Merge branch 'master' into update-objc

This commit is contained in:
Adlai Holler 2015-10-13 21:26:20 -07:00
commit b1e60a95e6
20 changed files with 530 additions and 117 deletions

View File

@ -331,6 +331,40 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
#pragma mark - Core
- (void)__tearDown:(BOOL)tearDown subnodesOfNode:(ASDisplayNode *)node
{
for (ASDisplayNode *subnode in node.subnodes) {
if (tearDown) {
[subnode __unloadNode];
} else {
[subnode __loadNode];
}
}
}
- (void)__unloadNode
{
ASDisplayNodeAssertThreadAffinity(self);
ASDN::MutexLocker l(_propertyLock);
if (_flags.layerBacked)
_pendingViewState = [_ASPendingState pendingViewStateFromLayer:_layer];
else
_pendingViewState = [_ASPendingState pendingViewStateFromView:_view];
[_view removeFromSuperview];
_view = nil;
if (_flags.layerBacked)
_layer.delegate = nil;
[_layer removeFromSuperlayer];
_layer = nil;
}
- (void)__loadNode
{
[self layer];
}
- (ASDisplayNode *)__rasterizedContainerNode
{
ASDisplayNode *node = self.supernode;
@ -340,7 +374,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
}
node = node.supernode;
}
return nil;
}
@ -619,11 +653,22 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
{
ASDisplayNodeAssertThreadAffinity(self);
ASDN::MutexLocker l(_propertyLock);
if (_flags.shouldRasterizeDescendants == flag)
return;
_flags.shouldRasterizeDescendants = flag;
if (self.isNodeLoaded) {
//recursively tear down or build up subnodes
[self recursivelyClearContents];
[self __tearDown:flag subnodesOfNode:self];
if (flag == NO) {
[self _addSubnodeViewsAndLayers];
}
[self recursivelyDisplayImmediately];
}
}
- (CGFloat)contentsScaleForDisplay
@ -653,6 +698,15 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
[[self asyncLayer] displayImmediately];
}
- (void)recursivelyDisplayImmediately
{
ASDN::MutexLocker l(_propertyLock);
for (ASDisplayNode *child in _subnodes) {
[child recursivelyDisplayImmediately];
}
[self displayImmediately];
}
- (void)__setNeedsLayout
{
ASDisplayNodeAssertThreadAffinity(self);
@ -690,6 +744,29 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
}
}
- (void)__setSafeFrame:(CGRect)rect
{
ASDisplayNodeAssertThreadAffinity(self);
ASDN::MutexLocker l(_propertyLock);
BOOL useLayer = (_layer && ASDisplayNodeThreadIsMain());
CGPoint origin = (useLayer ? _layer.bounds.origin : self.bounds.origin);
CGPoint anchorPoint = (useLayer ? _layer.anchorPoint : self.anchorPoint);
CGRect bounds = (CGRect){ origin, rect.size };
CGPoint position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
rect.origin.y + rect.size.height * anchorPoint.y);
if (useLayer) {
_layer.bounds = bounds;
_layer.position = position;
} else {
self.bounds = bounds;
self.position = position;
}
}
// These private methods ensure that subclasses are not required to call super in order for _renderingSubnodes to be properly managed.
- (void)__layout
@ -1637,10 +1714,10 @@ void recursivelyEnsureDisplayForLayer(CALayer *layer)
// Assume that _layout was flattened and is 1-level deep.
for (ASLayout *subnodeLayout in _layout.sublayouts) {
ASDisplayNodeAssert([_subnodes containsObject:subnodeLayout.layoutableObject], @"Cached sublayouts must only contain subnodes' layout.");
((ASDisplayNode *)subnodeLayout.layoutableObject).frame = CGRectMake(subnodeLayout.position.x,
subnodeLayout.position.y,
subnodeLayout.size.width,
subnodeLayout.size.height);
[((ASDisplayNode *)subnodeLayout.layoutableObject) __setSafeFrame:CGRectMake(subnodeLayout.position.x,
subnodeLayout.position.y,
subnodeLayout.size.width,
subnodeLayout.size.height)];
}
}

View File

@ -217,7 +217,7 @@
- (void)setTypingAttributes:(NSDictionary *)typingAttributes
{
if (_typingAttributes == typingAttributes)
if (ASObjectIsEqual(typingAttributes, _typingAttributes))
return;
_typingAttributes = [typingAttributes copy];

View File

@ -18,6 +18,7 @@
#import "ASImageNode+CGExtras.h"
#import "ASInternalHelpers.h"
#import "ASEqualityHelpers.h"
@interface _ASImageNodeDrawParameters : NSObject
@ -123,7 +124,7 @@
- (void)setImage:(UIImage *)image
{
ASDN::MutexLocker l(_imageLock);
if (_image != image) {
if (!ASObjectIsEqual(_image, image)) {
_image = image;
ASDN::MutexUnlocker u(_imageLock);

View File

@ -215,6 +215,18 @@ didFinishDownloadingImageWithIdentifier:(ASImageIdentifier)imageIdentifier
*/
- (nullable NSURL *)multiplexImageNode:(ASMultiplexImageNode *)imageNode URLForImageIdentifier:(ASImageIdentifier)imageIdentifier;
/**
* @abstract A PHAsset for the specific asset local identifier
* @param imageNode The sender.
* @param assetLocalIdentifier The local identifier for a PHAsset that this image node is loading.
*
* @discussion This optional method can improve image performance if your data source already has the PHAsset available.
* If this method is not implemented, or returns nil, the image node will request the asset from the Photos framework.
* @note This method may be called from any thread.
* @return A PHAsset corresponding to `assetLocalIdentifier`, or nil if none is available.
*/
- (PHAsset *)multiplexImageNode:(ASMultiplexImageNode *)imageNode assetForLocalIdentifier:(NSString *)assetLocalIdentifier;
@end
#pragma mark -

