mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-23 14:45:21 +00:00
Adjust blurs
This commit is contained in:
@@ -32,6 +32,45 @@ private func interpolatePoints(_ point1: CGPoint, _ point2: CGPoint, at factor:
|
||||
return CGPoint(x: interpolateFloat(point1.x, point2.x, at: factor), y: interpolateFloat(point1.y, point2.y, at: factor))
|
||||
}
|
||||
|
||||
public func adjustSaturationInContext(context: DrawingContext, saturation: CGFloat) {
|
||||
var buffer = vImage_Buffer()
|
||||
buffer.data = context.bytes
|
||||
buffer.width = UInt(context.size.width * context.scale)
|
||||
buffer.height = UInt(context.size.height * context.scale)
|
||||
buffer.rowBytes = context.bytesPerRow
|
||||
|
||||
let divisor: Int32 = 0x1000
|
||||
|
||||
let rwgt: CGFloat = 0.3086
|
||||
let gwgt: CGFloat = 0.6094
|
||||
let bwgt: CGFloat = 0.0820
|
||||
|
||||
let adjustSaturation = saturation
|
||||
|
||||
let a = (1.0 - adjustSaturation) * rwgt + adjustSaturation
|
||||
let b = (1.0 - adjustSaturation) * rwgt
|
||||
let c = (1.0 - adjustSaturation) * rwgt
|
||||
let d = (1.0 - adjustSaturation) * gwgt
|
||||
let e = (1.0 - adjustSaturation) * gwgt + adjustSaturation
|
||||
let f = (1.0 - adjustSaturation) * gwgt
|
||||
let g = (1.0 - adjustSaturation) * bwgt
|
||||
let h = (1.0 - adjustSaturation) * bwgt
|
||||
let i = (1.0 - adjustSaturation) * bwgt + adjustSaturation
|
||||
|
||||
let satMatrix: [CGFloat] = [
|
||||
a, b, c, 0,
|
||||
d, e, f, 0,
|
||||
g, h, i, 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
|
||||
var matrix: [Int16] = satMatrix.map { value in
|
||||
return Int16(value * CGFloat(divisor))
|
||||
}
|
||||
|
||||
vImageMatrixMultiply_ARGB8888(&buffer, &buffer, &matrix, divisor, nil, nil, vImage_Flags(kvImageDoNotTile))
|
||||
}
|
||||
|
||||
private func generateGradient(size: CGSize, colors: [UIColor], positions: [CGPoint], adjustSaturation: CGFloat = 1.0) -> UIImage {
|
||||
let width = Int(size.width)
|
||||
let height = Int(size.height)
|
||||
@@ -116,40 +155,7 @@ private func generateGradient(size: CGSize, colors: [UIColor], positions: [CGPoi
|
||||
}
|
||||
|
||||
if abs(adjustSaturation - 1.0) > .ulpOfOne {
|
||||
var buffer = vImage_Buffer()
|
||||
buffer.data = context.bytes
|
||||
buffer.width = UInt(width)
|
||||
buffer.height = UInt(height)
|
||||
buffer.rowBytes = context.bytesPerRow
|
||||
|
||||
let divisor: Int32 = 0x1000
|
||||
|
||||
let rwgt: CGFloat = 0.3086
|
||||
let gwgt: CGFloat = 0.6094
|
||||
let bwgt: CGFloat = 0.0820
|
||||
|
||||
let a = (1.0 - adjustSaturation) * rwgt + adjustSaturation
|
||||
let b = (1.0 - adjustSaturation) * rwgt
|
||||
let c = (1.0 - adjustSaturation) * rwgt
|
||||
let d = (1.0 - adjustSaturation) * gwgt
|
||||
let e = (1.0 - adjustSaturation) * gwgt + adjustSaturation
|
||||
let f = (1.0 - adjustSaturation) * gwgt
|
||||
let g = (1.0 - adjustSaturation) * bwgt
|
||||
let h = (1.0 - adjustSaturation) * bwgt
|
||||
let i = (1.0 - adjustSaturation) * bwgt + adjustSaturation
|
||||
|
||||
let satMatrix: [CGFloat] = [
|
||||
a, b, c, 0,
|
||||
d, e, f, 0,
|
||||
g, h, i, 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
|
||||
var matrix: [Int16] = satMatrix.map { value in
|
||||
return Int16(value * CGFloat(divisor))
|
||||
}
|
||||
|
||||
vImageMatrixMultiply_ARGB8888(&buffer, &buffer, &matrix, divisor, nil, nil, vImage_Flags(kvImageDoNotTile))
|
||||
adjustSaturationInContext(context: context, saturation: adjustSaturation)
|
||||
}
|
||||
|
||||
return context.generateImage()!
|
||||
|
||||
Reference in New Issue
Block a user