mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-23 14:45:21 +00:00
Update ffmpeg to 7.1.1
This commit is contained in:
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* Direct3D 12 HW acceleration video decoder
|
||||
*
|
||||
* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
|
||||
*
|
||||
* This file is part of FFmpeg.
|
||||
*
|
||||
* FFmpeg is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* FFmpeg is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with FFmpeg; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef AVCODEC_D3D12VA_DECODE_H
|
||||
#define AVCODEC_D3D12VA_DECODE_H
|
||||
|
||||
#include "libavutil/fifo.h"
|
||||
#include "libavutil/hwcontext.h"
|
||||
#include "libavutil/hwcontext_d3d12va.h"
|
||||
#include "avcodec.h"
|
||||
#include "internal.h"
|
||||
#include "hwaccel_internal.h"
|
||||
|
||||
/**
|
||||
* @brief This structure is used to provide the necessary configurations and data
|
||||
* to the FFmpeg Direct3D 12 HWAccel implementation for video decoder.
|
||||
*/
|
||||
typedef struct D3D12VADecodeContext {
|
||||
AVBufferRef *decoder_ref;
|
||||
|
||||
/**
|
||||
* D3D12 video decoder
|
||||
*/
|
||||
ID3D12VideoDecoder *decoder;
|
||||
|
||||
/**
|
||||
* D3D12 video decoder heap
|
||||
*/
|
||||
ID3D12VideoDecoderHeap *decoder_heap;
|
||||
|
||||
/**
|
||||
* D3D12 configuration used to create the decoder
|
||||
*
|
||||
* Specified by decoders
|
||||
*/
|
||||
D3D12_VIDEO_DECODE_CONFIGURATION cfg;
|
||||
|
||||
/**
|
||||
* A cached queue for reusing the D3D12 command allocators and upload buffers
|
||||
*
|
||||
* @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator
|
||||
*/
|
||||
AVFifo *objects_queue;
|
||||
|
||||
/**
|
||||
* D3D12 command queue
|
||||
*/
|
||||
ID3D12CommandQueue *command_queue;
|
||||
|
||||
/**
|
||||
* D3D12 video decode command list
|
||||
*/
|
||||
ID3D12VideoDecodeCommandList *command_list;
|
||||
|
||||
/**
|
||||
* The array of resources used for reference frames
|
||||
*
|
||||
* The ref_resources.length is the same as D3D12VADecodeContext.max_num_ref
|
||||
*/
|
||||
ID3D12Resource **ref_resources;
|
||||
|
||||
/**
|
||||
* The array of subresources used for reference frames
|
||||
*
|
||||
* The ref_subresources.length is the same as D3D12VADecodeContext.max_num_ref
|
||||
*/
|
||||
UINT *ref_subresources;
|
||||
|
||||
/**
|
||||
* Maximum number of reference frames
|
||||
*/
|
||||
UINT max_num_ref;
|
||||
|
||||
/**
|
||||
* Used mask used to record reference frames indices
|
||||
*/
|
||||
UINT used_mask;
|
||||
|
||||
/**
|
||||
* Bitstream size for each frame
|
||||
*/
|
||||
UINT bitstream_size;
|
||||
|
||||
/**
|
||||
* The sync context used to sync command queue
|
||||
*/
|
||||
AVD3D12VASyncContext sync_ctx;
|
||||
|
||||
/**
|
||||
* A pointer to AVD3D12VADeviceContext used to create D3D12 objects
|
||||
*/
|
||||
AVD3D12VADeviceContext *device_ctx;
|
||||
|
||||
/**
|
||||
* Pixel format
|
||||
*/
|
||||
enum AVPixelFormat pix_fmt;
|
||||
|
||||
/**
|
||||
* Private to the FFmpeg AVHWAccel implementation
|
||||
*/
|
||||
unsigned report_id;
|
||||
} D3D12VADecodeContext;
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
#define D3D12VA_VIDEO_DEC_ASYNC_DEPTH 36
|
||||
#define D3D12VA_DECODE_CONTEXT(avctx) ((D3D12VADecodeContext *)((avctx)->internal->hwaccel_priv_data))
|
||||
#define D3D12VA_FRAMES_CONTEXT(avctx) ((AVHWFramesContext *)(avctx)->hw_frames_ctx->data)
|
||||
|
||||
/**
|
||||
* @brief Get a suitable maximum bitstream size
|
||||
*
|
||||
* Creating and destroying a resource on d3d12 needs sync and reallocation, so use this function
|
||||
* to help allocate a big enough bitstream buffer to avoid recreating resources when decoding.
|
||||
*
|
||||
* @return the suitable size
|
||||
*/
|
||||
int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx);
|
||||
|
||||
/**
|
||||
* @brief init D3D12VADecodeContext
|
||||
*
|
||||
* @return Error code (ret < 0 if failed)
|
||||
*/
|
||||
int ff_d3d12va_decode_init(AVCodecContext *avctx);
|
||||
|
||||
/**
|
||||
* @brief uninit D3D12VADecodeContext
|
||||
*
|
||||
* @return Error code (ret < 0 if failed)
|
||||
*/
|
||||
int ff_d3d12va_decode_uninit(AVCodecContext *avctx);
|
||||
|
||||
/**
|
||||
* @brief d3d12va common frame params
|
||||
*
|
||||
* @return Error code (ret < 0 if failed)
|
||||
*/
|
||||
int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx);
|
||||
|
||||
/**
|
||||
* @brief d3d12va common end frame
|
||||
*
|
||||
* @param avctx codec context
|
||||
* @param frame current output frame
|
||||
* @param pp picture parameters
|
||||
* @param pp_size the size of the picture parameters
|
||||
* @param qm quantization matrix
|
||||
* @param qm_size the size of the quantization matrix
|
||||
* @param callback update decoder-specified input stream arguments
|
||||
* @return Error code (ret < 0 if failed)
|
||||
*/
|
||||
int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
|
||||
const void *pp, unsigned pp_size,
|
||||
const void *qm, unsigned qm_size,
|
||||
int(*)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *));
|
||||
|
||||
#endif /* AVCODEC_D3D12VA_DEC_H */
|
||||
Reference in New Issue
Block a user