diff --git a/docs/CNAME b/docs/CNAME
new file mode 100644
index 0000000000..a295f461e5
--- /dev/null
+++ b/docs/CNAME
@@ -0,0 +1,2 @@
+asyncdisplaykit.org
+
diff --git a/docs/LICENSE.md b/docs/LICENSE.md
new file mode 100644
index 0000000000..4bb498ec63
--- /dev/null
+++ b/docs/LICENSE.md
@@ -0,0 +1,420 @@
+---
+layout: page
+title: License
+permalink: /license/
+---
+
+AsyncDisplayKit is free software under the BSD
+license.
+
+Code examples and sample
+projects are licensed as follows:
+
+ This file provided by Facebook is for non-commercial testing and evaluation
+ purposes only. Facebook reserves all rights not expressly granted.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+All other AsyncDisplayKit documentation is licensed CC-BY-4.0.
+
+ Attribution 4.0 International
+
+ =======================================================================
+
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+ By exercising the Licensed Rights (defined below), You accept and agree
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+ terms or conditions communicated by You unless expressly agreed.
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+ Licensed Material not stated herein are separate from and
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+ shall not be interpreted to, reduce, limit, restrict, or impose
+ conditions on any use of the Licensed Material that could lawfully
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+ b. To the extent possible, if any provision of this Public License is
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+ =======================================================================
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+ Creative Commons is not a party to its public licenses.
+ Notwithstanding, Creative Commons may elect to apply one of its public
+ licenses to material it publishes and in those instances will be
+ considered the "Licensor." Except for the limited purpose of indicating
+ that material is shared under a Creative Commons public license or as
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+ licenses.
+
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diff --git a/docs/README.md b/docs/README.md
new file mode 100644
index 0000000000..05980d3818
--- /dev/null
+++ b/docs/README.md
@@ -0,0 +1,9 @@
+# Documentation
+
+## Building
+
+You need Jekyll and appledoc. See `build.sh`.
+
+## License
+
+See LICENSE.md.
diff --git a/docs/_config.yml b/docs/_config.yml
new file mode 100644
index 0000000000..0d5f309f67
--- /dev/null
+++ b/docs/_config.yml
@@ -0,0 +1,13 @@
+# Site settings
+title: AsyncDisplayKit
+description: Smooth asynchronous user interfaces for iOS apps.
+baseurl: ""
+url: "http://asyncdisplaykit.org"
+
+# Build settings
+highlighter: pygments
+markdown: redcarpet
+
+exclude:
+- README.md
+- build.sh
diff --git a/docs/_includes/footer.html b/docs/_includes/footer.html
new file mode 100644
index 0000000000..2714963def
--- /dev/null
+++ b/docs/_includes/footer.html
@@ -0,0 +1,18 @@
+
diff --git a/docs/_includes/head.html b/docs/_includes/head.html
new file mode 100644
index 0000000000..a9e7efbdea
--- /dev/null
+++ b/docs/_includes/head.html
@@ -0,0 +1,24 @@
+
diff --git a/docs/_sass/_base.scss b/docs/_sass/_base.scss
new file mode 100644
index 0000000000..7d353be258
--- /dev/null
+++ b/docs/_sass/_base.scss
@@ -0,0 +1,205 @@
+/**
+ * Reset some basic elements
+ */
+body, h1, h2, h3, h4, h5, h6,
+p, blockquote, pre, hr,
+dl, dd, ol, ul, figure {
+ margin: 0;
+ padding: 0;
+}
+
+
+
+/**
+ * Basic styling
+ */
+body {
+ font-family: $base-font-family;
+ font-size: $base-font-size;
+ line-height: $base-line-height;
+ font-weight: 300;
+ color: $text-color;
+ background-color: $background-color;
+ -webkit-text-size-adjust: 100%;
+}
+
+
+
+/**
+ * Set `margin-bottom` to maintain vertical rhythm
+ */
+h1, h2, h3, h4, h5, h6,
+p, blockquote, pre,
+ul, ol, dl, figure,
+%vertical-rhythm {
+ margin-bottom: $spacing-unit / 2;
+}
+
+
+
+/**
+ * Images
+ */
+img {
+ max-width: 100%;
+ vertical-align: middle;
+}
+
+
+
+/**
+ * Figures
+ */
+figure > img {
+ display: block;
+}
+
+figcaption {
+ font-size: $small-font-size;
+}
+
+
+
+/**
+ * Lists
+ */
+ul, ol {
+ margin-left: $spacing-unit;
+}
+
+li {
+ > ul,
+ > ol {
+ margin-bottom: 0;
+ }
+}
+
+
+
+/**
+ * Headings
+ */
+h1, h2, h3, h4, h5, h6 {
+ font-weight: 300;
+}
+
+
+
+/**
+ * Links
+ */
+a {
+ color: $brand-color;
+ text-decoration: none;
+
+ &:visited {
+ color: darken($brand-color, 15%);
+ }
+
+ &:hover {
+ color: $text-color;
+ text-decoration: underline;
+ }
+}
+
+
+
+/**
+ * Blockquotes
+ */
+blockquote {
+ color: $grey-color;
+ border-left: 4px solid $grey-color-light;
+ padding-left: $spacing-unit / 2;
+ font-size: 18px;
+ letter-spacing: -1px;
+ font-style: italic;
+
+ > :last-child {
+ margin-bottom: 0;
+ }
+}
+
+
+
+/**
+ * Code formatting
+ */
+pre,
+code {
+ font-family: Monaco, monospace;
+ font-size: 14px;
+ border: 1px solid #afe4ff;
+ border-radius: 3px;
+ background-color: #fafdff;
+}
+
+code {
+ padding: 1px 5px;
+}
+
+pre {
+ padding: 8px 12px;
+ overflow-x: scroll;
+
+ > code {
+ border: 0;
+ padding-right: 0;
+ padding-left: 0;
+ }
+}
+
+
+
+/**
+ * Wrapper
+ */
+.wrapper {
+ max-width: -webkit-calc(800px - (#{$spacing-unit} * 2));
+ max-width: calc(800px - (#{$spacing-unit} * 2));
+ margin-right: auto;
+ margin-left: auto;
+ padding-right: $spacing-unit;
+ padding-left: $spacing-unit;
+ @extend %clearfix;
+
+ @include media-query($on-laptop) {
+ max-width: -webkit-calc(800px - (#{$spacing-unit}));
