Refactor PasscodeUI

This commit is contained in:
Peter
2019-08-13 02:24:18 +03:00
parent a9ad5691f5
commit be0473cf85
25 changed files with 722 additions and 180 deletions

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}

View File

@@ -0,0 +1,13 @@
import Foundation
import UIKit
private class FrameworkBundleClass: NSObject {
}
let frameworkBundle: Bundle = Bundle(for: FrameworkBundleClass.self)
extension UIImage {
convenience init?(bundleImageName: String) {
self.init(named: bundleImageName, in: frameworkBundle, compatibleWith: nil)
}
}

View File

@@ -0,0 +1,81 @@
import Foundation
import UIKit
import Display
import ImageBlur
protocol PasscodeBackground {
var size: CGSize { get }
var backgroundImage: UIImage { get }
var foregroundImage: UIImage { get }
}
final class GradientPasscodeBackground: PasscodeBackground {
public private(set) var size: CGSize
public private(set) var backgroundImage: UIImage
public private(set) var foregroundImage: UIImage
init(size: CGSize, backgroundColors: (UIColor, UIColor), buttonColor: UIColor) {
self.size = size
self.backgroundImage = generateImage(CGSize(width: 8.0, height: size.height), contextGenerator: { size, context in
let gradientColors = [backgroundColors.1.cgColor, backgroundColors.0.cgColor] as CFArray
var locations: [CGFloat] = [0.0, 1.0]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
})!
self.foregroundImage = generateImage(CGSize(width: 1.0, height: 1.0), contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
if buttonColor != UIColor.clear {
context.setFillColor(buttonColor.cgColor)
} else {
context.setFillColor(UIColor.white.withAlphaComponent(0.5).cgColor)
}
context.fill(bounds)
})!
}
}
final class ImageBasedPasscodeBackground: PasscodeBackground {
public private(set) var size: CGSize
public private(set) var backgroundImage: UIImage
public private(set) var foregroundImage: UIImage
init(image: UIImage, size: CGSize) {
self.size = size
let contextSize = size.fitted(CGSize(width: 320.0, height: 320.0))
let foregroundContext = DrawingContext(size: contextSize, scale: 1.0)
let bounds = CGRect(origin: CGPoint(), size: contextSize)
foregroundContext.withFlippedContext { c in
c.interpolationQuality = .medium
c.draw(image.cgImage!, in: bounds)
}
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(foregroundContext.bytesPerRow), foregroundContext.bytes)
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(foregroundContext.bytesPerRow), foregroundContext.bytes)
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(foregroundContext.bytesPerRow), foregroundContext.bytes)
telegramBrightenImage(Int32(contextSize.width), Int32(contextSize.height), Int32(foregroundContext.bytesPerRow), foregroundContext.bytes)
foregroundContext.withFlippedContext { c in
c.setFillColor(UIColor(white: 1.0, alpha: 0.1).cgColor)
c.fill(bounds)
}
self.foregroundImage = foregroundContext.generateImage()!
let backgroundContext = DrawingContext(size: contextSize, scale: 1.0)
backgroundContext.withFlippedContext { c in
c.interpolationQuality = .medium
c.draw(image.cgImage!, in: bounds)
}
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(backgroundContext.bytesPerRow), backgroundContext.bytes)
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(backgroundContext.bytesPerRow), backgroundContext.bytes)
telegramFastBlurMore(Int32(contextSize.width), Int32(contextSize.height), Int32(foregroundContext.bytesPerRow), foregroundContext.bytes)
backgroundContext.withFlippedContext { context in
context.setFillColor(UIColor(white: 0.0, alpha: 0.35).cgColor)
context.fill(bounds)
}
self.backgroundImage = backgroundContext.generateImage()!
}
}

View File

@@ -0,0 +1,316 @@
import Foundation
import UIKit
import Display
import AsyncDisplayKit
import SwiftSignalKit
import Postbox
import TelegramPresentationData
import TelegramUIPreferences
import AccountContext
import LocalAuth
import TelegramStringFormatting
public final class PasscodeEntryControllerPresentationArguments {
let animated: Bool
let fadeIn: Bool
let lockIconInitialFrame: () -> CGRect
let cancel: (() -> Void)?
public init(animated: Bool = true, fadeIn: Bool = false, lockIconInitialFrame: @escaping () -> CGRect = { return CGRect() }, cancel: (() -> Void)? = nil) {
self.animated = animated
self.fadeIn = fadeIn
self.lockIconInitialFrame = lockIconInitialFrame
self.cancel = cancel
}
}
public enum PasscodeEntryControllerBiometricsMode {
case none
case enabled(Data?)
}
public final class PasscodeEntryController: ViewController {
private var controllerNode: PasscodeEntryControllerNode {
return self.displayNode as! PasscodeEntryControllerNode
}
private let context: AccountContext
private var presentationData: PresentationData
private var presentationDataDisposable: Disposable?
private let challengeData: PostboxAccessChallengeData
private let biometrics: PasscodeEntryControllerBiometricsMode
private let arguments: PasscodeEntryControllerPresentationArguments
public var presentationCompleted: (() -> Void)?
public var completed: (() -> Void)?
private let biometricsDisposable = MetaDisposable()
private var hasOngoingBiometricsRequest = false
private var skipNextBiometricsRequest = false
private var inBackground: Bool = false
private var inBackgroundDisposable: Disposable?
public init(context: AccountContext, challengeData: PostboxAccessChallengeData, biometrics: PasscodeEntryControllerBiometricsMode, arguments: PasscodeEntryControllerPresentationArguments) {
self.context = context
self.presentationData = context.sharedContext.currentPresentationData.with { $0 }
self.challengeData = challengeData
self.biometrics = biometrics
self.arguments = arguments
super.init(navigationBarPresentationData: nil)
self.supportedOrientations = ViewControllerSupportedOrientations(regularSize: .all, compactSize: .portrait)
self.statusBar.statusBarStyle = .White
self.presentationDataDisposable = (context.sharedContext.presentationData
|> deliverOnMainQueue).start(next: { [weak self] presentationData in
if let strongSelf = self, strongSelf.isNodeLoaded {
strongSelf.controllerNode.updatePresentationData(presentationData)
}
})
self.inBackgroundDisposable = (context.sharedContext.applicationBindings.applicationInForeground
|> deliverOnMainQueue).start(next: { [weak self] value in
guard let strongSelf = self else {
return
}
strongSelf.inBackground = !value
if !value {
strongSelf.skipNextBiometricsRequest = false
}
})
}
deinit {
self.presentationDataDisposable?.dispose()
self.biometricsDisposable.dispose()
self.inBackgroundDisposable?.dispose()
}
required public init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public func loadDisplayNode() {
let passcodeType: PasscodeEntryFieldType
switch self.challengeData {
case let .numericalPassword(value, _, _):
passcodeType = value.count == 6 ? .digits6 : .digits4
default:
passcodeType = .alphanumeric
}
let biometricsType: LocalAuthBiometricAuthentication?
if case let .enabled(data) = self.biometrics {
if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
if data == LocalAuth.evaluatedPolicyDomainState || (data == nil && !self.context.sharedContext.applicationBindings.isMainApp) {
biometricsType = LocalAuth.biometricAuthentication
} else {
biometricsType = nil
}
} else {
biometricsType = LocalAuth.biometricAuthentication
}
} else {
biometricsType = nil
}
self.displayNode = PasscodeEntryControllerNode(context: self.context, theme: self.presentationData.theme, strings: self.presentationData.strings, wallpaper: self.presentationData.chatWallpaper, passcodeType: passcodeType, biometricsType: biometricsType, arguments: self.arguments, statusBar: self.statusBar)
self.displayNodeDidLoad()
let _ = (self.context.sharedContext.accountManager.transaction({ transaction -> AccessChallengeAttempts? in
return transaction.getAccessChallengeData().attempts
}) |> deliverOnMainQueue).start(next: { [weak self] attempts in
guard let strongSelf = self else {
return
}
strongSelf.controllerNode.updateInvalidAttempts(attempts)
})
self.controllerNode.checkPasscode = { [weak self] passcode in
guard let strongSelf = self else {
return
}
var succeed = false
switch strongSelf.challengeData {
case .none:
succeed = true
case let .numericalPassword(code, _, _):
succeed = passcode == code
if !succeed {
succeed = convertToArabicNumeralString(passcode) == code
}
case let .plaintextPassword(code, _, _):
succeed = passcode == code
}
if succeed {
if let completed = strongSelf.completed {
completed()
} else {
let _ = (strongSelf.context.sharedContext.accountManager.transaction { transaction -> Void in
var data = transaction.getAccessChallengeData().withUpdatedAutolockDeadline(nil)
switch data {
case .none:
break
case let .numericalPassword(value, timeout, _):
data = .numericalPassword(value: value, timeout: timeout, attempts: nil)
case let .plaintextPassword(value, timeout, _):
data = .plaintextPassword(value: value, timeout: timeout, attempts: nil)
}
transaction.setAccessChallengeData(data)
}).start()
}
let isMainApp = strongSelf.context.sharedContext.applicationBindings.isMainApp
let _ = updatePresentationPasscodeSettingsInteractively(accountManager: strongSelf.context.sharedContext.accountManager, { settings in
if isMainApp {
return settings.withUpdatedBiometricsDomainState(LocalAuth.evaluatedPolicyDomainState)
} else {
return settings.withUpdatedShareBiometricsDomainState(LocalAuth.evaluatedPolicyDomainState)
}
}).start()
} else {
let _ = (strongSelf.context.sharedContext.accountManager.transaction({ transaction -> AccessChallengeAttempts in
var data = transaction.getAccessChallengeData()
let updatedAttempts: AccessChallengeAttempts
if let attempts = data.attempts {
var count = attempts.count + 1
if count > 6 {
count = 1
}
updatedAttempts = AccessChallengeAttempts(count: count, timestamp: Int32(CFAbsoluteTimeGetCurrent()))
} else {
updatedAttempts = AccessChallengeAttempts(count: 1, timestamp: Int32(CFAbsoluteTimeGetCurrent()))
}
switch data {
case .none:
break
case let .numericalPassword(value, timeout, _):
data = .numericalPassword(value: value, timeout: timeout, attempts: updatedAttempts)
case let .plaintextPassword(value, timeout, _):
data = .plaintextPassword(value: value, timeout: timeout, attempts: updatedAttempts)
}
transaction.setAccessChallengeData(data)
return updatedAttempts
})
|> deliverOnMainQueue).start(next: { [weak self] attempts in
if let strongSelf = self {
strongSelf.controllerNode.updateInvalidAttempts(attempts, animated: true)
}
})
strongSelf.controllerNode.animateError()
}
}
self.controllerNode.requestBiometrics = { [weak self] in
if let strongSelf = self {
strongSelf.requestBiometrics(force: true)
}
}
}
override public func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.view.disablesInteractiveTransitionGestureRecognizer = true
self.controllerNode.activateInput()
if self.arguments.animated {
self.controllerNode.animateIn(iconFrame: self.arguments.lockIconInitialFrame(), completion: { [weak self] in
self?.presentationCompleted?()
})
} else {
self.controllerNode.initialAppearance(fadeIn: self.arguments.fadeIn)
self.presentationCompleted?()
}
}
public func requestBiometrics(force: Bool = false) {
guard case let .enabled(data) = self.biometrics, let _ = LocalAuth.biometricAuthentication else {
return
}
if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
if data == nil && self.context.sharedContext.applicationBindings.isMainApp {
return
}
}
if self.skipNextBiometricsRequest {
self.skipNextBiometricsRequest = false
if !force {
return
}
}
if self.hasOngoingBiometricsRequest {
if !force {
return
}
}
self.hasOngoingBiometricsRequest = true
self.biometricsDisposable.set((LocalAuth.auth(reason: self.presentationData.strings.EnterPasscode_TouchId) |> deliverOnMainQueue).start(next: { [weak self] result, evaluatedPolicyDomainState in
guard let strongSelf = self else {
return
}
if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
if case let .enabled(storedDomainState) = strongSelf.biometrics, evaluatedPolicyDomainState != nil {
if !strongSelf.context.sharedContext.applicationBindings.isMainApp && storedDomainState == nil {
let _ = updatePresentationPasscodeSettingsInteractively(accountManager: strongSelf.context.sharedContext.accountManager, { settings in
return settings.withUpdatedShareBiometricsDomainState(LocalAuth.evaluatedPolicyDomainState)
}).start()
} else if storedDomainState != evaluatedPolicyDomainState {
strongSelf.controllerNode.hideBiometrics()
return
}
}
}
if result {
strongSelf.controllerNode.animateSuccess()
if let completed = strongSelf.completed {
Queue.mainQueue().after(1.5) {
completed()
}
strongSelf.hasOngoingBiometricsRequest = false
} else {
let _ = (strongSelf.context.sharedContext.accountManager.transaction { transaction -> Void in
let data = transaction.getAccessChallengeData().withUpdatedAutolockDeadline(nil)
transaction.setAccessChallengeData(data)
}).start(completed: { [weak self] in
if let strongSelf = self {
strongSelf.hasOngoingBiometricsRequest = false
}
})
}
} else {
strongSelf.hasOngoingBiometricsRequest = false
strongSelf.skipNextBiometricsRequest = true
}
}))
}
override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
super.containerLayoutUpdated(layout, transition: transition)
self.controllerNode.containerLayoutUpdated(layout, navigationBarHeight: self.navigationHeight, transition: transition)
}
public override func dismiss(completion: (() -> Void)? = nil) {
self.view.endEditing(true)
self.controllerNode.animateOut { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.view.endEditing(true)
strongSelf.presentingViewController?.dismiss(animated: false, completion: completion)
}
}
}

