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https://github.com/Swiftgram/Telegram-iOS.git
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Various improvements
This commit is contained in:
295
submodules/DrawingUI/Sources/DrawingVectorEntityView.swift
Normal file
295
submodules/DrawingUI/Sources/DrawingVectorEntityView.swift
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import Foundation
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import UIKit
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import Display
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import AccountContext
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import MediaEditor
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final class DrawingVectorEntityView: DrawingEntityView {
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private var vectorEntity: DrawingVectorEntity {
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return self.entity as! DrawingVectorEntity
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}
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fileprivate let shapeLayer = SimpleShapeLayer()
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init(context: AccountContext, entity: DrawingVectorEntity) {
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super.init(context: context, entity: entity)
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self.layer.addSublayer(self.shapeLayer)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override var selectionBounds: CGRect {
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return self.shapeLayer.path?.boundingBox ?? self.bounds
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}
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private var maxLineWidth: CGFloat {
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return max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.1)
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}
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override func animateSelection() {
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guard let selectionView = self.selectionView else {
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return
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}
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selectionView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, delay: 0.1)
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}
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override func update(animated: Bool) {
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self.center = CGPoint(x: self.vectorEntity.drawingSize.width * 0.5, y: self.vectorEntity.drawingSize.height * 0.5)
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self.bounds = CGRect(origin: .zero, size: self.vectorEntity.drawingSize)
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let minLineWidth = max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.01)
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let maxLineWidth = max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.05)
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let lineWidth = minLineWidth + (maxLineWidth - minLineWidth) * self.vectorEntity.lineWidth
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self.shapeLayer.path = CGPath.curve(
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start: self.vectorEntity.start,
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end: self.vectorEntity.end,
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mid: self.midPoint,
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lineWidth: lineWidth,
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arrowSize: self.vectorEntity.type == .line ? nil : CGSize(width: lineWidth * 1.5, height: lineWidth * 3.0),
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twoSided: self.vectorEntity.type == .twoSidedArrow
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)
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self.shapeLayer.fillColor = self.vectorEntity.color.toCGColor()
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super.update(animated: animated)
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}
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override func updateSelectionView() {
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guard let selectionView = self.selectionView as? DrawingVectorEntititySelectionView else {
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return
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}
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let scale = self.superview?.superview?.layer.value(forKeyPath: "transform.scale.x") as? CGFloat ?? 1.0
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let drawingSize = self.vectorEntity.drawingSize
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selectionView.bounds = CGRect(origin: .zero, size: drawingSize)
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selectionView.center = CGPoint(x: drawingSize.width * 0.5 * scale, y: drawingSize.height * 0.5 * scale)
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selectionView.transform = CGAffineTransform(scaleX: scale, y: scale)
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selectionView.scale = scale
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}
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override func precisePoint(inside point: CGPoint) -> Bool {
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if let path = self.shapeLayer.path {
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if path.contains(point) {
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return true
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} else {
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let expandedPath = CGPath.curve(
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start: self.vectorEntity.start,
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end: self.vectorEntity.end,
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mid: self.midPoint,
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lineWidth: self.maxLineWidth * 0.8,
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arrowSize: nil,
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twoSided: false
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)
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return expandedPath.contains(point)
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}
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} else {
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return super.precisePoint(inside: point)
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}
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}
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override func makeSelectionView() -> DrawingEntitySelectionView? {
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if let selectionView = self.selectionView {
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return selectionView
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}
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let selectionView = DrawingVectorEntititySelectionView()
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selectionView.entityView = self
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return selectionView
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}
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func getRenderImage() -> UIImage? {
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let rect = self.bounds
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UIGraphicsBeginImageContextWithOptions(rect.size, false, 1.0)
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self.drawHierarchy(in: rect, afterScreenUpdates: false)
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image
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}
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var _cachedMidPoint: (start: CGPoint, end: CGPoint, midLength: CGFloat, midHeight: CGFloat, midPoint: CGPoint)?
