodyPath.lineWidth = lineWidth
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bodyPath.lineCapStyle = .round
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bodyPath.lineJoinStyle = .round
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bodyPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 - arrowLength / 2.0))
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bodyPath.addLine(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0))
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bodyPath.stroke()
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}
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context.restoreGState()
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}
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}
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let icon: SemanticStatusNodeIcon
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init(icon: SemanticStatusNodeIcon) {
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self.icon = icon
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}
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var isAnimating: Bool {
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return false
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}
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func drawingState(transitionFraction: CGFloat) -> SemanticStatusNodeStateDrawingState {
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return DrawingState(transitionFraction: transitionFraction, icon: self.icon)
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}
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}
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private final class SemanticStatusNodeProgressTransition {
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let beginTime: Double
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let initialValue: CGFloat
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init(beginTime: Double, initialValue: CGFloat) {
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self.beginTime = beginTime
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self.initialValue = initialValue
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}
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func valueAt(timestamp: Double, actualValue: CGFloat) -> CGFloat {
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let duration = 0.2
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var t = CGFloat((timestamp - self.beginTime) / duration)
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t = min(1.0, max(0.0, t))
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return t * actualValue + (1.0 - t) * self.initialValue
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}
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}
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private final class SemanticStatusNodeProgressContext: SemanticStatusNodeStateContext {
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final class DrawingState: NSObject, SemanticStatusNodeStateDrawingState {
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let transitionFraction: CGFloat
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let value: CGFloat?
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let displayCancel: Bool
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let timestamp: Double
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init(transitionFraction: CGFloat, value: CGFloat?, displayCancel: Bool, timestamp: Double) {
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self.transitionFraction = transitionFraction
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self.value = value
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self.displayCancel = displayCancel
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self.timestamp = timestamp
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super.init()
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}
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func draw(context: CGContext, size: CGSize) {
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let diameter = size.width
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let factor = diameter / 50.0
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context.saveGState()
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context.setBlendMode(.destinationOut)
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context.setStrokeColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
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var progress = self.value ?? 0.1
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var startAngle = -CGFloat.pi / 2.0
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var endAngle = CGFloat(progress) * 2.0 * CGFloat.pi + startAngle
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if progress > 1.0 {
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progress = 2.0 - progress
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let tmp = startAngle
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startAngle = endAngle
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endAngle = tmp
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}
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progress = min(1.0, progress)
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let lineWidth: CGFloat = max(1.6, 2.25 * factor)
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let pathDiameter: CGFloat
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pathDiameter = diameter - lineWidth - 2.5 * 2.0
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var angle = self.timestamp.truncatingRemainder(dividingBy: Double.pi * 2.0)
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angle *= 4.0
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context.translateBy(x: diameter / 2.0, y: diameter / 2.0)
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context.rotate(by: CGFloat(angle.truncatingRemainder(dividingBy: Double.pi * 2.0)))
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context.translateBy(x: -diameter / 2.0, y: -diameter / 2.0)
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let path = UIBezierPath(arcCenter: CGPoint(x: diameter / 2.0, y: diameter / 2.0), radius: pathDiameter / 2.0, startAngle: startAngle, endAngle: endAngle, clockwise: true)
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path.lineWidth = lineWidth
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path.lineCapStyle = .round
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path.stroke()
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context.restoreGState()
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if self.displayCancel {
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context.setBlendMode(.destinationOut)
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context.setStrokeColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
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context.saveGState()
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.scaleBy(x: max(0.01, self.transitionFraction), y: max(0.01, self.transitionFraction))
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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context.setLineWidth(max(1.3, 2.0 * factor))
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context.setLineCap(.round)
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let crossSize: CGFloat = 14.0 * factor
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context.move(to: CGPoint(x: diameter / 2.0 - crossSize / 2.0, y: diameter / 2.0 - crossSize / 2.0))
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context.addLine(to: CGPoint(x: diameter / 2.0 + crossSize / 2.0, y: diameter / 2.0 + crossSize / 2.0))
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context.strokePath()
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context.move(to: CGPoint(x: diameter / 2.0 + crossSize / 2.0, y: diameter / 2.0 - crossSize / 2.0))
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context.addLine(to: CGPoint(x: diameter / 2.0 - crossSize / 2.0, y: diameter / 2.0 + crossSize / 2.0))
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context.strokePath()
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context.restoreGState()
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}
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}
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}
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var value: CGFloat?
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let displayCancel: Bool
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var transition: SemanticStatusNodeProgressTransition?