View File

@@ -0,0 +1,396 @@
import Foundation
import UIKit
import Display
import AsyncDisplayKit
import SwiftSignalKit
import Postbox
import TelegramCore
import TelegramPresentationData
import AccountContext
import LocalAuth
private let titleFont = Font.regular(20.0)
private let subtitleFont = Font.regular(15.0)
private let buttonFont = Font.regular(17.0)
final class PasscodeEntryControllerNode: ASDisplayNode {
private let context: AccountContext
private var theme: PresentationTheme
private var strings: PresentationStrings
private var wallpaper: TelegramWallpaper
private let passcodeType: PasscodeEntryFieldType
private let biometricsType: LocalAuthBiometricAuthentication?
private let arguments: PasscodeEntryControllerPresentationArguments
private var background: PasscodeBackground?
private let statusBar: StatusBar
private let backgroundNode: ASImageNode
private let iconNode: PasscodeLockIconNode
private let titleNode: PasscodeEntryLabelNode
private let inputFieldNode: PasscodeEntryInputFieldNode
private let subtitleNode: PasscodeEntryLabelNode
private let keyboardNode: PasscodeEntryKeyboardNode
private let cancelButtonNode: HighlightableButtonNode
private let deleteButtonNode: HighlightableButtonNode
private let biometricButtonNode: HighlightableButtonNode
private let effectView: UIVisualEffectView
private var invalidAttempts: AccessChallengeAttempts?
private var timer: SwiftSignalKit.Timer?
private let hapticFeedback = HapticFeedback()
private var validLayout: ContainerViewLayout?
var checkPasscode: ((String) -> Void)?
var requestBiometrics: (() -> Void)?
init(context: AccountContext, theme: PresentationTheme, strings: PresentationStrings, wallpaper: TelegramWallpaper, passcodeType: PasscodeEntryFieldType, biometricsType: LocalAuthBiometricAuthentication?, arguments: PasscodeEntryControllerPresentationArguments, statusBar: StatusBar) {
self.context = context
self.theme = theme
self.strings = strings
self.wallpaper = wallpaper
self.passcodeType = passcodeType
self.biometricsType = biometricsType
self.arguments = arguments
self.statusBar = statusBar
self.backgroundNode = ASImageNode()
self.backgroundNode.contentMode = .scaleToFill
self.iconNode = PasscodeLockIconNode()
self.titleNode = PasscodeEntryLabelNode()
self.inputFieldNode = PasscodeEntryInputFieldNode(color: .white, accentColor: .white, fieldType: passcodeType, keyboardAppearance: .dark, useCustomNumpad: true)
self.subtitleNode = PasscodeEntryLabelNode()
self.keyboardNode = PasscodeEntryKeyboardNode()
self.cancelButtonNode = HighlightableButtonNode()
self.deleteButtonNode = HighlightableButtonNode()
self.biometricButtonNode = HighlightableButtonNode()
self.effectView = UIVisualEffectView(effect: nil)
super.init()
self.setViewBlock({
return UITracingLayerView()
})
self.backgroundColor = .clear
self.iconNode.unlockedColor = theme.rootController.navigationBar.primaryTextColor
self.keyboardNode.charactedEntered = { [weak self] character in
self?.inputFieldNode.append(character)
}
self.inputFieldNode.complete = { [weak self] passcode in
guard let strongSelf = self else {
return
}
if strongSelf.shouldWaitBeforeNextAttempt() {
strongSelf.animateError()
} else {
strongSelf.checkPasscode?(passcode)
}
}
self.cancelButtonNode.setTitle(strings.Common_Cancel, with: buttonFont, with: .white, for: .normal)
self.deleteButtonNode.setTitle(strings.Common_Delete, with: buttonFont, with: .white, for: .normal)
if let biometricsType = self.biometricsType {
switch biometricsType {
case .touchId:
self.biometricButtonNode.setImage(generateTintedImage(image: UIImage(bundleImageName: "Settings/PasscodeTouchId"), color: .white), for: .normal)
case .faceId:
self.biometricButtonNode.setImage(generateTintedImage(image: UIImage(bundleImageName: "Settings/PasscodeFaceId"), color: .white), for: .normal)
}
}
self.addSubnode(self.backgroundNode)
self.addSubnode(self.iconNode)
self.addSubnode(self.titleNode)
self.addSubnode(self.inputFieldNode)
self.addSubnode(self.subtitleNode)
self.addSubnode(self.keyboardNode)
self.addSubnode(self.deleteButtonNode)
self.addSubnode(self.biometricButtonNode)
if self.arguments.cancel != nil {
self.addSubnode(self.cancelButtonNode)
}
}
override func didLoad() {
super.didLoad()
self.view.insertSubview(self.effectView, at: 0)
if self.arguments.cancel != nil {
self.cancelButtonNode.addTarget(self, action: #selector(self.cancelPressed), forControlEvents: .touchUpInside)
}
self.deleteButtonNode.addTarget(self, action: #selector(self.deletePressed), forControlEvents: .touchUpInside)
self.biometricButtonNode.addTarget(self, action: #selector(self.biometricsPressed), forControlEvents: .touchUpInside)
}
@objc private func cancelPressed() {
self.animateOut(down: true)
self.arguments.cancel?()
}
@objc private func deletePressed() {
self.hapticFeedback.tap()
self.inputFieldNode.delete()
}
@objc private func biometricsPressed() {
self.requestBiometrics?()
}
func activateInput() {
self.inputFieldNode.activateInput()
}
func updatePresentationData(_ presentationData: PresentationData) {
self.theme = presentationData.theme
self.strings = presentationData.strings
self.wallpaper = presentationData.chatWallpaper
self.deleteButtonNode.setTitle(self.strings.Common_Delete, with: buttonFont, with: .white, for: .normal)
if let validLayout = self.validLayout {
self.containerLayoutUpdated(validLayout, navigationBarHeight: 0.0, transition: .immediate)
}
}
func updateBackground() {
guard let validLayout = self.validLayout else {
return
}
var size = validLayout.size
if case .compact = validLayout.metrics.widthClass, size.width > size.height {
size = CGSize(width: size.height, height: size.width)
}
if let background = self.background, background.size == size {
return
}
switch self.wallpaper {
case .image, .file:
if let image = chatControllerBackgroundImage(theme: self.theme, wallpaper: self.wallpaper, mediaBox: self.context.sharedContext.accountManager.mediaBox, composed: false, knockoutMode: false) {
self.background = ImageBasedPasscodeBackground(image: image, size: size)
} else {
self.background = GradientPasscodeBackground(size: size, backgroundColors: self.theme.passcode.backgroundColors.colors, buttonColor: self.theme.passcode.buttonColor)
}
default:
self.background = GradientPasscodeBackground(size: size, backgroundColors: self.theme.passcode.backgroundColors.colors, buttonColor: self.theme.passcode.buttonColor)
}
if let background = self.background {
self.backgroundNode.image = background.backgroundImage
self.keyboardNode.updateBackground(background)
self.inputFieldNode.updateBackground(background)
}
}
private let waitInterval: Int32 = 60
private func shouldWaitBeforeNextAttempt() -> Bool {
if let attempts = self.invalidAttempts {
if attempts.count >= 6 {
if Int32(CFAbsoluteTimeGetCurrent()) - attempts.timestamp < waitInterval {
return true
} else {
return false
}
} else {
return false
}
} else {
return false
}
}
func updateInvalidAttempts(_ attempts: AccessChallengeAttempts?, animated: Bool = false) {
self.invalidAttempts = attempts
if let attempts = attempts {
var text = NSAttributedString(string: "")
if attempts.count >= 6 && self.shouldWaitBeforeNextAttempt() {
text = NSAttributedString(string: self.strings.PasscodeSettings_TryAgainIn1Minute, font: subtitleFont, textColor: .white)
self.timer?.invalidate()
let timer = SwiftSignalKit.Timer(timeout: Double(attempts.timestamp + waitInterval - Int32(CFAbsoluteTimeGetCurrent())), repeat: false, completion: { [weak self] in
if let strongSelf = self {
strongSelf.timer = nil
strongSelf.updateInvalidAttempts(strongSelf.invalidAttempts, animated: true)
