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Refactoring
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@@ -364,7 +364,7 @@ public final class AudioWaveformComponent: Component {
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}
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}
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func update(component: AudioWaveformComponent, availableSize: CGSize, transition: Transition) -> CGSize {
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func update(component: AudioWaveformComponent, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
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let size = CGSize(width: availableSize.width, height: availableSize.height)
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if self.validSize != size || self.component != component {
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@@ -650,7 +650,7 @@ public final class AudioWaveformComponent: Component {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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