View File

@ -57,6 +57,7 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
struct {
unsigned int image:1;
unsigned int URL:1;
unsigned int asset:1;
} _dataSourceFlags;
// Image flags.
@ -66,7 +67,8 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
id _loadedImageIdentifier;
id _loadingImageIdentifier;
id _displayedImageIdentifier;
__weak NSOperation *_phImageRequestOperation;
// Networking.
id _downloadIdentifier;
}
@ -168,12 +170,19 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
return [self initWithCache:nil downloader:nil]; // satisfy compiler
}
- (void)dealloc
{
[_phImageRequestOperation cancel];
}
#pragma mark - ASDisplayNode Overrides
- (void)clearContents
{
[super clearContents]; // This actually clears the contents, so we need to do this first for our displayedImageIdentifier to be meaningful.
[self _setDisplayedImageIdentifier:nil withImage:nil];
[_phImageRequestOperation cancel];
if (_downloadIdentifier) {
[_downloader cancelImageDownloadForIdentifier:_downloadIdentifier];
_downloadIdentifier = nil;
@ -185,6 +194,14 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
[super clearFetchedData];
if ([self _shouldClearFetchedImageData]) {
[_phImageRequestOperation cancel];
if (_downloadIdentifier) {
[_downloader cancelImageDownloadForIdentifier:_downloadIdentifier];
_downloadIdentifier = nil;
}
// setting this to nil makes the node fetch images the next time its display starts
_loadedImageIdentifier = nil;
self.image = nil;
@ -250,6 +267,7 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
_dataSource = dataSource;
_dataSourceFlags.image = [_dataSource respondsToSelector:@selector(multiplexImageNode:imageForImageIdentifier:)];
_dataSourceFlags.URL = [_dataSource respondsToSelector:@selector(multiplexImageNode:URLForImageIdentifier:)];
_dataSourceFlags.asset = [_dataSource respondsToSelector:@selector(multiplexImageNode:assetForLocalIdentifier:)];
}
#pragma mark -
@ -268,7 +286,7 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
{
OSSpinLockLock(&_imageIdentifiersLock);
if (_imageIdentifiers == imageIdentifiers) {
if ([_imageIdentifiers isEqual:imageIdentifiers]) {
OSSpinLockUnlock(&_imageIdentifiersLock);
return;
}
@ -372,7 +390,7 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
OSSpinLockLock(&_imageIdentifiersLock);
// If we've already loaded the best identifier, we've got nothing else to do.
id bestImageIdentifier = ([_imageIdentifiers count] > 0) ? _imageIdentifiers[0] : nil;
id bestImageIdentifier = _imageIdentifiers.firstObject;
if (!bestImageIdentifier || [_loadedImageIdentifier isEqual:bestImageIdentifier]) {
OSSpinLockUnlock(&_imageIdentifiersLock);
return nil;
@ -518,17 +536,52 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
ASDisplayNodeAssertNotNil(request, @"request is required");
ASDisplayNodeAssertNotNil(completionBlock, @"completionBlock is required");
// This is sometimes called on main but there's no reason to stay there
dispatch_async(dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
// Get the PHAsset itself.
PHFetchResult *assetFetchResult = [PHAsset fetchAssetsWithLocalIdentifiers:@[request.assetIdentifier] options:nil];
if ([assetFetchResult count] == 0) {
/*
* Locking rationale:
* As of iOS 9, Photos.framework will eventually deadlock if you hit it with concurrent fetch requests. rdar://22984886
* Concurrent image requests are OK, but metadata requests aren't, so we limit ourselves to one at a time.
*/
static NSLock *phRequestLock;
static NSOperationQueue *phImageRequestQueue;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
phRequestLock = [NSLock new];
phImageRequestQueue = [NSOperationQueue new];
phImageRequestQueue.maxConcurrentOperationCount = 10;
phImageRequestQueue.name = @"org.AsyncDisplayKit.MultiplexImageNode.phImageRequestQueue";
});
// Each ASMultiplexImageNode can have max 1 inflight Photos image request operation
[_phImageRequestOperation cancel];
__weak __typeof(self) weakSelf = self;
NSOperation *newImageRequestOp = [NSBlockOperation blockOperationWithBlock:^{
__strong __typeof(weakSelf) strongSelf = weakSelf;
if (strongSelf == nil) { return; }
PHAsset *imageAsset = nil;
// Try to get the asset immediately from the data source.
if (_dataSourceFlags.asset) {
imageAsset = [strongSelf.dataSource multiplexImageNode:strongSelf assetForLocalIdentifier:request.assetIdentifier];
}
// Fall back to locking and getting the PHAsset.
if (imageAsset == nil) {
[phRequestLock lock];
// -[PHFetchResult dealloc] plays a role in the deadlock mentioned above, so we make sure the PHFetchResult is deallocated inside the critical section
@autoreleasepool {
imageAsset = [PHAsset fetchAssetsWithLocalIdentifiers:@[request.assetIdentifier] options:nil].firstObject;
}
[phRequestLock unlock];
}
if (imageAsset == nil) {
// Error.
completionBlock(nil, nil);
return;
}
PHAsset *imageAsset = [assetFetchResult firstObject];
PHImageRequestOptions *options = [request.options copy];
// We don't support opportunistic delivery one request, one image.
@ -542,7 +595,7 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
options.synchronous = YES;
}
PHImageManager *imageManager = self.imageManager ?: PHImageManager.defaultManager;
PHImageManager *imageManager = strongSelf.imageManager ?: PHImageManager.defaultManager;
[imageManager requestImageForAsset:imageAsset targetSize:request.targetSize contentMode:request.contentMode options:options resultHandler:^(UIImage *image, NSDictionary *info) {
if (NSThread.isMainThread) {
dispatch_async(dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
@ -552,7 +605,9 @@ typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdent
completionBlock(image, info[PHImageErrorKey]);
}
}];
});
}];
_phImageRequestOperation = newImageRequestOp;
[phImageRequestQueue addOperation:newImageRequestOp];
}
- (void)_fetchImageWithIdentifierFromCache:(id)imageIdentifier URL:(NSURL *)imageURL completion:(void (^)(UIImage *image))completionBlock

