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Video improvements
This commit is contained in:
@@ -22,27 +22,65 @@ enum CallControllerButtonsMode: Equatable {
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}
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case active(speakerMode: CallControllerButtonsSpeakerMode, videoState: VideoState)
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case incoming
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case incoming(speakerMode: CallControllerButtonsSpeakerMode, videoState: VideoState)
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case outgoingRinging(speakerMode: CallControllerButtonsSpeakerMode, videoState: VideoState)
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}
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private enum ButtonDescription: Equatable {
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enum Key: Hashable {
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case accept
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case end
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case enableCamera
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case switchCamera
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case soundOutput
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case mute
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}
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enum SoundOutput {
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case speaker
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case bluetooth
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}
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enum EndType {
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case outgoing
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case decline
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case end
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}
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case accept
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case end(EndType)
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case enableCamera(Bool)
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case switchCamera
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case soundOutput(SoundOutput)
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case mute(Bool)
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var key: Key {
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switch self {
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case .accept:
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return .accept
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case .end:
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return .end
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case .enableCamera:
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return .enableCamera
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case .switchCamera:
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return .switchCamera
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case .soundOutput:
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return .soundOutput
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case .mute:
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return .mute
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}
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}
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}
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final class CallControllerButtonsNode: ASDisplayNode {
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private let acceptButton: CallControllerButtonNode
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private let declineButton: CallControllerButtonNode
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private let muteButton: CallControllerButtonNode
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private let endButton: CallControllerButtonNode
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private let speakerButton: CallControllerButtonNode
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private let swichCameraButton: CallControllerButtonNode
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private var buttonNodes: [ButtonDescription.Key: CallControllerButtonItemNode] = [:]
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private var mode: CallControllerButtonsMode?
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private var validLayout: CGFloat?
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var isMuted = false {
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didSet {
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self.muteButton.isSelected = self.isMuted
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}
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}
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var isMuted = false
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var isCameraPaused = false
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var accept: (() -> Void)?
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var mute: (() -> Void)?
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@@ -52,57 +90,30 @@ final class CallControllerButtonsNode: ASDisplayNode {
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var rotateCamera: (() -> Void)?
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init(strings: PresentationStrings) {
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self.acceptButton = CallControllerButtonNode(type: .accept, label: strings.Call_Accept)
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self.acceptButton.alpha = 0.0
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self.declineButton = CallControllerButtonNode(type: .end, label: strings.Call_Decline)
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self.declineButton.alpha = 0.0
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self.muteButton = CallControllerButtonNode(type: .mute, label: nil)
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self.muteButton.alpha = 0.0
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self.endButton = CallControllerButtonNode(type: .end, label: nil)
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self.endButton.alpha = 0.0
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self.speakerButton = CallControllerButtonNode(type: .speaker, label: nil)
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self.speakerButton.alpha = 0.0
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self.swichCameraButton = CallControllerButtonNode(type: .switchCamera, label: nil)
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self.swichCameraButton.alpha = 0.0
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super.init()
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self.addSubnode(self.acceptButton)
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self.addSubnode(self.declineButton)
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self.addSubnode(self.muteButton)
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self.addSubnode(self.endButton)
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self.addSubnode(self.speakerButton)
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self.addSubnode(self.swichCameraButton)
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self.acceptButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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self.declineButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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self.muteButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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self.endButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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self.speakerButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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self.swichCameraButton.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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}
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func updateLayout(constrainedWidth: CGFloat, transition: ContainedViewLayoutTransition) {
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let previousLayout = self.validLayout
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func updateLayout(strings: PresentationStrings, constrainedWidth: CGFloat, transition: ContainedViewLayoutTransition) {
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self.validLayout = constrainedWidth
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if let mode = self.mode, previousLayout != self.validLayout {
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self.updateButtonsLayout(mode: mode, width: constrainedWidth, animated: false)
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if let mode = self.mode {
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self.updateButtonsLayout(strings: strings, mode: mode, width: constrainedWidth, animated: transition.isAnimated)
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}
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}
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func updateMode(_ mode: CallControllerButtonsMode) {
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func updateMode(strings: PresentationStrings, mode: CallControllerButtonsMode) {
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if self.mode != mode {
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let previousMode = self.mode
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self.mode = mode
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if let validLayout = self.validLayout {
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self.updateButtonsLayout(mode: mode, width: validLayout, animated: previousMode != nil)
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self.updateButtonsLayout(strings: strings, mode: mode, width: validLayout, animated: previousMode != nil)
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}
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}
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}
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private func updateButtonsLayout(mode: CallControllerButtonsMode, width: CGFloat, animated: Bool) {
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private var appliedMode: CallControllerButtonsMode?
