mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-15 18:59:54 +00:00
Updating to 1.5.0
This commit is contained in:
parent
17128c5144
commit
97dd527385
@ -1,5 +1,5 @@
|
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PODS:
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- lottie-ios (1.0.0)
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- lottie-ios (1.5.0)
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DEPENDENCIES:
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- lottie-ios (from `../`)
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@ -9,8 +9,8 @@ EXTERNAL SOURCES:
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:path: ../
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SPEC CHECKSUMS:
|
||||
lottie-ios: 446088d623e3c1d764b212bcd51a5f15147f9a6e
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lottie-ios: 5334f451dcdff5e58b61ffd4269102831e6100b5
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PODFILE CHECKSUM: 6d1e1685b831b9c2307e9f025c2992df8d660bdb
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COCOAPODS: 1.2.0.rc.1
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COCOAPODS: 1.1.1
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@ -1,6 +1,6 @@
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{
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"name": "lottie-ios",
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"version": "1.0.0",
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"version": "1.5.0",
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"summary": "Used to natively render vector animations exported from After Effects.",
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"description": "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with bodymovin and renders the vector animations natively on mobile and through React Native!\n\nFor the first time, designers can create and ship beautiful animations without an enginineer painstakingly recreating it be hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity! Animations can be played, resized, looped, sped up, slowed down, and even interactively scrubbed.",
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"homepage": "https://github.com/airbnb/lottie-ios",
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@ -13,7 +13,7 @@
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},
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"source": {
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"git": "https://github.com/airbnb/lottie-ios.git",
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"tag": "1.0.0"
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"tag": "1.5.0"
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},
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"platforms": {
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"ios": "8.0",
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6
Example/Pods/Manifest.lock
generated
6
Example/Pods/Manifest.lock
generated
@ -1,5 +1,5 @@
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PODS:
|
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- lottie-ios (1.0.0)
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- lottie-ios (1.5.0)
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DEPENDENCIES:
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- lottie-ios (from `../`)
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@ -9,8 +9,8 @@ EXTERNAL SOURCES:
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:path: ../
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SPEC CHECKSUMS:
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lottie-ios: 446088d623e3c1d764b212bcd51a5f15147f9a6e
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lottie-ios: 5334f451dcdff5e58b61ffd4269102831e6100b5
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PODFILE CHECKSUM: 6d1e1685b831b9c2307e9f025c2992df8d660bdb
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COCOAPODS: 1.2.0.rc.1
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COCOAPODS: 1.1.1
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1636
Example/Pods/Pods.xcodeproj/project.pbxproj
generated
1636
Example/Pods/Pods.xcodeproj/project.pbxproj
generated
File diff suppressed because it is too large
Load Diff
@ -59,13 +59,8 @@ code_sign_if_enabled() {
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if [ -n "${EXPANDED_CODE_SIGN_IDENTITY}" -a "${CODE_SIGNING_REQUIRED}" != "NO" -a "${CODE_SIGNING_ALLOWED}" != "NO" ]; then
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# Use the current code_sign_identitiy
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echo "Code Signing $1 with Identity ${EXPANDED_CODE_SIGN_IDENTITY_NAME}"
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local code_sign_cmd="/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements '$1'"
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if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
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code_sign_cmd="$code_sign_cmd &"
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fi
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echo "$code_sign_cmd"
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eval "$code_sign_cmd"
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echo "/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements \"$1\""
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/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements "$1"
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fi
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}
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@ -94,6 +89,3 @@ fi
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if [[ "$CONFIGURATION" == "Release" ]]; then
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install_framework "$BUILT_PRODUCTS_DIR/lottie-ios-OSX/Lottie.framework"
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fi
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if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
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wait
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fi
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@ -18,9 +18,6 @@ case "${TARGETED_DEVICE_FAMILY}" in
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2)
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TARGET_DEVICE_ARGS="--target-device ipad"
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;;
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||||
3)
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TARGET_DEVICE_ARGS="--target-device tv"
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;;
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*)
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TARGET_DEVICE_ARGS="--target-device mac"
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||||
;;
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||||
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||||
@ -1,13 +1,5 @@
|
||||
#ifdef __OBJC__
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||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
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||||
#endif
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||||
#endif
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||||
|
||||
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
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||||
CODE_SIGN_IDENTITY =
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||||
FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-OSX"
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||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
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||||
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||||
@ -1,3 +1,4 @@
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||||
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
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CODE_SIGN_IDENTITY =