}
}, queue: Queue.mainQueue())
self.timer = timer
timer.start()
}
self.subtitleNode.setAttributedText(text, animation: animated ? .crossFade : .none, completion: {})
} else {
self.subtitleNode.setAttributedText(NSAttributedString(string: ""), animation: animated ? .crossFade : .none, completion: {})
}
}
func hideBiometrics() {
self.biometricButtonNode.layer.animateScale(from: 1.0, to: 0.00001, duration: 0.25, delay: 0.0, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, completion: { [weak self] _ in
self?.biometricButtonNode.isHidden = true
})
self.animateError()
}
func initialAppearance(fadeIn: Bool = false) {
if fadeIn {
let effect = self.theme.overallDarkAppearance ? UIBlurEffect(style: .dark) : UIBlurEffect(style: .light)
UIView.animate(withDuration: 0.3, animations: {
if #available(iOS 9.0, *) {
self.effectView.effect = effect
} else {
self.effectView.alpha = 1.0
}
})
self.backgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
self.titleNode.setAttributedText(NSAttributedString(string: self.strings.EnterPasscode_EnterPasscode, font: titleFont, textColor: .white), animation: .none)
}
func animateIn(iconFrame: CGRect, completion: @escaping () -> Void = {}) {
let effect = self.theme.overallDarkAppearance ? UIBlurEffect(style: .dark) : UIBlurEffect(style: .light)
UIView.animate(withDuration: 0.3, animations: {
if #available(iOS 9.0, *) {
self.effectView.effect = effect
} else {
self.effectView.alpha = 1.0
}
})
self.backgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
if !iconFrame.isEmpty {
self.iconNode.animateIn(fromScale: 0.416)
self.iconNode.layer.animatePosition(from: iconFrame.center.offsetBy(dx: 6.0, dy: 6.0), to: self.iconNode.layer.position, duration: 0.45)
}
self.statusBar.layer.removeAnimation(forKey: "opacity")
self.statusBar.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.subtitleNode.isHidden = true
self.inputFieldNode.isHidden = true
self.keyboardNode.isHidden = true
self.cancelButtonNode.isHidden = true
self.deleteButtonNode.isHidden = true
self.biometricButtonNode.isHidden = true
self.titleNode.setAttributedText(NSAttributedString(string: self.strings.Passcode_AppLockedAlert.replacingOccurrences(of: "\n", with: " "), font: titleFont, textColor: .white), animation: .slideIn, completion: {
self.subtitleNode.isHidden = false
self.inputFieldNode.isHidden = false
self.keyboardNode.isHidden = false
self.cancelButtonNode.isHidden = false
self.deleteButtonNode.isHidden = false
self.biometricButtonNode.isHidden = false
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25)
self.inputFieldNode.animateIn()
self.keyboardNode.animateIn()
var biometricDelay = 0.3
if case .alphanumeric = self.passcodeType {
biometricDelay = 0.0
} else {
self.cancelButtonNode.layer.animateScale(from: 0.0001, to: 1.0, duration: 0.25, delay: 0.15, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
self.deleteButtonNode.layer.animateScale(from: 0.0001, to: 1.0, duration: 0.25, delay: 0.15, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
}
self.biometricButtonNode.layer.animateScale(from: 0.0001, to: 1.0, duration: 0.25, delay: biometricDelay, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
Queue.mainQueue().after(1.5, {
self.titleNode.setAttributedText(NSAttributedString(string: self.strings.EnterPasscode_EnterPasscode, font: titleFont, textColor: .white), animation: .crossFade)
})
completion()
})
}
func animateOut(down: Bool = false, completion: @escaping () -> Void = {}) {
self.statusBar.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false)
self.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: down ? self.bounds.size.height : -self.bounds.size.height), duration: 0.2, removeOnCompletion: false, additive: true, completion: { _ in
completion()
})
}
func animateSuccess() {
self.iconNode.animateUnlock()
self.inputFieldNode.animateSuccess()
}
func animateError() {
self.inputFieldNode.reset()
self.inputFieldNode.layer.addShakeAnimation(amplitude: -30.0, duration: 0.5, count: 6, decay: true)
self.iconNode.layer.addShakeAnimation(amplitude: -8.0, duration: 0.5, count: 6, decay: true)
self.hapticFeedback.error()
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, navigationBarHeight: CGFloat, transition: ContainedViewLayoutTransition) {
self.validLayout = layout
self.updateBackground()
if layout.size.width == 320.0 {
self.iconNode.alpha = 0.0
}
let bounds = CGRect(origin: CGPoint(), size: layout.size)
transition.updateFrame(node: self.backgroundNode, frame: bounds)
transition.updateFrame(view: self.effectView, frame: bounds)
let iconSize = CGSize(width: 35.0, height: 37.0)
transition.updateFrame(node: self.iconNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - iconSize.width) / 2.0) + 6.0, y: layout.insets(options: .statusBar).top + 15.0), size: iconSize))
let passcodeLayout = PasscodeLayout(layout: layout)
let inputFieldFrame = self.inputFieldNode.updateLayout(layout: passcodeLayout, transition: transition)
transition.updateFrame(node: self.inputFieldNode, frame: CGRect(origin: CGPoint(), size: layout.size))
let titleSize = self.titleNode.updateLayout(layout: layout, transition: transition)
transition.updateFrame(node: self.titleNode, frame: CGRect(origin: CGPoint(x: 0.0, y: passcodeLayout.titleOffset), size: titleSize))
var subtitleOffset = passcodeLayout.subtitleOffset
if case .alphanumeric = self.passcodeType {
subtitleOffset = 16.0
}
let subtitleSize = self.subtitleNode.updateLayout(layout: layout, transition: transition)
transition.updateFrame(node: self.subtitleNode, frame: CGRect(origin: CGPoint(x: 0.0, y: inputFieldFrame.maxY + subtitleOffset), size: subtitleSize))
let (keyboardFrame, keyboardButtonSize) = self.keyboardNode.updateLayout(layout: passcodeLayout, transition: transition)
transition.updateFrame(node: self.keyboardNode, frame: CGRect(origin: CGPoint(), size: layout.size))
switch self.passcodeType {
case .digits6, .digits4:
self.keyboardNode.alpha = 1.0
self.deleteButtonNode.alpha = 1.0
case .alphanumeric:
self.keyboardNode.alpha = 0.0
self.deleteButtonNode.alpha = 0.0
}
let bottomInset = layout.inputHeight ?? 0.0
let cancelSize = self.cancelButtonNode.measure(layout.size)
var cancelY: CGFloat = layout.size.height - layout.intrinsicInsets.bottom - cancelSize.height - passcodeLayout.keyboard.deleteOffset
if bottomInset > 0 && self.keyboardNode.alpha < 1.0 {
cancelY = layout.size.height - bottomInset - cancelSize.height - 20.0
}
transition.updateFrame(node: self.cancelButtonNode, frame: CGRect(origin: CGPoint(x: floor(keyboardFrame.minX + keyboardButtonSize.width / 2.0 - cancelSize.width / 2.0), y: cancelY), size: cancelSize))
let deleteSize = self.deleteButtonNode.measure(layout.size)
transition.updateFrame(node: self.deleteButtonNode, frame: CGRect(origin: CGPoint(x: floor(keyboardFrame.maxX - keyboardButtonSize.width / 2.0 - deleteSize.width / 2.0), y: layout.size.height - layout.intrinsicInsets.bottom - deleteSize.height - passcodeLayout.keyboard.deleteOffset), size: deleteSize))
if let biometricIcon = self.biometricButtonNode.image(for: .normal) {
var biometricY: CGFloat = 0.0
if bottomInset > 0 && self.keyboardNode.alpha < 1.0 {
biometricY = inputFieldFrame.maxY + floor((layout.size.height - bottomInset - inputFieldFrame.maxY - biometricIcon.size.height) / 2.0)
} else {
biometricY = keyboardFrame.maxY + passcodeLayout.keyboard.biometricsOffset
}
transition.updateFrame(node: self.biometricButtonNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - biometricIcon.size.width) / 2.0), y: biometricY), size: biometricIcon.size))
}
}
}

