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Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit git-subtree-mainline:d06f423e0egit-subtree-split:02bedc1281
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submodules/AsyncDisplayKit/Source/ASViewController.h
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96
submodules/AsyncDisplayKit/Source/ASViewController.h
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//
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// ASViewController.h
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#ifndef MINIMAL_ASDK
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASVisibilityProtocols.h>
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@class ASTraitCollection;
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NS_ASSUME_NONNULL_BEGIN
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typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitCollectionBlock)(UITraitCollection *traitCollection);
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typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitWindowSizeBlock)(CGSize windowSize);
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/**
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* ASViewController allows you to have a completely node backed hierarchy. It automatically
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* handles @c ASVisibilityDepth, automatic range mode and propogating @c ASDisplayTraits to contained nodes.
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*
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* You can opt-out of node backed hierarchy and use it like a normal UIViewController.
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* More importantly, you can use it as a base class for all of your view controllers among which some use a node hierarchy and some don't.
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* See examples/ASDKgram project for actual implementation.
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*/
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@interface ASViewController<__covariant DisplayNodeType : ASDisplayNode *> : UIViewController <ASVisibilityDepth>
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/**
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* ASViewController initializer.
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*
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* @param node An ASDisplayNode which will provide the root view (self.view)
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* @return An ASViewController instance whose root view will be backed by the provided ASDisplayNode.
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*
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* @see ASVisibilityDepth
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*/
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- (instancetype)initWithNode:(DisplayNodeType)node NS_DESIGNATED_INITIALIZER;
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NS_ASSUME_NONNULL_END
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/**
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* @return node Returns the ASDisplayNode which provides the backing view to the view controller.
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*/
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@property (nonatomic, readonly, null_unspecified) DisplayNodeType node;
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NS_ASSUME_NONNULL_BEGIN
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/**
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* Set this block to customize the ASDisplayTraits returned when the VC transitions to the given traitCollection.
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*/
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@property (nonatomic, copy) ASDisplayTraitsForTraitCollectionBlock overrideDisplayTraitsWithTraitCollection;
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/**
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* Set this block to customize the ASDisplayTraits returned when the VC transitions to the given window size.
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*/
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@property (nonatomic, copy) ASDisplayTraitsForTraitWindowSizeBlock overrideDisplayTraitsWithWindowSize ASDISPLAYNODE_DEPRECATED_MSG("This property is actually never accessed inside the framework");
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/**
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* @abstract Passthrough property to the the .interfaceState of the node.
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* @return The current ASInterfaceState of the node, indicating whether it is visible and other situational properties.
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* @see ASInterfaceState
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*/
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@property (nonatomic, readonly) ASInterfaceState interfaceState;
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// AsyncDisplayKit 2.0 BETA: This property is still being tested, but it allows
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// blocking as a view controller becomes visible to ensure no placeholders flash onscreen.
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// Refer to examples/SynchronousConcurrency, AsyncViewController.m
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@property (nonatomic) BOOL neverShowPlaceholders;
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/* Custom container UIViewController subclasses can use this property to add to the overlay
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that UIViewController calculates for the safeAreaInsets for contained view controllers.
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*/
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@property(nonatomic) UIEdgeInsets additionalSafeAreaInsets;
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@end
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@interface ASViewController (ASRangeControllerUpdateRangeProtocol)
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/**
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* Automatically adjust range mode based on view events. If you set this to YES, the view controller or its node
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* must conform to the ASRangeControllerUpdateRangeProtocol.
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*
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* Default value is YES *if* node or view controller conform to ASRangeControllerUpdateRangeProtocol otherwise it is NO.
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*/
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@property (nonatomic) BOOL automaticallyAdjustRangeModeBasedOnViewEvents;
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@end
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NS_ASSUME_NONNULL_END
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#endif
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