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private func updateButtonsLayout(strings: PresentationStrings, mode: CallControllerButtonsMode, width: CGFloat, animated: Bool) {
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let transition: ContainedViewLayoutTransition
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if animated {
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transition = .animated(duration: 0.3, curve: .spring)
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@@ -110,147 +121,273 @@ final class CallControllerButtonsNode: ASDisplayNode {
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transition = .immediate
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}
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let threeButtonSpacing: CGFloat = 28.0
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let twoButtonSpacing: CGFloat = 105.0
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let buttonSize = CGSize(width: 75.0, height: 75.0)
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let threeButtonsWidth = 3.0 * buttonSize.width + 2.0 * threeButtonSpacing
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let twoButtonsWidth = 2.0 * buttonSize.width + 1.0 * twoButtonSpacing
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let previousMode = self.appliedMode
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self.appliedMode = mode
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var origin = CGPoint(x: floor((width - threeButtonsWidth) / 2.0), y: 0.0)
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var animatePositionsWithDelay = false
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if let previousMode = previousMode {
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switch previousMode {
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case .incoming, .outgoingRinging:
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if case .active = mode {
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animatePositionsWithDelay = true
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}
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default:
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break
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}
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}
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for button in [self.muteButton, self.endButton, self.speakerButton] {
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transition.updateFrame(node: button, frame: CGRect(origin: origin, size: buttonSize))
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if button === self.speakerButton {
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transition.updateFrame(node: self.swichCameraButton, frame: CGRect(origin: origin, size: buttonSize))
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let minSmallButtonSideInset: CGFloat = 34.0
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let maxSmallButtonSpacing: CGFloat = 34.0
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let smallButtonSize: CGFloat = 60.0
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let topBottomSpacing: CGFloat = 84.0
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let maxLargeButtonSpacing: CGFloat = 115.0
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let largeButtonSize: CGFloat = 72.0
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let minLargeButtonSideInset: CGFloat = minSmallButtonSideInset - 6.0
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struct PlacedButton {
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let button: ButtonDescription
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let frame: CGRect
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}
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var buttons: [PlacedButton] = []
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switch mode {
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case .incoming(let speakerMode, let videoState), .outgoingRinging(let speakerMode, let videoState):
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var topButtons: [ButtonDescription] = []
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var bottomButtons: [ButtonDescription] = []
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let soundOutput: ButtonDescription.SoundOutput
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switch speakerMode {
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case .none, .builtin, .speaker:
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soundOutput = .speaker
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case .headphones:
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soundOutput = .bluetooth
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case .bluetooth:
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soundOutput = .bluetooth
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}
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origin.x += buttonSize.width + threeButtonSpacing
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switch videoState {
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case .active, .available:
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topButtons.append(.enableCamera(!self.isCameraPaused))
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topButtons.append(.mute(self.isMuted))
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topButtons.append(.switchCamera)
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case .notAvailable:
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topButtons.append(.enableCamera(!self.isCameraPaused))
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topButtons.append(.mute(self.isMuted))
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topButtons.append(.soundOutput(soundOutput))
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}
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let topButtonsContentWidth = CGFloat(topButtons.count) * smallButtonSize
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let topButtonsAvailableSpacingWidth = width - topButtonsContentWidth - minSmallButtonSideInset * 2.0
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let topButtonsSpacing = min(maxSmallButtonSpacing, topButtonsAvailableSpacingWidth / CGFloat(topButtons.count - 1))
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let topButtonsWidth = CGFloat(topButtons.count) * smallButtonSize + CGFloat(topButtons.count - 1) * topButtonsSpacing
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var topButtonsLeftOffset = floor((width - topButtonsWidth) / 2.0)
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for button in topButtons {
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buttons.append(PlacedButton(button: button, frame: CGRect(origin: CGPoint(x: topButtonsLeftOffset, y: 0.0), size: CGSize(width: smallButtonSize, height: smallButtonSize))))