View File

@@ -0,0 +1,381 @@
import Foundation
import UIKit
import AsyncDisplayKit
import Display
import SwiftSignalKit
private let dotDiameter: CGFloat = 13.0
private let dotSpacing: CGFloat = 24.0
private let fieldHeight: CGFloat = 38.0
private func generateDotImage(color: UIColor, filled: Bool) -> UIImage? {
return generateImage(CGSize(width: dotDiameter, height: dotDiameter), contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
if filled {
context.setFillColor(color.cgColor)
context.fillEllipse(in: bounds)
} else {
context.setStrokeColor(color.cgColor)
context.setLineWidth(1.0)
context.strokeEllipse(in: bounds.insetBy(dx: 0.5, dy: 0.5))
}
})
}
private func generateFieldBackgroundImage(background: PasscodeBackground, frame: CGRect) -> UIImage? {
return generateImage(frame.size, contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
let relativeFrame = CGRect(x: -frame.minX, y: frame.minY - background.size.height + frame.size.height
, width: background.size.width, height: background.size.height)
let path = UIBezierPath(roundedRect: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height), cornerRadius: 6.0)
context.addPath(path.cgPath)
context.clip()
context.draw(background.foregroundImage.cgImage!, in: relativeFrame)
context.setBlendMode(.clear)
context.setFillColor(UIColor.clear.cgColor)
let innerPath = UIBezierPath(roundedRect: CGRect(x: 1.0, y: 1.0, width: size.width - 2.0, height: size.height - 2.0), cornerRadius: 6.0)
context.addPath(innerPath.cgPath)
context.fillPath()
})
}
private let validDigitsSet: CharacterSet = {
return CharacterSet(charactersIn: "0".unicodeScalars.first! ... "9".unicodeScalars.first!)
}()
public enum PasscodeEntryFieldType {
case digits6
case digits4
case alphanumeric
public var maxLength: Int? {
switch self {
case .digits6:
return 6
case .digits4:
return 4
case .alphanumeric:
return nil
}
}
public var allowedCharacters: CharacterSet? {
switch self {
case .digits6, .digits4:
return validDigitsSet
case .alphanumeric:
return nil
}
}
public var keyboardType: UIKeyboardType {
switch self {
case .digits6, .digits4:
if #available(iOS 10.0, *) {
return .asciiCapableNumberPad
} else {
return .numberPad
}
case .alphanumeric:
return .default
}
}
}
private class PasscodeEntryInputView: UIView {
}
private class PasscodeEntryDotNode: ASImageNode {
private let regularImage: UIImage
private let filledImage: UIImage
private var currentImage: UIImage
init(color: UIColor) {
self.regularImage = generateDotImage(color: color, filled: false)!
self.filledImage = generateDotImage(color: color, filled: true)!
self.currentImage = self.regularImage
super.init()
self.image = self.currentImage
}
func updateState(filled: Bool, animated: Bool = false, delay: Double = 0.0) {
let image = filled ? self.filledImage : self.regularImage
if self.currentImage !== image {
let currentContents = self.layer.contents
self.layer.removeAnimation(forKey: "contents")
if let currentContents = currentContents, animated {
self.layer.animate(from: currentContents as AnyObject, to: image.cgImage!, keyPath: "contents", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, duration: image === self.regularImage ? 0.25 : 0.05, delay: delay, removeOnCompletion: false, completion: { finished in
if finished {
self.image = image
}
})
} else {
self.image = image
}
self.currentImage = image
}
}
}
final class PasscodeEntryInputFieldNode: ASDisplayNode, UITextFieldDelegate {
private var background: PasscodeBackground?
private var color: UIColor
private var accentColor: UIColor
private var fieldType: PasscodeEntryFieldType
private let useCustomNumpad: Bool
private let textFieldNode: TextFieldNode
private let borderNode: ASImageNode
private let dotNodes: [PasscodeEntryDotNode]
private var validLayout: PasscodeLayout?
var complete: ((String) -> Void)?
var text: String {
return self.textFieldNode.textField.text ?? ""
}
var keyboardAppearance: UIKeyboardAppearance {
didSet {
self.textFieldNode.textField.keyboardAppearance = self.keyboardAppearance
}
}
init(color: UIColor, accentColor: UIColor, fieldType: PasscodeEntryFieldType, keyboardAppearance: UIKeyboardAppearance, useCustomNumpad: Bool = false) {
self.color = color
self.accentColor = accentColor
self.fieldType = fieldType
self.keyboardAppearance = keyboardAppearance
self.useCustomNumpad = useCustomNumpad
self.textFieldNode = TextFieldNode()
self.borderNode = ASImageNode()
self.dotNodes = (0 ..< 6).map { _ in PasscodeEntryDotNode(color: color) }
super.init()
self.isUserInteractionEnabled = false
for node in self.dotNodes {
self.addSubnode(node)
}
self.addSubnode(self.textFieldNode)
self.addSubnode(self.borderNode)
}
override func didLoad() {
super.didLoad()
self.textFieldNode.textField.isSecureTextEntry = true
self.textFieldNode.textField.textColor = self.color
self.textFieldNode.textField.delegate = self
self.textFieldNode.textField.returnKeyType = .done
self.textFieldNode.textField.tintColor = self.accentColor
self.textFieldNode.textField.keyboardAppearance = self.keyboardAppearance
self.textFieldNode.textField.keyboardType = self.fieldType.keyboardType
if self.useCustomNumpad {
switch self.fieldType {
case .digits6, .digits4:
self.textFieldNode.textField.inputView = PasscodeEntryInputView()
case .alphanumeric:
break
}
}
}
func updateFieldType(_ fieldType: PasscodeEntryFieldType, animated: Bool) {
self.fieldType = fieldType
self.textFieldNode.textField.keyboardType = self.fieldType.keyboardType
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: animated ? .animated(duration: 0.25, curve: .easeInOut) : .immediate)
}
}
func updateBackground(_ background: PasscodeBackground) {
self.background = background
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
}
func activateInput() {
self.textFieldNode.textField.becomeFirstResponder()
}
func animateIn() {
switch self.fieldType {
case .digits6, .digits4:
for node in self.dotNodes {
node.layer.animateScale(from: 0.0001, to: 1.0, duration: 0.25, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
}
case .alphanumeric:
self.textFieldNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
self.borderNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
}
}
func animateSuccess() {
switch self.fieldType {
case .digits6, .digits4:
var delay: Double = 0.0
for node in self.dotNodes {
node.updateState(filled: true, animated: true, delay: delay)
delay += 0.01
}
case .alphanumeric:
if (self.textFieldNode.textField.text ?? "").isEmpty {
self.textFieldNode.textField.text = "passwordpassword"
}
}
}
func reset(animated: Bool = true) {
var delay: Double = 0.0
for node in self.dotNodes.reversed() {
if node.alpha < 1.0 {
continue
}
node.updateState(filled: false, animated: animated, delay: delay)
delay += 0.05
}
self.textFieldNode.textField.text = ""
}
func append(_ string: String) {
var text = (self.textFieldNode.textField.text ?? "") + string
let maxLength = self.fieldType.maxLength
if let maxLength = maxLength, text.count > maxLength {
return
}
self.textFieldNode.textField.text = text
text = self.textFieldNode.textField.text ?? "" + string
self.updateDots(count: text.count, animated: false)
if let maxLength = maxLength, text.count == maxLength {
Queue.mainQueue().after(0.2) {
self.complete?(text)
}
}
}
func delete() {
var text = self.textFieldNode.textField.text ?? ""
guard !text.isEmpty else {
return
}
text = String(text[text.startIndex ..< text.index(text.endIndex, offsetBy: -1)])
self.textFieldNode.textField.text = text
self.updateDots(count: text.count, animated: true)
}
func updateDots(count: Int, animated: Bool) {
var i = -1
for node in self.dotNodes {
if node.alpha < 1.0 {
continue
}
i += 1
node.updateState(filled: i < count, animated: animated)
}
}
func update(fieldType: PasscodeEntryFieldType) {
if fieldType != self.fieldType {
self.textFieldNode.textField.text = ""
}
self.fieldType = fieldType
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
}
func updateLayout(layout: PasscodeLayout, transition: ContainedViewLayoutTransition) -> CGRect {
self.validLayout = layout
let fieldAlpha: CGFloat
switch self.fieldType {
case .digits6, .digits4:
fieldAlpha = 0.0
case .alphanumeric:
fieldAlpha = 1.0
}
transition.updateAlpha(node: self.textFieldNode, alpha: fieldAlpha)
transition.updateAlpha(node: self.borderNode, alpha: fieldAlpha)
let origin = CGPoint(x: floor((layout.layout.size.width - dotDiameter * 6 - dotSpacing * 5) / 2.0), y: layout.inputFieldOffset)
for i in 0 ..< self.dotNodes.count {
let node = self.dotNodes[i]
let dotAlpha: CGFloat
switch self.fieldType {
case .digits6:
dotAlpha = 1.0
case .digits4:
dotAlpha = (i > 0 && i < self.dotNodes.count - 1) ? 1.0 : 0.0
case .alphanumeric:
dotAlpha = 0.0
}
transition.updateAlpha(node: node, alpha: dotAlpha)
let dotFrame = CGRect(x: origin.x + CGFloat(i) * (dotDiameter + dotSpacing), y: origin.y, width: dotDiameter, height: dotDiameter)
transition.updateFrame(node: node, frame: dotFrame)
}
var inset: CGFloat = 50.0
if !self.useCustomNumpad {
inset = 16.0
}
let fieldFrame = CGRect(x: inset, y: origin.y, width: layout.layout.size.width - inset * 2.0, height: fieldHeight)
transition.updateFrame(node: self.borderNode, frame: fieldFrame)
transition.updateFrame(node: self.textFieldNode, frame: fieldFrame.insetBy(dx: 13.0, dy: 0.0))
if let background = self.background {
self.borderNode.image = generateFieldBackgroundImage(background: background, frame: fieldFrame)
}
return fieldFrame
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
let currentText = textField.text ?? ""
let text = (currentText as NSString).replacingCharacters(in: range, with: string)
if let maxLength = self.fieldType.maxLength, text.count > maxLength {
return false
}
if let allowedCharacters = self.fieldType.allowedCharacters, let _ = text.rangeOfCharacter(from: allowedCharacters.inverted) {
return false
}
self.updateDots(count: text.count, animated: text.count < currentText.count)
if string == "\n" {
Queue.mainQueue().after(0.2) {
self.complete?(currentText)
}
return false
}
if let maxLength = self.fieldType.maxLength, text.count == maxLength {
Queue.mainQueue().after(0.2) {
self.complete?(text)
}
}
return true
}
}

