mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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Unit tests for batch fetching
This commit is contained in:
@@ -145,6 +145,9 @@
|
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@@ -299,6 +302,10 @@
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|
||||
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|
||||
296A0A311A951715005ACEAA /* ASScrollDirection.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ASScrollDirection.h; path = AsyncDisplayKit/Details/ASScrollDirection.h; sourceTree = SOURCE_ROOT; };
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@@ -432,6 +439,7 @@
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058D09C5195D04C000B7D73C /* AsyncDisplayKitTests */ = {
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isa = PBXGroup;
|
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children = (
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296A0A341A951ABF005ACEAA /* ASBatchFetchingTests.m */,
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2911485B1A77147A005D0878 /* ASControlNodeTests.m */,
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058D0A2D195D057000B7D73C /* ASDisplayLayerTests.m */,
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058D0A2E195D057000B7D73C /* ASDisplayNodeAppearanceTests.m */,
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@@ -472,6 +480,8 @@
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054963481A1EA066000F8E56 /* ASBasicImageDownloader.mm */,
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299DA1A71A828D2900162D41 /* ASBatchContext.h */,
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299DA1A81A828D2900162D41 /* ASBatchContext.m */,
|
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296A0A2C1A9516B2005ACEAA /* ASBatchFetching.h */,
|
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296A0A2D1A9516B2005ACEAA /* ASBatchFetching.m */,
|
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464052191A3F83C40061C0BA /* ASDataController.h */,
|
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4640521A1A3F83C40061C0BA /* ASDataController.mm */,
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05A6D05819D0EB64002DD95E /* ASDealloc2MainObject.h */,
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@@ -497,6 +507,7 @@
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292C599C1A956527007E5DD6 /* ASRangeHandler.h */,
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292C599D1A956527007E5DD6 /* ASRangeHandlerRender.h */,
|
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292C599E1A956527007E5DD6 /* ASRangeHandlerRender.mm */,
|
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296A0A311A951715005ACEAA /* ASScrollDirection.h */,
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058D09EA195D050800B7D73C /* ASTextNodeCoreTextAdditions.h */,
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058D09EB195D050800B7D73C /* ASTextNodeCoreTextAdditions.m */,
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058D09EC195D050800B7D73C /* ASTextNodeRenderer.h */,
|
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@@ -600,6 +611,7 @@
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058D0A4F195D05CB00B7D73C /* ASImageNode.h in Headers */,
|
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058D0A50195D05CB00B7D73C /* ASImageNode.mm in Headers */,
|
||||
058D0A51195D05CB00B7D73C /* ASTextNode.h in Headers */,
|
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296A0A2E1A9516B2005ACEAA /* ASBatchFetching.h in Headers */,
|
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058D0A52195D05CB00B7D73C /* ASTextNode.mm in Headers */,
|
||||
055F1A3819ABD413004DAFF1 /* ASRangeController.h in Headers */,
|
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292C59A31A956527007E5DD6 /* ASRangeHandlerRender.h in Headers */,
|
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@@ -832,6 +844,7 @@
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058D0A29195D050800B7D73C /* ASDisplayNode+DebugTiming.mm in Sources */,
|
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058D0A22195D050800B7D73C /* _ASAsyncTransaction.m in Sources */,
|
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055F1A3919ABD413004DAFF1 /* ASRangeController.mm in Sources */,
|
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296A0A2F1A9516B2005ACEAA /* ASBatchFetching.m in Sources */,
|
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D785F6631A74327E00291744 /* ASScrollNode.m in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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@@ -841,6 +854,7 @@
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buildActionMask = 2147483647;
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files = (
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2911485C1A77147A005D0878 /* ASControlNodeTests.m in Sources */,
|
||||
296A0A351A951ABF005ACEAA /* ASBatchFetchingTests.m in Sources */,
|
||||
058D0A3E195D057000B7D73C /* ASTextNodeRendererTests.m in Sources */,
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||||
058D0A3D195D057000B7D73C /* ASTextNodeCoreTextAdditionsTests.m in Sources */,
|
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058D0A3C195D057000B7D73C /* ASMutableAttributedStringBuilderTests.m in Sources */,
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|
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@@ -185,7 +185,7 @@
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* If not implemented, the collectionView assumes that it should notify its asyncDelegate when batch fetching
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* should occur.
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*/
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- (BOOL)shouldBatchFetchForCollectionView:(UICollectionView *)collectionView;
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- (BOOL)shouldBatchFetchForCollectionView:(ASCollectionView *)collectionView;
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/**
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* Receive a message that the collectionView is near the end of its data set and more data should be fetched if
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@@ -200,7 +200,7 @@
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* UICollectionView currently only supports batch events for tail loads. If you require a head load, consider
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* implementing a UIRefreshControl.