View File

@ -11,7 +11,7 @@
#import "ASBasicImageDownloader.h"
#import "ASDisplayNode+Subclasses.h"
#import "ASThread.h"
#import "ASEqualityHelpers.h"
@interface ASNetworkImageNode ()
{
@ -70,7 +70,7 @@
{
ASDN::MutexLocker l(_lock);
if (URL == _URL || [URL isEqual:_URL]) {
if (ASObjectIsEqual(URL, _URL)) {
return;
}
@ -96,7 +96,7 @@
{
ASDN::MutexLocker l(_lock);
if (defaultImage == _defaultImage || [defaultImage isEqual:_defaultImage]) {
if (ASObjectIsEqual(defaultImage, _defaultImage)) {
return;
}
_defaultImage = defaultImage;

View File

@ -28,7 +28,7 @@
{
return [super initWithViewBlock:^UIView *{
return [[ASScrollView alloc] init];
}];
} didLoadBlock:nil];
}
@end

View File

@ -17,8 +17,10 @@
#import <AsyncDisplayKit/ASTextNodeTextKitHelpers.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import "ASInternalHelpers.h"
#import "ASTextNodeRenderer.h"
#import "ASTextNodeShadower.h"
#import "ASEqualityHelpers.h"
static const NSTimeInterval ASTextNodeHighlightFadeOutDuration = 0.15;
static const NSTimeInterval ASTextNodeHighlightFadeInDuration = 0.1;
@ -315,7 +317,7 @@ static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncation
#pragma mark - Modifying User Text
- (void)setAttributedString:(NSAttributedString *)attributedString {
if (attributedString == _attributedString) {
if (ASObjectIsEqual(attributedString, _attributedString)) {
return;
}
@ -343,20 +345,28 @@ static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncation
self.isAccessibilityElement = YES;
}
});
if (attributedString.length > 0) {
CGFloat screenScale = ASScreenScale();
self.ascender = round([[attributedString attribute:NSFontAttributeName atIndex:0 effectiveRange:NULL] ascender] * screenScale)/screenScale;
self.descender = round([[attributedString attribute:NSFontAttributeName atIndex:attributedString.length - 1 effectiveRange:NULL] descender] * screenScale)/screenScale;
}
}
#pragma mark - Text Layout
- (void)setExclusionPaths:(NSArray *)exclusionPaths
{
if ((_exclusionPaths == nil && exclusionPaths != nil) || (![_exclusionPaths isEqualToArray:exclusionPaths])) {
_exclusionPaths = exclusionPaths;
[self _invalidateRenderer];
[self invalidateCalculatedLayout];
ASDisplayNodeRespectThreadAffinityOfNode(self, ^{
[self setNeedsDisplay];
});
if (ASObjectIsEqual(exclusionPaths, _exclusionPaths)) {
return;
}
_exclusionPaths = [exclusionPaths copy];
[self _invalidateRenderer];
[self invalidateCalculatedLayout];
ASDisplayNodeRespectThreadAffinityOfNode(self, ^{
[self setNeedsDisplay];
});
}
- (NSArray *)exclusionPaths
@ -965,28 +975,22 @@ static NSAttributedString *DefaultTruncationAttributedString()
- (void)setTruncationAttributedString:(NSAttributedString *)truncationAttributedString
{
// No-op if they're exactly equal (avoid redrawing)
if (_truncationAttributedString == truncationAttributedString) {
if (ASObjectIsEqual(_truncationAttributedString, truncationAttributedString)) {
return;
}
if (![_truncationAttributedString isEqual:truncationAttributedString]) {
_truncationAttributedString = [truncationAttributedString copy];
[self _invalidateTruncationString];
}
_truncationAttributedString = [truncationAttributedString copy];
[self _invalidateTruncationString];
}
- (void)setAdditionalTruncationMessage:(NSAttributedString *)additionalTruncationMessage
{
// Short circuit if we're setting to nil (prevent redrawing when we don't need to)
if (_additionalTruncationMessage == additionalTruncationMessage) {
if (ASObjectIsEqual(_additionalTruncationMessage, additionalTruncationMessage)) {
return;
}
if (![_additionalTruncationMessage isEqual:additionalTruncationMessage]) {
_additionalTruncationMessage = [additionalTruncationMessage copy];
[self _invalidateTruncationString];
}
_additionalTruncationMessage = [additionalTruncationMessage copy];
[self _invalidateTruncationString];
}
- (void)setTruncationMode:(NSLineBreakMode)truncationMode

