Various improvements

This commit is contained in:
Ilya Laktyushin
2023-01-23 15:48:57 +04:00
parent 443d0293f6
commit ad0fe38ba7
17 changed files with 664 additions and 519 deletions

View File

@@ -59,14 +59,6 @@ private class AvatarNodeParameters: NSObject {
}
}
private let grayscaleColors: [UIColor] = [
UIColor(rgb: 0xb1b1b1), UIColor(rgb: 0xcdcdcd)
]
private let savedMessagesColors: [UIColor] = [
UIColor(rgb: 0x2a9ef1), UIColor(rgb: 0x72d5fd)
]
private func calculateColors(explicitColorIndex: Int?, peerId: EnginePeer.Id?, icon: AvatarNodeIcon, theme: PresentationTheme?) -> [UIColor] {
let colorIndex: Int
if let explicitColorIndex = explicitColorIndex {
@@ -86,13 +78,13 @@ private func calculateColors(explicitColorIndex: Int?, peerId: EnginePeer.Id?, i
let colors: [UIColor]
if icon != .none {
if case .deletedIcon = icon {
colors = grayscaleColors
colors = AvatarNode.grayscaleColors
} else if case .phoneIcon = icon {
colors = grayscaleColors
colors = AvatarNode.grayscaleColors
} else if case .savedMessagesIcon = icon {
colors = savedMessagesColors
colors = AvatarNode.savedMessagesColors
} else if case .repliesIcon = icon {
colors = savedMessagesColors
colors = AvatarNode.savedMessagesColors
} else if case .editAvatarIcon = icon, let theme {
colors = [theme.list.itemAccentColor.withAlphaComponent(0.1), theme.list.itemAccentColor.withAlphaComponent(0.1)]
} else if case let .archivedChatsIcon(hiddenByDefault) = icon, let theme = theme {
@@ -104,14 +96,14 @@ private func calculateColors(explicitColorIndex: Int?, peerId: EnginePeer.Id?, i
}
colors = [backgroundColors.1, backgroundColors.0]
} else {
colors = grayscaleColors
colors = AvatarNode.grayscaleColors
}
} else if colorIndex == -1 {
if let theme {
let backgroundColors = theme.chatList.unpinnedArchiveAvatarColor.backgroundColors.colors
colors = [backgroundColors.1, backgroundColors.0]
} else {
colors = grayscaleColors
colors = AvatarNode.grayscaleColors
}
} else {
colors = AvatarNode.gradientColors[colorIndex % AvatarNode.gradientColors.count]
@@ -224,6 +216,14 @@ public final class AvatarNode: ASDisplayNode {
[UIColor(rgb: 0xd669ed), UIColor(rgb: 0xe0a2f3)],
]
static let grayscaleColors: [UIColor] = [
UIColor(rgb: 0xb1b1b1), UIColor(rgb: 0xcdcdcd)
]
static let savedMessagesColors: [UIColor] = [
UIColor(rgb: 0x2a9ef1), UIColor(rgb: 0x72d5fd)
]
public var font: UIFont {
didSet {
if oldValue.pointSize != font.pointSize {
@@ -390,7 +390,19 @@ public final class AvatarNode: ASDisplayNode {
self.imageNode.isHidden = true
}
public func setPeer(context genericContext: AccountContext, account: Account? = nil, theme: PresentationTheme, peer: EnginePeer?, authorOfMessage: MessageReference? = nil, overrideImage: AvatarNodeImageOverride? = nil, emptyColor: UIColor? = nil, clipStyle: AvatarNodeClipStyle = .round, synchronousLoad: Bool = false, displayDimensions: CGSize = CGSize(width: 60.0, height: 60.0), storeUnrounded: Bool = false) {
public func setPeer(
context genericContext: AccountContext,
account: Account? = nil,
theme: PresentationTheme,
peer: EnginePeer?,
authorOfMessage: MessageReference? = nil,
overrideImage: AvatarNodeImageOverride? = nil,
emptyColor: UIColor? = nil,
clipStyle: AvatarNodeClipStyle = .round,
synchronousLoad: Bool = false,
displayDimensions: CGSize = CGSize(width: 60.0, height: 60.0),
storeUnrounded: Bool = false
) {
var synchronousLoad = synchronousLoad
var representation: TelegramMediaImageRepresentation?
