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Create a new dealloc queue that is more efficient (#931)
* Fork dealloc queue in an experiment * Fix and put back * Use the right selector * Go simpler * Clarify name * Type inference * Use CFTypeRefs like a boss * Improve comments * License header
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@ -54,6 +54,7 @@
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- [ASCollectionNode/ASTableNode] Fix a crash occurs while remeasuring cell nodes. [Huy Nguyen](https://github.com/nguyenhuy) [#917](https://github.com/TextureGroup/Texture/pull/917)
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- Fix an issue where ASConfigurationDelegate would not call out for "control" users. If set, it now receives events whenever an experimental feature decision point occurs, whether it's enabled or not. [Adlai Holler](https://github.com/Adlai-Holler)
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- [ASDisplayNode] Fix an issue that causes a node to sometimes return an outdated calculated size or size range. [Huy Nguyen](https://github.com/nguyenhuy) [#808](https://github.com/TextureGroup/Texture/pull/808)
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- Add an experimental deallocation queue implementation that's more efficient. [Adlai Holler](https://github.com/Adlai-Holler)
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## 2.6
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- [Xcode 9] Updated to require Xcode 9 (to fix warnings) [Garrett Moon](https://github.com/garrettmoon)
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@ -18,7 +18,8 @@
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"exp_interface_state_coalesce",
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"exp_unfair_lock",
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"exp_infer_layer_defaults",
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"exp_network_image_queue"
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"exp_network_image_queue",
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"exp_dealloc_queue_v2"
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]
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}
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}
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@ -26,6 +26,7 @@ typedef NS_OPTIONS(NSUInteger, ASExperimentalFeatures) {
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ASExperimentalUnfairLock = 1 << 3, // exp_unfair_lock
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ASExperimentalLayerDefaults = 1 << 4, // exp_infer_layer_defaults
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ASExperimentalNetworkImageQueue = 1 << 5, // exp_network_image_queue
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ASExperimentalDeallocQueue = 1 << 6, // exp_dealloc_queue_v2
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ASExperimentalFeatureAll = 0xFFFFFFFF
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};
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@ -19,7 +19,8 @@ NSArray<NSString *> *ASExperimentalFeaturesGetNames(ASExperimentalFeatures flags
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@"exp_interface_state_coalesce",
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@"exp_unfair_lock",
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@"exp_infer_layer_defaults",
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@"exp_network_image_queue"]));
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@"exp_network_image_queue",
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@"exp_dealloc_queue_v2"]));
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if (flags == ASExperimentalFeatureAll) {
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return allNames;
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@ -76,14 +76,12 @@ AS_SUBCLASSING_RESTRICTED
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@end
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AS_SUBCLASSING_RESTRICTED
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@interface ASDeallocQueue : NSObject
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@property (class, atomic, readonly) ASDeallocQueue *sharedDeallocationQueue;
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+ (ASDeallocQueue *)sharedDeallocationQueue NS_RETURNS_RETAINED;
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- (void)test_drain;
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- (void)drain;
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- (void)releaseObjectInBackground:(id __strong _Nullable * _Nonnull)objectPtr;
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@ -39,23 +39,41 @@ static void runLoopSourceCallback(void *info) {
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#pragma mark - ASDeallocQueue
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@implementation ASDeallocQueue {
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NSThread *_thread;
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NSCondition *_condition;
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std::deque<id> _queue;
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ASDN::RecursiveMutex _queueLock;
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}
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@interface ASDeallocQueueV1 : ASDeallocQueue
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@end
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@interface ASDeallocQueueV2 : ASDeallocQueue
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@end
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@implementation ASDeallocQueue
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+ (ASDeallocQueue *)sharedDeallocationQueue NS_RETURNS_RETAINED
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{
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static ASDeallocQueue *deallocQueue = nil;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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deallocQueue = [[ASDeallocQueue alloc] init];
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if (ASActivateExperimentalFeature(ASExperimentalDeallocQueue)) {
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deallocQueue = [[ASDeallocQueueV2 alloc] init];
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} else {
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deallocQueue = [[ASDeallocQueueV1 alloc] init];
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}
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});
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return deallocQueue;
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}
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- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
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{
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ASDisplayNodeFailAssert(@"Abstract method.");
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}
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@end
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@implementation ASDeallocQueueV1 {
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NSThread *_thread;
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NSCondition *_condition;
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std::deque<id> _queue;
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ASDN::RecursiveMutex _queueLock;
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}
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- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
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{
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if (objectPtr != NULL && *objectPtr != nil) {
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@ -147,12 +165,12 @@ static void runLoopSourceCallback(void *info) {
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_thread = nil;
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}
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- (void)test_drain
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- (void)drain
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{
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[self performSelector:@selector(_test_drain) onThread:_thread withObject:nil waitUntilDone:YES];
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[self performSelector:@selector(_drain) onThread:_thread withObject:nil waitUntilDone:YES];
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}
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- (void)_test_drain
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- (void)_drain
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{
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while (true) {
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@autoreleasepool {
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@ -182,6 +200,57 @@ static void runLoopSourceCallback(void *info) {
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@end
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@implementation ASDeallocQueueV2 {
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std::vector<CFTypeRef> _queue;
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ASDN::Mutex _lock;
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}
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- (void)dealloc
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{
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ASDisplayNodeFailAssert(@"Singleton should not dealloc.");
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}
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- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
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{
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NSParameterAssert(objectPtr != NULL);
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// Cast to CFType so we can manipulate retain count manually.
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auto cfPtr = (CFTypeRef *)(void *)objectPtr;
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if (!cfPtr || !*cfPtr) {
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return;
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}
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_lock.lock();
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auto isFirstEntry = _queue.empty();
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// Push the pointer into our queue and clear their pointer.
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// This "steals" the +1 from ARC and nils their pointer so they can't
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// access or release the object.
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_queue.push_back(*cfPtr);
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*cfPtr = NULL;
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_lock.unlock();
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if (isFirstEntry) {
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.100 * NSEC_PER_SEC)), dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
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[self drain];
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});
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}
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}
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- (void)drain
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{
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@autoreleasepool {
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_lock.lock();
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auto q = std::move(_queue);
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_lock.unlock();
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for (auto ref : q) {
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// NOTE: Could check that retain count is 1 and retry later if not.
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CFRelease(ref);
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}
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}
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}
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@end
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#if AS_KDEBUG_ENABLE
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/**
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* This is real, private CA API. Valid as of iOS 10.
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@ -95,7 +95,7 @@ static __weak ASTestCase *currentTestCase;
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}
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// Now that the autorelease pool is drained, drain the dealloc queue also.
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[[ASDeallocQueue sharedDeallocationQueue] test_drain];
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[[ASDeallocQueue sharedDeallocationQueue] drain];
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}
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+ (ASTestCase *)currentTestCase
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@ -1,18 +1,18 @@
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//
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// AppDelegate.m
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// Sample
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Modifications to this file made after 4/13/2017 are: Copyright (c) through the present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "AppDelegate.h"
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@ -55,3 +55,14 @@
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}
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@end
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@implementation ASConfiguration (UserProvided)
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+ (ASConfiguration *)textureConfiguration
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{
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ASConfiguration *cfg = [[ASConfiguration alloc] init];
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cfg.experimentalFeatures = ASExperimentalDeallocQueue;
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return cfg;
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}
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@end
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