View File

@ -96,6 +96,25 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
#pragma mark - Cell Layout
/*
* FIXME: Shouldn't this method, as well as `_layoutNodes:atIndexPaths:withAnimationOptions:` use the word "measure" instead?
*
* Once nodes have loaded their views, we can't layout in the background so this is a chance
* to do so immediately on the main thread.
*/
- (void)_layoutNodesWithMainThreadAffinity:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths {
NSAssert(NSThread.isMainThread, @"Main thread layout must be on the main thread.");
[indexPaths enumerateObjectsUsingBlock:^(NSIndexPath *indexPath, NSUInteger idx, __unused BOOL * stop) {
ASCellNode *node = nodes[idx];
if (node.isNodeLoaded) {
ASSizeRange constrainedSize = [_dataSource dataController:self constrainedSizeForNodeAtIndexPath:indexPath];
[node measureWithSizeRange:constrainedSize];
node.frame = CGRectMake(0.0f, 0.0f, node.calculatedSize.width, node.calculatedSize.height);
}
}];
}
- (void)_layoutNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
{
ASDisplayNodeAssert([NSOperationQueue currentQueue] == _editingTransactionQueue, @"Cell node layout must be initiated from edit transaction queue");
@ -110,15 +129,22 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
NSInteger batchCount = MIN(kASDataControllerSizingCountPerProcessor, indexPaths.count - j);
for (NSUInteger k = j; k < j + batchCount; k++) {
nodeBoundSizes[k] = [_dataSource dataController:self constrainedSizeForNodeAtIndexPath:indexPaths[k]];
ASCellNode *node = nodes[k];
if (!node.isNodeLoaded) {
nodeBoundSizes[k] = [_dataSource dataController:self constrainedSizeForNodeAtIndexPath:indexPaths[k]];
}
}
dispatch_group_async(layoutGroup, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
for (NSUInteger k = j; k < j + batchCount; k++) {
ASCellNode *node = nodes[k];
ASSizeRange constrainedSize = nodeBoundSizes[k];
[node measureWithSizeRange:constrainedSize];
node.frame = CGRectMake(0, 0, node.calculatedSize.width, node.calculatedSize.height);
// Only measure nodes whose views aren't loaded, since we're in the background.
// We should already have measured loaded nodes before we left the main thread, using _layoutNodesWithMainThreadAffinity:
if (!node.isNodeLoaded) {
ASSizeRange constrainedSize = nodeBoundSizes[k];
[node measureWithSizeRange:constrainedSize];
node.frame = CGRectMake(0.0f, 0.0f, node.calculatedSize.width, node.calculatedSize.height);
}
}
});
}
@ -245,6 +271,9 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
NSMutableArray *updatedIndexPaths = [NSMutableArray array];
[self _populateFromEntireDataSourceWithMutableNodes:updatedNodes mutableIndexPaths:updatedIndexPaths];
// Measure nodes whose views are loaded before we leave the main thread
[self _layoutNodesWithMainThreadAffinity:updatedNodes atIndexPaths:updatedIndexPaths];
[_editingTransactionQueue addOperationWithBlock:^{
LOG(@"Edit Transaction - reloadData");
@ -399,6 +428,9 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
NSMutableArray *updatedIndexPaths = [NSMutableArray array];
[self _populateFromDataSourceWithSectionIndexSet:indexSet mutableNodes:updatedNodes mutableIndexPaths:updatedIndexPaths];
// Measure nodes whose views are loaded before we leave the main thread
[self _layoutNodesWithMainThreadAffinity:updatedNodes atIndexPaths:updatedIndexPaths];
[_editingTransactionQueue addOperationWithBlock:^{
LOG(@"Edit Transaction - insertSections: %@", indexSet);
NSMutableArray *sectionArray = [NSMutableArray arrayWithCapacity:indexSet.count];
@ -448,6 +480,9 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
// For example, if an initial -reloadData call is quickly followed by -reloadSections, sizing the initial set may not be done
// at this time. Thus _editingNodes could be empty and crash in ASIndexPathsForMultidimensional[...]
// Measure nodes whose views are loaded before we leave the main thread
[self _layoutNodesWithMainThreadAffinity:updatedNodes atIndexPaths:updatedIndexPaths];
[_editingTransactionQueue addOperationWithBlock:^{
NSArray *indexPaths = ASIndexPathsForMultidimensionalArrayAtIndexSet(_editingNodes, sections);
@ -482,9 +517,9 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
// update the section of indexpaths
NSIndexPath *sectionIndexPath = [[NSIndexPath alloc] initWithIndex:newSection];
NSMutableArray *updatedIndexPaths = [[NSMutableArray alloc] initWithCapacity:indexPaths.count];
[indexPaths enumerateObjectsUsingBlock:^(NSIndexPath *indexPath, NSUInteger idx, BOOL *stop) {
for (NSIndexPath *indexPath in indexPaths) {
[updatedIndexPaths addObject:[sectionIndexPath indexPathByAddingIndex:[indexPath indexAtPosition:indexPath.length - 1]]];
}];
}
// Don't re-calculate size for moving
[self _insertNodes:nodes atIndexPaths:updatedIndexPaths withAnimationOptions:animationOptions];
@ -510,6 +545,9 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
[nodes addObject:[_dataSource dataController:self nodeAtIndexPath:sortedIndexPaths[i]]];
}
// Measure nodes whose views are loaded before we leave the main thread
[self _layoutNodesWithMainThreadAffinity:nodes atIndexPaths:indexPaths];
[_editingTransactionQueue addOperationWithBlock:^{
LOG(@"Edit Transaction - insertRows: %@", indexPaths);
[self _batchLayoutNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
@ -527,6 +565,7 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
[_editingTransactionQueue waitUntilAllOperationsAreFinished];
// sort indexPath in order to avoid messing up the index when deleting
// FIXME: Shouldn't deletes be sorted in descending order?
NSArray *sortedIndexPaths = [indexPaths sortedArrayUsingSelector:@selector(compare:)];
[_editingTransactionQueue addOperationWithBlock:^{
@ -547,11 +586,18 @@ static void *kASSizingQueueContext = &kASSizingQueueContext;
// Reloading requires re-fetching the data. Load it on the current calling thread, locking the data source.
[self accessDataSourceWithBlock:^{
NSMutableArray *nodes = [[NSMutableArray alloc] initWithCapacity:indexPaths.count];
[indexPaths sortedArrayUsingSelector:@selector(compare:)];
[indexPaths enumerateObjectsUsingBlock:^(NSIndexPath *indexPath, NSUInteger idx, BOOL *stop) {
[nodes addObject:[_dataSource dataController:self nodeAtIndexPath:indexPath]];
}];
// FIXME: This doesn't currently do anything
// FIXME: Shouldn't deletes be sorted in descending order?
[indexPaths sortedArrayUsingSelector:@selector(compare:)];
for (NSIndexPath *indexPath in indexPaths) {
[nodes addObject:[_dataSource dataController:self nodeAtIndexPath:indexPath]];
}
// Measure nodes whose views are loaded before we leave the main thread
[self _layoutNodesWithMainThreadAffinity:nodes atIndexPaths:indexPaths];
[_editingTransactionQueue addOperationWithBlock:^{
LOG(@"Edit Transaction - reloadRows: %@", indexPaths);
[self _deleteNodesAtIndexPaths:indexPaths withAnimationOptions:animationOptions];

