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https://github.com/Swiftgram/Telegram-iOS.git
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Standardize Dependency Flags for PINRemoteImage, IGListKit (#3244)
* no message * Go further * Make the symbols public so that apps actually build * Move ASAvailability into the umbrella header * Remove duplicate define * Put the file back where it was in the list * Revert "Put the file back where it was in the list" This reverts commit 6a80c15b5b5efe5ff39812a018114e8bdc1dc0cf.
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parent
873ae64cec
commit
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@ -44,16 +44,12 @@ Pod::Spec.new do |spec|
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end
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end
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spec.subspec 'PINRemoteImage' do |pin|
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spec.subspec 'PINRemoteImage' do |pin|
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# Note: The core.prefix_header_file includes setup of PIN_REMOTE_IMAGE, so the line below could be removed.
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pin.xcconfig = { 'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) PIN_REMOTE_IMAGE=1' }
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pin.dependency 'PINRemoteImage/iOS', '= 3.0.0-beta.8'
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pin.dependency 'PINRemoteImage/iOS', '= 3.0.0-beta.8'
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pin.dependency 'PINRemoteImage/PINCache'
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pin.dependency 'PINRemoteImage/PINCache'
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pin.dependency 'AsyncDisplayKit/Core'
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pin.dependency 'AsyncDisplayKit/Core'
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end
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end
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spec.subspec 'IGListKit' do |igl|
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spec.subspec 'IGListKit' do |igl|
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# Note: The core.prefix_header_file includes setup of IG_LIST_KIT, so the line below could be removed.
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igl.xcconfig = { 'GCC_PREPROCESSOR_DEFINITIONS' => '$(inherited) IG_LIST_KIT=1' }
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igl.dependency 'IGListKit', '2.1.0'
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igl.dependency 'IGListKit', '2.1.0'
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igl.dependency 'AsyncDisplayKit/Core'
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igl.dependency 'AsyncDisplayKit/Core'
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end
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end
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1
BUCK
1
BUCK
@ -88,7 +88,6 @@ asyncdisplaykit_library(
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for name in ['AsyncDisplayKit', 'AsyncDisplayKit-PINRemoteImage']:
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for name in ['AsyncDisplayKit', 'AsyncDisplayKit-PINRemoteImage']:
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asyncdisplaykit_library(
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asyncdisplaykit_library(
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name = name,
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name = name,
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additional_preprocessor_flags = ['-DPIN_REMOTE_IMAGE=1'],
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deps = [
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deps = [
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'//Pods/PINRemoteImage:PINRemoteImage-PINCache',
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'//Pods/PINRemoteImage:PINRemoteImage-PINCache',
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],
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],
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@ -9,7 +9,6 @@
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//
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//
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASBatchFetching.h>
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#import <AsyncDisplayKit/ASBatchFetching.h>
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#import <AsyncDisplayKit/ASDelegateProxy.h>
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#import <AsyncDisplayKit/ASDelegateProxy.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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@ -8,7 +8,6 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASLayoutRangeType.h>
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#import <AsyncDisplayKit/ASLayoutRangeType.h>
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#import <AsyncDisplayKit/ASEventLog.h>
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#import <AsyncDisplayKit/ASEventLog.h>
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@ -6,7 +6,6 @@
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// Copyright © 2017 Facebook. All rights reserved.
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// Copyright © 2017 Facebook. All rights reserved.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#if YOGA /* YOGA */
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#if YOGA /* YOGA */
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@ -11,7 +11,6 @@
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#import <AsyncDisplayKit/ASMultiplexImageNode.h>
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#import <AsyncDisplayKit/ASMultiplexImageNode.h>
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#import <AssetsLibrary/AssetsLibrary.h>
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#import <AssetsLibrary/AssetsLibrary.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkSubclasses.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkSubclasses.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASPhotosFrameworkImageRequest.h>
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#import <AsyncDisplayKit/ASPhotosFrameworkImageRequest.h>
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@ -14,7 +14,6 @@
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#import <AsyncDisplayKit/_ASDisplayLayer.h>
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#import <AsyncDisplayKit/_ASDisplayLayer.h>
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#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
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#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASBatchFetching.h>
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#import <AsyncDisplayKit/ASBatchFetching.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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@ -12,7 +12,6 @@
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#import <AsyncDisplayKit/ASViewController.h>
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#import <AsyncDisplayKit/ASViewController.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASLayout.h>
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#import <AsyncDisplayKit/ASLayout.h>
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#import <AsyncDisplayKit/ASTraitCollection.h>
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#import <AsyncDisplayKit/ASTraitCollection.h>
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@ -8,23 +8,4 @@
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#import <Foundation/Foundation.h>
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#import <Foundation/Foundation.h>
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#endif
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#endif
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// Some build systems (Cocoapods, Buck, Bazel, etc) will define these flags manually if the functionality
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#import <AsyncDisplayKit/ASAvailability.h>
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// is needed by the app. Carthage in particular, or if a user forgets to set the build flag, benefit from
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// checking if each flag is not defined and then setting it to whether or not the header is accessible.
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#ifndef PIN_REMOTE_IMAGE
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// For Carthage or manual builds, this will define PIN_REMOTE_IMAGE if the header is available in the
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// search path e.g. they've dragged in the framework (technically this will not be able to detect if
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// a user does not include the framework in the link binary with build step).
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#define PIN_REMOTE_IMAGE __has_include(<PINRemoteImage/PINRemoteImage.h>)
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#endif
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#ifndef IG_LIST_KIT
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#define IG_LIST_KIT __has_include(<IGListKit/IGListKit.h>)
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/**
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* For IGListKit versions < 3.0, you have to use IGListCollectionView.
