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https://github.com/Swiftgram/Telegram-iOS.git
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Add effect experiment
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@@ -0,0 +1,188 @@
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import Foundation
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import Metal
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import MetalKit
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import simd
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public final class RippleEffectView: MTKView {
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private let textureLoader: MTKTextureLoader
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private let commandQueue: MTLCommandQueue
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private let drawPassthroughPipelineState: MTLRenderPipelineState
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private var texture: MTLTexture?
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private var viewportDimensions = CGSize(width: 1, height: 1)
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private var time: Float = 0.0
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private var lastUpdateTimestamp: Double?
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public weak var sourceView: UIView? {
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didSet {
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self.updateImageFromSourceView()
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}
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}
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public init?(test: Bool) {
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let mainBundle = Bundle(for: RippleEffectView.self)
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guard let path = mainBundle.path(forResource: "FullScreenEffectViewBundle", ofType: "bundle") else {
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return nil
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}
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guard let bundle = Bundle(path: path) else {
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return nil
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}
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guard let device = MTLCreateSystemDefaultDevice() else {
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return nil
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}
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guard let defaultLibrary = try? device.makeDefaultLibrary(bundle: bundle) else {
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return nil
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}
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guard let commandQueue = device.makeCommandQueue() else {
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return nil
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}
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self.commandQueue = commandQueue
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guard let loadedVertexProgram = defaultLibrary.makeFunction(name: "rippleVertex") else {
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return nil
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}
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guard let loadedFragmentProgram = defaultLibrary.makeFunction(name: "rippleFragment") else {
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return nil
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}
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self.textureLoader = MTKTextureLoader(device: device)
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let pipelineStateDescriptor = MTLRenderPipelineDescriptor()
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pipelineStateDescriptor.vertexFunction = loadedVertexProgram
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pipelineStateDescriptor.fragmentFunction = loadedFragmentProgram
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pipelineStateDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
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pipelineStateDescriptor.colorAttachments[0].isBlendingEnabled = true
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pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = .add
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pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = .add
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pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
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pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha
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pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
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pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
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self.drawPassthroughPipelineState = try! device.makeRenderPipelineState(descriptor: pipelineStateDescriptor)
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super.init(frame: CGRect(), device: device)
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self.isOpaque = false
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self.backgroundColor = nil
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self.framebufferOnly = true
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self.isPaused = false
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}
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public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
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self.viewportDimensions = size
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}
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required public init(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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}
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override public func draw(_ rect: CGRect) {
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self.redraw(drawable: self.currentDrawable!)
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}
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private func updateImageFromSourceView() {
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guard let sourceView = self.sourceView else {
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return
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}
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let unscaledSize = sourceView.bounds.size
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UIGraphicsBeginImageContextWithOptions(sourceView.bounds.size, true, 0.0)
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let context = UIGraphicsGetCurrentContext()!
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UIGraphicsPushContext(context)
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var unhideSelf = false
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if self.isDescendant(of: sourceView) {
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self.isHidden = true
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unhideSelf = true
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}
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sourceView.drawHierarchy(in: CGRect(origin: CGPoint(), size: unscaledSize), afterScreenUpdates: false)
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if unhideSelf {
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self.isHidden = false
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}
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UIGraphicsPopContext()
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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if let image {
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self.updateImage(image: image)
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}
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self.lastUpdateTimestamp = CACurrentMediaTime()
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}
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private func updateImage(image: UIImage) {
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guard let cgImage = image.cgImage else {
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return
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}
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self.texture = try? self.textureLoader.newTexture(cgImage: cgImage)
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}
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private func redraw(drawable: MTLDrawable) {
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if let lastUpdateTimestamp = self.lastUpdateTimestamp {
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if lastUpdateTimestamp + 1.0 < CACurrentMediaTime() {
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self.updateImageFromSourceView()
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}
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} else {
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self.updateImageFromSourceView()
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}
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guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
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return
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}
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let renderPassDescriptor = self.currentRenderPassDescriptor!
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renderPassDescriptor.colorAttachments[0].loadAction = .clear
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 0.0)
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guard let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
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return
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}
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let viewportDimensions = CGSize(width: self.bounds.size.width * self.contentScaleFactor, height: self.bounds.size.height * self.contentScaleFactor)
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renderEncoder.setRenderPipelineState(self.drawPassthroughPipelineState)
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let gridSize = 1000
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var time = self.time.truncatingRemainder(dividingBy: 0.7)
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//time = 0.6
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self.time += (1.0 / 60.0) * 0.1
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var gridResolution = simd_uint2(UInt32(gridSize), UInt32(gridSize))
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var resolution = simd_uint2(UInt32(viewportDimensions.width), UInt32(viewportDimensions.height))
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var center = simd_uint2(200, 200);
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if let texture = self.texture {
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renderEncoder.setVertexBytes(¢er, length: MemoryLayout<simd_uint2>.size, index: 0)
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renderEncoder.setVertexBytes(&gridResolution, length: MemoryLayout<simd_uint2>.size, index: 1)
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renderEncoder.setVertexBytes(&resolution, length: MemoryLayout<simd_uint2>.size, index: 2)
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renderEncoder.setVertexBytes(&time, length: MemoryLayout<Float>.size, index: 3)
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renderEncoder.setFragmentTexture(texture, index: 0)
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renderEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6 * gridSize * gridSize, instanceCount: 1)
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}
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renderEncoder.endEncoding()
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commandBuffer.present(drawable)
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commandBuffer.commit()
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}
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}
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