[ASTableNode/ASCollectionNode] Inversion (#2891)

* Add inverted property to ASTableNode

* Add inverted property to ASCollectionNode

* Add example

* De-inform data controller and use different CATransform3D

* Add logic to pending state

* Add accessor for inverted property
This commit is contained in:
aaronschubert0
2017-01-20 02:16:01 +00:00
committed by Adlai Holler
parent e69a475d2b
commit b3be451486
53 changed files with 1746 additions and 13 deletions

View File

@@ -0,0 +1,70 @@
//
// CommentsNode.m
// Sample
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#import "CommentsNode.h"
#import "TextStyles.h"
@interface CommentsNode ()
@property (nonatomic, strong) ASImageNode *iconNode;
@property (nonatomic, strong) ASTextNode *countNode;
@property (nonatomic, assign) NSInteger commentsCount;
@end
@implementation CommentsNode
- (instancetype)initWithCommentsCount:(NSInteger)comentsCount
{
self = [super init];
if (self) {
_commentsCount = comentsCount;
_iconNode = [[ASImageNode alloc] init];
_iconNode.image = [UIImage imageNamed:@"icon_comment.png"];
[self addSubnode:_iconNode];
_countNode = [[ASTextNode alloc] init];
if (_commentsCount > 0) {
_countNode.attributedText = [[NSAttributedString alloc] initWithString:[NSString stringWithFormat:@"%zd", _commentsCount] attributes:[TextStyles cellControlStyle]];
}
[self addSubnode:_countNode];
// make it tappable easily
self.hitTestSlop = UIEdgeInsetsMake(-10, -10, -10, -10);
}
return self;
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
ASStackLayoutSpec *mainStack =
[ASStackLayoutSpec
stackLayoutSpecWithDirection:ASStackLayoutDirectionHorizontal
spacing:6.0
justifyContent:ASStackLayoutJustifyContentStart
alignItems:ASStackLayoutAlignItemsCenter
children:@[_iconNode, _countNode]];
// Adjust size
mainStack.style.minWidth = ASDimensionMakeWithPoints(60.0);
mainStack.style.maxHeight = ASDimensionMakeWithPoints(40.0);
return mainStack;
}
@end