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Refactoring
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@@ -34,7 +34,7 @@ public final class Circle: Component {
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var component: Circle?
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var currentSize: CGSize?
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func update(component: Circle, availableSize: CGSize, transition: Transition) -> CGSize {
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func update(component: Circle, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
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let size = CGSize(width: min(availableSize.width, component.size.width), height: min(availableSize.height, component.size.height))
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if self.currentSize != size || self.component != component {
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@@ -63,7 +63,7 @@ public final class Circle: Component {
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return View()
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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