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@ -149,7 +149,7 @@ NSAttributedString *ASCleanseAttributedStringOfCoreTextAttributes(NSAttributedSt
return cleanAttributedString;
} else {
return dirtyAttributedString;
return [dirtyAttributedString copy];
}
}

View File

@ -45,9 +45,9 @@ typedef NS_ENUM(NSUInteger, ASStackLayoutAlignItems) {
ASStackLayoutAlignItemsCenter,
/** Expand children to fill cross axis */
ASStackLayoutAlignItemsStretch,
/** Children align to their first baseline. Only available for horizontal stack nodes */
/** Children align to their first baseline. Only available for horizontal stack spec */
ASStackLayoutAlignItemsBaselineFirst,
/** Children align to their last baseline. Only available for horizontal stack nodes */
/** Children align to their last baseline. Only available for horizontal stack spec */
ASStackLayoutAlignItemsBaselineLast,
};
@ -66,8 +66,4 @@ typedef NS_ENUM(NSUInteger, ASStackLayoutAlignSelf) {
ASStackLayoutAlignSelfCenter,
/** Expand to fill cross axis */
ASStackLayoutAlignSelfStretch,
/** Children align to their first baseline. Only available for horizontal stack nodes */
ASStackLayoutAlignSelfBaselineFirst,
/** Children align to their last baseline. Only available for horizontal stack nodes */
ASStackLayoutAlignSelfBaselineLast,
};

View File

@ -101,7 +101,6 @@
std::vector<id<ASLayoutable>> stackChildren = std::vector<id<ASLayoutable>>();
for (id<ASLayoutable> child in self.children) {
stackChildren.push_back(child);
needsBaselinePass |= child.alignSelf == ASStackLayoutAlignSelfBaselineFirst || child.alignSelf == ASStackLayoutAlignSelfBaselineLast;
}
const auto unpositionedLayout = ASStackUnpositionedLayout::compute(stackChildren, style, constrainedSize);
@ -109,12 +108,21 @@
CGSize finalSize = CGSizeZero;
NSArray *sublayouts = nil;
if (needsBaselinePass) {
const auto baselinePositionedLayout = ASStackBaselinePositionedLayout::compute(positionedLayout, style, constrainedSize);
// regardless of whether or not this stack aligns to baseline, we should let ASStackBaselinePositionedLayout::compute find the max ascender
// and min descender in case this spec is a child in another spec that wants to align to a baseline.
const auto baselinePositionedLayout = ASStackBaselinePositionedLayout::compute(positionedLayout, style, constrainedSize);
if (self.direction == ASStackLayoutDirectionVertical) {
ASDN::MutexLocker l(_propertyLock);
self.ascender = [[self.children firstObject] ascender];
self.descender = [[self.children lastObject] descender];
} else {
ASDN::MutexLocker l(_propertyLock);
self.ascender = baselinePositionedLayout.ascender;
self.descender = baselinePositionedLayout.descender;
}
if (needsBaselinePass) {
finalSize = directionSize(style.direction, unpositionedLayout.stackDimensionSum, baselinePositionedLayout.crossSize);
sublayouts = [NSArray arrayWithObjects:&baselinePositionedLayout.sublayouts[0] count:baselinePositionedLayout.sublayouts.size()];
} else {

