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Refactoring
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@@ -80,7 +80,7 @@ public final class BoostLevelIconComponent: Component {
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fatalError("init(coder:) has not been implemented")
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}
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func update(component: BoostLevelIconComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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func update(component: BoostLevelIconComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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if self.component != component {
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self.imageView.image = generateDisclosureActionBoostLevelBadgeImage(text: component.strings.Channel_Appearance_BoostLevel("\(component.level)").string)
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}
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@@ -99,7 +99,7 @@ public final class BoostLevelIconComponent: Component {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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