+ max-width: calc(800px - (#{$spacing-unit}));
+ padding-right: $spacing-unit / 2;
+ padding-left: $spacing-unit / 2;
+ }
+}
+
+
+
+/**
+ * Clearfix
+ */
+%clearfix {
+
+ &:after {
+ content: "";
+ display: table;
+ clear: both;
+ }
+}
+
+
+
+/**
+ * Icons
+ */
+.icon {
+
+ > svg {
+ display: inline-block;
+ width: 16px;
+ height: 16px;
+ vertical-align: middle;
+
+ path {
+ fill: $grey-color;
+ }
+ }
+}
diff --git a/docs/_sass/_layout.scss b/docs/_sass/_layout.scss
new file mode 100644
index 0000000000..2eb740fa67
--- /dev/null
+++ b/docs/_sass/_layout.scss
@@ -0,0 +1,265 @@
+/**
+ * Site header
+ */
+.site-header {
+ border-top: 5px solid $grey-color-dark;
+ border-bottom: 1px solid $grey-color-light;
+ min-height: 56px;
+ background-color: #f8f8f8;
+
+ // Positioning context for the mobile navigation icon
+ position: relative;
+}
+
+.site-title {
+ font-size: 26px;
+ line-height: 56px;
+ letter-spacing: -1px;
+ margin-bottom: 0;
+ float: left;
+
+ &,
+ &:visited {
+ color: $grey-color-dark;
+ }
+ &:hover {
+ text-decoration: none;
+ }
+}
+
+.site-nav {
+ float: right;
+ line-height: 56px;
+
+ .menu-icon {
+ display: none;
+ }
+
+ .page-link {
+ color: $grey-color;
+ line-height: $base-line-height;
+
+ // Gaps between nav items, but not on the first one
+ &:not(:first-child) {
+ margin-left: 20px;
+ }
+
+ &:hover {
+ color: $text-color;
+ }
+ }
+
+ .page-link-active {
+ color: $text-color;
+ }
+
+ @include media-query($on-palm) {
+ position: absolute;
+ top: 9px;
+ right: 30px;
+ background-color: $background-color;
+ border: 1px solid $grey-color-light;
+ border-radius: 5px;
+ text-align: right;
+
+ .menu-icon {
+ display: block;
+ float: right;
+ width: 36px;
+ height: 26px;
+ line-height: 0;
+ padding-top: 10px;
+ text-align: center;
+
+ > svg {
+ width: 18px;
+ height: 15px;
+
+ path {
+ fill: $grey-color-dark;
+ }
+ }
+ }
+
+ .trigger {
+ clear: both;
+ display: none;
+ }
+
+ &:hover .trigger {
+ display: block;
+ padding-bottom: 5px;
+ }
+
+ .page-link {
+ display: block;
+ padding: 5px 10px;
+ }
+ }
+}
+
+
+
+/**
+ * Site footer
+ */
+.site-footer {
+ border-top: 1px solid $grey-color-light;
+ padding: $spacing-unit 0;
+}
+
+.footer-heading {
+ font-size: 18px;
+ margin-bottom: $spacing-unit / 2;
+}
+
+.contact-list,
+.social-media-list {
+ list-style: none;
+ margin-left: 0;
+}
+
+.footer-col-wrapper {
+ font-size: 11px;
+ color: $grey-color;
+ margin-left: -$spacing-unit / 2;
+ @extend %clearfix;
+}
+
+.footer-col {
+ float: left;
+ margin-bottom: $spacing-unit / 2;
+ padding-left: $spacing-unit / 2;
+}
+
+.footer-col-left {
+ width: -webkit-calc(50% - (#{$spacing-unit} / 2));
+ width: calc(50% - (#{$spacing-unit} / 2));
+}
+
+.footer-col-right {
+ text-align: right;
+ width: -webkit-calc(50% - (#{$spacing-unit} / 2));
+ width: calc(50% - (#{$spacing-unit} / 2));
+}
+
+@include media-query($on-laptop) {
+ .footer-col-left {
+ width: -webkit-calc(50% - (#{$spacing-unit} / 2));
+ width: calc(50% - (#{$spacing-unit} / 2));
+ }
+
+ .footer-col-right {
+ width: -webkit-calc(100% - (#{$spacing-unit} / 2));
+ width: calc(100% - (#{$spacing-unit} / 2));
+ }
+}
+
+@include media-query($on-palm) {
+ .footer-col {
+ float: none;
+ width: -webkit-calc(100% - (#{$spacing-unit} / 2));
+ width: calc(100% - (#{$spacing-unit} / 2));
+ }
+}
+
+
+
+/**
+ * Page content
+ */
+.page-content {
+ padding: $spacing-unit 0;
+ background-color: white;
+}
+
+.page-heading {
+ font-size: 20px;
+}
+
+.post-list {
+ margin-left: 0;
+ list-style: none;
+
+ > li {
+ margin-bottom: $spacing-unit;
+ }
+}
+
+.post-meta {
+ font-size: $small-font-size;
+ color: $grey-color;
+}
+
+.post-link {
+ display: block;
+ font-size: 24px;
+}
+
+
+
+/**
+ * Posts
+ */
+.post-header {
+ margin-bottom: $spacing-unit;
+}
+
+.post-title {
+ font-size: 42px;
+ letter-spacing: -1px;
+ line-height: 1;
+
+ @include media-query($on-laptop) {
+ font-size: 36px;
+ }
+
+ .edit-page-link {
+ font-size: 18px;
+ }
+}
+
+.post-content {
+ margin-bottom: $spacing-unit;
+
+ h2 {
+ font-size: 32px;
+
+ @include media-query($on-laptop) {
+ font-size: 28px;
+ }
+ }
+
+ h3 {
+ font-size: 26px;
+
+ @include media-query($on-laptop) {
+ font-size: 22px;
+ }
+ }
+
+ h4 {
+ font-size: 20px;
+
+ @include media-query($on-laptop) {
+ font-size: 18px;
+ }
+ }
+}
+
+
+
+/**
+ * Docs
+ */
+.docs-prevnext {
+ @extend %clearfix;
+}
+
+.docs-prev {
+ float: left;
+}
+
+.docs-next {
+ float: right;
+}
diff --git a/docs/_sass/_syntax-highlighting.scss b/docs/_sass/_syntax-highlighting.scss
new file mode 100644
index 0000000000..3758fdb458
--- /dev/null
+++ b/docs/_sass/_syntax-highlighting.scss
@@ -0,0 +1,76 @@
+/**
+ * Syntax highlighting styles
+ */
+
+/* not official Xcode colors, but looks better on the web */
+$xc-black: black;
+$xc-green: #008d14;
+$xc-red: #b72748;
+$xc-blue: #103ffb;
+$xc-turquoise: #3a95ba;
+
+.highlight {
+ background: #fff;
+ @extend %vertical-rhythm;
+
+ .c { color: $xc-green; font-style: italic } // Comment
+ .err { color: #a61717; background-color: #e3d2d2 } // Error
+ .k { color: $xc-blue} // Keyword
+ .o { } // Operator
+ .cm { color: $xc-green; font-style: italic } // Comment.Multiline
+ .cp { color: $xc-red} // Comment.Preproc
+ .c1 { color: $xc-green; font-style: italic } // Comment.Single
+ .cs { color: $xc-green; font-weight: bold; font-style: italic } // Comment.Special
+ .gd { color: #000; background-color: #fdd } // Generic.Deleted
+ .gd .x { color: #000; background-color: #faa } // Generic.Deleted.Specific
+ .ge { font-style: italic } // Generic.Emph
+ .gr { color: #a00 } // Generic.Error
+ .gh { color: #999 } // Generic.Heading