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var isAnimating: Bool {
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return true
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}
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init(value: CGFloat?, displayCancel: Bool) {
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self.value = value
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self.displayCancel = displayCancel
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}
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func drawingState(transitionFraction: CGFloat) -> SemanticStatusNodeStateDrawingState {
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let timestamp = CACurrentMediaTime()
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let resolvedValue: CGFloat?
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if let value = self.value {
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if let transition = self.transition {
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transition.valueAt(timestamp: timestamp, actualValue: value)
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} else {
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resolvedValue = value
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}
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} else {
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resolvedValue = nil
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}
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return DrawingState(transitionFraction: transitionFraction, value: self.value, displayCancel: self.displayCancel, timestamp: timestamp)
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}
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func updateValue(value: CGFloat?) {
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if value != self.value {
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let previousValue = value
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self.value = value
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let timestamp = CACurrentMediaTime()
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if let value = value, let previousValue = previousValue {
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if let transition = self.transition {
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self.transition = SemanticStatusNodeProgressTransition(beginTime: timestamp, initialValue: transition.valueAt(timestamp: timestamp, actualValue: value))
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} else {
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self.transition = SemanticStatusNodeProgressTransition(beginTime: timestamp, initialValue: previousValue)
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}
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} else {
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self.transition = nil
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}
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}
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}
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}
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private extension SemanticStatusNodeState {
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func context(current: SemanticStatusNodeStateContext?) -> SemanticStatusNodeStateContext {
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switch self {
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case .none, .download, .play, .pause, .customIcon:
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let icon: SemanticStatusNodeIcon
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switch self {
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case .none:
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icon = .none
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case .download:
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icon = .download
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case .play:
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icon = .play
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case .pause:
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icon = .pause
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case let .customIcon(image):
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icon = .custom(image)
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default:
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preconditionFailure()
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}
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if let current = current as? SemanticStatusNodeIconContext, current.icon == icon {
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return current
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} else {
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return SemanticStatusNodeIconContext(icon: icon)
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}
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case let .progress(value, cancelEnabled):
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if let current = current as? SemanticStatusNodeProgressContext, current.displayCancel == cancelEnabled {
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current.value = value
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return current
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} else {
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return SemanticStatusNodeProgressContext(value: value, displayCancel: cancelEnabled)
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}
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}
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}
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}
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private final class SemanticStatusNodeTransitionDrawingState {
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let transition: CGFloat
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let drawingState: SemanticStatusNodeStateDrawingState
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init(transition: CGFloat, drawingState: SemanticStatusNodeStateDrawingState) {
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self.transition = transition
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self.drawingState = drawingState
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}
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}
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private final class SemanticStatusNodeDrawingState: NSObject {
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let background: UIColor
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let transitionState: SemanticStatusNodeTransitionDrawingState?
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let drawingState: SemanticStatusNodeStateDrawingState
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init(background: UIColor, transitionState: SemanticStatusNodeTransitionDrawingState?, drawingState: SemanticStatusNodeStateDrawingState) {
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||||
self.background = background
|
||||
self.transitionState = transitionState
|
||||
self.drawingState = drawingState
|
||||
|
||||
super.init()
|
||||
}
|
||||
}
|
||||
|
||||
private final class SemanticStatusNodeTransitionContext {
|
||||
let startTime: Double
|
||||
let duration: Double
|
||||
let previousStateContext: SemanticStatusNodeStateContext
|
||||
let completion: () -> Void
|
||||
|
||||
init(startTime: Double, duration: Double, previousStateContext: SemanticStatusNodeStateContext, completion: @escaping () -> Void) {
|
||||
self.startTime = startTime
|
||||
self.duration = duration
|
||||
self.previousStateContext = previousStateContext
|
||||
self.completion = completion
|
||||
}
|
||||
}
|
||||
|
||||
public final class SemanticStatusNode: ASControlNode {
|
||||
public var backgroundNodeColor: UIColor {
|
||||
didSet {
|
||||
self.setNeedsDisplay()
|
||||
}
|
||||
}
|
||||
|
||||
private var animator: ConstantDisplayLinkAnimator?
|
||||
|
||||
public private(set) var state: SemanticStatusNodeState
|
||||
private var transtionContext: SemanticStatusNodeTransitionContext?
