Refactoring

This commit is contained in:
Isaac
2024-06-12 23:04:04 +04:00
parent 1b1846dc63
commit 9a075fa39e
360 changed files with 1830 additions and 1713 deletions

View File

@@ -219,7 +219,7 @@ final class BusinessIntroSetupScreenComponent: Component {
}
private var scrolledUp = true
private func updateScrolling(transition: Transition) {
private func updateScrolling(transition: ComponentTransition) {
let navigationRevealOffsetY: CGFloat = 0.0
let navigationAlphaDistance: CGFloat = 16.0
@@ -255,7 +255,7 @@ final class BusinessIntroSetupScreenComponent: Component {
}
}
func update(component: BusinessIntroSetupScreenComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: Transition) -> CGSize {
func update(component: BusinessIntroSetupScreenComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: ComponentTransition) -> CGSize {
self.isUpdating = true
defer {
self.isUpdating = false
@@ -690,7 +690,7 @@ final class BusinessIntroSetupScreenComponent: Component {
self.component = component
self.state = state
let alphaTransition: Transition
let alphaTransition: ComponentTransition
if !transition.animation.isImmediate {
alphaTransition = .easeInOut(duration: 0.25)
} else {
@@ -1156,7 +1156,7 @@ final class BusinessIntroSetupScreenComponent: Component {
return View()
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: Transition) -> CGSize {
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}

View File

@@ -77,7 +77,7 @@ final class ChatIntroItemComponent: Component {
fatalError("init(coder:) has not been implemented")
}
func update(component: ChatIntroItemComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
func update(component: ChatIntroItemComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.component = component
self.componentState = state
@@ -156,7 +156,7 @@ final class ChatIntroItemComponent: Component {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}