+ .gi { color: #000; background-color: #dfd } // Generic.Inserted
+ .gi .x { color: #000; background-color: #afa } // Generic.Inserted.Specific
+ .go { color: #888 } // Generic.Output
+ .gp { color: #555 } // Generic.Prompt
+ .gs { font-weight: bold } // Generic.Strong
+ .gu { color: #aaa } // Generic.Subheading
+ .gt { color: #a00 } // Generic.Traceback
+ .kc { color: orange} // Keyword.Constant
+ .kd { color: orange} // Keyword.Declaration
+ .kp { color: $xc-green} // Keyword.Pseudo
+ .kr { color: $xc-green} // Keyword.Reserved
+ .kt { color: $xc-blue} // Keyword.Type
+ .m { color: orange } // Literal.Number
+ .s { color: $xc-red } // Literal.String
+ .na { color: orange } // Name.Attribute
+ .nb { color: $xc-blue } // Name.Builtin
+ .nc { color: $xc-turquoise } // Name.Class
+ .no { color: orange } // Name.Constant
+ .ni { color: orange } // Name.Entity
+ .ne { color: orange } // Name.Exception
+ .nf { } // Name.Function
+ .nn { color: orange } // Name.Namespace
+ .nt { color: orange } // Name.Tag
+ .nv { } // Name.Variable
+ .ow { } // Operator.Word
+ .w { color: #bbb } // Text.Whitespace
+ .mf {} // Literal.Number.Float
+ .mh { color: $xc-black } // Literal.Number.Hex
+ .mi { color: $xc-black } // Literal.Number.Integer
+ .mo { color: $xc-black } // Literal.Number.Oct
+ .il { color: $xc-black } // Literal.Number.Integer.Long
+ .sb { color: #d14 } // Literal.String.Backtick
+ .sc { color: #d14 } // Literal.String.Char
+ .sd { color: #d14 } // Literal.String.Doc
+ .s2 { color: #d14 } // Literal.String.Double
+ .se { color: #d14 } // Literal.String.Escape
+ .sh { color: #d14 } // Literal.String.Heredoc
+ .si { color: #d14 } // Literal.String.Interpol
+ .sx { color: #d14 } // Literal.String.Other
+ .sr { color: orange } // Literal.String.Regex
+ .s1 { color: $xc-red } // Literal.String.Single
+ .ss { color: $xc-red } // Literal.String.Symbol
+ .bp { color: $xc-turquoise } // Name.Builtin.Pseudo
+ .vc { color: $xc-turquoise } // Name.Variable.Class
+ .vg { color: $xc-black } // Name.Variable.Global
+ .vi { color: orange } // Name.Variable.Instance
+ .nl { color: $xc-turquoise }
+}
diff --git a/docs/assets/guide/1-shuffle-crop.png b/docs/assets/guide/1-shuffle-crop.png
new file mode 100644
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diff --git a/docs/assets/guide/1-shuffle.png b/docs/assets/guide/1-shuffle.png
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index 0000000000..9188eebf8a
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diff --git a/docs/assets/logo-square.png b/docs/assets/logo-square.png
new file mode 100755
index 0000000000..82ad66c69e
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diff --git a/docs/assets/logo.png b/docs/assets/logo.png
new file mode 100755
index 0000000000..dce1ebc950
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diff --git a/docs/assets/node-view-layer.png b/docs/assets/node-view-layer.png
new file mode 100755
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diff --git a/docs/build.sh b/docs/build.sh
new file mode 100755
index 0000000000..c532bb0d6b
--- /dev/null
+++ b/docs/build.sh
@@ -0,0 +1,33 @@
+#!/bin/sh
+set -e
+
+HEADERS=`ls ../AsyncDisplayKit/*.h ../AsyncDisplayKit/Details/ASRangeController.h ../AsyncDisplayKit/Layout/*.h`
+
+rm -rf htdocs appledoc
+
+jekyll build --destination htdocs
+
+appledoc \
+ --no-create-docset \
+ --create-html \
+ --exit-threshold 2 \
+ --no-repeat-first-par \
+ --no-merge-categories \
+ --explicit-crossref \
+ --warn-missing-output-path \
+ --warn-missing-company-id \
+ --warn-undocumented-object \
+ --warn-undocumented-member \
+ --warn-empty-description \
+ --warn-unknown-directive \
+ --warn-invalid-crossref \
+ --warn-missing-arg \
+ --project-name AsyncDisplayKit \
+ --project-company Facebook \
+ --company-id "com.facebook" \
+ --output appledoc \
+ $HEADERS
+
+mv appledoc/html htdocs/appledoc
+
+rmdir appledoc
diff --git a/docs/css/main.scss b/docs/css/main.scss
new file mode 100755
index 0000000000..4417ff0713
--- /dev/null
+++ b/docs/css/main.scss
@@ -0,0 +1,49 @@
+---
+# Only the main Sass file needs front matter (the dashes are enough)
+---
+@charset "utf-8";
+
+
+
+// Our variables
+$base-font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
+$base-font-size: 16px;
+$small-font-size: $base-font-size * 0.875;
+$base-line-height: 1.5;
+
+$spacing-unit: 30px;
+
+$text-color: #111;
+$background-color: #f8f8f8;
+$brand-color: #21b6ff;
+
+$grey-color: #828282;
+$grey-color-light: lighten($grey-color, 40%);
+$grey-color-dark: darken($grey-color, 25%);
+
+$on-palm: 600px;
+$on-laptop: 800px;
+
+
+
+// Using media queries with like this:
+// @include media-query($palm) {
+// .wrapper {
+// padding-right: $spacing-unit / 2;
+// padding-left: $spacing-unit / 2;
+// }
+// }
+@mixin media-query($device) {
+ @media screen and (max-width: $device) {
+ @content;
+ }
+}
+
+
+
+// Import partials from `sass_dir` (defaults to `_sass`)
+@import
+ "base",
+ "layout",
+ "syntax-highlighting"
+;
diff --git a/docs/guide/1-introduction.md b/docs/guide/1-introduction.md
new file mode 100644
index 0000000000..d923c0a215
--- /dev/null
+++ b/docs/guide/1-introduction.md
@@ -0,0 +1,150 @@
+---
+layout: docs
+title: Getting started
+permalink: /guide/
+next: guide/2/
+---
+
+## Concepts
+
+AsyncDisplayKit's basic unit is the *node*. ASDisplayNode is an abstraction
+over UIView, which in turn is an abstraction over CALayer. Unlike views, which
+can only be used on the main thread, nodes are thread-safe: you can
+instantiate and configure entire hierarchies of them in parallel on background
+threads.