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topButtonsLeftOffset += smallButtonSize + topButtonsSpacing
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}
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if case .incoming = mode {
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bottomButtons.append(.end(.decline))
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bottomButtons.append(.accept)
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} else {
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bottomButtons.append(.end(.outgoing))
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}
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let bottomButtonsContentWidth = CGFloat(bottomButtons.count) * largeButtonSize
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let bottomButtonsAvailableSpacingWidth = width - bottomButtonsContentWidth - minLargeButtonSideInset * 2.0
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let bottomButtonsSpacing = min(maxLargeButtonSpacing, bottomButtonsAvailableSpacingWidth / CGFloat(bottomButtons.count - 1))
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let bottomButtonsWidth = CGFloat(bottomButtons.count) * largeButtonSize + CGFloat(bottomButtons.count - 1) * bottomButtonsSpacing
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var bottomButtonsLeftOffset = floor((width - bottomButtonsWidth) / 2.0)
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for button in bottomButtons {
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buttons.append(PlacedButton(button: button, frame: CGRect(origin: CGPoint(x: bottomButtonsLeftOffset, y: smallButtonSize + topBottomSpacing), size: CGSize(width: largeButtonSize, height: largeButtonSize))))
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bottomButtonsLeftOffset += largeButtonSize + bottomButtonsSpacing
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}
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case let .active(speakerMode, videoState):
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var topButtons: [ButtonDescription] = []
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let soundOutput: ButtonDescription.SoundOutput
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switch speakerMode {
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case .none, .builtin, .speaker:
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soundOutput = .speaker
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case .headphones:
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soundOutput = .bluetooth
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case .bluetooth:
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soundOutput = .bluetooth
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}
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switch videoState {
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case .active, .available:
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topButtons.append(.enableCamera(!self.isCameraPaused))
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topButtons.append(.mute(isMuted))
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topButtons.append(.switchCamera)
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case .notAvailable:
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topButtons.append(.enableCamera(!self.isCameraPaused))
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topButtons.append(.mute(isMuted))
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topButtons.append(.soundOutput(soundOutput))
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}
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topButtons.append(.end(.end))
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let topButtonsContentWidth = CGFloat(topButtons.count) * smallButtonSize
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let topButtonsAvailableSpacingWidth = width - topButtonsContentWidth - minSmallButtonSideInset * 2.0
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let topButtonsSpacing = min(maxSmallButtonSpacing, topButtonsAvailableSpacingWidth / CGFloat(topButtons.count - 1))
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let topButtonsWidth = CGFloat(topButtons.count) * smallButtonSize + CGFloat(topButtons.count - 1) * topButtonsSpacing
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var topButtonsLeftOffset = floor((width - topButtonsWidth) / 2.0)
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for button in topButtons {
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buttons.append(PlacedButton(button: button, frame: CGRect(origin: CGPoint(x: topButtonsLeftOffset, y: smallButtonSize + topBottomSpacing), size: CGSize(width: smallButtonSize, height: smallButtonSize))))
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topButtonsLeftOffset += smallButtonSize + topButtonsSpacing
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}
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}
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origin = CGPoint(x: floor((width - twoButtonsWidth) / 2.0), y: 0.0)
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for button in [self.declineButton, self.acceptButton] {
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transition.updateFrame(node: button, frame: CGRect(origin: origin, size: buttonSize))
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origin.x += buttonSize.width + twoButtonSpacing
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let delayIncrement = 0.015
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var validKeys: [ButtonDescription.Key] = []
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for button in buttons {
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validKeys.append(button.button.key)
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var buttonTransition = transition
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var animateButtonIn = false
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let buttonNode: CallControllerButtonItemNode
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if let current = self.buttonNodes[button.button.key] {
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buttonNode = current
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} else {
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buttonNode = CallControllerButtonItemNode()
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self.buttonNodes[button.button.key] = buttonNode
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self.addSubnode(buttonNode)
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buttonNode.addTarget(self, action: #selector(self.buttonPressed(_:)), forControlEvents: .touchUpInside)
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buttonTransition = .immediate
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animateButtonIn = transition.isAnimated
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}