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FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-OSX"
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||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
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||||
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||||
@ -59,13 +59,8 @@ code_sign_if_enabled() {
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||||
if [ -n "${EXPANDED_CODE_SIGN_IDENTITY}" -a "${CODE_SIGNING_REQUIRED}" != "NO" -a "${CODE_SIGNING_ALLOWED}" != "NO" ]; then
|
||||
# Use the current code_sign_identitiy
|
||||
echo "Code Signing $1 with Identity ${EXPANDED_CODE_SIGN_IDENTITY_NAME}"
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||||
local code_sign_cmd="/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements '$1'"
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if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
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code_sign_cmd="$code_sign_cmd &"
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||||
fi
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||||
echo "$code_sign_cmd"
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eval "$code_sign_cmd"
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echo "/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements \"$1\""
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||||
/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements "$1"
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||||
fi
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||||
}
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||||
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@ -94,6 +89,3 @@ fi
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if [[ "$CONFIGURATION" == "Release" ]]; then
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install_framework "$BUILT_PRODUCTS_DIR/lottie-ios-iOS/Lottie.framework"
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fi
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||||
if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
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wait
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||||
fi
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||||
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||||
@ -18,9 +18,6 @@ case "${TARGETED_DEVICE_FAMILY}" in
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||||
2)
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||||
TARGET_DEVICE_ARGS="--target-device ipad"
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||||
;;
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||||
3)
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||||
TARGET_DEVICE_ARGS="--target-device tv"
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||||
;;
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||||
*)
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||||
TARGET_DEVICE_ARGS="--target-device mac"
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||||
;;
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||||
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||||
@ -1,13 +1,5 @@
|
||||
#ifdef __OBJC__
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||||
#import <UIKit/UIKit.h>
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||||
#else
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||||
#ifndef FOUNDATION_EXPORT
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||||
#if defined(__cplusplus)
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||||
#define FOUNDATION_EXPORT extern "C"
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||||
#else
|
||||
#define FOUNDATION_EXPORT extern
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||||
#endif
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||||
#endif
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||||
#endif
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||||
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||||
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||||
@ -1,3 +1,4 @@
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ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
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FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-iOS"
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||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
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||||
LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
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||||
|
||||
@ -1,3 +1,4 @@
|
||||
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
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||||
FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-iOS"
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||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
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||||
LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
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||||
|
||||
@ -59,13 +59,8 @@ code_sign_if_enabled() {
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||||
if [ -n "${EXPANDED_CODE_SIGN_IDENTITY}" -a "${CODE_SIGNING_REQUIRED}" != "NO" -a "${CODE_SIGNING_ALLOWED}" != "NO" ]; then
|
||||
# Use the current code_sign_identitiy
|
||||
echo "Code Signing $1 with Identity ${EXPANDED_CODE_SIGN_IDENTITY_NAME}"
|
||||
local code_sign_cmd="/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements '$1'"
|
||||
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||||
if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
|
||||
code_sign_cmd="$code_sign_cmd &"
|
||||
fi
|
||||
echo "$code_sign_cmd"
|
||||
eval "$code_sign_cmd"
|
||||
echo "/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements \"$1\""
|
||||
/usr/bin/codesign --force --sign ${EXPANDED_CODE_SIGN_IDENTITY} ${OTHER_CODE_SIGN_FLAGS} --preserve-metadata=identifier,entitlements "$1"
|
||||
fi
|
||||
}
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||||
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||||
@ -87,6 +82,3 @@ strip_invalid_archs() {
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||||
fi
|
||||
}
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||||
|
||||
if [ "${COCOAPODS_PARALLEL_CODE_SIGN}" == "true" ]; then
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||||
wait
|
||||
fi
|
||||
|
||||
@ -18,9 +18,6 @@ case "${TARGETED_DEVICE_FAMILY}" in
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||||
2)
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||||
TARGET_DEVICE_ARGS="--target-device ipad"
|
||||
;;
|
||||
3)
|
||||
TARGET_DEVICE_ARGS="--target-device tv"
|
||||
;;
|
||||
*)
|
||||
TARGET_DEVICE_ARGS="--target-device mac"
|
||||
;;
|
||||
|
||||
@ -1,13 +1,5 @@
|
||||
#ifdef __OBJC__
|
||||
#import <UIKit/UIKit.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
|
||||
FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-iOS"
|
||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
|
||||
LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
|
||||
FRAMEWORK_SEARCH_PATHS = $(inherited) "$PODS_CONFIGURATION_BUILD_DIR/lottie-ios-iOS"
|
||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) COCOAPODS=1
|
||||
LD_RUNPATH_SEARCH_PATHS = $(inherited) '@executable_path/Frameworks' '@loader_path/Frameworks'
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
|
||||
<string>1.5.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
|
||||
@ -1,12 +1,4 @@
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@ -1,13 +1,5 @@
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#import "LOTAnimationTransitionController.h"
|
||||
|
||||
@ -6,6 +6,5 @@ OTHER_LDFLAGS = -framework "AppKit" -framework "CoreVideo"
|
||||
PODS_BUILD_DIR = $BUILD_DIR
|
||||
PODS_CONFIGURATION_BUILD_DIR = $PODS_BUILD_DIR/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
|
||||
PODS_ROOT = ${SRCROOT}
|
||||
PODS_TARGET_SRCROOT = ${PODS_ROOT}/../..