+
+To keep its user interface smooth and responsive, your app should render at 60
+frames per second — the gold standard on iOS. This means the main thread
+has one-sixtieth of a second to push each frame. That's 16 milliseconds to
+execute all layout and drawing code! And because of system overhead, your code
+usually has less than ten milliseconds to run before it causes a frame drop.
+
+AsyncDisplayKit lets you move image decoding, text sizing and rendering, and
+other expensive UI operations off the main thread. It has other tricks up its
+sleeve too... but we'll get to that later. :]
+
+## Nodes as drop-in view replacements
+
+If you're used to working with views, you already know how to use nodes. The
+node API is similar to UIView's, with some additional conveniences — for
+example, you can access common CALayer properties directly. To add a node to
+an existing view or layer hierarchy, use its `node.view` or `node.layer`.
+
+AsyncDisplayKit's core components include:
+
+* *ASDisplayNode*. Counterpart to UIView — subclass to make custom nodes.
+* *ASControlNode*. Analogous to UIControl — subclass to make buttons.
+* *ASImageNode*. Like UIImageView — decodes images asynchronously.
+* *ASTextNode*. Like UITextView — built on TextKit with full-featured
+ rich text support.
+* *ASTableView* and *ASCollectionView*. UITableView and UICollectionView
+ subclasses that support nodes.
+
+You can use these as drop-in replacements for their UIKit counterparts. While
+ASDK works most effectively with fully node-based hierarchies, even replacing
+individual views with nodes can improve performance.
+
+Let's look at an example.
+
+We'll start out by using nodes synchronously on the main thread — the
+same way you already use views. This code is a familiar sight in custom view
+controller `-loadView` implementations:
+
+```objective-c
+_imageView = [[UIImageView alloc] init];
+_imageView.image = [UIImage imageNamed:@"hello"];
+_imageView.frame = CGRectMake(10.0f, 10.0f, 40.0f, 40.0f);
+[self.view addSubview:_imageView];
+```
+
+We can replace it with the following node-based code:
+
+```objective-c
+_imageNode = [[ASImageNode alloc] init];
+_imageNode.backgroundColor = [UIColor lightGrayColor];
+_imageNode.image = [UIImage imageNamed:@"hello"];
+_imageNode.frame = CGRectMake(10.0f, 10.0f, 40.0f, 40.0f);
+[self.view addSubview:_imageNode.view];
+```
+
+This doesn't take advantage of ASDK's asynchronous sizing and layout
+functionality, but it's already an improvement. The first block of code
+synchronously decodes `hello.png` on the main thread; the second starts
+decoding the image on a background thread, possibly on a different CPU core.
+
+(Note that we're setting a placeholder background colour on the node, "holding
+its place" onscreen until the real content appears. This works well with
+images but less so with text — people expect text to appear instantly,
+with images loading in after a slight delay. We'll discuss techniques to
+improve this later on.)
+
+## Button nodes
+
+ASImageNode and ASTextNode both inherit from ASControlNode, so you can use them
+as buttons. Let's say we're making a music player and we want to add a
+(non-skeuomorphic, iOS 7-style) shuffle button:
+
+[]({{ site.baseurl }}/assets/guide/1-shuffle.png)
+
+Our view controller will look something like this:
+
+```objective-c
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+
+ // attribute a string
+ NSDictionary *attrs = @{
+ NSFontAttributeName: [UIFont systemFontOfSize:12.0f],
+ NSForegroundColorAttributeName: [UIColor redColor],
+ };
+ NSAttributedString *string = [[NSAttributedString alloc] initWithString:@"shuffle"
+ attributes:attrs];
+
+ // create the node
+ _shuffleNode = [[ASTextNode alloc] init];
+ _shuffleNode.attributedString = string;
+
+ // configure the button
+ _shuffleNode.userInteractionEnabled = YES; // opt into touch handling
+ [_shuffleNode addTarget:self
+ action:@selector(buttonTapped:)
+ forControlEvents:ASControlNodeEventTouchUpInside];
+
+ // size all the things
+ CGRect b = self.view.bounds; // convenience
+ CGSize size = [_shuffleNode measure:CGSizeMake(b.size.width, FLT_MAX)];
+ CGPoint origin = CGPointMake(roundf( (b.size.width - size.width) / 2.0f ),
+ roundf( (b.size.height - size.height) / 2.0f ));
+ _shuffleNode.frame = (CGRect){ origin, size };
+
+ // add to our view
+ [self.view addSubview:_shuffleNode.view];
+}
+
+- (void)buttonTapped:(id)sender
+{
+ NSLog(@"tapped!");
+}
+```
+
+This works as you would expect. Unfortunately, this button is only 14½
+points tall — nowhere near the standard 44×44 minimum tap target
+size — and it's very difficult to tap. We could solve this by
+subclassing the text node and overriding `-hitTest:withEvent:`. We could even
+force the text view to have a minimum height during layout. But wouldn't it be
+nice if there were a more elegant way?
+
+```objective-c
+ // size all the things
+ /* ... */
+
+ // make the tap target taller
+ CGFloat extendY = roundf( (44.0f - size.height) / 2.0f );
+ _shuffleNode.hitTestSlop = UIEdgeInsetsMake(-extendY, 0.0f, -extendY, 0.0f);
+```
+
+Et voilà! *Hit-test slops* work on all nodes, and are a nice example of what
+this new abstraction enables.