|
||||
private var stateContext: SemanticStatusNodeStateContext
|
||||
|
||||
public init(backgroundNodeColor: UIColor) {
|
||||
self.backgroundNodeColor = backgroundNodeColor
|
||||
self.state = .none
|
||||
self.stateContext = self.state.context(current: nil)
|
||||
|
||||
super.init()
|
||||
|
||||
self.isOpaque = false
|
||||
self.displaysAsynchronously = true
|
||||
}
|
||||
|
||||
private func updateAnimations() {
|
||||
var animate = false
|
||||
let timestamp = CACurrentMediaTime()
|
||||
|
||||
if let transtionContext = self.transtionContext {
|
||||
if transtionContext.startTime + transtionContext.duration < timestamp {
|
||||
self.transtionContext = nil
|
||||
transtionContext.completion()
|
||||
} else {
|
||||
animate = true
|
||||
}
|
||||
}
|
||||
|
||||
if self.stateContext.isAnimating {
|
||||
animate = true
|
||||
}
|
||||
|
||||
if animate {
|
||||
let animator: ConstantDisplayLinkAnimator
|
||||
if let current = self.animator {
|
||||
animator = current
|
||||
} else {
|
||||
animator = ConstantDisplayLinkAnimator(update: { [weak self] in
|
||||
self?.updateAnimations()
|
||||
})
|
||||
self.animator = animator
|
||||
}
|
||||
animator.isPaused = false
|
||||
} else {
|
||||
self.animator?.isPaused = true
|
||||
}
|
||||
|
||||
self.setNeedsDisplay()
|
||||
}
|
||||
|
||||
public func transitionToState(_ state: SemanticStatusNodeState, animated: Bool = true, synchronous: Bool = false, completion: @escaping () -> Void = {}) {
|
||||
var animated = animated
|
||||
if self.state != state {
|
||||
let fromState = self.state
|
||||
self.state = state
|
||||
let previousStateContext = self.stateContext
|
||||
self.stateContext = self.state.context(current: self.stateContext)
|
||||
|
||||
if animated && previousStateContext !== self.stateContext {
|
||||
self.transtionContext = SemanticStatusNodeTransitionContext(startTime: CACurrentMediaTime(), duration: 0.18, previousStateContext: previousStateContext, completion: completion)
|
||||
} else {
|
||||
completion()
|
||||
}
|
||||
|
||||
self.updateAnimations()
|
||||
self.setNeedsDisplay()
|
||||
} else {
|
||||
completion()
|
||||
}
|
||||
}
|
||||
|
||||
override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
|
||||
var transitionState: SemanticStatusNodeTransitionDrawingState?
|
||||
var transitionFraction: CGFloat = 1.0
|
||||
if let transitionContext = self.transtionContext {
|
||||
let timestamp = CACurrentMediaTime()
|
||||
var t = CGFloat((timestamp - transitionContext.startTime) / transitionContext.duration)
|
||||
t = min(1.0, max(0.0, t))
|
||||
transitionFraction = t
|
||||
transitionState = SemanticStatusNodeTransitionDrawingState(transition: t, drawingState: transitionContext.previousStateContext.drawingState(transitionFraction: 1.0 - t))
|
||||
}
|
||||
|
||||
return SemanticStatusNodeDrawingState(background: self.backgroundNodeColor, transitionState: transitionState, drawingState: self.stateContext.drawingState(transitionFraction: transitionFraction))
|
||||
}
|
||||
|
||||
@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
|
||||
let context = UIGraphicsGetCurrentContext()!
|
||||
|
||||
if !isRasterizing {
|
||||
context.setBlendMode(.copy)
|
||||
context.setFillColor(UIColor.clear.cgColor)
|
||||
context.fill(bounds)
|
||||
}
|
||||
|
||||
guard let parameters = parameters as? SemanticStatusNodeDrawingState else {
|
||||
return
|
||||
}
|
||||
|
||||
context.setFillColor(parameters.background.cgColor)
|
||||
context.fillEllipse(in: CGRect(origin: CGPoint(), size: bounds.size))
|
||||
if let transitionState = parameters.transitionState {
|
||||
transitionState.drawingState.draw(context: context, size: bounds.size)
|
||||
}
|
||||
parameters.drawingState.draw(context: context, size: bounds.size)
|
||||
}
|
||||
}
|
@ -9,9 +9,10 @@ import SyncCore
|
||||
import UniversalMediaPlayer
|
||||
import TelegramPresentationData
|
||||
import AccountContext
|
||||
import RadialStatusNode
|
||||
import PhotoResources
|
||||
import TelegramStringFormatting
|
||||
import RadialStatusNode
|
||||
import SemanticStatusNode
|
||||
|
||||
private struct FetchControls {
|
||||
let fetch: () -> Void
|
||||
@ -35,7 +36,7 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
private let consumableContentNode: ASImageNode
|
||||
|
||||
private var iconNode: TransformImageNode?