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var midPoint: CGPoint {
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let entity = self.vectorEntity
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if let (start, end, midLength, midHeight, midPoint) = self._cachedMidPoint, start == entity.start, end == entity.end, midLength == entity.mid.0, midHeight == entity.mid.1 {
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return midPoint
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} else {
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let midPoint = midPointPositionFor(start: entity.start, end: entity.end, length: entity.mid.0, height: entity.mid.1)
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self._cachedMidPoint = (entity.start, entity.end, entity.mid.0, entity.mid.1, midPoint)
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return midPoint
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}
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}
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}
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private func midPointPositionFor(start: CGPoint, end: CGPoint, length: CGFloat, height: CGFloat) -> CGPoint {
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let distance = end.distance(to: start)
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let angle = start.angle(to: end)
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let p1 = start.pointAt(distance: distance * length, angle: angle)
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let p2 = p1.pointAt(distance: distance * height, angle: angle + .pi * 0.5)
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return p2
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}
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final class DrawingVectorEntititySelectionView: DrawingEntitySelectionView {
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private let startHandle = SimpleShapeLayer()
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private let midHandle = SimpleShapeLayer()
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private let endHandle = SimpleShapeLayer()
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var scale: CGFloat = 1.0 {
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didSet {
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self.setNeedsLayout()
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}
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}
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override init(frame: CGRect) {
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let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
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self.startHandle.bounds = handleBounds
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self.startHandle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
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self.startHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
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self.startHandle.rasterizationScale = UIScreen.main.scale
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self.startHandle.shouldRasterize = true
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self.midHandle.bounds = handleBounds
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self.midHandle.fillColor = UIColor(rgb: 0x00ff00).cgColor
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self.midHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
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self.midHandle.rasterizationScale = UIScreen.main.scale
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self.midHandle.shouldRasterize = true
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self.endHandle.bounds = handleBounds
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self.endHandle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
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self.endHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
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self.endHandle.rasterizationScale = UIScreen.main.scale
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self.endHandle.shouldRasterize = true
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super.init(frame: frame)
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self.backgroundColor = .clear
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self.isOpaque = false
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self.layer.addSublayer(self.startHandle)
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self.layer.addSublayer(self.midHandle)
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self.layer.addSublayer(self.endHandle)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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private var currentHandle: CALayer?
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override func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
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guard let entityView = self.entityView as? DrawingVectorEntityView, let entity = entityView.entity as? DrawingVectorEntity else {
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return
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}
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let location = gestureRecognizer.location(in: self)
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switch gestureRecognizer.state {
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case .began:
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if let sublayers = self.layer.sublayers {
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for layer in sublayers {
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if layer.frame.contains(location) {
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self.currentHandle = layer
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entityView.onInteractionUpdated(true)
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return
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}
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}
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}
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self.currentHandle = self.layer
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case .changed:
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if self.currentHandle == nil {
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self.currentHandle = self.layer
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}
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if gestureRecognizer.numberOfTouches > 1 {
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return
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}
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let delta = gestureRecognizer.translation(in: entityView)
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var updatedStart = entity.start
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var updatedMid = entity.mid
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var updatedEnd = entity.end
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if self.currentHandle === self.startHandle {
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updatedStart.x += delta.x
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updatedStart.y += delta.y
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} else if self.currentHandle === self.endHandle {
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updatedEnd.x += delta.x
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updatedEnd.y += delta.y
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} else if self.currentHandle === self.midHandle {
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var updatedMidPoint = entityView.midPoint
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updatedMidPoint.x += delta.x
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updatedMidPoint.y += delta.y
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let distance = updatedStart.distance(to: updatedEnd)
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let pointOnLine = updatedMidPoint.perpendicularPointOnLine(start: updatedStart, end: updatedEnd)
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let angle = updatedStart.angle(to: updatedEnd)
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let midAngle = updatedStart.angle(to: updatedMidPoint)
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var height = updatedMidPoint.distance(to: pointOnLine) / distance
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var deltaAngle = midAngle - angle
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if deltaAngle > .pi {
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deltaAngle = angle - 2 * .pi
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} else if deltaAngle < -.pi {
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deltaAngle = angle + 2 * .pi
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}
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if deltaAngle < 0.0 {
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height *= -1.0
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}
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let length = updatedStart.distance(to: pointOnLine) / distance
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updatedMid = (length, height)
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} else if self.currentHandle === self.layer {
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updatedStart.x += delta.x
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updatedStart.y += delta.y
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updatedEnd.x += delta.x
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updatedEnd.y += delta.y
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}
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entity.start = updatedStart
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entity.mid = updatedMid
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entity.end = updatedEnd
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entityView.update(animated: false)
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gestureRecognizer.setTranslation(.zero, in: entityView)
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case .ended, .cancelled:
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entityView.onInteractionUpdated(false)
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default:
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break
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}
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}
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override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
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if self.startHandle.frame.contains(point) || self.midHandle.frame.contains(point) || self.endHandle.frame.contains(point) {
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return true
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} else if let entityView = self.entityView as? DrawingVectorEntityView, let path = entityView.shapeLayer.path {
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return path.contains(self.convert(point, to: entityView))
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}
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return false
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}
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override func layoutSubviews() {
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guard let entityView = self.entityView as? DrawingVectorEntityView, let entity = entityView.entity as? DrawingVectorEntity else {
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return
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}
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let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
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let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
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let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
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let lineWidth = (1.0 + UIScreenPixel) / self.scale
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self.startHandle.path = handlePath
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self.startHandle.position = entity.start
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self.startHandle.bounds = bounds
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self.startHandle.lineWidth = lineWidth
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self.midHandle.path = handlePath
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self.midHandle.position = entityView.midPoint
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self.midHandle.bounds = bounds
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self.midHandle.lineWidth = lineWidth
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self.endHandle.path = handlePath
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self.endHandle.position = entity.end
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self.endHandle.bounds = bounds
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self.endHandle.lineWidth = lineWidth
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}
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}
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