+
+Next up, making your own nodes!
diff --git a/docs/guide/2-custom-nodes.md b/docs/guide/2-custom-nodes.md
new file mode 100644
index 0000000000..6d67ed3a05
--- /dev/null
+++ b/docs/guide/2-custom-nodes.md
@@ -0,0 +1,211 @@
+---
+layout: docs
+title: Custom nodes
+permalink: /guide/2/
+prev: guide/
+next: guide/3/
+---
+
+## View hierarchies
+
+Sizing and layout of custom view hierarchies are typically done all at once on
+the main thread. For example, a custom UIView that minimally encloses a text
+view and an image view might look like this:
+
+```objective-c
+- (CGSize)sizeThatFits:(CGSize)size
+{
+ // size the image
+ CGSize imageSize = [_imageView sizeThatFits:size];
+
+ // size the text view
+ CGSize maxTextSize = CGSizeMake(size.width - imageSize.width, size.height);
+ CGSize textSize = [_textView sizeThatFits:maxTextSize];
+
+ // make sure everything fits
+ CGFloat minHeight = MAX(imageSize.height, textSize.height);
+ return CGSizeMake(size.width, minHeight);
+}
+
+- (void)layoutSubviews
+{
+ CGSize size = self.bounds.size; // convenience
+
+ // size and layout the image
+ CGSize imageSize = [_imageView sizeThatFits:size];
+ _imageView.frame = CGRectMake(size.width - imageSize.width, 0.0f,
+ imageSize.width, imageSize.height);
+
+ // size and layout the text view
+ CGSize maxTextSize = CGSizeMake(size.width - imageSize.width, size.height);
+ CGSize textSize = [_textView sizeThatFits:maxTextSize];
+ _textView.frame = (CGRect){ CGPointZero, textSize };
+}
+```
+
+This isn't ideal. We're sizing our subviews twice — once to figure out
+how big our view needs to be and once when laying it out — and while our
+layout arithmetic is cheap and quick, we're also blocking the main thread on
+expensive text sizing.
+
+We could improve the situation by manually cacheing our subviews' sizes, but
+that solution comes with its own set of problems. Just adding `_imageSize` and
+`_textSize` ivars wouldn't be enough: for example, if the text were to change,
+we'd need to recompute its size. The boilerplate would quickly become
+untenable.
+
+Further, even with a cache, we'll still be blocking the main thread on sizing
+*sometimes*. We could try to shift sizing to a background thread with
+`dispatch_async()`, but even if our own code is thread-safe, UIView methods are
+documented to [only work on the main
+thread](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/index.html):
+
+> Manipulations to your application’s user interface must occur on the main
+> thread. Thus, you should always call the methods of the UIView class from
+> code running in the main thread of your application. The only time this may
+> not be strictly necessary is when creating the view object itself but all
+> other manipulations should occur on the main thread.
+
+This is a pretty deep rabbit hole. We could attempt to work around the fact
+that UILabels and UITextViews cannot safely be sized on background threads by
+manually creating a TextKit stack and sizing the text ourselves... but that's a
+laborious duplication of work. Further, if UITextView's layout behaviour
+changes in an iOS update, our sizing code will break. (And did we mention that
+TextKit isn't thread-safe either?)
+
+## Node hierarchies
+
+Enter AsyncDisplayKit. Our custom node looks like this:
+
+```objective-c
+#import
+
+...
+
+// perform expensive sizing operations on a background thread
+- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
+{
+ // size the image
+ CGSize imageSize = [_imageNode measure:constrainedSize];
+
+ // size the text node
+ CGSize maxTextSize = CGSizeMake(constrainedSize.width - imageSize.width,
+ constrainedSize.height);
+ CGSize textSize = [_textNode measure:maxTextSize];
+
+ // make sure everything fits
+ CGFloat minHeight = MAX(imageSize.height, textSize.height);
+ return CGSizeMake(constrainedSize.width, minHeight);
+}
+
+// do as little work as possible in main-thread layout
+- (void)layout
+{
+ // layout the image using its cached size
+ CGSize imageSize = _imageNode.calculatedSize;
+ _imageNode.frame = CGRectMake(self.bounds.size.width - imageSize.width, 0.0f,
+ imageSize.width, imageSize.height);
+
+ // layout the text view using its cached size
+ CGSize textSize = _textNode.calculatedSize;
+ _textNode.frame = (CGRect){ CGPointZero, textSize };
+}
+```
+
+ASImageNode and ASTextNode, like the rest of AsyncDisplayKit, are thread-safe,
+so we can size them on background threads. The `-measure:` method is like
+`-sizeThatFits:`, but with side effects: it caches both the argument
+(`constrainedSizeForCalculatedSize`) and the result (`calculatedSize`) for
+quick access later on — like in our now-snappy `-layout` implementation.
+
+As you can see, node hierarchies are sized and laid out in much the same way as
+their view counterparts. Custom nodes do need to be written with a few things
+in mind:
+
+* Nodes must recursively measure all of their subnodes in their
+ `-calculateSizeThatFits:` implementations. Note that the `-measure:`
+ machinery will only call `-calculateSizeThatFits:` if a new measurement pass
+ is needed (e.g., if the constrained size has changed).
+
+* Nodes should perform any other expensive pre-layout calculations in
+ `-calculateSizeThatFits:`, cacheing useful intermediate results in ivars as
+ appropriate.
+
+* Nodes should call `[self invalidateCalculatedSize]` when necessary. For
+ example, ASTextNode invalidates its calculated size when its
+ `attributedString` property is changed.
+
+For more examples of custom sizing and layout, along with a demo of
+ASTextNode's features, check out `BlurbNode` and `KittenNode` in the
+[Kittens](https://github.com/facebook/AsyncDisplayKit/tree/master/examples/Kittens)
+sample project.
+
+## Custom drawing
+
+To guarantee thread safety in its highly-concurrent drawing system, the node
+drawing API diverges substantially from UIView's. Instead of implementing
+`-drawRect:`, you must:
+
+1. Define an internal "draw parameters" class for your custom node. This
+ class should be able to store any state your node needs to draw itself
+ — it can be a plain old NSObject or even a dictionary.
+
+2. Return a configured instance of your draw parameters class in
+ `-drawParametersForAsyncLayer:`. This method will always be called on the
+ main thread.
+
+3. Implement either `+drawRect:withParameters:isCancelled:isRasterizing:` or
+ `+displayWithParameters:isCancelled:`. Note that these are *class* methods
+ that will not have access to your node's state — only the draw
+ parameters object. They can be called on any thread and must be
+ thread-safe.
