Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'

git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0e
git-subtree-split: 02bedc1281
This commit is contained in:
Peter
2019-06-11 18:42:43 +01:00
2160 changed files with 232035 additions and 0 deletions

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//
// AppDelegate.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
window.backgroundColor = UIColor.white
window.rootViewController = UINavigationController(rootViewController: ViewController())
window.makeKeyAndVisible()
self.window = window
return true
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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//
// TailLoadingCellNode.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import AsyncDisplayKit
import UIKit
final class TailLoadingCellNode: ASCellNode {
let spinner = SpinnerNode()
let text = ASTextNode()
override init() {
super.init()
addSubnode(text)
text.attributedText = NSAttributedString(
string: "Loading…",
attributes: [
NSFontAttributeName: UIFont.systemFont(ofSize: 12),
NSForegroundColorAttributeName: UIColor.lightGray,
NSKernAttributeName: -0.3
])
addSubnode(spinner)
}
override func layoutSpecThatFits(_ constrainedSize: ASSizeRange) -> ASLayoutSpec {
return ASStackLayoutSpec(
direction: .horizontal,
spacing: 16,
justifyContent: .center,
alignItems: .center,
children: [ text, spinner ])
}
}
final class SpinnerNode: ASDisplayNode {
var activityIndicatorView: UIActivityIndicatorView {
return view as! UIActivityIndicatorView
}
override init() {
super.init()
setViewBlock {
UIActivityIndicatorView(activityIndicatorStyle: .gray)
}
// Set spinner node to default size of the activitiy indicator view
self.style.preferredSize = CGSize(width: 20.0, height: 20.0)
}
override func didLoad() {
super.didLoad()
activityIndicatorView.startAnimating()
}
}

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//
// ViewController.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
import AsyncDisplayKit
final class ViewController: ASViewController<ASDisplayNode>, ASTableDataSource, ASTableDelegate {
struct State {
var itemCount: Int
var fetchingMore: Bool
static let empty = State(itemCount: 20, fetchingMore: false)
}
enum Action {
case beginBatchFetch
case endBatchFetch(resultCount: Int)
}
var tableNode: ASTableNode {
return node as! ASTableNode
}
fileprivate(set) var state: State = .empty
init() {
super.init(node: ASTableNode())
tableNode.delegate = self
tableNode.dataSource = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("storyboards are incompatible with truth and beauty")
}
// MARK: ASTableNode data source and delegate.
func tableNode(_ tableNode: ASTableNode, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
// Should read the row count directly from table view but
// https://github.com/facebook/AsyncDisplayKit/issues/1159
let rowCount = self.tableNode(tableNode, numberOfRowsInSection: 0)
if state.fetchingMore && indexPath.row == rowCount - 1 {
let node = TailLoadingCellNode()
node.style.height = ASDimensionMake(44.0)
return node;
}
let node = ASTextCellNode()
node.text = String(format: "[%ld.%ld] says hello!", indexPath.section, indexPath.row)
return node
}
func numberOfSections(in tableNode: ASTableNode) -> Int {
return 1
}
func tableNode(_ tableNode: ASTableNode, numberOfRowsInSection section: Int) -> Int {
var count = state.itemCount
if state.fetchingMore {
count += 1
}
return count
}
func tableNode(_ tableNode: ASTableNode, willBeginBatchFetchWith context: ASBatchContext) {
/// This call will come in on a background thread. Switch to main
/// to add our spinner, then fire off our fetch.
DispatchQueue.main.async {
let oldState = self.state
self.state = ViewController.handleAction(.beginBatchFetch, fromState: oldState)
self.renderDiff(oldState)
}
ViewController.fetchDataWithCompletion { resultCount in
let action = Action.endBatchFetch(resultCount: resultCount)
let oldState = self.state
self.state = ViewController.handleAction(action, fromState: oldState)
self.renderDiff(oldState)
context.completeBatchFetching(true)
}
}
fileprivate func renderDiff(_ oldState: State) {
self.tableNode.performBatchUpdates({
// Add or remove items
let rowCountChange = state.itemCount - oldState.itemCount
if rowCountChange > 0 {
let indexPaths = (oldState.itemCount..<state.itemCount).map { index in
IndexPath(row: index, section: 0)
}
tableNode.insertRows(at: indexPaths, with: .none)
} else if rowCountChange < 0 {
assertionFailure("Deleting rows is not implemented. YAGNI.")
}
// Add or remove spinner.
if state.fetchingMore != oldState.fetchingMore {
if state.fetchingMore {
// Add spinner.
let spinnerIndexPath = IndexPath(row: state.itemCount, section: 0)
tableNode.insertRows(at: [ spinnerIndexPath ], with: .none)
} else {
// Remove spinner.
let spinnerIndexPath = IndexPath(row: oldState.itemCount, section: 0)
tableNode.deleteRows(at: [ spinnerIndexPath ], with: .none)
}
}
}, completion:nil)
}
/// (Pretend) fetches some new items and calls the
/// completion handler on the main thread.
fileprivate static func fetchDataWithCompletion(_ completion: @escaping (Int) -> Void) {
let time = DispatchTime.now() + Double(Int64(TimeInterval(NSEC_PER_SEC) * 1.0)) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {
let resultCount = Int(arc4random_uniform(20))
completion(resultCount)
}
}
fileprivate static func handleAction(_ action: Action, fromState state: State) -> State {
var state = state
switch action {
case .beginBatchFetch:
state.fetchingMore = true
case let .endBatchFetch(resultCount):
state.itemCount += resultCount
state.fetchingMore = false
}
return state
}
}