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Initial attempt at implementing Display Traits
Initial attempt to get display traits working with ASEnvironment. To get proper ASDisplayTraits support, you must use an ASViewController. The ASViewController implements UITraitCollection-related methods (`traitCollectionDidChange:`, `willTransitionToTraitCollection:withTransitionCoordinator:`, viewWillTransitionToSize:withTransitionCoordinator`) to update the internal ASDisplayTraits and propagate them to subnodes. ASTableNode and ASCollectionNode don't actually have their cells as subnodes, so a little bit of trickery is involved (on `setEnvironment:` the table/collection node gets its data controllers completedNodes and propagates the new traits. see `ASDisplayTraitsCollectionTableSetEnvironmentState`). The data controller also passes the current display traits when creating new cells. ASViewController also supports the ability to return a custom set of display traits. So if you have a modal dialog that should always be told it is in a compact size class, you can set the override block before displaying the VC. A new example, called Display Traits, has been added. It shows how display traits can be used in a ASViewController with a normal ASDisplayNode as its root, as well as in ASViewControllers hosting table nodes and collection nodes. There is also an example of overriding the default display traits of a VC. Please provide feedback!
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@@ -12,7 +12,8 @@
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#pragma once
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BOOL ASEnvironmentStatePropagationEnabled();
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BOOL ASEnvironmentStateUpwardPropagationEnabled();
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BOOL ASEnvironmentStateDownwardPropagationEnabled();
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#pragma mark - Set and get extensible values for layout options
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@@ -45,10 +46,12 @@ static const struct ASEnvironmentStateExtensions ASEnvironmentDefaultStateExtens
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static const struct ASEnvironmentLayoutOptionsState ASEnvironmentDefaultLayoutOptionsState = {};
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ASEnvironmentState ASEnvironmentMergeObjectAndState(ASEnvironmentState environmentState, ASEnvironmentLayoutOptionsState state, ASEnvironmentStatePropagation propagation);
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static const struct ASEnvironmentHierarchyState ASEnvironmentDefaultHierarchyState = {};
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ASEnvironmentState ASEnvironmentMergeObjectAndState(ASEnvironmentState environmentState, ASEnvironmentHierarchyState state, ASEnvironmentStatePropagation propagation);
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static const struct ASDisplayTraits ASEnvironmentDefaultDisplayTraits = {};
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ASEnvironmentState ASEnvironmentMergeObjectAndState(ASEnvironmentState environmentState, ASDisplayTraits state, ASEnvironmentStatePropagation propagation);
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#pragma mark - Propagation
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