+
+For example, this node will draw a rainbow:
+
+```objective-c
+@interface RainbowNode : ASDisplayNode
+@end
+
+@implementation RainbowNode
+
++ (void)drawRect:(CGRect)bounds
+ withParameters:(id)parameters
+ isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock
+ isRasterizing:(BOOL)isRasterizing
+{
+ // clear the backing store, but only if we're not rasterising into another layer
+ if (!isRasterizing) {
+ [[UIColor whiteColor] set];
+ UIRectFill(bounds);
+ }
+
+ // UIColor sadly lacks +indigoColor and +violetColor methods
+ NSArray *colors = @[ [UIColor redColor],
+ [UIColor orangeColor],
+ [UIColor yellowColor],
+ [UIColor greenColor],
+ [UIColor blueColor],
+ [UIColor purpleColor] ];
+ CGFloat stripeHeight = roundf(bounds.size.height / (float)colors.count);
+
+ // draw the stripes
+ for (UIColor *color in colors) {
+ CGRect stripe = CGRectZero;
+ CGRectDivide(bounds, &stripe, &bounds, stripeHeight, CGRectMinYEdge);
+ [color set];
+ UIRectFill(stripe);
+ }
+}
+
+@end
+```
+
+This could easily be extended to support vertical rainbows too, by adding a
+`vertical` property to the node, exporting it in
+`-drawParametersForAsyncLayer:`, and referencing it in
+`+drawRect:withParameters:isCancelled:isRasterizing:`. More-complex nodes can
+be supported in much the same way.
+
+For more on custom nodes, check out the [subclassing
+header](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/ASDisplayNode%2BSubclasses.h)
+or read on!
diff --git a/docs/guide/3-asynchronous-display.md b/docs/guide/3-asynchronous-display.md
new file mode 100644
index 0000000000..acc9f37911
--- /dev/null
+++ b/docs/guide/3-asynchronous-display.md
@@ -0,0 +1,102 @@
+---
+layout: docs
+title: Asynchronous display
+permalink: /guide/3/
+prev: guide/2/
+next: guide/4/
+---
+
+## Realistic placeholders
+
+Nodes need to complete both a *measurement pass* and a *display pass* before
+they're fully rendered. It's possible to force either step to happen
+synchronously: call `-measure:` in `-layoutSubviews` to perform sizing on the
+main thread, or set a node's `displaysAsynchronously` flag to NO to disable
+ASDK's async display machinery. (AsyncDisplayKit can still improve your app's
+performance even when rendering fully synchronously — more on that
+later!)
+
+The recommended way to use ASDK is to only add nodes to your view hierarchy
+once they've been sized. This avoids unsightly layout changes as the
+measurement pass completes, but if you enable asynchronous display, it will
+always be possible for a node to appear onscreen before its content has fully
+rendered. We'll discuss techniques to minimise this shortly, but you should
+take it into account and include *realistic placeholders* in your app designs.
+
+Once its measurement pass has completed, a node can accurately place all of its
+subnodes onscreen — they'll just be blank. The easiest way to make a
+realistic placeholder is to set static background colours on your subnodes.
+This effect looks better than generic placeholder images because it varies
+based on the content being loaded, and it works particularly well for opaque
+images. You can also create visually-appealing placeholder nodes, like the
+shimmery lines representing text in Paper as its stories are loaded, and swap
+them out with your content nodes once they've finished displaying.
+
+## Working range
+
+So far, we've only discussed asynchronous sizing: toss a "create a node
+hierarchy and measure it" block onto a background thread, then trampoline to
+the main thread to add it to the view hierarchy when that's done. Ideally, as
+much content as possible should be fully-rendered and ready to go as soon as
+the user scrolls to it. This requires triggering display passes in advance.
+
+If your app's content is in a scroll view or can be paged through, like
+Instagram's main feed or Paper's story strip, the solution is a *working
+range*. A working range controller tracks the *visible range*, the subset of
+content that's currently visible onscreen, and enqueues asynchronous rendering
+for the next few screenfuls of content. As the user scrolls, a screenful or
+two of previous content is preserved; the rest is cleared to conserve memory.
+If she starts scrolling in the other direction, the working range trashes its
+render queue and starts pre-rendering in the new direction of scroll —
+and because of the buffer of previous content, this entire process will
+typically be invisible.
+
+AsyncDisplayKit includes a generic working range controller,
+`ASRangeController`. Its working range size can be tuned depending on your
+app: if your nodes are simple, even an iPhone 4 can maintain a substantial
+working range, but heavyweight nodes like Facebook stories are expensive and
+need to be pruned quickly.
+
+```objective-c
+ASRangeController *rangeController = [[ASRangeController alloc] init];
+rangeController.tuningParameters = (ASRangeTuningParameters){
+ .leadingBufferScreenfuls = 2.0f; // two screenfuls in the direction of scroll
+ .trailingBufferScreenfuls = 0.5f; // one-half screenful in the other direction
+};
+```
+
+If you use a working range, you should profile your app and consider tuning it
+differently on a per-device basis. iPhone 4 has 512MB of RAM and a single-core
+A4 chipset, while iPhone 6 has 1GB of RAM and the orders-of-magnitude-faster
+multicore A8 — and if your app supports iOS 7, it will be used on both.
+
+## ASTableView
+
+ASRangeController manages working ranges, but doesn't actually display content.
+If your content is currently rendered in a UITableView, you can convert it to
+use `ASTableView` and custom nodes — just subclass `ASCellNode` instead
+of ASDisplayNode. ASTableView is a UITableView subclass that integrates
+node-based cells and a working range.
+
+ASTableView doesn't let cells onscreen until their underlying nodes have been
+sized, and as such can fully benefit from realistic placeholders. Its API is
+very similar to UITableView (see the
+[Kittens](https://github.com/facebook/AsyncDisplayKit/tree/master/examples/Kittens)
+sample project for an example), with some key changes:
+
+* Rather than setting the table view's `.delegate` and `.dataSource`, you set
+ its `.asyncDelegate` and `.asyncDataSource`. See
+ [ASTableView.h](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/ASTableView.h)
+ for how its delegate and data source protocols differ from UITableView's.
+
+* Instead of implementing `-tableView:cellForRowAtIndexPath:`, your data
+ source must implement `-tableView:nodeForRowAtIndexPath:`. This method must
+ be thread-safe and should not implement reuse. Unlike the UITableView
+ version, it won't be called when the row is about to display.
+
+* `-tableView:heightForRowAtIndexPath:` has been removed — ASTableView
+ lets your cell nodes size themselves. This means you no longer have to
+ manually duplicate or factor out layout and sizing logic for
+ dynamically-sized UITableViewCells!
+
+Next up, how to get the most out of ASDK in your app.
diff --git a/docs/guide/4-making-the-most-of-asdk.md b/docs/guide/4-making-the-most-of-asdk.md
new file mode 100644
index 0000000000..f35ad900b4
--- /dev/null
+++ b/docs/guide/4-making-the-most-of-asdk.md
@@ -0,0 +1,139 @@
+---
+layout: docs
+title: Making the most of AsyncDisplayKit
+permalink: /guide/4/
+prev: guide/3/
+next: guide/5/
+---
+
+## A note on optimisation
+
+AsyncDisplayKit is powerful and flexible, but it is not a panacea. If your app
+has a complex image- or text-heavy user interface, ASDK can definitely help
+improve its performance — but if you're blocking the main thread on
+network requests, you should consider rearchitecting a few things first. :]
+
+So why is it worthwhile to change the way we do view layout and rendering,
+given that UIKit has always been locked to the main thread and performant iOS
+apps have been shipping since iPhone's launch?