var icon = AvatarNodeIcon.none
@@ -688,385 +700,3 @@ public final class AvatarNode: ASDisplayNode {
}
}
}
public func drawPeerAvatarLetters(context: CGContext, size: CGSize, round: Bool = true, font: UIFont, letters: [String], peerId: EnginePeer.Id) {
if round {
context.beginPath()
context.addEllipse(in: CGRect(x: 0.0, y: 0.0, width: size.width, height:
size.height))
context.clip()
}
let colorIndex: Int
if peerId.namespace == .max {
colorIndex = -1
} else {
colorIndex = Int(clamping: abs(peerId.id._internalGetInt64Value()))
}
let colorsArray: NSArray
if colorIndex == -1 {
colorsArray = grayscaleColors.map(\.cgColor) as NSArray
} else {
colorsArray = AvatarNode.gradientColors[colorIndex % AvatarNode.gradientColors.count].map(\.cgColor) as NSArray
}
var locations: [CGFloat] = [1.0, 0.0]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: colorsArray, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
context.resetClip()
context.setBlendMode(.normal)
let string = letters.count == 0 ? "" : (letters[0] + (letters.count == 1 ? "" : letters[1]))
let attributedString = NSAttributedString(string: string, attributes: [NSAttributedString.Key.font: font, NSAttributedString.Key.foregroundColor: UIColor.white])
let line = CTLineCreateWithAttributedString(attributedString)
let lineBounds = CTLineGetBoundsWithOptions(line, .useGlyphPathBounds)
let lineOffset = CGPoint(x: string == "B" ? 1.0 : 0.0, y: 0.0)
let lineOrigin = CGPoint(x: floorToScreenPixels(-lineBounds.origin.x + (size.width - lineBounds.size.width) / 2.0) + lineOffset.x, y: floorToScreenPixels(-lineBounds.origin.y + (size.height - lineBounds.size.height) / 2.0))
context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
let textPosition = context.textPosition
context.translateBy(x: lineOrigin.x, y: lineOrigin.y)
CTLineDraw(line, context)
context.translateBy(x: -lineOrigin.x, y: -lineOrigin.y)
context.textPosition = textPosition
}
public enum AvatarBackgroundColor {
case blue
case yellow
case green
case purple
case red
case violet
}
public func generateAvatarImage(size: CGSize, icon: UIImage?, iconScale: CGFloat = 1.0, cornerRadius: CGFloat? = nil, circleCorners: Bool = false, color: AvatarBackgroundColor) -> UIImage? {
return generateImage(size, rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.beginPath()
if let cornerRadius {
if circleCorners {
let roundedRect = CGPath(roundedRect: CGRect(origin: .zero, size: size), cornerWidth: cornerRadius, cornerHeight: cornerRadius, transform: nil)
context.addPath(roundedRect)
} else {
let roundedRect = UIBezierPath(roundedRect: CGRect(origin: .zero, size: size), cornerRadius: cornerRadius)
context.addPath(roundedRect.cgPath)
}
} else {
context.addEllipse(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
}
context.clip()
let colorIndex: Int
switch color {
case .blue:
colorIndex = 5
case .yellow:
colorIndex = 1
case .green:
colorIndex = 3
case .purple:
colorIndex = 2
case .red:
colorIndex = 0
case .violet:
colorIndex = 6
}
let colorsArray: NSArray
if colorIndex == -1 {
colorsArray = grayscaleColors.map(\.cgColor) as NSArray
} else {
colorsArray = AvatarNode.gradientColors[colorIndex % AvatarNode.gradientColors.count].map(\.cgColor) as NSArray
}
var locations: [CGFloat] = [1.0, 0.0]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: colorsArray, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
context.resetClip()
context.setBlendMode(.normal)
context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
if let icon = icon {
let iconSize = CGSize(width: icon.size.width * iconScale, height: icon.size.height * iconScale)
let iconFrame = CGRect(origin: CGPoint(x: floor((size.width - iconSize.width) / 2.0), y: floor((size.height - iconSize.height) / 2.0)), size: iconSize)
context.draw(icon.cgImage!, in: iconFrame)
}
})
}
public final class AvatarBadgeView: UIImageView {
enum OriginalContent: Equatable {
case color(UIColor)
case image(UIImage)
static func ==(lhs: OriginalContent, rhs: OriginalContent) -> Bool {
switch lhs {
case let .color(color):
if case .color(color) = rhs {
return true
} else {
return false
}
case let .image(lhsImage):
if case let .image(rhsImage) = rhs {
return lhsImage === rhsImage
} else {
return false
}
}
}
}
private struct Parameters: Equatable {
var size: CGSize
var text: String
}
private var originalContent: OriginalContent?