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* For 3.0 and later, that class is removed and you use UICollectionView.
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*/
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#define IG_LIST_COLLECTION_VIEW __has_include(<IGListKit/IGListCollectionView.h>)
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#endif
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@ -8,6 +8,7 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASDisplayNode+Convenience.h>
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#import <AsyncDisplayKit/ASDisplayNode+Convenience.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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@ -81,7 +82,6 @@
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASTextNode+Beta.h>
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#import <AsyncDisplayKit/ASTextNode+Beta.h>
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#import <AsyncDisplayKit/ASTextNodeTypes.h>
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#import <AsyncDisplayKit/ASTextNodeTypes.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASBlockTypes.h>
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#import <AsyncDisplayKit/ASBlockTypes.h>
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#import <AsyncDisplayKit/ASContextTransitioning.h>
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#import <AsyncDisplayKit/ASContextTransitioning.h>
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#import <AsyncDisplayKit/ASControlNode+Subclasses.h>
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#import <AsyncDisplayKit/ASControlNode+Subclasses.h>
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@ -32,3 +32,12 @@
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#ifndef YOGA
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#ifndef YOGA
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#define YOGA __has_include(YOGA_HEADER_PATH)
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#define YOGA __has_include(YOGA_HEADER_PATH)
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#endif
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#endif
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#define PIN_REMOTE_IMAGE __has_include(<PINRemoteImage/PINRemoteImage.h>)
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#define IG_LIST_KIT __has_include(<IGListKit/IGListKit.h>)
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/**
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* For IGListKit versions < 3.0, you have to use IGListCollectionView.
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* For 3.0 and later, that class is removed and you use UICollectionView.
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*/
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#define IG_LIST_COLLECTION_VIEW __has_include(<IGListKit/IGListCollectionView.h>)
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@ -12,14 +12,6 @@
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#import <AsyncDisplayKit/ASLog.h>
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#import <AsyncDisplayKit/ASLog.h>
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#ifndef PIN_REMOTE_IMAGE
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#if __has_include(<PINRemoteImage/PINRemoteImage.h>)
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#define PIN_REMOTE_IMAGE 1
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#else
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#define PIN_REMOTE_IMAGE 0
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#endif
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#endif
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// The C++ compiler mangles C function names. extern "C" { /* your C functions */ } prevents this.
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// The C++ compiler mangles C function names. extern "C" { /* your C functions */ } prevents this.
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// You should wrap all C function prototypes declared in headers with ASDISPLAYNODE_EXTERN_C_BEGIN/END, even if
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// You should wrap all C function prototypes declared in headers with ASDISPLAYNODE_EXTERN_C_BEGIN/END, even if
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// they are included only from .m (Objective-C) files. It's common for .m files to start using C++
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// they are included only from .m (Objective-C) files. It's common for .m files to start using C++
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@ -10,7 +10,6 @@
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#pragma once
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#pragma once
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#import <AsyncDisplayKit/ASAvailability.h>
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#define ASMultiplexImageNodeLogDebug(...)
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#define ASMultiplexImageNodeLogDebug(...)
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#define ASMultiplexImageNodeCLogDebug(...)
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#define ASMultiplexImageNodeCLogDebug(...)
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@ -6,7 +6,6 @@
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// Copyright © 2016 Facebook. All rights reserved.
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// Copyright © 2016 Facebook. All rights reserved.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
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#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
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#import <UIKit/UIGeometry.h>
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#import <UIKit/UIGeometry.h>
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#import <AsyncDisplayKit/ASPhotosFrameworkImageRequest.h>
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#import <AsyncDisplayKit/ASPhotosFrameworkImageRequest.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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NSString *const ASPhotosURLScheme = @"ph";
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NSString *const ASPhotosURLScheme = @"ph";
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@ -8,7 +8,6 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <UIKit/UIKit.h>
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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@ -6,7 +6,6 @@
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// Copyright © 2016 Facebook. All rights reserved.
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// Copyright © 2016 Facebook. All rights reserved.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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// UIKit indexPath helpers
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// UIKit indexPath helpers
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#import <UIKit/UIKit.h>
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#import <UIKit/UIKit.h>
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@ -8,7 +8,6 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASLayoutSpec.h>
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#import <AsyncDisplayKit/ASLayoutSpec.h>
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NS_ASSUME_NONNULL_BEGIN
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NS_ASSUME_NONNULL_BEGIN
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@ -8,7 +8,6 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASLayoutElementPrivate.h>
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#import <AsyncDisplayKit/ASLayoutElementPrivate.h>
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#import <AsyncDisplayKit/ASLayoutElementExtensibility.h>
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#import <AsyncDisplayKit/ASLayoutElementExtensibility.h>
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#import <AsyncDisplayKit/ASDimensionInternal.h>
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#import <AsyncDisplayKit/ASDimensionInternal.h>
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@ -8,7 +8,6 @@
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDimension.h>
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#import <AsyncDisplayKit/ASDimension.h>
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#import <UIKit/UIGeometry.h>
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#import <UIKit/UIGeometry.h>
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#import <AsyncDisplayKit/ASLayoutElementStylePrivate.h>
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#import <AsyncDisplayKit/ASLayoutElementStylePrivate.h>
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#import <AsyncDisplayKit/ASTraitCollection.h>
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#import <AsyncDisplayKit/ASTraitCollection.h>
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#import <AsyncDisplayKit/ASEqualityHelpers.h>
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#import <AsyncDisplayKit/ASEqualityHelpers.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <objc/runtime.h>
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#import <objc/runtime.h>
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// of patent rights can be found in the PATENTS file in the same directory.
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/ASThread.h>
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