+
+### Modern animations
+
+Until iOS 7, static animations (à la `+[UIView
+animateWithDuration:animations:]`) were the standard. The post-skeuomorphism
+redesign brought with it highly-interactive, physics-based animations, with
+springs joining the ranks of constant animation functions like
+`UIViewAnimationOptionCurveEaseInOut`.
+
+Classic animations aren't actually executed in your app. They're executed
+out-of-process, in the high-priority Core Animation render server. Thanks to
+pre-emptive multitasking, an app can block its main thread continuously without
+causing the animation to drop a single frame.
+
+Critically, dynamic animations can't be offloaded the same way, and both
+[pop](https://github.com/facebook/pop) and UIKit Dynamics execute physics
+simulations on your app's main thread. This is because executing arbitrary
+code in the render server would introduce unacceptable latency, even if it
+could be done securely.
+
+Physics-based animations are often interactive, letting you start an animation
+and interrupt it before it completes. Paper lets you fling objects across the
+screen and catch them before they land, or grab a view that's being pulled by a
+spring and tear it off. This requires processing touch events and updating
+animation targets in realtime — even short delays for inter-process
+communication would shatter the illusion.
+
+(Fun fact: Inertial scrolling is also a physics animation! UIScrollView has
+always implemented its animations on the main thread, which is why stuttery
+scrolling is the hallmark of a slow app.)
+
+### The main-thread bottleneck
+
+Physics animations aren't the only thing that need to happen on the main
+thread. The main thread's [run
+loop](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/multithreading/runloopmanagement/runloopmanagement.html)
+is responsible for handling touch events and initiating drawing operations
+— and with UIKit in the mix, it also has to render text, decode images,
+and do any other custom drawing (e.g., using Core Graphics).
+
+If an iteration of the main thread's run loop takes too long, it will drop an
+animation frame and may fail to handle touch events in time. Each iteration of
+the run loop must complete within 16ms in order to drive 60fps animations, and
+your own code typically has less than 10ms to execute. This means that the
+best way to keep your app smooth and responsive is to do as little work on the
+main thread as possible.
+
+What's more, the main thread only executes on one core! Single-threaded view
+hierarchies can't take advantage of the multicore CPUs in all modern iOS
+devices. This is important for more than just performance reasons — it's
+also critical for battery life. Running the CPU on all cores for a short time
+is preferable to running one core for an extended amount of time: if the
+processor can *race to sleep* by finishing its work and idling faster, it can
+spend more time in a low-power mode, improving battery life.
+
+## When to go asynchronous
+
+AsyncDisplayKit really shines when used fully asynchronously, shifting both
+measurement and rendering passes off the main thread and onto multiple cores.
+This requires a completely node-based hierarchy. Just as degrading from
+UIViews to CALayers disables view-specific functionality like touch handling
+from that point on, degrading from nodes to views disables async behaviour.
+
+You don't, however, need to convert your app's entire view hierarchy to nodes.
+In fact, you shouldn't! Asynchronously bringing up your app's core UI, like
+navigation elements or tab bars, would be a very confusing experience. Those
+elements of your apps can still be nodes, but should be fully synchronous to
+guarantee a fully-usable interface as quickly as possible. (This is why
+UIWindow has no node equivalent.)
+
+There are two key situations where asynchronous hierarchies excel:
+
+1. *Parallelisation*. Measuring and rendering UITableViewCells (or your app's
+ equivalent, e.g., story cards in Paper) are embarrassingly parallel
+ problems. Table cells typically have a fixed width and variable height
+ determined by their contents — the argument to `-measure:` for one
+ cell doesn't depend on any other cells' calculations, so we can enqueue an
+ arbitrary number of cell measurement passes at once.
+
+2. *Preloading*. An app with five tabs should synchronously load the first
+ one so content is ready to go as quickly as possible. Once this is
+ complete and the CPU is idle, why not asynchronously prepare the other tabs
+ so the user doesn't have to wait? This is inconvenient with views, but
+ very easy with nodes.
+
+Paper's asynchronous rendering starts at the story strip. You should profile
+your app and watch how people use it in the wild to decide what combination of
+synchrony and asynchrony yields the best user experience.
+
+## Additional optimisations
+
+Complex hierarchies — even when rendered asynchronously — can
+impose a cost because of the sheer number of views involved. Working around
+this can be painful, but AsyncDisplayKit makes it easy!
+
+* *Layer-backing*. In some cases, you can substantially improve your app's
+ performance by using layers instead of views. Manually converting
+ view-based code to layers is laborious due to the difference in APIs.
+ Worse, if at some point you need to enable touch handling or other
+ view-specific functionality, you have to manually convert everything back
+ (and risk regressions!).
+
+ With nodes, converting an entire subtree from views to layers is as simple
+ as...
+
+ rootNode.layerBacked = YES;
+
+ ...and if you need to go back, it's as simple as deleting one line. We
+ recommend enabling layer-backing as a matter of course in any custom node
+ that doesn't need touch handling.
+
+* *Precompositing*. Flattening an entire view hierarchy into a single layer
+ also improves performance, but comes with a hit to maintainability and
+ hierarchy-based reasoning. Nodes can do this for you too!
+
+ rootNode.shouldRasterizeDescendants = YES;
+
+ ...will cause the entire node hierarchy from that point on to be rendered
+ into one layer.
+
+Next up: AsyncDisplayKit, under the hood.
diff --git a/docs/guide/5-under-the-hood.md b/docs/guide/5-under-the-hood.md
new file mode 100644
index 0000000000..01229ec3ff
--- /dev/null
+++ b/docs/guide/5-under-the-hood.md
@@ -0,0 +1,89 @@
+---
+layout: docs
+title: Under the hood
+permalink: /guide/5/
+prev: guide/4/
+---
+
+## Node architecture
+
+*(Skip to the next section if you're not interested in AsyncDisplayKit implementation details.)*
+
+We've described nodes as an abstraction over views and layers, and shown how to
+interact with the underlying UIViews and CALayers when necessary. Nodes don't
+wrap or vend their UIKit counterparts, though — an ASImageNode's `.view`
+is not a UIImageView! So how do nodes work?
+
+**NOTE:** Classes whose names begin with `_` are private. Don't use them
+directly!
