Initial attempt at implementing Display Traits

Initial attempt to get display traits working with ASEnvironment.

To get proper ASDisplayTraits support, you must use an ASViewController. The ASViewController implements UITraitCollection-related methods (`traitCollectionDidChange:`, `willTransitionToTraitCollection:withTransitionCoordinator:`, viewWillTransitionToSize:withTransitionCoordinator`) to update the internal ASDisplayTraits and propagate them to subnodes.

ASTableNode and ASCollectionNode don't actually have their cells as subnodes, so a little bit of trickery is involved (on `setEnvironment:` the table/collection node gets its data controllers completedNodes and propagates the new traits. see `ASDisplayTraitsCollectionTableSetEnvironmentState`). The data controller also passes the current display traits when creating new cells.

ASViewController also supports the ability to return a custom set of display traits. So if you have a modal dialog that should always be told it is in a compact size class, you can set the override block before displaying the VC.

A new example, called Display Traits, has been added. It shows how display traits can be used in a ASViewController with a normal ASDisplayNode as its root, as well as in ASViewControllers hosting table nodes and collection nodes. There is also an example of overriding the default display traits of a VC.

Please provide feedback!
This commit is contained in:
rcancro
2016-04-25 16:59:00 -07:00
parent 495f32f0ef
commit 8bb4eba080
37 changed files with 1535 additions and 68 deletions

View File

@@ -2687,11 +2687,13 @@ static const char *ASDisplayNodeDrawingPriorityKey = "ASDrawingPriority";
- (ASEnvironmentState)environmentState
{
ASDN::MutexLocker l(_propertyLock);
return _environmentState;
}
- (void)setEnvironmentState:(ASEnvironmentState)environmentState
{
ASDN::MutexLocker l(_propertyLock);
_environmentState = environmentState;
}
@@ -2707,7 +2709,12 @@ static const char *ASDisplayNodeDrawingPriorityKey = "ASDrawingPriority";
- (BOOL)supportsUpwardPropagation
{
return ASEnvironmentStatePropagationEnabled();
return ASEnvironmentStateUpwardPropagationEnabled();
}
- (BOOL)supportsDownwardPropagation
{
return ASEnvironmentStateDownwardPropagationEnabled();
}
ASEnvironmentLayoutOptionsForwarding