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Search filters fixes
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@@ -383,7 +383,7 @@ public final class ContactsSearchContainerNode: SearchDisplayControllerContentNo
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transition.updateFrame(node: self.dimNode, frame: CGRect(origin: CGPoint(x: 0.0, y: topInset), size: CGSize(width: layout.size.width, height: layout.size.height - topInset)))
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self.listNode.frame = CGRect(origin: CGPoint(), size: layout.size)
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self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: topInset, left: 0.0, bottom: layout.intrinsicInsets.bottom, right: 0.0), duration: 0.0, curve: .Default(duration: nil)), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
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self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: topInset, left: layout.safeInsets.left, bottom: layout.intrinsicInsets.bottom, right: layout.safeInsets.right), duration: 0.0, curve: .Default(duration: nil)), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
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if !hadValidLayout {
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while !self.enqueuedTransitions.isEmpty {
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