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@ -117,8 +117,8 @@ static void __ASDisplayLayerDecrementConcurrentDisplayCount(BOOL displayIsAsync,
// Get the display block for this node.
asyncdisplaykit_async_transaction_operation_block_t displayBlock = [self _displayBlockWithAsynchronous:NO isCancelledBlock:isCancelledBlock rasterizing:YES];
// We'll display something if there is a display block and/or a background color.
BOOL shouldDisplay = displayBlock || backgroundColor;
// We'll display something if there is a display block, clipping, translation and/or a background color.
BOOL shouldDisplay = displayBlock || backgroundColor || CGPointEqualToPoint(CGPointZero, frame.origin) == NO || clipsToBounds;
// If we should display, then push a transform, draw the background color, and draw the contents.
// The transform is popped in a block added after the recursion into subnodes.
@ -131,8 +131,12 @@ static void __ASDisplayLayerDecrementConcurrentDisplayCount(BOOL displayIsAsync,
CGContextTranslateCTM(context, frame.origin.x, frame.origin.y);
//support cornerRadius
if (rasterizingFromAscendent && cornerRadius && clipsToBounds) {
[[UIBezierPath bezierPathWithRoundedRect:bounds cornerRadius:self.cornerRadius] addClip];
if (rasterizingFromAscendent && clipsToBounds) {
if (cornerRadius) {
[[UIBezierPath bezierPathWithRoundedRect:bounds cornerRadius:cornerRadius] addClip];
} else {
[[UIBezierPath bezierPathWithRect:bounds] addClip];
}
}
// Fill background if any.

View File

@ -143,22 +143,7 @@
ASDisplayNodeAssert(CATransform3DIsIdentity(self.transform), @"-[ASDisplayNode setFrame:] - self.transform must be identity in order to set the frame property. (From Apple's UIView documentation: If the transform property is not the identity transform, the value of this property is undefined and therefore should be ignored.)");
#endif
BOOL useLayer = (_layer && ASDisplayNodeThreadIsMain());
CGPoint origin = (useLayer ? _layer.bounds.origin : self.bounds.origin);
CGPoint anchorPoint = (useLayer ? _layer.anchorPoint : self.anchorPoint);
CGRect bounds = (CGRect){ origin, rect.size };
CGPoint position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
rect.origin.y + rect.size.height * anchorPoint.y);
if (useLayer) {
_layer.bounds = bounds;
_layer.position = position;
} else {
self.bounds = bounds;
self.position = position;
}
[self __setSafeFrame:rect];
}
- (void)setNeedsDisplay

View File

@ -126,6 +126,11 @@ typedef NS_OPTIONS(NSUInteger, ASDisplayNodeMethodOverrides) {
- (ASLayout *)__measureWithSizeRange:(ASSizeRange)constrainedSize;
- (void)__setNeedsLayout;
/**
* Sets a new frame to this node by changing its bounds and position. This method can be safely called even if the transform property
* contains a non-identity transform, because bounds and position can be changed in such case.
*/
- (void)__setSafeFrame:(CGRect)rect;
- (void)__layout;
- (void)__setSupernode:(ASDisplayNode *)supernode;

View File

@ -93,7 +93,7 @@ ASStackBaselinePositionedLayout ASStackBaselinePositionedLayout::compute(const A
const auto ascenderIt = std::max_element(positionedLayout.sublayouts.begin(), positionedLayout.sublayouts.end(), [&](const ASLayout *a, const ASLayout *b){
return a.layoutableObject.ascender < b.layoutableObject.ascender;
});
const CGFloat maxAscender = baselineIt == positionedLayout.sublayouts.end() ? 0 : (*ascenderIt).layoutableObject.ascender;
const CGFloat maxAscender = ascenderIt == positionedLayout.sublayouts.end() ? 0 : (*ascenderIt).layoutableObject.ascender;
/*
Step 3: Take each child and update its layout position based on the baseline offset.
@ -103,33 +103,40 @@ ASStackBaselinePositionedLayout ASStackBaselinePositionedLayout::compute(const A
spacing between the two nodes is from the baseline, not the bounding box.
*/
CGPoint p = CGPointZero;
BOOL first = YES;
auto stackedChildren = AS::map(positionedLayout.sublayouts, [&](ASLayout *l) -> ASLayout *{
__weak id<ASLayoutable> child = l.layoutableObject;
p = p + directionPoint(style.direction, child.spacingBefore, 0);
if (first) {
// if this is the first item use the previously computed start point
p = l.position;
} else {
// otherwise add the stack spacing
p = p + directionPoint(style.direction, style.spacing, 0);
}
first = NO;
// Find the difference between this node's baseline and the max baseline of all the children. Add this difference to the child's y position.
l.position = p + CGPointMake(0, baselineOffset(style, l, maxAscender, maxBaseline));
// If we are a vertical stack, add the item's descender (it is negative) to the offset for the next node. This will ensure we are spacing
// node from baselines and not bounding boxes.
CGFloat spacingAfterBaseline = 0;
if (style.direction == ASStackLayoutDirectionVertical) {
spacingAfterBaseline = child.descender;
}
p = p + directionPoint(style.direction, stackDimension(style.direction, l.size) + child.spacingAfter + spacingAfterBaseline, 0);
return l;
});
std::vector<ASLayout *> stackedChildren;
// Only change positions of layouts this stackSpec is aligning to a baseline. Otherwise we are only here to
// compute the min/max descender/ascender for this stack spec.
if (style.baselineRelativeArrangement || style.alignItems == ASStackLayoutAlignItemsBaselineFirst || style.alignItems == ASStackLayoutAlignItemsBaselineLast) {
CGPoint p = CGPointZero;
BOOL first = YES;
stackedChildren = AS::map(positionedLayout.sublayouts, [&](ASLayout *l) -> ASLayout *{
__weak id<ASLayoutable> child = l.layoutableObject;
p = p + directionPoint(style.direction, child.spacingBefore, 0);
if (first) {
// if this is the first item use the previously computed start point
p = l.position;
} else {
// otherwise add the stack spacing
p = p + directionPoint(style.direction, style.spacing, 0);
}
first = NO;
// Find the difference between this node's baseline and the max baseline of all the children. Add this difference to the child's y position.
l.position = p + CGPointMake(0, baselineOffset(style, l, maxAscender, maxBaseline));
// If we are a vertical stack, add the item's descender (it is negative) to the offset for the next node. This will ensure we are spacing
// node from baselines and not bounding boxes.
CGFloat spacingAfterBaseline = 0;
if (style.direction == ASStackLayoutDirectionVertical) {
spacingAfterBaseline = child.descender;
}
p = p + directionPoint(style.direction, stackDimension(style.direction, l.size) + child.spacingAfter + spacingAfterBaseline, 0);
return l;
});
} else {
stackedChildren = positionedLayout.sublayouts;
}
/*
Step 4: Since we have been mucking with positions, there is a chance that our cross size has changed. Imagine a node with a font size of 40