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier}
|
||||
SKIP_INSTALL = YES
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
|
||||
<string>1.5.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
|
||||
@ -1,12 +1,4 @@
|
||||
#ifdef __OBJC__
|
||||
#import <UIKit/UIKit.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@ -1,13 +1,5 @@
|
||||
#ifdef __OBJC__
|
||||
#import <UIKit/UIKit.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#import "LOTAnimationTransitionController.h"
|
||||
|
||||
@ -5,6 +5,5 @@ OTHER_LDFLAGS = -framework "UIKit"
|
||||
PODS_BUILD_DIR = $BUILD_DIR
|
||||
PODS_CONFIGURATION_BUILD_DIR = $PODS_BUILD_DIR/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
|
||||
PODS_ROOT = ${SRCROOT}
|
||||
PODS_TARGET_SRCROOT = ${PODS_ROOT}/../..
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.cocoapods.${PRODUCT_NAME:rfc1034identifier}
|
||||
SKIP_INSTALL = YES
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
PODS:
|
||||
- FBSnapshotTestCase/Core (2.1.4)
|
||||
- lottie-ios (1.0.4)
|
||||
- lottie-ios (1.5.0)
|
||||
|
||||
DEPENDENCIES:
|
||||
- FBSnapshotTestCase/Core
|
||||
@ -12,7 +12,7 @@ EXTERNAL SOURCES:
|
||||
|
||||
SPEC CHECKSUMS:
|
||||
FBSnapshotTestCase: 094f9f314decbabe373b87cc339bea235a63e07a
|
||||
lottie-ios: 8b2c5ba38105430a72f03ce54be90d8dac950161
|
||||
lottie-ios: 5334f451dcdff5e58b61ffd4269102831e6100b5
|
||||
|
||||
PODFILE CHECKSUM: 3901ca88392ceeedc459164e7080c5f357e54e04
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "lottie-ios",
|
||||
"version": "1.0.4",
|
||||
"version": "1.5.0",
|
||||
"summary": "Used to natively render vector animations exported from After Effects.",
|
||||
"description": "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with bodymovin and renders the vector animations natively on mobile and through React Native!\n\nFor the first time, designers can create and ship beautiful animations without an enginineer painstakingly recreating it be hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity! Animations can be played, resized, looped, sped up, slowed down, and even interactively scrubbed.",
|
||||
"homepage": "https://github.com/airbnb/lottie-ios",
|
||||
@ -13,7 +13,7 @@
|
||||
},
|
||||
"source": {
|
||||
"git": "https://github.com/airbnb/lottie-ios.git",
|
||||
"tag": "1.0.4"
|
||||
"tag": "1.5.0"
|
||||
},
|
||||
"platforms": {
|
||||
"ios": "8.0",
|
||||
|
||||
4
Lottie-Screenshot/Pods/Manifest.lock
generated
4
Lottie-Screenshot/Pods/Manifest.lock
generated
@ -1,6 +1,6 @@
|
||||
PODS:
|
||||
- FBSnapshotTestCase/Core (2.1.4)
|
||||
- lottie-ios (1.0.4)
|
||||
- lottie-ios (1.5.0)
|
||||
|
||||
DEPENDENCIES:
|
||||
- FBSnapshotTestCase/Core
|
||||
@ -12,7 +12,7 @@ EXTERNAL SOURCES:
|
||||
|
||||
SPEC CHECKSUMS:
|
||||
FBSnapshotTestCase: 094f9f314decbabe373b87cc339bea235a63e07a
|
||||
lottie-ios: 8b2c5ba38105430a72f03ce54be90d8dac950161
|
||||
lottie-ios: 5334f451dcdff5e58b61ffd4269102831e6100b5
|
||||
|
||||
PODFILE CHECKSUM: 3901ca88392ceeedc459164e7080c5f357e54e04
|
||||
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
|
||||
Pod::Spec.new do |s|
|
||||
s.name = 'lottie-ios'
|
||||
s.version = '1.0.4'
|
||||
s.version = '1.5.0'
|
||||
s.summary = 'Used to natively render vector animations exported from After Effects.'
|
||||
|
||||
s.description = <<-DESC
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "lottie-ios",
|
||||
"version": "1.0.5",
|
||||
"version": "1.5.0",
|
||||
"description": "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with bodymovin and renders the vector animations natively on mobile and through React Native!",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
||||
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Reference in New Issue
Block a user