Refactoring

This commit is contained in:
Isaac
2024-06-12 23:04:04 +04:00
parent 1b1846dc63
commit 9a075fa39e
360 changed files with 1830 additions and 1713 deletions

View File

@@ -295,7 +295,7 @@ final class ToolsComponent: Component {
}
func animateOut(completion: @escaping () -> Void) {
let transition = Transition(animation: .curve(duration: 0.2, curve: .easeInOut))
let transition = ComponentTransition(animation: .curve(duration: 0.2, curve: .easeInOut))
var delay = 0.0
for i in 0 ..< self.toolViews.count {
let view = self.toolViews[i]
@@ -306,7 +306,7 @@ final class ToolsComponent: Component {
}
}
func update(component: ToolsComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
func update(component: ToolsComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.component = component
if self.toolViews.isEmpty {
@@ -467,7 +467,7 @@ final class ToolsComponent: Component {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}