Camera and editor improvements

This commit is contained in:
Ilya Laktyushin
2023-05-15 15:12:51 +04:00
parent 37e7a74e4e
commit a2d7cfba4f
39 changed files with 1877 additions and 1338 deletions

View File

@@ -2,164 +2,7 @@ import Foundation
import UIKit
import QuartzCore
import simd
public struct DrawingColor: Equatable, Codable {
private enum CodingKeys: String, CodingKey {
case red
case green
case blue
case alpha
case position
}
public static var clear = DrawingColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.0)
public var red: CGFloat
public var green: CGFloat
public var blue: CGFloat
public var alpha: CGFloat
public var position: CGPoint?
var isClear: Bool {
return self.red.isZero && self.green.isZero && self.blue.isZero && self.alpha.isZero
}
public init(
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat = 1.0,
position: CGPoint? = nil
) {
self.red = red
self.green = green
self.blue = blue
self.alpha = alpha
self.position = position
}
public init(color: UIColor) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
if color.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
self.init(red: red, green: green, blue: blue, alpha: alpha)
} else if color.getWhite(&red, alpha: &alpha) {
self.init(red: red, green: red, blue: red, alpha: alpha)
} else {
self.init(red: 0.0, green: 0.0, blue: 0.0)
}
}
public init(rgb: UInt32) {
self.init(color: UIColor(rgb: rgb))
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.red = try container.decode(CGFloat.self, forKey: .red)
self.green = try container.decode(CGFloat.self, forKey: .green)
self.blue = try container.decode(CGFloat.self, forKey: .blue)
self.alpha = try container.decode(CGFloat.self, forKey: .alpha)
self.position = try container.decodeIfPresent(CGPoint.self, forKey: .position)
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(self.red, forKey: .red)
try container.encode(self.green, forKey: .green)
try container.encode(self.blue, forKey: .blue)
try container.encode(self.alpha, forKey: .alpha)
try container.encodeIfPresent(self.position, forKey: .position)
}
func withUpdatedRed(_ red: CGFloat) -> DrawingColor {
return DrawingColor(
red: red,
green: self.green,
blue: self.blue,
alpha: self.alpha
)
}
func withUpdatedGreen(_ green: CGFloat) -> DrawingColor {
return DrawingColor(
red: self.red,
green: green,
blue: self.blue,
alpha: self.alpha
)
}
func withUpdatedBlue(_ blue: CGFloat) -> DrawingColor {
return DrawingColor(
red: self.red,
green: self.green,
blue: blue,
alpha: self.alpha
)
}
func withUpdatedAlpha(_ alpha: CGFloat) -> DrawingColor {
return DrawingColor(
red: self.red,
green: self.green,
blue: self.blue,
alpha: alpha,
position: self.position
)
}
func withUpdatedPosition(_ position: CGPoint) -> DrawingColor {
return DrawingColor(
red: self.red,
green: self.green,
blue: self.blue,
alpha: self.alpha,
position: position
)
}
func toUIColor() -> UIColor {
return UIColor(
red: self.red,
green: self.green,
blue: self.blue,
alpha: self.alpha
)
}
func toCGColor() -> CGColor {
return self.toUIColor().cgColor
}
func toFloat4() -> vector_float4 {
return [
simd_float1(self.red),
simd_float1(self.green),
simd_float1(self.blue),
simd_float1(self.alpha)
]
}
public static func ==(lhs: DrawingColor, rhs: DrawingColor) -> Bool {
if lhs.red != rhs.red {
return false
}
if lhs.green != rhs.green {
return false
}
if lhs.blue != rhs.blue {
return false
}
if lhs.alpha != rhs.alpha {
return false
}
return true
}
}
import MediaEditor
extension UIBezierPath {
convenience init(roundRect rect: CGRect, topLeftRadius: CGFloat = 0.0, topRightRadius: CGFloat = 0.0, bottomLeftRadius: CGFloat = 0.0, bottomRightRadius: CGFloat = 0.0) {