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Add static constant ASInterfaceStateInHierarchy which we'll return if the node is not in a cell but its view is in a window
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@@ -41,18 +41,32 @@ typedef void (^ASDisplayNodeDidLoadBlock)(ASDisplayNode *node);
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typedef NS_OPTIONS(NSUInteger, ASInterfaceState)
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{
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/** The element is not predicted to be onscreen soon and preloading should not be performed */
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ASInterfaceStateNone = 1 << 0,
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ASInterfaceStateNone = 0,
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/** The element may be added to a view soon that could become visible. Measure the layout, including size calculation. */
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ASInterfaceStateMeasureLayout = 1 << 1,
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ASInterfaceStateMeasureLayout = 1 << 0,
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/** The element is likely enough to come onscreen that disk and/or network data required for display should be fetched. */
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ASInterfaceStateFetchData = 1 << 2,
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ASInterfaceStateFetchData = 1 << 1,
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/** The element is very likely to become visible, and concurrent rendering should be executed for any -setNeedsDisplay. */
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ASInterfaceStateDisplay = 1 << 3,
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ASInterfaceStateDisplay = 1 << 2,
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/** The element is physically onscreen by at least 1 pixel.
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In practice, all other bit fields should also be set when this flag is set. */
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ASInterfaceStateVisible = 1 << 4,
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ASInterfaceStateVisible = 1 << 3,
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};
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/**
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* Currently we only set `interfaceState` for
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* nodes contained in table views or collection views.
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* Nodes that aren't contained in cells will be in this state when
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* they are in the view hierarchy, and `ASInterfaceStateNone` when
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* they aren't.
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*/
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static const ASInterfaceState ASInterfaceStateInHierarchy =
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ASInterfaceStateMeasureLayout
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| ASInterfaceStateFetchData
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| ASInterfaceStateDisplay
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| ASInterfaceStateVisible;
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/**
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* An `ASDisplayNode` is an abstraction over `UIView` and `CALayer` that allows you to perform calculations about a view
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* hierarchy off the main thread, and could do rendering off the main thread as well.
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