View File

@ -63,10 +63,6 @@ inline ASStackLayoutAlignItems alignment(ASStackLayoutAlignSelf childAlignment,
return ASStackLayoutAlignItemsStart;
case ASStackLayoutAlignSelfStretch:
return ASStackLayoutAlignItemsStretch;
case ASStackLayoutAlignSelfBaselineFirst:
return ASStackLayoutAlignItemsBaselineFirst;
case ASStackLayoutAlignSelfBaselineLast:
return ASStackLayoutAlignItemsBaselineLast;
case ASStackLayoutAlignSelfAuto:
default:
return stackAlignment;

View File

@ -27,4 +27,7 @@
- (void)applyToView:(UIView *)view;
- (void)applyToLayer:(CALayer *)layer;
+ (_ASPendingState *)pendingViewStateFromLayer:(CALayer *)layer;
+ (_ASPendingState *)pendingViewStateFromView:(UIView *)view;
@end

View File

@ -796,4 +796,212 @@
view.accessibilityIdentifier = accessibilityIdentifier;
}
+ (_ASPendingState *)pendingViewStateFromLayer:(CALayer *)layer
{
_ASPendingState *pendingState = [[_ASPendingState alloc] init];
pendingState.anchorPoint = layer.anchorPoint;
(pendingState->_flags).setAnchorPoint = YES;
pendingState.position = layer.position;
(pendingState->_flags).setPosition = YES;
pendingState.zPosition = layer.zPosition;
(pendingState->_flags).setZPosition = YES;
pendingState.bounds = layer.bounds;
(pendingState->_flags).setBounds = YES;
pendingState.contentsScale = layer.contentsScale;
(pendingState->_flags).setContentsScale = YES;
pendingState.transform = layer.transform;
(pendingState->_flags).setTransform = YES;
pendingState.sublayerTransform = layer.sublayerTransform;
(pendingState->_flags).setSublayerTransform = YES;
pendingState.contents = layer.contents;
(pendingState->_flags).setContents = YES;
pendingState.clipsToBounds = layer.masksToBounds;
(pendingState->_flags).setClipsToBounds = YES;
pendingState.backgroundColor = layer.backgroundColor;
(pendingState->_flags).setBackgroundColor = YES;
pendingState.opaque = layer.opaque;
(pendingState->_flags).setOpaque = YES;
pendingState.hidden = layer.hidden;
(pendingState->_flags).setHidden = YES;
pendingState.alpha = layer.opacity;
(pendingState->_flags).setAlpha = YES;
pendingState.cornerRadius = layer.cornerRadius;
(pendingState->_flags).setCornerRadius = YES;
pendingState.contentMode = ASDisplayNodeUIContentModeFromCAContentsGravity(layer.contentsGravity);
(pendingState->_flags).setContentMode = YES;
pendingState.shadowColor = layer.shadowColor;
(pendingState->_flags).setShadowColor = YES;
pendingState.shadowOpacity = layer.shadowOpacity;
(pendingState->_flags).setShadowOpacity = YES;
pendingState.shadowOffset = layer.shadowOffset;
(pendingState->_flags).setShadowOffset = YES;
pendingState.shadowRadius = layer.shadowRadius;
(pendingState->_flags).setShadowRadius = YES;
pendingState.borderWidth = layer.borderWidth;
(pendingState->_flags).setBorderWidth = YES;
pendingState.borderColor = layer.borderColor;
(pendingState->_flags).setBorderColor = YES;
pendingState.needsDisplayOnBoundsChange = layer.needsDisplayOnBoundsChange;
(pendingState->_flags).setNeedsDisplayOnBoundsChange = YES;
pendingState.allowsEdgeAntialiasing = layer.allowsEdgeAntialiasing;
(pendingState->_flags).setAllowsEdgeAntialiasing = YES;
pendingState.edgeAntialiasingMask = layer.edgeAntialiasingMask;
(pendingState->_flags).setEdgeAntialiasingMask = YES;
return pendingState;
}
+ (_ASPendingState *)pendingViewStateFromView:(UIView *)view
{
_ASPendingState *pendingState = [[_ASPendingState alloc] init];
CALayer *layer = view.layer;
pendingState.anchorPoint = layer.anchorPoint;
(pendingState->_flags).setAnchorPoint = YES;
pendingState.position = layer.position;
(pendingState->_flags).setPosition = YES;
pendingState.zPosition = layer.zPosition;
(pendingState->_flags).setZPosition = YES;
pendingState.bounds = view.bounds;
(pendingState->_flags).setBounds = YES;
pendingState.contentsScale = layer.contentsScale;
(pendingState->_flags).setContentsScale = YES;
pendingState.transform = layer.transform;
(pendingState->_flags).setTransform = YES;