+
+Creating a node doesn't create its underlying view-layer pair. This is why you
+can create nodes cheaply and on background threads. When you use a UIView or
+CALayer property on a node, you're actually interacting with a proxy object,
+[`_ASPendingState`](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/Private/_ASPendingState.h),
+that's preconfigured to match UIView and CALayer defaults.
+
+The first access to a node's `.view` or `.layer` property causes both to be
+initialised and configured with the node's current state. If it has subnodes,
+they are recursively loaded as well. Once a node has been loaded, the proxy
+object is destroyed and the node becomes main-thread-affined — its
+properties will update the underlying view directly. (Layer-backed nodes do
+the same, not loading views.)
+
+Nodes are powered by
+[`_ASDisplayLayer`](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/Details/_ASDisplayLayer.h)
+and
+[`_ASDisplayView`](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/Details/_ASDisplayView.h).
+These are lightweight to create and add to their respective hierarchies, and
+provide integration points that allow nodes to act as full-fledged views or
+layers. It's possible to create nodes that are backed by custom view or layer
+classes, but doing so is strongly discouraged as it disables the majority of
+ASDK's functionality.
+
+When Core Animation asks an `_ASDisplayLayer` to draw itself, the request is
+forwarded to its node. Unless asynchronous display has been disabled, the
+actual draw call won't happen immediately or on the main thread. Instead, a
+display block will be added to a background queue. These blocks are executed
+in parallel, but you can enable `ASDISPLAYNODE_DELAY_DISPLAY` in
+[`ASDisplayNode(AsyncDisplay)`](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/Private/ASDisplayNode%2BAsyncDisplay.mm)
+to serialise the render system for debugging.
+
+Common UIView subclass hooks are forwarded from `_ASDisplayView` to its
+underlying node, including touch handling, hit-testing, and gesture recogniser
+delegate calls. Because an `_ASDisplayView`'s layer is an `_ASDisplayLayer`,
+view-backed nodes also participate in asynchronous display.
+
+## In practice
+
+What does this mean for your custom nodes?
+
+You can implement methods like `-touchesBegan:withEvent:` /
+`touchesMoved:withEvent:` / `touchesEnded:withEvent:` /
+`touchesCancelled:withEvent:` in your nodes exactly as you would in a UIView
+subclass. If you find you need a subclass hook that hasn't already been
+provided, please file an issue on GitHub — or add it yourself and submit a
+pull request!
+
+If you need to interact or configure your node's underlying view or layer,
+don't do so in `-init`. Instead, override `-didLoad` and check if you're
+layer-backed:
+
+```objective-c
+- (void)didLoad
+{
+ [super didLoad];
+
+ // add a gesture recogniser, if we have a view to add it to
+ if (!self.layerBacked) {
+ _gestureRecogniser = [[UITapGestureRecognizer alloc] initWithTarget:self
+ action:@selector(_tap:)];
+ [self.view addGestureRecognizer:_gestureRecogniser];
+ }
+}
+```
+
+## *fin.*
+
+Thanks for reading! If you have any questions, please file a GitHub issue or
+post in the [Facebook group](https://www.facebook.com/groups/551597518288687).
+We'd love to hear from you.
diff --git a/docs/index.md b/docs/index.md
new file mode 100644
index 0000000000..ff8065921a
--- /dev/null
+++ b/docs/index.md
@@ -0,0 +1,86 @@
+---
+layout: page
+title: Smooth asynchronous user interfaces for iOS apps
+---
+
+
+
+AsyncDisplayKit is an iOS framework that keeps even the most complex user
+interfaces smooth and responsive. It was originally built to make Facebook's
+[Paper](https://facebook.com/paper) possible, and goes hand-in-hand with
+[pop](https://github.com/facebook/pop)'s physics-based animations — but
+it's just as powerful with UIKit Dynamics and conventional app designs.
+
+
+
+### Quick start
+
+ASDK is available on [CocoaPods](http://cocoapods.org). Add the following to your Podfile:
+
+```ruby
+pod 'AsyncDisplayKit'
+```
+
+(ASDK can also be used as a regular static library: Copy the project to your
+codebase manually, adding `AsyncDisplayKit.xcodeproj` to your workspace. Add
+`libAsyncDisplayKit.a`, AssetsLibrary, and Photos to the "Link Binary With
+Libraries" build phase. Include `-lc++ -ObjC` in your project linker flags.)
+
+Import the framework header, or create an [Objective-C bridging
+header](https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html)
+if you're using Swift:
+
+```objective-c
+#import
+```
+
+AsyncDisplayKit Nodes are a thread-safe abstraction layer over UIViews and
+CALayers:
+
+
+
+You can construct entire node hierarchies in parallel, or instantiate and size
+a single node on a background thread — for example, you could do
+something like this in a UIViewController:
+
+```objective-c
+dispatch_async(_backgroundQueue, ^{
+ ASTextNode *node = [[ASTextNode alloc] init];
+ node.attributedString = [[NSAttributedString alloc] initWithString:@"hello!"
+ attributes:nil];
+ [node measure:CGSizeMake(screenWidth, FLT_MAX)];
+ node.frame = (CGRect){ CGPointZero, node.calculatedSize };
+
+ // self.view isn't a node, so we can only use it on the main thread
+ dispatch_async(dispatch_get_main_queue(), ^{
+ [self.view addSubview:node.view];
+ });
+});
+```
+
+AsyncDisplayKit at a glance:
+
+* `ASImageNode` and `ASTextNode` are drop-in replacements for UIImageView and
+ UITextView.
+* `ASMultiplexImageNode` can load and display progressively higher-quality
+ variants of an image over a slow cell network, letting you quickly show a
+ low-resolution photo while the full size downloads.
+* `ASNetworkImageNode` is a simpler, single-image counterpart to the Multiplex
+ node.
+* `ASTableView` and `ASCollectionView` are a node-aware UITableView and
+ UICollectionView, respectively, that can asynchronously preload cell nodes
+ — from loading network data to rendering — all without blocking
+ the main thread.
+
+You can also easily [create your own
+nodes](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/ASDisplayNode%2BSubclasses.h)
+to implement node hierarchies or custom drawing.
+
+
+
+### Learn more
+
+* Read the [Getting Started guide]({{ site.baseurl }}/guide)
+* Get the [sample projects](https://github.com/facebook/AsyncDisplayKit/tree/master/examples)
+* Browse the [API reference]({{ site.baseurl }}/appledoc)
+* Watch the [NSLondon talk](http://vimeo.com/103589245) or the [NSSpain talk](https://www.youtube.com/watch?v=RY_X7l1g79Q)