private var parameters: Parameters?
private var hasContent: Bool = false
override public init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(content: OriginalContent) {
if self.originalContent != content || !self.hasContent {
self.originalContent = content
self.update()
}
}
public func update(size: CGSize, text: String) {
let parameters = Parameters(size: size, text: text)
if self.parameters != parameters || !self.hasContent {
self.parameters = parameters
self.update()
}
}
private func update() {
guard let originalContent = self.originalContent, let parameters = self.parameters else {
return
}
self.hasContent = true
let blurredWidth = 16
let blurredHeight = 16
guard let blurredContext = DrawingContext(size: CGSize(width: CGFloat(blurredWidth), height: CGFloat(blurredHeight)), scale: 1.0, opaque: true) else {
return
}
let blurredSize = CGSize(width: CGFloat(blurredWidth), height: CGFloat(blurredHeight))
blurredContext.withContext { c in
switch originalContent {
case let .color(color):
c.setFillColor(color.cgColor)
c.fill(CGRect(origin: CGPoint(), size: blurredSize))
case let .image(image):
c.setFillColor(UIColor.black.cgColor)
c.fill(CGRect(origin: CGPoint(), size: blurredSize))
c.scaleBy(x: blurredSize.width / parameters.size.width, y: blurredSize.height / parameters.size.height)
let offsetFactor: CGFloat = 1.0 - 0.6
let imageFrame = CGRect(origin: CGPoint(x: parameters.size.width - image.size.width + offsetFactor * parameters.size.width, y: parameters.size.height - image.size.height + offsetFactor * parameters.size.height), size: image.size)
UIGraphicsPushContext(c)
image.draw(in: imageFrame)
UIGraphicsPopContext()
}
}
var rSum: Int64 = 0
var gSum: Int64 = 0
var bSum: Int64 = 0
for y in 0 ..< blurredHeight {
let row = blurredContext.bytes.assumingMemoryBound(to: UInt8.self).advanced(by: y * blurredContext.bytesPerRow)
for x in 0 ..< blurredWidth {
let pixel = row.advanced(by: x * 4)
bSum += Int64(pixel.advanced(by: 0).pointee)
gSum += Int64(pixel.advanced(by: 1).pointee)
rSum += Int64(pixel.advanced(by: 2).pointee)
}
}
let colorNorm = CGFloat(blurredWidth * blurredHeight)
let invColorNorm: CGFloat = 1.0 / (255.0 * colorNorm)
let aR = CGFloat(rSum) * invColorNorm
let aG = CGFloat(gSum) * invColorNorm
let aB = CGFloat(bSum) * invColorNorm
let luminance: CGFloat = 0.299 * aR + 0.587 * aG + 0.114 * aB
let isLightImage = luminance > 0.9
var brightness: CGFloat = 1.0
if isLightImage {
brightness = 0.99
} else {
brightness = 0.94
}
var destinationBuffer = vImage_Buffer()
destinationBuffer.width = UInt(blurredWidth)
destinationBuffer.height = UInt(blurredHeight)
destinationBuffer.data = blurredContext.bytes
destinationBuffer.rowBytes = blurredContext.bytesPerRow
vImageBoxConvolve_ARGB8888(
&destinationBuffer,
&destinationBuffer,
nil,
0, 0,
UInt32(15),
UInt32(15),
nil,
vImage_Flags(kvImageTruncateKernel | kvImageDoNotTile)
)
let divisor: Int32 = 0x1000
let rwgt: CGFloat = 0.3086
let gwgt: CGFloat = 0.6094
let bwgt: CGFloat = 0.0820
let adjustSaturation: CGFloat = 1.7
let a = (1.0 - adjustSaturation) * rwgt + adjustSaturation
let b = (1.0 - adjustSaturation) * rwgt
let c = (1.0 - adjustSaturation) * rwgt
let d = (1.0 - adjustSaturation) * gwgt
let e = (1.0 - adjustSaturation) * gwgt + adjustSaturation
