Refactoring

This commit is contained in:
Isaac
2024-06-12 23:04:04 +04:00
parent 1b1846dc63
commit 9a075fa39e
360 changed files with 1830 additions and 1713 deletions

View File

@@ -22,14 +22,14 @@ public final class UndoPanelContainerComponent: Component {
private var nextPanel: UndoPanelComponent?
public func update(component: UndoPanelContainerComponent, availableSize: CGSize, state: EmptyComponentState, transition: Transition) -> CGSize {
public func update(component: UndoPanelContainerComponent, availableSize: CGSize, state: EmptyComponentState, transition: ComponentTransition) -> CGSize {
component.push.connect { [weak self, weak state] panel in
guard let strongSelf = self, let state = state else {
return
}
strongSelf.nextPanel = panel
state.updated(transition: Transition(animation: .curve(duration: 0.4, curve: .spring)))
state.updated(transition: ComponentTransition(animation: .curve(duration: 0.4, curve: .spring)))
}
var animateTopPanelIn = false
@@ -77,7 +77,7 @@ public final class UndoPanelContainerComponent: Component {
return View()
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, transition: transition)
}
}