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*/
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- (void)collectionView:(UICollectionView *)collectionView beginBatchFetchingWithContext:(ASBatchContext *)context;
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- (void)collectionView:(ASCollectionView *)collectionView beginBatchFetchingWithContext:(ASBatchContext *)context;
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@end
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@@ -13,6 +13,7 @@
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#import "ASRangeController.h"
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#import "ASDataController.h"
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#import "ASDisplayNodeInternal.h"
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#import "ASBatchFetching.h"
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const static NSUInteger kASCollectionViewAnimationNone = 0;
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@@ -144,6 +145,8 @@ static BOOL _isInterceptedSelector(SEL sel)
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_batchContext = [[ASBatchContext alloc] init];
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_leadingScreensForBatching = 1.0;
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_proxyDelegate = [[_ASCollectionViewProxy alloc] initWithTarget:nil interceptor:self];
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super.delegate = (id<UICollectionViewDelegate>)_proxyDelegate;
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@@ -386,7 +389,8 @@ static BOOL _isInterceptedSelector(SEL sel)
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if ([self.asyncDelegate respondsToSelector:@selector(shouldBatchFetchForCollectionView:)]) {
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return [self.asyncDelegate shouldBatchFetchForCollectionView:self];
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} else {
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return YES;
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// if the delegate does not respond to this method, there is no point in starting to fetch
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return [self.asyncDelegate respondsToSelector:@selector(collectionView:beginBatchFetchingWithContext:)];
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}
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}
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@@ -394,32 +398,11 @@ static BOOL _isInterceptedSelector(SEL sel)
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{
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ASDisplayNodeAssert(_batchContext != nil, @"Batch context should exist");
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// Bail if we are already fetching, the delegate doesn't care, or we're told not to fetch
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if ([_batchContext isFetching] ||
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![self.asyncDelegate respondsToSelector:@selector(collectionView:beginBatchFetchingWithContext:)] ||
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![self shouldFetchBatch]) {
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if (![self shouldFetchBatch]) {
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return;
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}
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ASScrollDirection scrollDirection = [self scrollDirection];
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CGFloat viewSize, offset, contentSize;
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if (scrollDirection == ASScrollDirectionUp) {
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viewSize = CGRectGetHeight(self.bounds);
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offset = targetOffset.y;
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contentSize = self.contentSize.height;
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} else { // horizontal
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viewSize = CGRectGetWidth(self.bounds);
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offset = targetOffset.x;
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contentSize = self.contentSize.width;
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}
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CGFloat triggerDistance = viewSize * _leadingScreensForBatching;
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// Determine if the offset that we are headed to is within the number of screens we have defined
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// ASCollectionView supports tail loading only currently, hence the check against Up and Left
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BOOL supportedBatchScrollDirection = scrollDirection == ASScrollDirectionUp || ASScrollDirectionLeft;
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if (supportedBatchScrollDirection && contentSize - (viewSize + offset) <= triggerDistance) {
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if (ASDisplayShouldFetchBatchForContext(_batchContext, [self scrollDirection], self.bounds, self.contentSize, targetOffset, _leadingScreensForBatching)) {
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[_batchContext beginBatchFetching];
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[self.asyncDelegate collectionView:self beginBatchFetchingWithContext:_batchContext];
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}
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|
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@@ -190,7 +190,7 @@
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* If not implemented, the tableView assumes that it should notify its asyncDelegate when batch fetching
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* should occur.
|
||||
*/
|
||||
- (BOOL)shouldBatchFetchForTableView:(UITableView *)tableView;
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- (BOOL)shouldBatchFetchForTableView:(ASTableView *)tableView;
|
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|
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/**
|
||||
* Receive a message that the tableView is near the end of its data set and more data should be fetched if necessary.
|
||||
@@ -204,7 +204,7 @@
|
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* ASTableView currently only supports batch events for tail loads. If you require a head load, consider implementing a
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* UIRefreshControl.