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let buttonContent: CallControllerButtonItemNode.Content
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let buttonText: String
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switch button.button {
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case .accept:
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .color(.green),
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image: .accept
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)
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buttonText = strings.Call_Accept
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case let .end(type):
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .color(.red),
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image: .end
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)
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switch type {
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case .outgoing:
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buttonText = ""
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case .decline:
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buttonText = strings.Call_Decline
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case .end:
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buttonText = strings.Call_End
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}
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case let .enableCamera(isEnabled):
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .blurred(isFilled: isEnabled),
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image: .camera
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)
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buttonText = strings.Call_Camera
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case .switchCamera:
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .blurred(isFilled: false),
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image: .flipCamera
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)
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buttonText = strings.Call_Flip
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case let .soundOutput(value):
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let image: CallControllerButtonItemNode.Content.Image
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switch value {
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case .speaker:
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image = .speaker
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case .bluetooth:
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image = .bluetooth
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}
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .blurred(isFilled: false),
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image: image
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)
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buttonText = strings.Call_Speaker
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case let .mute(isMuted):
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buttonContent = CallControllerButtonItemNode.Content(
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appearance: .blurred(isFilled: isMuted),
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image: .mute
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)
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buttonText = strings.Call_Mute
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}
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var buttonDelay = 0.0
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if animatePositionsWithDelay {
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switch button.button.key {
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case .enableCamera:
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buttonDelay = 0.0
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case .mute:
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buttonDelay = delayIncrement * 1.0
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case .switchCamera:
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buttonDelay = delayIncrement * 2.0
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case .end:
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buttonDelay = delayIncrement * 3.0
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default:
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break
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}
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}
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buttonTransition.updateFrame(node: buttonNode, frame: button.frame, delay: buttonDelay)
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buttonNode.update(size: button.frame.size, content: buttonContent, text: buttonText, transition: buttonTransition)
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if animateButtonIn {
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buttonNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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}
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}
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switch mode {
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case .incoming:
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for button in [self.declineButton, self.acceptButton] {
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button.alpha = 1.0
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}
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for button in [self.muteButton, self.endButton, self.speakerButton, self.swichCameraButton] {
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button.alpha = 0.0
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}
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case let .active(speakerMode, videoState):
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for button in [self.muteButton] {
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if animated && button.alpha.isZero {
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button.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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}
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button.alpha = 1.0
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}
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switch videoState {
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case .active, .available:
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for button in [self.speakerButton] {
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if animated && !button.alpha.isZero {
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button.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
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}
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button.alpha = 0.0
