UI bug fixes

This commit is contained in:
Ali
2021-05-15 01:20:26 +04:00
parent 6854173dae
commit 918b069431
134 changed files with 4372 additions and 3913 deletions

View File

@@ -61,6 +61,9 @@ public final class MediaNavigationAccessoryPanel: ASDisplayNode {
public func animateIn(transition: ContainedViewLayoutTransition) {
self.clipsToBounds = true
let contentPosition = self.containerNode.layer.position
self.containerNode.animateIn(transition: transition)
transition.animatePosition(node: self.containerNode, from: CGPoint(x: contentPosition.x, y: contentPosition.y - 37.0), completion: { [weak self] _ in
self?.clipsToBounds = false
})
@@ -69,6 +72,9 @@ public final class MediaNavigationAccessoryPanel: ASDisplayNode {
public func animateOut(transition: ContainedViewLayoutTransition, completion: @escaping () -> Void) {
self.clipsToBounds = true
let contentPosition = self.containerNode.layer.position
self.containerNode.animateOut(transition: transition)
transition.animatePosition(node: self.containerNode, to: CGPoint(x: contentPosition.x, y: contentPosition.y - 37.0), removeOnCompletion: false, completion: { [weak self] _ in
self?.clipsToBounds = false
completion()