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||||
*/
|
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- (void)tableView:(UITableView *)tableView beginBatchFetchingWithContext:(ASBatchContext *)context;
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- (void)tableView:(ASTableView *)tableView beginBatchFetchingWithContext:(ASBatchContext *)context;
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||||
|
||||
@end
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||||
|
||||
|
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@@ -14,7 +14,7 @@
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#import "ASLayoutController.h"
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#import "ASRangeController.h"
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#import "ASDisplayNodeInternal.h"
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|
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#import "ASBatchFetching.h"
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|
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|
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#pragma mark -
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@@ -395,7 +395,8 @@ static BOOL _isInterceptedSelector(SEL sel)
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if ([self.asyncDelegate respondsToSelector:@selector(shouldBatchFetchForTableView:)]) {
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return [self.asyncDelegate shouldBatchFetchForTableView:self];
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} else {
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return YES;
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// if the delegate does not respond to this method, there is no point in starting to fetch
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return [self.asyncDelegate respondsToSelector:@selector(tableView:beginBatchFetchingWithContext:)];
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}
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}
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|
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@@ -403,22 +404,11 @@ static BOOL _isInterceptedSelector(SEL sel)
|
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{
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ASDisplayNodeAssert(_batchContext != nil, @"Batch context should exist");
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// Bail if we are already fetching, the delegate doesn't care, or we're told not to fetch
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if ([_batchContext isFetching] ||
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![self.asyncDelegate respondsToSelector:@selector(tableView:beginBatchFetchingWithContext:)] ||
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![self shouldFetchBatch]) {
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if (![self shouldFetchBatch]) {
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return;
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}
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CGFloat viewHeight = CGRectGetHeight(self.bounds);
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CGFloat triggerDistance = viewHeight * _leadingScreensForBatching;
|
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CGFloat offset = targetOffset.y;
|
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CGFloat contentHeight = self.contentSize.height;
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// Determine if the offset that we are headed to is within the number of screens we have defined
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// ASTableView supports tail loading only currently, hence the check against ASScrollDirectionUp
|
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if ([self scrollDirection] == ASScrollDirectionUp &&
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contentHeight - (viewHeight + offset) <= triggerDistance) {
|
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if (ASDisplayShouldFetchBatchForContext(_batchContext, [self scrollDirection], self.bounds, self.contentSize, targetOffset, _leadingScreensForBatching)) {
|
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[_batchContext beginBatchFetching];
|
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[self.asyncDelegate tableView:self beginBatchFetchingWithContext:_batchContext];
|
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}
|
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|
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@@ -6,6 +6,8 @@
|
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* of patent rights can be found in the PATENTS file in the same directory.
|
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*/
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|
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#import <Foundation/Foundation.h>
|
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|
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/**
|
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* @abstract A context object to notify when batch fetches are finished or cancelled.
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*/
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@@ -29,8 +31,6 @@
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*/
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- (void)completeBatchFetching:(BOOL)didComplete;
|
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|
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- (void)beginBatchFetching;
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|
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/**
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* Ask the context object if the batch fetching process was cancelled by the context owner.
|
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*
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@@ -49,4 +49,12 @@
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*/
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- (void)cancelBatchFetching;
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/**
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* Notify the context object that fetching has started.
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*
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* @discussion Call this method only when you are beginning a fetch process. This should really only be called by the
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* context object's owner. Calling this method should be complimented with -completeBatchFetching:.
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*/
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- (void)beginBatchFetching;
|
||||
|
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@end
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36
AsyncDisplayKit/Details/ASBatchFetching.h
Normal file
36
AsyncDisplayKit/Details/ASBatchFetching.h
Normal file
@@ -0,0 +1,36 @@
|
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/* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
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#import <UIKit/UIKit.h>
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||||
|
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#import "ASBatchContext.h"
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#import "ASScrollDirection.h"
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||||
#import "ASBaseDefines.h"
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||||
|
||||
ASDISPLAYNODE_EXTERN_C_BEGIN
|
||||
|
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/**
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||||
@abstract Determine if batch fetching should begin based on the state of the parameters.
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@param context The batch fetching context that contains knowledge about in-flight fetches.
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@param scrollDirection The current scrolling direction of the scroll view.
|
||||
@param bounds The bounds of the scrollview.
|
||||
@param contentSize The content size of the scrollview.
|
||||
@param targetOffset The offset that the scrollview will scroll to.
|
||||
@param leadingScreens How many screens in the remaining distance will trigger batch fetching.
|
||||
@return Whether or not the current state should proceed with batch fetching.
|
||||
@discussion This method is broken into a category for unit testing purposes and should be used with the ASTableView and
|
||||
* ASCollectionView batch fetching API.