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import Foundation
import UIKit
import Display
import AsyncDisplayKit
import SwiftSignalKit
private let regularTitleFont = Font.regular(36.0)
private let regularSubtitleFont: UIFont = {
if #available(iOS 8.2, *) {
return UIFont.systemFont(ofSize: 10.0, weight: UIFont.Weight.bold)
} else {
return CTFontCreateWithName("HelveticaNeue-Bold" as CFString, 10.0, nil)
}
}()
private let largeTitleFont = Font.regular(40.0)
private let largeSubtitleFont: UIFont = {
if #available(iOS 8.2, *) {
return UIFont.systemFont(ofSize: 12.0, weight: UIFont.Weight.bold)
} else {
return CTFontCreateWithName("HelveticaNeue-Bold" as CFString, 12.0, nil)
}
}()
private func generateButtonImage(background: PasscodeBackground, frame: CGRect, title: String, subtitle: String, highlighted: Bool) -> UIImage? {
return generateImage(frame.size, contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
let relativeFrame = CGRect(x: -frame.minX, y: frame.minY - background.size.height + frame.size.height
, width: background.size.width, height: background.size.height)
context.beginPath()
context.addEllipse(in: bounds)
context.clip()
context.setAlpha(0.8)
context.draw(background.foregroundImage.cgImage!, in: relativeFrame)
if highlighted {
context.setFillColor(UIColor(white: 1.0, alpha: 0.65).cgColor)
context.fillEllipse(in: bounds)
}
context.setAlpha(1.0)
context.textMatrix = .identity
let titleFont: UIFont
let subtitleFont: UIFont
let titleOffset: CGFloat
let subtitleOffset: CGFloat
if size.width > 80.0 {
titleFont = largeTitleFont
subtitleFont = largeSubtitleFont
if subtitle.isEmpty {
titleOffset = -18.0
} else {
titleOffset = -11.0
}
subtitleOffset = -54.0
} else {
titleFont = regularTitleFont
subtitleFont = regularSubtitleFont
if subtitle.isEmpty {
titleOffset = -17.0
} else {
titleOffset = -10.0
}
subtitleOffset = -48.0
}
let titlePath = CGMutablePath()
titlePath.addRect(bounds.offsetBy(dx: 0.0, dy: titleOffset))
let titleString = NSAttributedString(string: title, font: titleFont, textColor: .white, paragraphAlignment: .center)
let titleFramesetter = CTFramesetterCreateWithAttributedString(titleString as CFAttributedString)
let titleFrame = CTFramesetterCreateFrame(titleFramesetter, CFRangeMake(0, titleString.length), titlePath, nil)
CTFrameDraw(titleFrame, context)
if !subtitle.isEmpty {
let subtitlePath = CGMutablePath()
subtitlePath.addRect(bounds.offsetBy(dx: 0.0, dy: subtitleOffset))
let subtitleString = NSAttributedString(string: subtitle, font: subtitleFont, textColor: .white, paragraphAlignment: .center)
let subtitleFramesetter = CTFramesetterCreateWithAttributedString(subtitleString as CFAttributedString)
let subtitleFrame = CTFramesetterCreateFrame(subtitleFramesetter, CFRangeMake(0, subtitleString.length), subtitlePath, nil)
CTFrameDraw(subtitleFrame, context)
}
})
}
final class PasscodeEntryButtonNode: HighlightTrackingButtonNode {
private var background: PasscodeBackground
let title: String
private let subtitle: String
private var currentImage: UIImage?
private var regularImage: UIImage?
private var highlightedImage: UIImage?
private let backgroundNode: ASImageNode
var action: (() -> Void)?
init(background: PasscodeBackground, title: String, subtitle: String) {
self.background = background
self.title = title
self.subtitle = subtitle
self.backgroundNode = ASImageNode()
self.backgroundNode.isUserInteractionEnabled = false
super.init()
self.addSubnode(self.backgroundNode)
self.highligthedChanged = { [weak self] highlighted in
if let strongSelf = self {
strongSelf.updateState(highlighted: highlighted)
}
}
self.addTarget(self, action: #selector(self.nop), forControlEvents: .touchUpInside)
}
@objc private func nop() {
}
override var frame: CGRect {
get {
return super.frame
}
set {
super.frame = newValue
self.updateGraphics()
}
}
func updateBackground(_ background: PasscodeBackground) {
self.background = background
self.updateGraphics()
}
private func updateGraphics() {
self.regularImage = generateButtonImage(background: self.background, frame: self.frame, title: self.title, subtitle: self.subtitle, highlighted: false)
self.highlightedImage = generateButtonImage(background: self.background, frame: self.frame, title: self.title, subtitle: self.subtitle, highlighted: true)
self.updateState(highlighted: self.isHighlighted)
}
private func updateState(highlighted: Bool) {
let image = highlighted ? self.highlightedImage : self.regularImage
if self.currentImage !== image {
let currentContents = self.backgroundNode.layer.contents
self.backgroundNode.layer.removeAnimation(forKey: "contents")
if let currentContents = currentContents, let image = image {
self.backgroundNode.image = image
self.backgroundNode.layer.animate(from: currentContents as AnyObject, to: image.cgImage!, keyPath: "contents", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, duration: image === self.regularImage ? 0.45 : 0.05)
} else {
self.backgroundNode.image = image
}
self.currentImage = image
}
}
override func layout() {
super.layout()
self.backgroundNode.frame = self.bounds
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
self.action?()
}
}
private let buttonsData = [
("1", " "),
("2", "A B C"),
("3", "D E F"),
("4", "G H I"),
("5", "J K L"),
("6", "M N O"),
("7", "P Q R S"),
("8", "T U V"),
("9", "W X Y Z"),
("0", "")
]
final class PasscodeEntryKeyboardNode: ASDisplayNode {
private var background: PasscodeBackground?
var charactedEntered: ((String) -> Void)?
private func updateButtons() {
guard let background = self.background else {
return
}
if let subnodes = self.subnodes, !subnodes.isEmpty {
for case let button as PasscodeEntryButtonNode in subnodes {
button.updateBackground(background)
}
} else {
for (title, subtitle) in buttonsData {
let buttonNode = PasscodeEntryButtonNode(background: background, title: title, subtitle: subtitle)
buttonNode.action = { [weak self] in
self?.charactedEntered?(title)
}
self.addSubnode(buttonNode)
}
}
}
func updateBackground(_ background: PasscodeBackground) {
self.background = background
self.updateButtons()
}
func animateIn() {
if let subnodes = self.subnodes {
for i in 0 ..< subnodes.count {
let subnode = subnodes[i]
var delay: Double = 0.0
if i / 3 == 1 {
delay = 0.05
}
else if i / 3 == 2 {
delay = 0.1
}
else if i / 3 == 3 {
delay = 0.15
}
subnode.layer.animateScale(from: 0.0001, to: 1.0, duration: 0.25, delay: delay, timingFunction: CAMediaTimingFunctionName.easeOut.rawValue)
}
}
}
func updateLayout(layout: PasscodeLayout, transition: ContainedViewLayoutTransition) -> (CGRect, CGSize) {
let origin = CGPoint(x: floor((layout.layout.size.width - layout.keyboard.size.width) / 2.0), y: layout.keyboard.topOffset)
if let subnodes = self.subnodes {
for i in 0 ..< subnodes.count {
var origin = origin
if i % 3 == 0 {
origin.x += 0.0
} else if (i % 3 == 1) {
origin.x += layout.keyboard.horizontalSecond
}
else {
origin.x += layout.keyboard.horizontalThird
}
if i / 3 == 0 {
origin.y += 0.0
}
else if i / 3 == 1 {
origin.y += layout.keyboard.verticalSecond
}
else if i / 3 == 2 {
origin.y += layout.keyboard.verticalThird
}
else if i / 3 == 3 {
origin.x += layout.keyboard.horizontalSecond
origin.y += layout.keyboard.verticalFourth
}
transition.updateFrame(node: subnodes[i], frame: CGRect(origin: origin, size: CGSize(width: layout.keyboard.buttonSize, height: layout.keyboard.buttonSize)))
}
}
return (CGRect(origin: origin, size: layout.keyboard.size), CGSize(width: layout.keyboard.buttonSize, height: layout.keyboard.buttonSize))
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let result = super.hitTest(point, with: event)
if let result = result, result.isDescendant(of: self.view) {
return result
}
return nil
}
}