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}
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for button in [self.swichCameraButton] {
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if animated && button.alpha.isZero {
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button.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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}
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button.alpha = 1.0
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}
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case .notAvailable:
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for button in [self.swichCameraButton] {
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if animated && !button.alpha.isZero {
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button.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
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}
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button.alpha = 0.0
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}
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for button in [self.speakerButton] {
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if animated && button.alpha.isZero {
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button.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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}
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button.alpha = 1.0
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}
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}
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var animatingAcceptButton = false
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if self.endButton.alpha.isZero {
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if animated {
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if !self.acceptButton.alpha.isZero {
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animatingAcceptButton = true
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self.endButton.layer.animatePosition(from: self.acceptButton.position, to: self.endButton.position, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring)
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self.acceptButton.animateRollTransition()
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self.endButton.layer.animate(from: (CGFloat.pi * 5 / 4) as NSNumber, to: 0.0 as NSNumber, keyPath: "transform.rotation.z", timingFunction: kCAMediaTimingFunctionSpring, duration: 0.3)
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self.acceptButton.layer.animatePosition(from: self.acceptButton.position, to: self.endButton.position, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false, completion: { [weak self] _ in
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if let strongSelf = self {
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||||
strongSelf.acceptButton.alpha = 0.0
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||||
strongSelf.acceptButton.layer.removeAnimation(forKey: "position")
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||||
strongSelf.acceptButton.layer.removeAnimation(forKey: "transform.rotation.z")
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}
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var removedKeys: [ButtonDescription.Key] = []
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||||
for (key, button) in self.buttonNodes {
|
||||
if !validKeys.contains(key) {
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||||
removedKeys.append(key)
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||||
if animated {
|
||||
if case .accept = key {
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||||
if let endButton = self.buttonNodes[.end] {
|
||||
transition.updateFrame(node: button, frame: endButton.frame)
|
||||
if let content = button.currentContent {
|
||||
button.update(size: endButton.frame.size, content: content, text: button.currentText, transition: transition)
|
||||
}
|
||||
transition.updateTransformScale(node: button, scale: 0.1)
|
||||
transition.updateAlpha(node: button, alpha: 0.0, completion: { [weak button] _ in
|
||||
button?.removeFromSupernode()
|
||||
})
|
||||
}
|
||||
self.endButton.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
|
||||
} else {
|
||||
transition.updateAlpha(node: button, alpha: 0.0, completion: { [weak button] _ in
|
||||
button?.removeFromSupernode()
|
||||
})
|
||||
}
|
||||
self.endButton.alpha = 1.0
|
||||
} else {
|
||||
button.removeFromSupernode()
|
||||
}
|
||||
|
||||
if !self.declineButton.alpha.isZero {
|
||||
if animated {
|
||||
self.declineButton.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2)
|
||||
}
|
||||
self.declineButton.alpha = 0.0
|
||||
}
|
||||
|
||||
if self.acceptButton.alpha.isZero && !animatingAcceptButton {
|
||||
self.acceptButton.alpha = 0.0
|
||||
}
|
||||
|
||||
self.speakerButton.isSelected = speakerMode == .speaker
|
||||
self.speakerButton.isHidden = speakerMode == .none
|
||||
let speakerButtonType: CallControllerButtonType
|
||||
switch speakerMode {
|
||||
case .none, .builtin, .speaker:
|
||||
speakerButtonType = .speaker
|
||||
case .headphones:
|
||||
speakerButtonType = .bluetooth
|
||||
case .bluetooth:
|
||||
speakerButtonType = .bluetooth
|
||||
}
|
||||
self.speakerButton.updateType(speakerButtonType)
|
||||
}
|
||||
}
|
||||
for key in removedKeys {
|
||||
self.buttonNodes.removeValue(forKey: key)
|
||||
}
|
||||
}
|
||||
|
||||
@objc func buttonPressed(_ button: CallControllerButtonNode) {
|
||||
if button === self.muteButton {
|
||||
self.mute?()
|
||||
} else if button === self.endButton || button === self.declineButton {
|
||||
self.end?()
|
||||
} else if button === self.speakerButton {
|
||||
self.speaker?()
|
||||
} else if button === self.acceptButton {
|
||||
self.accept?()
|
||||
} else if button === self.swichCameraButton {
|
||||
self.rotateCamera?()
|
||||
@objc func buttonPressed(_ button: CallControllerButtonItemNode) {
|
||||
for (key, listButton) in self.buttonNodes {
|
||||
if button === listButton {
|
||||
switch key {
|
||||
case .accept:
|
||||
self.accept?()
|
||||
case .end:
|
||||
self.end?()
|
||||
case .enableCamera:
|
||||
self.toggleVideo?()
|
||||
case .switchCamera:
|
||||
self.rotateCamera?()
|
||||
case .soundOutput:
|
||||
self.speaker?()
|
||||
case .mute:
|
||||
self.mute?()
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
|
||||
let buttons = [
|
||||
self.acceptButton,
|
||||
self.declineButton,
|
||||
self.muteButton,
|
||||
self.endButton,
|
||||
self.speakerButton,
|
||||
self.swichCameraButton
|
||||
]
|
||||
for button in buttons {
|
||||
if button.isHidden || button.alpha.isZero {
|
||||
continue
|
||||
}
|
||||
for (_, button) in self.buttonNodes {
|
||||
if let result = button.view.hitTest(self.view.convert(point, to: button.view), with: event) {
|
||||
return result
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user