|
||||
*/
|
||||
extern BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
|
||||
ASScrollDirection scrollDirection,
|
||||
CGRect bounds,
|
||||
CGSize contentSize,
|
||||
CGPoint targetOffset,
|
||||
CGFloat leadingScreens);
|
||||
|
||||
ASDISPLAYNODE_EXTERN_C_END
|
||||
51
AsyncDisplayKit/Details/ASBatchFetching.m
Normal file
51
AsyncDisplayKit/Details/ASBatchFetching.m
Normal file
@@ -0,0 +1,51 @@
|
||||
/* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#import "ASBatchFetching.h"
|
||||
|
||||
BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
|
||||
ASScrollDirection scrollDirection,
|
||||
CGRect bounds,
|
||||
CGSize contentSize,
|
||||
CGPoint targetOffset,
|
||||
CGFloat leadingScreens) {
|
||||
// do not allow fetching if a batch is already in-flight and hasn't been completed or cancelled
|
||||
if ([context isFetching]) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
// no fetching for null states
|
||||
if (leadingScreens <= 0.0 ||
|
||||
CGPointEqualToPoint(targetOffset, CGPointZero) ||
|
||||
CGSizeEqualToSize(contentSize, CGSizeZero) ||
|
||||
CGRectEqualToRect(bounds, CGRectZero)) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
// only Up and Left scrolls are currently supported (tail loading)
|
||||
if (scrollDirection != ASScrollDirectionUp && scrollDirection != ASScrollDirectionLeft) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
CGFloat viewLength, offset, contentLength;
|
||||
|
||||
if (scrollDirection == ASScrollDirectionUp) {
|
||||
viewLength = bounds.size.height;
|
||||
offset = targetOffset.y;
|
||||
contentLength = contentSize.height;
|
||||
} else { // horizontal
|
||||
viewLength = bounds.size.width;
|
||||
offset = targetOffset.x;
|
||||
contentLength = contentSize.width;
|
||||
}
|
||||
|
||||
CGFloat triggerDistance = viewLength * leadingScreens;
|
||||
CGFloat remainingDistance = contentLength - viewLength - offset;
|
||||
|
||||
return remainingDistance <= triggerDistance;
|
||||
}
|
||||
@@ -10,20 +10,14 @@
|
||||
|
||||
#import <AsyncDisplayKit/ASBaseDefines.h>
|
||||
#import <AsyncDisplayKit/ASLayoutRangeType.h>
|
||||
#import "ASScrollDirection.h"
|
||||
|
||||
|
||||
typedef struct {
|
||||
CGFloat leadingBufferScreenfuls;
|
||||
CGFloat trailingBufferScreenfuls;
|
||||
} ASRangeTuningParameters;
|
||||
|
||||
typedef NS_ENUM(NSInteger, ASScrollDirection) {
|
||||
ASScrollDirectionNone,
|
||||
ASScrollDirectionRight,
|
||||
ASScrollDirectionLeft,
|
||||
ASScrollDirectionUp,
|
||||
ASScrollDirectionDown,
|
||||
};
|
||||
|
||||
@protocol ASLayoutController <NSObject>
|
||||
|
||||
/**
|
||||
|
||||
17
AsyncDisplayKit/Details/ASScrollDirection.h
Normal file
17
AsyncDisplayKit/Details/ASScrollDirection.h
Normal file
@@ -0,0 +1,17 @@
|
||||
/* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
typedef NS_ENUM(NSInteger, ASScrollDirection) {
|
||||
ASScrollDirectionNone,
|
||||
ASScrollDirectionRight,
|
||||
ASScrollDirectionLeft,
|
||||
ASScrollDirectionUp,
|
||||
ASScrollDirectionDown,
|
||||
};
|
||||
102
AsyncDisplayKitTests/ASBatchFetchingTests.m
Normal file
102
AsyncDisplayKitTests/ASBatchFetchingTests.m
Normal file
@@ -0,0 +1,102 @@
|
||||
/* Copyright (c) 2014-present, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
*/
|
||||
|
||||
#import <XCTest/XCTest.h>
|
||||
|
||||
#import "ASBatchFetching.h"
|
||||
|
||||
@interface ASBatchFetchingTests : XCTestCase
|
||||
|
||||
@end
|
||||
|
||||
@implementation ASBatchFetchingTests
|
||||
|
||||
#define PASSING_RECT (CGRect){0,0,1,1}
|
||||
#define PASSING_SIZE (CGSize){1,1}
|
||||
#define PASSING_POINT (CGPoint){1,1}
|
||||
#define VERTICAL_RECT(h) (CGRect){0,0,0,h}
|
||||
#define VERTICAL_SIZE(h) (CGSize){0,h}
|
||||
#define VERTICAL_OFFSET(y) (CGPoint){0,y}
|
||||
#define HORIZONTAL_RECT(w) (CGRect){0,0,w,0}
|
||||
#define HORIZONTAL_SIZE(w) (CGSize){w,0}
|
||||
#define HORIZONTAL_OFFSET(x) (CGPoint){x,0}
|
||||
|
||||
- (void)testBatchNullState {
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, CGRectZero, CGSizeZero, CGPointZero, 0.0);
|
||||
XCTAssert(shouldFetch == NO, @"Should not fetch in the null state");
|
||||
}
|
||||
|
||||
- (void)testBatchAlreadyFetching {