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import Foundation
import UIKit
import AsyncDisplayKit
import Display
enum PasscodeEntryTitleAnimation {
case none
case slideIn
case crossFade
}
final class PasscodeEntryLabelNode: ASDisplayNode {
private let wrapperNode: ASDisplayNode
private let textNode: ASTextNode
private var validLayout: ContainerViewLayout?
override init() {
self.wrapperNode = ASDisplayNode()
self.wrapperNode.clipsToBounds = true
self.textNode = ASTextNode()
self.textNode.isLayerBacked = false
super.init()
self.addSubnode(self.wrapperNode)
self.wrapperNode.addSubnode(self.textNode)
}
func setAttributedText(_ text: NSAttributedString, animation: PasscodeEntryTitleAnimation = .none, completion: @escaping () -> Void = {}) {
switch animation {
case .none:
self.textNode.attributedText = text
completion()
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
case .slideIn:
self.textNode.attributedText = text
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
let offset = self.wrapperNode.bounds.width / 2.0
self.wrapperNode.layer.animatePosition(from: CGPoint(x: -offset, y: 0.0), to: CGPoint(), duration: 0.45, additive: true)
self.textNode.layer.animatePosition(from: CGPoint(x: offset * 2.0, y: 0.0), to: CGPoint(), duration: 0.45, additive: true, completion: { _ in
completion()
})
self.textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.25)
case .crossFade:
if let snapshotView = self.textNode.view.snapshotContentTree() {
snapshotView.frame = self.textNode.frame
self.textNode.view.superview?.insertSubview(snapshotView, aboveSubview: self.textNode.view)
self.textNode.alpha = 0.0
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
self.textNode.attributedText = text
self.textNode.alpha = 1.0
self.textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3, completion: { _ in
completion()
})
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
})
} else {
self.textNode.attributedText = text
self.textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
completion()
if let validLayout = self.validLayout {
let _ = self.updateLayout(layout: validLayout, transition: .immediate)
}
}
}
}
func updateLayout(layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) -> CGSize {
self.validLayout = layout
let textSize = self.textNode.measure(layout.size)
let textFrame = CGRect(x: floor((layout.size.width - textSize.width) / 2.0), y: 0.0, width: textSize.width, height: textSize.height)
transition.updateFrame(node: self.wrapperNode, frame: textFrame)
transition.updateFrame(node: self.textNode, frame: CGRect(origin: CGPoint(), size: textSize))
return CGSize(width: layout.size.width, height: 25.0)
}
}

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import Foundation
import UIKit
import Display
struct PasscodeKeyboardLayout {
let buttonSize: CGFloat
let horizontalSecond: CGFloat
let horizontalThird: CGFloat
let verticalSecond: CGFloat
let verticalThird: CGFloat
let verticalFourth: CGFloat
let size: CGSize
let topOffset: CGFloat
let biometricsOffset: CGFloat
let deleteOffset: CGFloat
fileprivate init(layout: ContainerViewLayout, metrics: DeviceMetrics?) {
if let metrics = metrics {
switch metrics {
case .iPhone4:
self.buttonSize = 75.0
self.horizontalSecond = 95.0
self.horizontalThird = 190.0
self.verticalSecond = 88.0
self.verticalThird = 176.0
self.verticalFourth = 264.0
self.size = CGSize(width: 265.0, height: 339.0)
self.topOffset = 122.0
self.biometricsOffset = 0.0
self.deleteOffset = 45.0
case .iPhone5:
self.buttonSize = 75.0
self.horizontalSecond = 95.0
self.horizontalThird = 190.0
self.verticalSecond = 88.0
self.verticalThird = 176.0
self.verticalFourth = 264.0
self.size = CGSize(width: 265.0, height: 339.0)
self.topOffset = 155.0
self.biometricsOffset = 23.0
self.deleteOffset = 20.0
case .iPhone6:
self.buttonSize = 75.0
self.horizontalSecond = 103.0
self.horizontalThird = 206.0
self.verticalSecond = 90.0
self.verticalThird = 180.0
self.verticalFourth = 270.0
self.size = CGSize(width: 281.0, height: 348.0)
self.topOffset = 221.0
self.biometricsOffset = 30.0
self.deleteOffset = 20.0
case .iPhone6Plus:
self.buttonSize = 85.0
self.horizontalSecond = 115.0
self.horizontalThird = 230.0
self.verticalSecond = 100.0
self.verticalThird = 200.0
self.verticalFourth = 300.0
self.size = CGSize(width: 315.0, height: 385.0)
self.topOffset = 226.0
self.biometricsOffset = 30.0
self.deleteOffset = 20.0
case .iPhoneX:
self.buttonSize = 75.0
self.horizontalSecond = 103.0
self.horizontalThird = 206.0
self.verticalSecond = 91.0
self.verticalThird = 182.0
self.verticalFourth = 273.0
self.size = CGSize(width: 281.0, height: 348.0)
self.topOffset = 294.0
self.biometricsOffset = 30.0
self.deleteOffset = 20.0
case .iPhoneXSMax:
self.buttonSize = 85.0
self.horizontalSecond = 115.0
self.horizontalThird = 230.0
self.verticalSecond = 100.0
self.verticalThird = 200.0
self.verticalFourth = 300.0
self.size = CGSize(width: 315.0, height: 385.0)
self.topOffset = 329.0
self.biometricsOffset = 30.0
self.deleteOffset = 20.0
case .iPad, .iPadPro10Inch, .iPadPro11Inch, .iPadPro, .iPadPro3rdGen:
self.buttonSize = 81.0
self.horizontalSecond = 106.0
self.horizontalThird = 212.0
self.verticalSecond = 101.0
self.verticalThird = 202.0
self.verticalFourth = 303.0
self.size = CGSize(width: 293.0, height: 384.0)
self.topOffset = 120.0 + (layout.size.height - self.size.height - 120.0) / 2.0
self.biometricsOffset = 30.0
self.deleteOffset = 80.0
}
} else {
self.buttonSize = 75.0
self.horizontalSecond = 95.0
self.horizontalThird = 190.0
self.verticalSecond = 88.0
self.verticalThird = 176.0
self.verticalFourth = 264.0
self.size = CGSize(width: 265.0, height: 339.0)
self.topOffset = 0.0
self.biometricsOffset = 30.0
self.deleteOffset = 20.0
}
}
}
struct PasscodeLayout {
let layout: ContainerViewLayout
let keyboard: PasscodeKeyboardLayout
let titleOffset: CGFloat
let subtitleOffset: CGFloat
let inputFieldOffset: CGFloat
init(layout: ContainerViewLayout) {
self.layout = layout
let metrics = DeviceMetrics.forScreenSize(layout.size)
self.keyboard = PasscodeKeyboardLayout(layout: layout, metrics: metrics)
if let metrics = metrics {
switch metrics {
case .iPhone4:
self.titleOffset = 30.0
self.subtitleOffset = -13.0
self.inputFieldOffset = 70.0
case .iPhone5:
self.titleOffset = 50.0
self.subtitleOffset = -7.0
self.inputFieldOffset = 90.0
case .iPhone6:
self.titleOffset = 100.0
self.subtitleOffset = -3.0
self.inputFieldOffset = 144.0
case .iPhone6Plus:
self.titleOffset = 112.0
self.subtitleOffset = -6.0
self.inputFieldOffset = 156.0
case .iPhoneX:
self.titleOffset = 162.0
self.subtitleOffset = 0.0
self.inputFieldOffset = 206.0
case .iPhoneXSMax:
self.titleOffset = 180.0
self.subtitleOffset = 0.0
self.inputFieldOffset = 226.0
case .iPad, .iPadPro10Inch, .iPadPro11Inch, .iPadPro, .iPadPro3rdGen:
self.titleOffset = self.keyboard.topOffset - 120.0
self.subtitleOffset = -2.0
self.inputFieldOffset = self.keyboard.topOffset - 76.0
}
} else {
self.titleOffset = 100.0
self.subtitleOffset = 0.0
self.inputFieldOffset = 140.0
}
}
init(layout: ContainerViewLayout, titleOffset: CGFloat, subtitleOffset: CGFloat, inputFieldOffset: CGFloat) {
self.layout = layout
let metrics = DeviceMetrics.forScreenSize(layout.size)
self.keyboard = PasscodeKeyboardLayout(layout: layout, metrics: metrics)
self.titleOffset = titleOffset
self.subtitleOffset = subtitleOffset
self.inputFieldOffset = inputFieldOffset
}
}