pendingState.sublayerTransform = layer.sublayerTransform;
(pendingState->_flags).setSublayerTransform = YES;
pendingState.contents = layer.contents;
(pendingState->_flags).setContents = YES;
pendingState.clipsToBounds = view.clipsToBounds;
(pendingState->_flags).setClipsToBounds = YES;
pendingState.backgroundColor = layer.backgroundColor;
(pendingState->_flags).setBackgroundColor = YES;
pendingState.tintColor = view.tintColor;
(pendingState->_flags).setTintColor = YES;
pendingState.opaque = layer.opaque;
(pendingState->_flags).setOpaque = YES;
pendingState.hidden = view.hidden;
(pendingState->_flags).setHidden = YES;
pendingState.alpha = view.alpha;
(pendingState->_flags).setAlpha = YES;
pendingState.cornerRadius = layer.cornerRadius;
(pendingState->_flags).setCornerRadius = YES;
pendingState.contentMode = view.contentMode;
(pendingState->_flags).setContentMode = YES;
pendingState.userInteractionEnabled = view.userInteractionEnabled;
(pendingState->_flags).setUserInteractionEnabled = YES;
pendingState.exclusiveTouch = view.exclusiveTouch;
(pendingState->_flags).setExclusiveTouch = YES;
pendingState.shadowColor = layer.shadowColor;
(pendingState->_flags).setShadowColor = YES;
pendingState.shadowOpacity = layer.shadowOpacity;
(pendingState->_flags).setShadowOpacity = YES;
pendingState.shadowOffset = layer.shadowOffset;
(pendingState->_flags).setShadowOffset = YES;
pendingState.shadowRadius = layer.shadowRadius;
(pendingState->_flags).setShadowRadius = YES;
pendingState.borderWidth = layer.borderWidth;
(pendingState->_flags).setBorderWidth = YES;
pendingState.borderColor = layer.borderColor;
(pendingState->_flags).setBorderColor = YES;
pendingState.autoresizingMask = view.autoresizingMask;
(pendingState->_flags).setAutoresizingMask = YES;
pendingState.autoresizesSubviews = view.autoresizesSubviews;
(pendingState->_flags).setAutoresizesSubviews = YES;
pendingState.needsDisplayOnBoundsChange = layer.needsDisplayOnBoundsChange;
(pendingState->_flags).setNeedsDisplayOnBoundsChange = YES;
pendingState.allowsEdgeAntialiasing = layer.allowsEdgeAntialiasing;
(pendingState->_flags).setAllowsEdgeAntialiasing = YES;
pendingState.edgeAntialiasingMask = layer.edgeAntialiasingMask;
(pendingState->_flags).setEdgeAntialiasingMask = YES;
pendingState.isAccessibilityElement = view.isAccessibilityElement;
(pendingState->_flags).setIsAccessibilityElement = YES;
pendingState.accessibilityLabel = view.accessibilityLabel;
(pendingState->_flags).setAccessibilityLabel = YES;
pendingState.accessibilityHint = view.accessibilityHint;
(pendingState->_flags).setAccessibilityHint = YES;
pendingState.accessibilityValue = view.accessibilityValue;
(pendingState->_flags).setAccessibilityValue = YES;
pendingState.accessibilityTraits = view.accessibilityTraits;
(pendingState->_flags).setAccessibilityTraits = YES;
pendingState.accessibilityFrame = view.accessibilityFrame;
(pendingState->_flags).setAccessibilityFrame = YES;
pendingState.accessibilityLanguage = view.accessibilityLanguage;
(pendingState->_flags).setAccessibilityLanguage = YES;
pendingState.accessibilityElementsHidden = view.accessibilityElementsHidden;
(pendingState->_flags).setAccessibilityElementsHidden = YES;
pendingState.accessibilityViewIsModal = view.accessibilityViewIsModal;
(pendingState->_flags).setAccessibilityViewIsModal = YES;
pendingState.shouldGroupAccessibilityChildren = view.shouldGroupAccessibilityChildren;
(pendingState->_flags).setShouldGroupAccessibilityChildren = YES;
pendingState.accessibilityIdentifier = view.accessibilityIdentifier;
(pendingState->_flags).setAccessibilityIdentifier = YES;
return pendingState;
}
@end

View File

@ -14,6 +14,12 @@
{ \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
[node__ setShouldRasterizeDescendants:YES]; \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
[node__ setShouldRasterizeDescendants:NO]; \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
}
@interface ASSnapshotTestCase : FBSnapshotTestCase