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
[context beginBatchFetching];
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, PASSING_RECT, PASSING_SIZE, PASSING_POINT, 1.0);
|
||||
XCTAssert(shouldFetch == NO, @"Should not fetch when context is already fetching");
|
||||
}
|
||||
|
||||
- (void)testUnsupportedScrollDirections {
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
BOOL fetchRight = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionRight, PASSING_RECT, PASSING_SIZE, PASSING_POINT, 1.0);
|
||||
XCTAssert(fetchRight == NO, @"Should not fetch for scrolling right");
|
||||
BOOL fetchDown = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionDown, PASSING_RECT, PASSING_SIZE, PASSING_POINT, 1.0);
|
||||
XCTAssert(fetchDown == NO, @"Should not fetch for scrolling down");
|
||||
BOOL fetchUp = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, PASSING_RECT, PASSING_SIZE, PASSING_POINT, 1.0);
|
||||
XCTAssert(fetchUp == YES, @"Should fetch for scrolling up");
|
||||
BOOL fetchLeft = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionLeft, PASSING_RECT, PASSING_SIZE, PASSING_POINT, 1.0);
|
||||
XCTAssert(fetchLeft == YES, @"Should fetch for scrolling left");
|
||||
}
|
||||
|
||||
- (void)testVerticalScrollToExactLeading {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// scroll to 1-screen top offset, height is 1 screen, so bottom is 1 screen away from end of content
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, VERTICAL_RECT(screen), VERTICAL_SIZE(screen * 3.0), VERTICAL_OFFSET(screen * 1.0), 1.0);
|
||||
XCTAssert(shouldFetch == YES, @"Fetch should begin when vertically scrolling to exactly 1 leading screen away");
|
||||
}
|
||||
|
||||
- (void)testVerticalScrollToLessThanLeading {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// 3 screens of content, scroll only 1/2 of one screen
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, VERTICAL_RECT(screen), VERTICAL_SIZE(screen * 3.0), VERTICAL_OFFSET(screen * 0.5), 1.0);
|
||||
XCTAssert(shouldFetch == NO, @"Fetch should not begin when vertically scrolling less than the leading distance away");
|
||||
}
|
||||
|
||||
- (void)testVerticalScrollingPastContentSize {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// 3 screens of content, top offset to 3-screens, height 1 screen, so its 1 screen past the leading
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, VERTICAL_RECT(screen), VERTICAL_SIZE(screen * 3.0), VERTICAL_OFFSET(screen * 3.0), 1.0);
|
||||
XCTAssert(shouldFetch == YES, @"Fetch should begin when vertically scrolling past the content size");
|
||||
}
|
||||
|
||||
- (void)testHorizontalScrollToExactLeading {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// scroll to 1-screen left offset, width is 1 screen, so right is 1 screen away from end of content
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionLeft, HORIZONTAL_RECT(screen), HORIZONTAL_SIZE(screen * 3.0), HORIZONTAL_OFFSET(screen * 1.0), 1.0);
|
||||
XCTAssert(shouldFetch == YES, @"Fetch should begin when horizontally scrolling to exactly 1 leading screen away");
|
||||
}
|
||||
|
||||
- (void)testHorizontalScrollToLessThanLeading {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// 3 screens of content, scroll only 1/2 of one screen
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionRight, HORIZONTAL_RECT(screen), HORIZONTAL_SIZE(screen * 3.0), HORIZONTAL_OFFSET(screen * 0.5), 1.0);
|
||||
XCTAssert(shouldFetch == NO, @"Fetch should not begin when horizontally scrolling less than the leading distance away");
|
||||
}
|
||||
|
||||
- (void)testHorizontalScrollingPastContentSize {
|
||||
CGFloat screen = 1.0;
|
||||
ASBatchContext *context = [[ASBatchContext alloc] init];
|
||||
// 3 screens of content, left offset to 3-screens, width 1 screen, so its 1 screen past the leading
|
||||
BOOL shouldFetch = ASDisplayShouldFetchBatchForContext(context, ASScrollDirectionUp, HORIZONTAL_RECT(screen), HORIZONTAL_SIZE(screen * 3.0), HORIZONTAL_OFFSET(screen * 3.0), 1.0);
|
||||
XCTAssert(shouldFetch == YES, @"Fetch should begin when vertically scrolling past the content size");
|
||||
}
|
||||
|
||||
@end
|
||||
Reference in New Issue
Block a user