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import Foundation
import UIKit
import AsyncDisplayKit
import Display
import LegacyComponents
private final class PasscodeLockIconNodeParameters: NSObject {
let unlockedColor: UIColor
let lockedColor: UIColor
let progress: CGFloat
let fromScale: CGFloat
let keepLockedColor: Bool
init(unlockedColor: UIColor, lockedColor: UIColor, progress: CGFloat, fromScale: CGFloat, keepLockedColor: Bool) {
self.unlockedColor = unlockedColor
self.lockedColor = lockedColor
self.progress = progress
self.fromScale = fromScale
self.keepLockedColor = keepLockedColor
super.init()
}
}
final class PasscodeLockIconNode: ASDisplayNode {
var unlockedColor: UIColor = .black {
didSet {
self.setNeedsDisplay()
}
}
private var effectiveProgress: CGFloat = 1.0 {
didSet {
self.setNeedsDisplay()
}
}
private var fromScale: CGFloat = 1.0
private var keepLockedColor = false
override init() {
super.init()
self.isOpaque = false
self.backgroundColor = .clear
}
func animateIn(fromScale: CGFloat = 1.0) {
self.fromScale = fromScale
self.pop_removeAllAnimations()
let animation = POPBasicAnimation()
animation.property = (POPAnimatableProperty.property(withName: "progress", initializer: { property in
property?.readBlock = { node, values in
values?.pointee = (node as! PasscodeLockIconNode).effectiveProgress
}
property?.writeBlock = { node, values in
(node as! PasscodeLockIconNode).effectiveProgress = values!.pointee
}
property?.threshold = 0.01
}) as! POPAnimatableProperty)
animation.fromValue = 0.0 as NSNumber
animation.toValue = 1.0 as NSNumber
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
animation.duration = 0.55
self.pop_add(animation, forKey: "progress")
}
func animateUnlock() {
self.fromScale = 1.0
self.keepLockedColor = true
self.pop_removeAllAnimations()
let animation = POPBasicAnimation()
animation.property = (POPAnimatableProperty.property(withName: "progress", initializer: { property in
property?.readBlock = { node, values in
values?.pointee = (node as! PasscodeLockIconNode).effectiveProgress
}
property?.writeBlock = { node, values in
(node as! PasscodeLockIconNode).effectiveProgress = values!.pointee
}
property?.threshold = 0.01
}) as! POPAnimatableProperty)
animation.fromValue = 1.0 as NSNumber
animation.toValue = 0.0 as NSNumber
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
animation.duration = 0.75
self.pop_add(animation, forKey: "progress")
}
override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return PasscodeLockIconNodeParameters(unlockedColor: self.unlockedColor, lockedColor: .white, progress: self.effectiveProgress, fromScale: self.fromScale, keepLockedColor: self.keepLockedColor)
}
@objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
guard let parameters = parameters as? PasscodeLockIconNodeParameters else {
return
}
let progress = parameters.progress
let fromScale = parameters.fromScale
let lockSpan: CGFloat = parameters.keepLockedColor ? 0.5 : 0.85
let lockProgress = min(1.0, progress / lockSpan)
context.translateBy(x: bounds.width / 2.0, y: bounds.height / 2.0)
context.scaleBy(x: fromScale + (1.0 - fromScale) * lockProgress, y: fromScale + (1.0 - fromScale) * lockProgress)
context.translateBy(x: -bounds.width / 2.0, y: -bounds.height / 2.0)
let color = parameters.keepLockedColor ? parameters.lockedColor : parameters.unlockedColor.mixedWith(parameters.lockedColor, alpha: progress)
context.setStrokeColor(color.cgColor)
let lineWidth: CGFloat = 3.0
context.setLineWidth(lineWidth)
var topRect: CGRect
var topRadius: CGFloat
var offset: CGFloat = 0.0
if lockProgress < 0.5 {
topRect = CGRect(x: 19.0, y: lineWidth / 2.0 + 1.0, width: 14.0 * (0.5 - lockProgress) / 0.5, height: 22.0)
topRadius = 6.0 * (0.5 - lockProgress) * 2.0
} else {
let width = 14.0 * (lockProgress - 0.5) * 2.0
topRect = CGRect(x: 19.0 - width, y: lineWidth / 2.0 + 1.0, width: width, height: 22.0)
topRadius = 6.0 * (lockProgress - 0.5) * 2.0
}
if progress > lockSpan {
let innerProgress = (progress - lockSpan) / (1.0 - lockSpan)
if !parameters.keepLockedColor {
if innerProgress < 0.6 {
offset = 2.0 * min(1.0, innerProgress / 0.6)
} else {
offset = 2.0 * min(1.0, max(0.0, (1.0 - innerProgress) / 0.4))
}
}
topRect.origin.y += 4.0 * min(1.0, max(0.0, innerProgress / 0.6)) + offset
}
let topPath = UIBezierPath(roundedRect: topRect, cornerRadius: topRadius)
context.addPath(topPath.cgPath)
context.strokePath()
var clearRect: CGRect
if lockProgress < 0.5 {
clearRect = CGRect(x: topRect.minX + lineWidth, y: topRect.minY + 11.0, width: 14.0, height: 22.0)
} else {
clearRect = CGRect(x: topRect.maxX - 14.0 - lineWidth, y: topRect.minY + 11.0, width: 14.0, height: 22.0)
}
context.setBlendMode(.clear)
context.clear(clearRect)
context.setBlendMode(.normal)
context.setFillColor(color.cgColor)
let basePath = UIBezierPath(roundedRect: CGRect(x: 0.0, y: bounds.height - 21.0 + offset, width: 24.0, height: 19.0), cornerRadius: 3.5)
context.addPath(basePath.cgPath)
context.fillPath()
}
}

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import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramCore
import SwiftSignalKit
import Postbox
import TelegramPresentationData
import AccountContext
public enum PasscodeSetupControllerMode {
case setup(change: Bool, PasscodeEntryFieldType)
case entry(PostboxAccessChallengeData)
}
public final class PasscodeSetupController: ViewController {
private var controllerNode: PasscodeSetupControllerNode {
return self.displayNode as! PasscodeSetupControllerNode
}
private let context: AccountContext
private var mode: PasscodeSetupControllerMode
public var complete: ((String, Bool) -> Void)?
public var check: ((String) -> Bool)?
private let hapticFeedback = HapticFeedback()
private var presentationData: PresentationData
private var nextAction: UIBarButtonItem?
public init(context: AccountContext, mode: PasscodeSetupControllerMode) {
self.context = context
self.mode = mode
self.presentationData = context.sharedContext.currentPresentationData.with { $0 }
super.init(navigationBarPresentationData: NavigationBarPresentationData(presentationData: self.presentationData))
self.supportedOrientations = ViewControllerSupportedOrientations(regularSize: .all, compactSize: .portrait)
self.statusBar.statusBarStyle = self.presentationData.theme.rootController.statusBarStyle.style
self.nextAction = UIBarButtonItem(title: self.presentationData.strings.Common_Next, style: .done, target: self, action: #selector(self.nextPressed))
self.title = self.presentationData.strings.PasscodeSettings_Title
}
required public init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public func loadDisplayNode() {
self.displayNode = PasscodeSetupControllerNode(presentationData: self.presentationData, mode: self.mode)
self.displayNodeDidLoad()
self.controllerNode.selectPasscodeMode = { [weak self] in
guard let strongSelf = self, case let .setup(change, type) = strongSelf.mode else {
return
}
let controller = ActionSheetController(presentationTheme: strongSelf.presentationData.theme)
let dismissAction: () -> Void = { [weak controller] in
self?.controllerNode.activateInput()
controller?.dismissAnimated()
}
var items: [ActionSheetButtonItem] = []
if case .digits6 = type {
} else {
items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_6DigitCode, action: { [weak self] in
if let strongSelf = self {
strongSelf.mode = .setup(change: change, .digits6)
strongSelf.controllerNode.updateMode(strongSelf.mode)
}
dismissAction()
}))
}
if case .digits4 = type {
} else {
items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_4DigitCode, action: {
if let strongSelf = self {
strongSelf.mode = .setup(change: change, .digits4)
strongSelf.controllerNode.updateMode(strongSelf.mode)
}
dismissAction()
}))
}
if case .alphanumeric = type {
} else {
items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_AlphanumericCode, action: {
if let strongSelf = self {
strongSelf.mode = .setup(change: change, .alphanumeric)
strongSelf.controllerNode.updateMode(strongSelf.mode)
}
dismissAction()
}))
}
controller.setItemGroups([
ActionSheetItemGroup(items: items),
ActionSheetItemGroup(items: [ActionSheetButtonItem(title: strongSelf.presentationData.strings.Common_Cancel, action: { dismissAction() })])
])
controller.dismissed = { _ in
self?.controllerNode.activateInput()
}
strongSelf.view.endEditing(true)
strongSelf.present(controller, in: .window(.root))
}
self.controllerNode.updateNextAction = { [weak self] visible in
guard let strongSelf = self else {
return
}
if visible {
strongSelf.navigationItem.rightBarButtonItem = strongSelf.nextAction
} else {
strongSelf.navigationItem.rightBarButtonItem = nil
}
}
self.controllerNode.complete = { [weak self] passcode, numerical in
if let strongSelf = self {
strongSelf.complete?(passcode, numerical)
}
}
self.controllerNode.checkPasscode = { [weak self] passcode in
return self?.check?(passcode) ?? false
}
}
override public func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.controllerNode.activateInput()
}
override public func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.view.disablesInteractiveTransitionGestureRecognizer = true
self.controllerNode.activateInput()
}
override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
super.containerLayoutUpdated(layout, transition: transition)
self.controllerNode.containerLayoutUpdated(layout, navigationBarHeight: self.navigationHeight, transition: transition)
}
@objc private func nextPressed() {
self.controllerNode.activateNext()
}
}

