Cleanup ListView layout animation duration and curve calculations

This commit is contained in:
Ilya Laktyushin
2019-11-20 07:25:59 +04:00
parent 66f78760be
commit b1602e651a
33 changed files with 103 additions and 775 deletions

View File

@@ -1038,29 +1038,8 @@ final class NotificationExceptionsControllerNode: ViewControllerTracingNode {
self.listNode.bounds = CGRect(x: 0.0, y: 0.0, width: layout.size.width, height: layout.size.height)
self.listNode.position = CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0)
var duration: Double = 0.0
var curve: UInt = 0
switch transition {
case .immediate:
break
case let .animated(animationDuration, animationCurve):
duration = animationDuration
switch animationCurve {
case .easeInOut, .custom:
break
case .spring:
curve = 7
}
}
let listViewCurve: ListViewAnimationCurve
if curve == 7 {
listViewCurve = .Spring(duration: duration)
} else {
listViewCurve = .Default(duration: duration)
}
let updateSizeAndInsets = ListViewUpdateSizeAndInsets(size: layout.size, insets: listInsets, headerInsets: headerInsets, duration: duration, curve: listViewCurve)
let (duration, curve) = listViewAnimationDurationAndCurve(transition: transition)
let updateSizeAndInsets = ListViewUpdateSizeAndInsets(size: layout.size, insets: listInsets, headerInsets: headerInsets, duration: duration, curve: curve)
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous, .LowLatency], scrollToItem: nil, updateSizeAndInsets: updateSizeAndInsets, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
@@ -1348,30 +1327,10 @@ private final class NotificationExceptionsSearchContainerNode: SearchDisplayCont
let topInset = navigationBarHeight
transition.updateFrame(node: self.dimNode, frame: CGRect(origin: CGPoint(x: 0.0, y: topInset), size: CGSize(width: layout.size.width, height: layout.size.height - topInset)))
var duration: Double = 0.0
var curve: UInt = 0
switch transition {
case .immediate:
break
case let .animated(animationDuration, animationCurve):
duration = animationDuration
switch animationCurve {
case .easeInOut, .custom:
break
case .spring:
curve = 7
}
}
let listViewCurve: ListViewAnimationCurve
if curve == 7 {
listViewCurve = .Spring(duration: duration)
} else {
listViewCurve = .Default(duration: nil)
}
let (duration, curve) = listViewAnimationDurationAndCurve(transition: transition)
self.listNode.frame = CGRect(origin: CGPoint(), size: layout.size)
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: navigationBarHeight, left: 0.0, bottom: layout.insets(options: [.input]).bottom, right: 0.0), duration: duration, curve: listViewCurve), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: UIEdgeInsets(top: navigationBarHeight, left: 0.0, bottom: layout.insets(options: [.input]).bottom, right: 0.0), duration: duration, curve: curve), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
if !self.hasValidLayout {
self.hasValidLayout = true