|
||||
private var statusNode: RadialStatusNode?
|
||||
private var statusNode: SemanticStatusNode?
|
||||
private var streamingStatusNode: RadialStatusNode?
|
||||
private var tapRecognizer: UITapGestureRecognizer?
|
||||
|
||||
@ -435,7 +436,7 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
if hasThumbnail {
|
||||
fileIconImage = nil
|
||||
} else {
|
||||
let principalGraphics = PresentationResourcesChat.principalGraphics(mediaBox: context.account.postbox.mediaBox, knockoutWallpaper: context.sharedContext.immediateExperimentalUISettings.knockoutWallpaper, theme: presentationData.theme.theme, wallpaper: presentationData.theme.wallpaper, gradientBubbles: context.sharedContext.immediateExperimentalUISettings.gradientBubbles)
|
||||
let principalGraphics = PresentationResourcesChat.principalGraphics(mediaBox: context.account.postbox.mediaBox, knockoutWallpaper: context.sharedContext.immediateExperimentalUISettings.knockoutWallpaper, theme: presentationData.theme.theme, wallpaper: presentationData.theme.wallpaper)
|
||||
|
||||
fileIconImage = incoming ? principalGraphics.radialIndicatorFileIconIncoming : principalGraphics.radialIndicatorFileIconOutgoing
|
||||
}
|
||||
@ -609,9 +610,10 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
strongSelf.statusDisposable.set((updatedStatusSignal |> deliverOnMainQueue).start(next: { [weak strongSelf] status, actualFetchStatus in
|
||||
displayLinkDispatcher.dispatch {
|
||||
if let strongSelf = strongSelf {
|
||||
let firstTime = strongSelf.resourceStatus == nil
|
||||
strongSelf.resourceStatus = status
|
||||
strongSelf.actualFetchStatus = actualFetchStatus
|
||||
strongSelf.updateStatus(animated: !synchronousLoads)
|
||||
strongSelf.updateStatus(animated: !synchronousLoads || !firstTime)
|
||||
}
|
||||
}
|
||||
}))
|
||||
@ -687,7 +689,7 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
}
|
||||
}
|
||||
|
||||
let state: RadialStatusNodeState
|
||||
let state: SemanticStatusNodeState
|
||||
var streamingState: RadialStatusNodeState = .none
|
||||
|
||||
let isSending = message.flags.isSending
|
||||
@ -768,10 +770,10 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
switch fetchStatus {
|
||||
case let .Fetching(_, progress):
|
||||
let adjustedProgress = max(progress, 0.027)
|
||||
state = .progress(color: statusForegroundColor, lineWidth: nil, value: CGFloat(adjustedProgress), cancelEnabled: true)
|
||||
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true)
|
||||
case .Local:
|
||||
if isAudio {
|
||||
state = .play(statusForegroundColor)
|
||||
state = .play
|
||||
} else if let fileIconImage = self.fileIconImage {
|
||||
state = .customIcon(fileIconImage)
|
||||
} else {
|
||||
@ -779,18 +781,18 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
}
|
||||
case .Remote:
|
||||
if isAudio && !isVoice {
|
||||
state = .play(statusForegroundColor)
|
||||
state = .play
|
||||
} else {
|
||||
state = .download(statusForegroundColor)
|
||||
state = .download
|
||||
}
|
||||
}
|
||||
case let .playbackStatus(playbackStatus):
|
||||
self.waveformScrubbingNode?.enableScrubbing = true
|
||||
switch playbackStatus {
|
||||
case .playing:
|
||||
state = .pause(statusForegroundColor)
|
||||
state = .pause
|
||||
case .paused:
|
||||
state = .play(statusForegroundColor)
|
||||
state = .play
|
||||
}
|
||||
}
|
||||
|
||||
@ -802,7 +804,7 @@ final class ChatMessageInteractiveFileNode: ASDisplayNode {
|
||||
}
|
||||
|
||||
if state != .none && self.statusNode == nil {
|
||||
let statusNode = RadialStatusNode(backgroundNodeColor: backgroundNodeColor)
|
||||
let statusNode = SemanticStatusNode(backgroundNodeColor: backgroundNodeColor)
|
||||
self.statusNode = statusNode
|
||||
statusNode.frame = progressFrame
|
||||
self.addSubnode(statusNode)
|
||||
|
Loading…
x
Reference in New Issue
Block a user