let f = (1.0 - adjustSaturation) * gwgt
let g = (1.0 - adjustSaturation) * bwgt
let h = (1.0 - adjustSaturation) * bwgt
let i = (1.0 - adjustSaturation) * bwgt + adjustSaturation
let satMatrix: [CGFloat] = [
a, b, c, 0,
d, e, f, 0,
g, h, i, 0,
0, 0, 0, 1
]
let brighnessMatrix: [CGFloat] = [
brightness, 0, 0, 0,
0, brightness, 0, 0,
0, 0, brightness, 0,
0, 0, 0, 1
]
func matrixMul(a: [CGFloat], b: [CGFloat], result: inout [CGFloat]) {
for i in 0 ..< 4 {
for j in 0 ..< 4 {
var sum: CGFloat = 0.0
for k in 0 ..< 4 {
sum += a[i + k * 4] * b[k + j * 4]
}
result[i + j * 4] = sum
}
}
}
var resultMatrix = Array<CGFloat>(repeating: 0.0, count: 4 * 4)
matrixMul(a: satMatrix, b: brighnessMatrix, result: &resultMatrix)
var matrix: [Int16] = resultMatrix.map { value in
return Int16(value * CGFloat(divisor))
}
vImageMatrixMultiply_ARGB8888(&destinationBuffer, &destinationBuffer, &matrix, divisor, nil, nil, vImage_Flags(kvImageDoNotTile))
guard let blurredImage = blurredContext.generateImage() else {
return
}
self.image = generateImage(parameters.size, rotatedContext: { size, context in
UIGraphicsPushContext(context)
context.clear(CGRect(origin: CGPoint(), size: size))
context.setBlendMode(.copy)
context.setFillColor(UIColor.black.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
blurredImage.draw(in: CGRect(origin: CGPoint(), size: size), blendMode: .sourceIn, alpha: 1.0)
context.setBlendMode(.normal)
let textColor: UIColor
if isLightImage {
textColor = UIColor(white: 0.7, alpha: 1.0)
} else {
textColor = .white
}
var fontSize: CGFloat = floor(parameters.size.height * 0.48)
while true {
let string = NSAttributedString(string: parameters.text, font: Font.bold(fontSize), textColor: textColor)
let stringBounds = string.boundingRect(with: CGSize(width: 100.0, height: 100.0), options: .usesLineFragmentOrigin, context: nil)
if stringBounds.width <= size.width - 5.0 * 2.0 || fontSize <= 2.0 {
string.draw(at: CGPoint(x: stringBounds.minX + floorToScreenPixels((size.width - stringBounds.width) / 2.0), y: stringBounds.minY + floorToScreenPixels((size.height - stringBounds.height) / 2.0)))
break
} else {
fontSize -= 1.0
}
}
let lineWidth: CGFloat = 1.5
let lineInset: CGFloat = 2.0
let lineRadius: CGFloat = size.width * 0.5 - lineInset - lineWidth * 0.5
context.setLineWidth(lineWidth)
context.setStrokeColor(textColor.cgColor)
context.setLineCap(.round)
context.addArc(center: CGPoint(x: size.width * 0.5, y: size.height * 0.5), radius: lineRadius, startAngle: CGFloat.pi * 0.5, endAngle: -CGFloat.pi * 0.5, clockwise: false)
context.strokePath()
let sectionAngle: CGFloat = CGFloat.pi / 11.0
for i in 0 ..< 10 {
if i % 2 == 0 {
continue
}
let startAngle = CGFloat.pi * 0.5 - CGFloat(i) * sectionAngle - sectionAngle * 0.15
let endAngle = startAngle - sectionAngle * 0.75
context.addArc(center: CGPoint(x: size.width * 0.5, y: size.height * 0.5), radius: lineRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
context.strokePath()
}
/*if isLightImage {
context.setLineWidth(UIScreenPixel)
context.setStrokeColor(textColor.withMultipliedAlpha(1.0).cgColor)
context.strokeEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: UIScreenPixel * 0.5, dy: UIScreenPixel * 0.5))
}*/
UIGraphicsPopContext()
})
}
}