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Context menu pagination
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@@ -0,0 +1,162 @@
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import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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final private class ContextMenuActionButton: HighlightTrackingButton {
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override func convert(_ point: CGPoint, from view: UIView?) -> CGPoint {
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if view is UIWindow {
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return super.convert(point, from: nil)
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} else {
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return super.convert(point, from: view)
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}
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}
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}
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final class ContextMenuActionNode: ASDisplayNode {
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private let textNode: ImmediateTextNode?
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private var textSize: CGSize?
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private let iconNode: ASImageNode?
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private let action: () -> Void
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private let button: ContextMenuActionButton
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private let actionArea: AccessibilityAreaNode
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var dismiss: (() -> Void)?
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init(action: ContextMenuAction, blurred: Bool) {
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self.actionArea = AccessibilityAreaNode()
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self.actionArea.accessibilityTraits = .button
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switch action.content {
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case let .text(title, accessibilityLabel):
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self.actionArea.accessibilityLabel = accessibilityLabel
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let textNode = ImmediateTextNode()
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textNode.isUserInteractionEnabled = false
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textNode.displaysAsynchronously = false
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textNode.attributedText = NSAttributedString(string: title, font: Font.regular(14.0), textColor: UIColor.white)
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textNode.isAccessibilityElement = false
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self.textNode = textNode
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self.iconNode = nil
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case let .textWithIcon(title, icon):
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let textNode = ImmediateTextNode()
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textNode.isUserInteractionEnabled = false
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textNode.displaysAsynchronously = false
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textNode.attributedText = NSAttributedString(string: title, font: Font.regular(17.0), textColor: UIColor.white)
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textNode.isAccessibilityElement = false
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let iconNode = ASImageNode()
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iconNode.displaysAsynchronously = false
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iconNode.image = icon
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self.textNode = textNode
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self.iconNode = iconNode
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case let .icon(image):
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let iconNode = ASImageNode()
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iconNode.displaysAsynchronously = false
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iconNode.image = image
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self.iconNode = iconNode
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self.textNode = nil
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}
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self.action = action.action
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self.button = ContextMenuActionButton()
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self.button.isAccessibilityElement = false
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super.init()
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if !blurred {
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self.backgroundColor = UIColor(rgb: 0x2f2f2f)
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}
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if let textNode = self.textNode {
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self.addSubnode(textNode)
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}
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if let iconNode = self.iconNode {
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self.addSubnode(iconNode)
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}
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self.button.highligthedChanged = { [weak self] highlighted in
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if blurred {
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self?.backgroundColor = highlighted ? UIColor(rgb: 0xffffff, alpha: 0.5) : .clear
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} else {
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self?.backgroundColor = highlighted ? UIColor(rgb: 0x8c8e8e) : UIColor(rgb: 0x2f2f2f)
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}
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}
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self.view.addSubview(self.button)
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self.addSubnode(self.actionArea)
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self.actionArea.activate = { [weak self] in
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self?.buttonPressed()
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return true
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}
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}
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override func didLoad() {
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super.didLoad()
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self.button.addTarget(self, action: #selector(self.buttonPressed), for: [.touchUpInside])
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}
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@objc private func buttonPressed() {
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self.backgroundColor = UIColor(white: 0.0, alpha: 0.4)
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self.action()
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if let dismiss = self.dismiss {
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dismiss()
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}
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}
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override func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
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if let textNode = self.textNode {
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let textSize = textNode.updateLayout(constrainedSize)
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self.textSize = textSize
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var totalWidth = 0.0
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totalWidth += textSize.width
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if let image = self.iconNode?.image {
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if totalWidth > 0.0 {
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totalWidth += 11.0
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}
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totalWidth += image.size.width
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totalWidth += 24.0
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} else {
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totalWidth += 36.0
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}
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return CGSize(width: totalWidth, height: 54.0)
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} else if let iconNode = self.iconNode, let image = iconNode.image {
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return CGSize(width: image.size.width + 36.0, height: 54.0)
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} else {
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return CGSize(width: 36.0, height: 54.0)
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}
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}
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override func layout() {
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super.layout()
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self.button.frame = self.bounds
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self.actionArea.frame = self.bounds
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var totalWidth = 0.0
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if let textSize = self.textSize {
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totalWidth += textSize.width
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}
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if let image = self.iconNode?.image {
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if totalWidth > 0.0 {
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totalWidth += 11.0
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}
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totalWidth += image.size.width
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}
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if let textNode = self.textNode, let textSize = self.textSize {
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textNode.frame = CGRect(origin: CGPoint(x: floor((self.bounds.size.width - totalWidth) / 2.0), y: floor((self.bounds.size.height - textSize.height) / 2.0)), size: textSize)
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}
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if let iconNode = self.iconNode, let image = iconNode.image {
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let iconSize = image.size
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iconNode.frame = CGRect(origin: CGPoint(x: floor((self.bounds.size.width - totalWidth) / 2.0) + totalWidth - iconSize.width, y: floorToScreenPixels((self.bounds.size.height - iconSize.height) / 2.0)), size: iconSize)
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}
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}
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}
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