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Refactoring
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@@ -73,7 +73,7 @@ public final class CameraButton: Component {
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}
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}
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private func updateScale(transition: Transition) {
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private func updateScale(transition: ComponentTransition) {
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guard let component = self.component else {
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return
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}
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@@ -147,7 +147,7 @@ public final class CameraButton: Component {
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super.cancelTracking(with: event)
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}
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func update(component: CameraButton, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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func update(component: CameraButton, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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if let currentId = self.component?.content.id, currentId != component.content.id {
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let previousContentView = self.contentView
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@@ -200,7 +200,7 @@ public final class CameraButton: Component {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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