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import Foundation
import UIKit
import AsyncDisplayKit
import Display
import TelegramCore
import TelegramPresentationData
enum PasscodeSetupInitialState {
case createPasscode
case changePassword(current: String, hasRecoveryEmail: Bool, hasSecureValues: Bool)
}
enum PasscodeSetupStateKind: Int32 {
case enterPasscode
case confirmPasscode
}
private func generateFieldBackground(backgroundColor: UIColor, borderColor: UIColor) -> UIImage? {
return generateImage(CGSize(width: 1.0, height: 48.0), contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.setFillColor(backgroundColor.cgColor)
context.fill(bounds)
context.setFillColor(borderColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: CGSize(width: 1.0, height: UIScreenPixel)))
context.fill(CGRect(origin: CGPoint(x: 0.0, y: size.height - UIScreenPixel), size: CGSize(width: 1.0, height: UIScreenPixel)))
})
}
final class PasscodeSetupControllerNode: ASDisplayNode {
private var presentationData: PresentationData
private var mode: PasscodeSetupControllerMode
private let wrapperNode: ASDisplayNode
private let titleNode: ASTextNode
private let subtitleNode: ASTextNode
private let inputFieldNode: PasscodeEntryInputFieldNode
private let inputFieldBackgroundNode: ASImageNode
private let modeButtonNode: HighlightableButtonNode
var previousPasscode: String?
var currentPasscode: String {
return self.inputFieldNode.text
}
var selectPasscodeMode: (() -> Void)?
var checkPasscode: ((String) -> Bool)?
var complete: ((String, Bool) -> Void)?
var updateNextAction: ((Bool) -> Void)?
private let hapticFeedback = HapticFeedback()
private var validLayout: (ContainerViewLayout, CGFloat)?
private var maxBottomInset: CGFloat?
init(presentationData: PresentationData, mode: PasscodeSetupControllerMode) {
self.presentationData = presentationData
self.mode = mode
self.wrapperNode = ASDisplayNode()
self.titleNode = ASTextNode()
self.titleNode.isUserInteractionEnabled = false
self.titleNode.displaysAsynchronously = false
self.subtitleNode = ASTextNode()
self.subtitleNode.isUserInteractionEnabled = false
self.subtitleNode.displaysAsynchronously = false
let passcodeType: PasscodeEntryFieldType
switch self.mode {
case let .entry(challenge):
switch challenge {
case let .numericalPassword(value, _, _):
passcodeType = value.count == 6 ? .digits6 : .digits4
default:
passcodeType = .alphanumeric
}
case .setup:
passcodeType = .digits6
}
self.inputFieldNode = PasscodeEntryInputFieldNode(color: self.presentationData.theme.list.itemPrimaryTextColor, accentColor: self.presentationData.theme.list.itemAccentColor, fieldType: passcodeType, keyboardAppearance: self.presentationData.theme.chatList.searchBarKeyboardColor.keyboardAppearance)
self.inputFieldBackgroundNode = ASImageNode()
self.inputFieldBackgroundNode.alpha = passcodeType == .alphanumeric ? 1.0 : 0.0
self.inputFieldBackgroundNode.contentMode = .scaleToFill
self.inputFieldBackgroundNode.image = generateFieldBackground(backgroundColor: self.presentationData.theme.list.itemBlocksBackgroundColor, borderColor: self.presentationData.theme.list.itemBlocksSeparatorColor)
self.modeButtonNode = HighlightableButtonNode()
self.modeButtonNode.setTitle(self.presentationData.strings.PasscodeSettings_PasscodeOptions, with: Font.regular(17.0), with: self.presentationData.theme.list.itemAccentColor, for: .normal)
super.init()
self.setViewBlock({
return UITracingLayerView()
})
self.backgroundColor = self.presentationData.theme.list.blocksBackgroundColor
self.addSubnode(self.wrapperNode)
self.wrapperNode.addSubnode(self.titleNode)
self.wrapperNode.addSubnode(self.subtitleNode)
self.wrapperNode.addSubnode(self.inputFieldBackgroundNode)
self.wrapperNode.addSubnode(self.inputFieldNode)
self.wrapperNode.addSubnode(self.modeButtonNode)
let text: String
switch self.mode {
case .entry:
self.modeButtonNode.isHidden = true
self.modeButtonNode.isAccessibilityElement = false
text = self.presentationData.strings.EnterPasscode_EnterPasscode
case let .setup(change, _):
if change {
text = self.presentationData.strings.EnterPasscode_EnterNewPasscodeChange
} else {
text = self.presentationData.strings.EnterPasscode_EnterNewPasscodeNew
}
}
self.titleNode.attributedText = NSAttributedString(string: text, font: Font.regular(17.0), textColor: self.presentationData.theme.list.itemPrimaryTextColor)
self.inputFieldNode.complete = { [weak self] passcode in
self?.activateNext()
}
self.modeButtonNode.addTarget(self, action: #selector(self.modePressed), forControlEvents: .touchUpInside)
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, navigationBarHeight: CGFloat, transition: ContainedViewLayoutTransition) {
self.validLayout = (layout, navigationBarHeight)
var insets = layout.insets(options: [.statusBar, .input])
if let maxBottomInset = self.maxBottomInset {
if maxBottomInset > insets.bottom {
insets.bottom = maxBottomInset
} else {
self.maxBottomInset = insets.bottom
}
} else {
self.maxBottomInset = insets.bottom
}
self.wrapperNode.frame = CGRect(x: 0.0, y: 0.0, width: layout.size.width, height: layout.size.height)
let passcodeLayout = PasscodeLayout(layout: layout, titleOffset: 0.0, subtitleOffset: 0.0, inputFieldOffset: floor(insets.top + navigationBarHeight + (layout.size.height - navigationBarHeight - insets.top - insets.bottom - 24.0) / 2.0))
let inputFieldFrame = self.inputFieldNode.updateLayout(layout: passcodeLayout, transition: transition)
transition.updateFrame(node: self.inputFieldNode, frame: CGRect(origin: CGPoint(), size: layout.size))
transition.updateFrame(node: self.inputFieldBackgroundNode, frame: CGRect(x: 0.0, y: inputFieldFrame.minY - 6.0, width: layout.size.width, height: 48.0))
let titleSize = self.titleNode.measure(CGSize(width: layout.size.width - 28.0, height: CGFloat.greatestFiniteMagnitude))
transition.updateFrame(node: self.titleNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - titleSize.width) / 2.0), y: inputFieldFrame.minY - titleSize.height - 20.0), size: titleSize))
let subtitleSize = self.subtitleNode.measure(CGSize(width: layout.size.width - 28.0, height: CGFloat.greatestFiniteMagnitude))
transition.updateFrame(node: self.subtitleNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - subtitleSize.width) / 2.0), y: inputFieldFrame.maxY + 20.0), size: subtitleSize))
transition.updateFrame(node: self.modeButtonNode, frame: CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - insets.bottom - 53.0), size: CGSize(width: layout.size.width, height: 44.0)))
}
func updateMode(_ mode: PasscodeSetupControllerMode) {
self.mode = mode
self.inputFieldNode.reset()
if case let .setup(_, type) = mode {
self.inputFieldNode.updateFieldType(type, animated: true)
let fieldBackgroundAlpha: CGFloat
if case .alphanumeric = type {
fieldBackgroundAlpha = 1.0
self.updateNextAction?(true)
} else {
fieldBackgroundAlpha = 0.0
self.updateNextAction?(false)
}
let previousAlpha = self.inputFieldBackgroundNode.alpha
self.inputFieldBackgroundNode.alpha = fieldBackgroundAlpha
self.inputFieldBackgroundNode.layer.animateAlpha(from: previousAlpha, to: fieldBackgroundAlpha, duration: 0.25)
self.subtitleNode.isHidden = true
}
}
func activateNext() {
guard !self.currentPasscode.isEmpty else {
self.animateError()
return
}
switch self.mode {
case .entry:
if !(self.checkPasscode?(self.currentPasscode) ?? false) {
self.animateError()
}
case .setup:
if let previousPasscode = self.previousPasscode {
if self.currentPasscode == previousPasscode {
var numerical = false
if case let .setup(_, type) = mode {
if case .alphanumeric = type {
} else {
numerical = true
}
}
self.complete?(self.currentPasscode, numerical)
} else {
self.previousPasscode = nil
if let snapshotView = self.wrapperNode.view.snapshotContentTree() {
snapshotView.frame = self.wrapperNode.frame
self.wrapperNode.view.superview?.insertSubview(snapshotView, aboveSubview: self.wrapperNode.view)
snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: self.wrapperNode.bounds.width, y: 0.0), duration: 0.25, removeOnCompletion: false, additive: true, completion : { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.wrapperNode.layer.animatePosition(from: CGPoint(x: -self.wrapperNode.bounds.width, y: 0.0), to: CGPoint(), duration: 0.25, additive: true)
self.inputFieldNode.reset(animated: false)
self.titleNode.attributedText = NSAttributedString(string: self.presentationData.strings.EnterPasscode_EnterNewPasscodeChange, font: Font.regular(16.0), textColor: self.presentationData.theme.list.itemPrimaryTextColor)
self.subtitleNode.isHidden = false
self.subtitleNode.attributedText = NSAttributedString(string: self.presentationData.strings.PasscodeSettings_DoNotMatch, font: Font.regular(16.0), textColor: self.presentationData.theme.list.itemPrimaryTextColor)
self.modeButtonNode.isHidden = false
self.modeButtonNode.isAccessibilityElement = true
UIAccessibility.post(notification: UIAccessibility.Notification.announcement, argument: self.presentationData.strings.PasscodeSettings_DoNotMatch)
if let validLayout = self.validLayout {
self.containerLayoutUpdated(validLayout.0, navigationBarHeight: validLayout.1, transition: .immediate)
}
}
}
} else {
self.previousPasscode = self.currentPasscode
if let snapshotView = self.wrapperNode.view.snapshotContentTree() {
snapshotView.frame = self.wrapperNode.frame
self.wrapperNode.view.superview?.insertSubview(snapshotView, aboveSubview: self.wrapperNode.view)
snapshotView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: -self.wrapperNode.bounds.width, y: 0.0), duration: 0.25, removeOnCompletion: false, additive: true, completion : { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.wrapperNode.layer.animatePosition(from: CGPoint(x: self.wrapperNode.bounds.width, y: 0.0), to: CGPoint(), duration: 0.25, additive: true)
self.inputFieldNode.reset(animated: false)
self.titleNode.attributedText = NSAttributedString(string: self.presentationData.strings.EnterPasscode_RepeatNewPasscode, font: Font.regular(16.0), textColor: self.presentationData.theme.list.itemPrimaryTextColor)
self.subtitleNode.isHidden = true
self.modeButtonNode.isHidden = true
self.modeButtonNode.isAccessibilityElement = false
UIAccessibility.post(notification: UIAccessibility.Notification.announcement, argument: self.presentationData.strings.EnterPasscode_RepeatNewPasscode)
if let validLayout = self.validLayout {
self.containerLayoutUpdated(validLayout.0, navigationBarHeight: validLayout.1, transition: .immediate)
}
}
}
}
}
func activateInput() {
self.inputFieldNode.activateInput()
UIAccessibility.post(notification: UIAccessibility.Notification.announcement, argument: self.titleNode.attributedText?.string)
}
func animateError() {
self.inputFieldNode.reset()
self.inputFieldNode.layer.addShakeAnimation(amplitude: -30.0, duration: 0.5, count: 6, decay: true)
self.hapticFeedback.error()
}
@objc func modePressed() {
self.selectPasscodeMode?()
}
}

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//
// PasscodeUI.h
// PasscodeUI
//
// Created by Peter on 8/13/19.
// Copyright © 2019 Telegram Messenger LLP. All rights reserved.
//
#import <UIKit/UIKit.h>
//! Project version number for PasscodeUI.
FOUNDATION_EXPORT double PasscodeUIVersionNumber;
//! Project version string for PasscodeUI.
FOUNDATION_EXPORT const unsigned char PasscodeUIVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <PasscodeUI/PublicHeader.h>