Initial attempt at implementing Display Traits

Initial attempt to get display traits working with ASEnvironment.

To get proper ASDisplayTraits support, you must use an ASViewController. The ASViewController implements UITraitCollection-related methods (`traitCollectionDidChange:`, `willTransitionToTraitCollection:withTransitionCoordinator:`, viewWillTransitionToSize:withTransitionCoordinator`) to update the internal ASDisplayTraits and propagate them to subnodes.

ASTableNode and ASCollectionNode don't actually have their cells as subnodes, so a little bit of trickery is involved (on `setEnvironment:` the table/collection node gets its data controllers completedNodes and propagates the new traits. see `ASDisplayTraitsCollectionTableSetEnvironmentState`). The data controller also passes the current display traits when creating new cells.

ASViewController also supports the ability to return a custom set of display traits. So if you have a modal dialog that should always be told it is in a compact size class, you can set the override block before displaying the VC.

A new example, called Display Traits, has been added. It shows how display traits can be used in a ASViewController with a normal ASDisplayNode as its root, as well as in ASViewControllers hosting table nodes and collection nodes. There is also an example of overriding the default display traits of a VC.

Please provide feedback!
This commit is contained in:
rcancro
2016-04-25 16:59:00 -07:00
parent 495f32f0ef
commit 8bb4eba080
37 changed files with 1535 additions and 68 deletions

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//
// ASViewController.m
// AsyncDisplayKit
//
// Created by Huy Nguyen on 16/09/15.
// Copyright (c) 2015 Facebook. All rights reserved.
//
#import "ASViewController.h"
#import "ASAssert.h"
#import "ASDimension.h"
#import "ASDisplayNode+FrameworkPrivate.h"
#import "ASDisplayNode+Beta.h"
#import "ASEnvironmentInternal.h"
#import "ASRangeControllerUpdateRangeProtocol+Beta.h"
@implementation ASViewController
{
BOOL _ensureDisplayed;
BOOL _automaticallyAdjustRangeModeBasedOnViewEvents;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
return [self initWithNode:[[ASDisplayNode alloc] init]];
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder
{
ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
return [self initWithNode:[[ASDisplayNode alloc] init]];
}
- (instancetype)initWithNode:(ASDisplayNode *)node
{
if (!(self = [super initWithNibName:nil bundle:nil])) {
return nil;
}
ASDisplayNodeAssertNotNil(node, @"Node must not be nil");
ASDisplayNodeAssertTrue(!node.layerBacked);
_node = node;
_automaticallyAdjustRangeModeBasedOnViewEvents = NO;
return self;
}
- (void)dealloc
{
if (_displayTraitsContext != nil) {
ASDisplayTraitsClearDisplayContext(self.node);
_displayTraitsContext = nil;
}
}
- (void)loadView
{
ASDisplayNodeAssertTrue(!_node.layerBacked);
// Apple applies a frame and autoresizing masks we need. Allocating a view is not
// nearly as expensive as adding and removing it from a hierarchy, and fortunately
// we can avoid that here. Enabling layerBacking on a single node in the hierarchy
// will have a greater performance benefit than the impact of this transient view.
[super loadView];
UIView *view = self.view;
CGRect frame = view.frame;
UIViewAutoresizing autoresizingMask = view.autoresizingMask;
// We have what we need, so now create and assign the view we actually want.
view = _node.view;
_node.frame = frame;
_node.autoresizingMask = autoresizingMask;
self.view = view;
}
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
[_node measureWithSizeRange:[self nodeConstrainedSize]];
}
- (void)viewDidLayoutSubviews
{
if (_ensureDisplayed && self.neverShowPlaceholders) {
_ensureDisplayed = NO;
[self.node recursivelyEnsureDisplaySynchronously:YES];
}
[super viewDidLayoutSubviews];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
_ensureDisplayed = YES;
[_node measureWithSizeRange:[self nodeConstrainedSize]];
[_node recursivelyFetchData];
[self updateCurrentRangeModeWithModeIfPossible:ASLayoutRangeModeFull];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[self updateCurrentRangeModeWithModeIfPossible:ASLayoutRangeModeMinimum];
}
#pragma mark - Automatic range mode
- (BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
return _automaticallyAdjustRangeModeBasedOnViewEvents;
}
- (void)setAutomaticallyAdjustRangeModeBasedOnViewEvents:(BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
_automaticallyAdjustRangeModeBasedOnViewEvents = automaticallyAdjustRangeModeBasedOnViewEvents;
}
- (void)updateCurrentRangeModeWithModeIfPossible:(ASLayoutRangeMode)rangeMode
{
if (!_automaticallyAdjustRangeModeBasedOnViewEvents) { return; }
if (![_node conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)]) { return; }
id<ASRangeControllerUpdateRangeProtocol> updateRangeNode = (id<ASRangeControllerUpdateRangeProtocol>)_node;
[updateRangeNode updateCurrentRangeWithMode:rangeMode];
}
#pragma mark - Layout Helpers
- (ASSizeRange)nodeConstrainedSize
{
CGSize viewSize = self.view.bounds.size;
return ASSizeRangeMake(viewSize, viewSize);
}
- (ASInterfaceState)interfaceState
{
return _node.interfaceState;
}
#pragma mark - ASDisplayTraits
- (ASDisplayTraits)displayTraitsForTraitCollection:(UITraitCollection *)traitCollection
{
if (self.overrideDisplayTraitsWithTraitCollection) {
return self.overrideDisplayTraitsWithTraitCollection(traitCollection);
}
ASDisplayTraits displayTraits = ASDisplayTraitsFromUITraitCollection(traitCollection);
displayTraits.displayContext = _displayTraitsContext;
return displayTraits;
}
- (ASDisplayTraits)displayTraitsForWindowSize:(CGSize)windowSize
{
if (self.overrideDisplayTraitsWithWindowSize) {
return self.overrideDisplayTraitsWithWindowSize(windowSize);
}
return self.node.environmentState.displayTraits;
}
- (void)progagateNewDisplayTraits:(ASDisplayTraits)displayTraits
{
ASEnvironmentState environmentState = self.node.environmentState;
ASDisplayTraits oldDisplayTraits = environmentState.displayTraits;
if (ASDisplayTraitsIsEqualToASDisplayTraits(displayTraits, oldDisplayTraits) == NO) {
environmentState.displayTraits = displayTraits;
[self.node setEnvironmentState:environmentState];
[self.node setNeedsLayout];
NSArray<id<ASEnvironment>> *children = [self.node children];
for (id<ASEnvironment> child in children) {
ASEnvironmentStatePropagateDown(child, environmentState.displayTraits);
}
}
}
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
{
[super traitCollectionDidChange:previousTraitCollection];
ASDisplayTraits displayTraits = [self displayTraitsForTraitCollection:self.traitCollection];
[self progagateNewDisplayTraits:displayTraits];
}
- (void)willTransitionToTraitCollection:(UITraitCollection *)newCollection withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super willTransitionToTraitCollection:newCollection withTransitionCoordinator:coordinator];
ASDisplayTraits displayTraits = [self displayTraitsForTraitCollection:self.traitCollection];
[self progagateNewDisplayTraits:displayTraits];
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
ASDisplayTraits displayTraits = [self displayTraitsForWindowSize:size];
[self progagateNewDisplayTraits:displayTraits];
}
@end