Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'

git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0e
git-subtree-split: 02bedc1281
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Peter
2019-06-11 18:42:43 +01:00
2160 changed files with 232035 additions and 0 deletions

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//
// PhotoFeedNodeController.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "PhotoFeedNodeController.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
#import "Utilities.h"
#import "PhotoModel.h"
#import "PhotoCellNode.h"
#import "PhotoFeedModel.h"
#define AUTO_TAIL_LOADING_NUM_SCREENFULS 2.5
@interface PhotoFeedNodeController () <ASTableDelegate, ASTableDataSource>
@property (nonatomic, strong) ASTableNode *tableNode;
@end
@implementation PhotoFeedNodeController
#pragma mark - Lifecycle
// -init is often called off the main thread in ASDK. Therefore it is imperative that no UIKit objects are accessed.
// Examples of common errors include accessing the nodes view or creating a gesture recognizer.
- (instancetype)init
{
_tableNode = [[ASTableNode alloc] init];
self = [super initWithNode:_tableNode];
if (self) {
self.navigationItem.title = @"ASDK";
[self.navigationController setNavigationBarHidden:YES];
_tableNode.dataSource = self;
_tableNode.delegate = self;
}
return self;
}
// -loadView is guaranteed to be called on the main thread and is the appropriate place to
// set up an UIKit objects you may be using.
- (void)loadView
{
[super loadView];
self.tableNode.leadingScreensForBatching = AUTO_TAIL_LOADING_NUM_SCREENFULS; // overriding default of 2.0
}
- (void)loadPageWithContext:(ASBatchContext *)context
{
[self.photoFeed requestPageWithCompletionBlock:^(NSArray *newPhotos){
[self insertNewRows:newPhotos];
if (context) {
[context completeBatchFetching:YES];
}
} numResultsToReturn:20];
}
#pragma mark - Subclassing
- (UITableView *)tableView
{
return _tableNode.view;
}
- (void)loadPage
{
[self loadPageWithContext:nil];
}
#pragma mark - ASTableDataSource methods
- (NSInteger)tableNode:(ASTableNode *)tableNode numberOfRowsInSection:(NSInteger)section
{
return [self.photoFeed numberOfItemsInFeed];
}
- (ASCellNodeBlock)tableNode:(ASTableNode *)tableNode nodeBlockForRowAtIndexPath:(NSIndexPath *)indexPath
{
PhotoModel *photoModel = [self.photoFeed objectAtIndex:indexPath.row];
// this will be executed on a background thread - important to make sure it's thread safe
ASCellNode *(^ASCellNodeBlock)() = ^ASCellNode *() {
PhotoCellNode *cellNode = [[PhotoCellNode alloc] initWithPhotoObject:photoModel];
return cellNode;
};
return ASCellNodeBlock;
}
#pragma mark - ASTableDelegate methods
// Receive a message that the tableView is near the end of its data set and more data should be fetched if necessary.
- (void)tableNode:(ASTableNode *)tableNode willBeginBatchFetchWithContext:(ASBatchContext *)context
{
[context beginBatchFetching];
[self loadPageWithContext:context];
}
@end