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Remove unused _enqueueAsyncSizingWithSentinel and asyncSizingQueue methods of ASDisplayNode
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@ -2599,19 +2599,6 @@ static const char *ASDisplayNodeDrawingPriorityKey = "ASDrawingPriority";
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_flags.isInHierarchy = inHierarchy;
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}
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+ (dispatch_queue_t)asyncSizingQueue
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{
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static dispatch_queue_t asyncSizingQueue = NULL;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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asyncSizingQueue = dispatch_queue_create("org.AsyncDisplayKit.ASDisplayNode.asyncSizingQueue", DISPATCH_QUEUE_CONCURRENT);
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// we use the highpri queue to prioritize UI rendering over other async operations
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dispatch_set_target_queue(asyncSizingQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
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});
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return asyncSizingQueue;
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}
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- (BOOL)_hasTransitionsInProgress
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{
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ASDN::MutexLocker l(_propertyLock);
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@ -2639,33 +2626,6 @@ static const char *ASDisplayNodeDrawingPriorityKey = "ASDrawingPriority";
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return [_transitionSentinel increment];
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}
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// Calls completion with nil to indicated cancellation
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- (void)_enqueueAsyncSizingWithSentinel:(ASSentinel *)sentinel completion:(void(^)(ASDisplayNode *n))completion;
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{
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int32_t sentinelValue = sentinel.value;
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// This is what we're going to use for sizing. Hope you like it :D
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CGRect bounds = self.bounds;
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dispatch_async([[self class] asyncSizingQueue], ^{
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// Check sentinel before, bail early
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if (sentinel.value != sentinelValue)
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return dispatch_async(dispatch_get_main_queue(), ^{ completion(nil); });
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[self measure:bounds.size];
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// Check sentinel after, bail early
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if (sentinel.value != sentinelValue)
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return dispatch_async(dispatch_get_main_queue(), ^{ completion(nil); });
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// Success; not cancelled
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dispatch_async(dispatch_get_main_queue(), ^{
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completion(self);
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});
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});
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}
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- (id<ASLayoutable>)finalLayoutable
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{
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return self;
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@ -75,7 +75,6 @@ for (ASDisplayNode *n in @[ nodes ]) {\
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@interface ASDisplayNode (HackForTests)
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+ (dispatch_queue_t)asyncSizingQueue;
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- (id)initWithViewClass:(Class)viewClass;
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- (id)initWithLayerClass:(Class)layerClass;
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