Cleanup ListView layout animation duration and curve calculations

This commit is contained in:
Ilya Laktyushin
2019-11-20 07:25:59 +04:00
parent 66f78760be
commit b1602e651a
33 changed files with 103 additions and 775 deletions

View File

@@ -563,29 +563,8 @@ final class CallListControllerNode: ASDisplayNode {
self.updateLayout(layout, navigationBarHeight: navigationBarHeight, transition: transition)
var duration: Double = 0.0
var curve: UInt = 0
switch transition {
case .immediate:
break
case let .animated(animationDuration, animationCurve):
duration = animationDuration
switch animationCurve {
case .easeInOut, .custom:
break
case .spring:
curve = 7
}
}
let listViewCurve: ListViewAnimationCurve
if curve == 7 {
listViewCurve = .Spring(duration: duration)
} else {
listViewCurve = .Default(duration: duration)
}
let updateSizeAndInsets = ListViewUpdateSizeAndInsets(size: layout.size, insets: insets, duration: duration, curve: listViewCurve)
let (duration, curve) = listViewAnimationDurationAndCurve(transition: transition)
let updateSizeAndInsets = ListViewUpdateSizeAndInsets(size: layout.size, insets: insets, duration: duration, curve: curve)
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous, .LowLatency], scrollToItem: nil, updateSizeAndInsets: updateSizeAndInsets, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })