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Refactoring
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@@ -295,7 +295,7 @@ final class ToolsComponent: Component {
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}
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func animateOut(completion: @escaping () -> Void) {
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let transition = Transition(animation: .curve(duration: 0.2, curve: .easeInOut))
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let transition = ComponentTransition(animation: .curve(duration: 0.2, curve: .easeInOut))
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var delay = 0.0
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for i in 0 ..< self.toolViews.count {
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let view = self.toolViews[i]
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@@ -306,7 +306,7 @@ final class ToolsComponent: Component {
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}
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}
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func update(component: ToolsComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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func update(component: ToolsComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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self.component = component
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if self.toolViews.isEmpty {
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@@ -467,7 +467,7 @@ final class ToolsComponent: Component {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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